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2006-04-22, 10:58 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
[Creature] Die of a rose in aromatic pain...
Rose Immortal
He watched as the lid was covered over, her sweet face never to be seen again. He gripped the rose in his hand till blood trickled from his palm, the thorns biting deep. The figure looked down at the bloom and blood numbly, but then his eyes came alive and a thought trilled through his mind...
Tiny Construct
Hit Dice: 1d10 (5 hp)
Initiative: +3
Speed: 0 ft.
Armor Class: 20 (+5 alchemical, +3 dex, +2 size), touch 20, flat-footed 17
Base Attack/Grapple: +0/-8
Attack: Thorns +5 melee (1d2-4 plus sweet agony)
Full attack: Thorns +5 melee (1d2-4 plus sweet agony)
Space/Reach: 0 ft./5 ft.
Special Attacks: Improved grab, scent of death, sweet agony
Special Qualities: Blindsense 60 ft., construct traits, damage reduction 1/magic, gentle repose, regeneration 1, wet with tears
Saves: Fort +0, Ref +3, Will +4
Abilities: Str 2, Dex 16, Con -, Int -, Wis 19, Cha 5
Skills: -
Feats: Weapon Finesse(B)
Environment: Any land
Organization: Solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: -
Level Adjustment: -
The Rose Immortal is a creation first considered by a mage who grieved horribly the parting of his wife. Nightmares of her being risen in undeath plagued his sleep that night and gave inspiration that would help ease his heart. He would be certain she would not crumble to dust, and possibly, just possibly, perhaps she could be brought to life in the future...
Thus the Rose Immortal, with the aid of his church, was created, a planting upon the grave that would stand ever vigilant over a loved one. So popular was this idea that many a wealthy man or woman made call upon the church for such to be put upon the grave of a family member or friend.
A Rose Immortal appears as a small tangle of thorns and foliage with a single large, vibrantly beautiful rose atop. Dew continuously beads upon the petals and leaves, tinged with a deep crimson hue. An immortal rose can only guard the grave of the individual it shares the blood of. If removed from the grave in any way it dies immediately. Otherwise it lies forever atop the grave, its charge beneath remaining untouched by the passage of time.
Combat
An immortal rose lies quiescent until the grave or its marker is in any way disturbed. It then rears up, its thorns lengthening and enlarging as it slashes at the defiler.
Gentle Repose (Sp):
An immortal rose generates a continual Gentle Repose affect out to ten feet in all directions.
Improved Grab (Ex): To use this ability, a rose immortal must hit with a thorn attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
A Rose Immortal recieve a +4 bonus on grapple checks, which is already included in the statistics above.
Regeneration (Ex): Fire and acid deal normal damage to a rose immortal.
Scent of Death (Ex):
When an immortal rose is reduced to 0 hit points it it evaporates violently in a forceless explosion. In an area ten feet wide and ten fee tall the area fills with a light red haze that smells horribly of the musky scent of rancid blood and rose oil. Those within the cloud must succeed on a DC 11 fortitude save or become nauseated for the time they remain within, plus 1d4+1 rounds after. This cloud lasts for 6 rounds.
A moderate wind (11+ mph), disperses the haze in 4 rounds. A strong wind (21+ mph) disperses the haze in 1 round. The save DC is fortitude based (with the immortal rose having a Constitution score of 10 for the purpose of this ability).
Sweet Agony (Su):
The prick of a rose immortal is incredibly painful, but oddly this pain, like the remembered times of happiness with a deceased loved one, also has a joy to it. Each prick deals 1d4 constitution damage from blood loss and fills the one pricked with a bittersweet melancholy. This acts as a combined Crushing Despair and Lullaby spell cast by a 7th level caster. Those who successfully grapple the rose automatically take thorn and sweet agony damage each round it is held. Damage and affects stack with each blow. If the victim is reduced to 0 con by this bloodloss he does not die, but falls into a dreamless sleep. If any other source deals even one more point of constitution or hit point damage the victim of the sweet agony dies.
Wet With Tears (Ex):
A rose immortal's moisture helps it to wriggle out of clutching grasps, giving it a +6 bonus to free itself from grapple checks.
Construction
An immortal rose is made from the cuttings of the healthiest, largest rosebush one can find. It is then placed in a mixture of holy water, a potion of cure light wounds, and the blood of the corpse the rose is to guard. The materials cost 75 gp. After it has soaked up the concoction it is then removed and treated with special alchemical substances that simultaneously poison and preserves the rose. Treating the rose requires a DC 12 Craft (alchemy) check. The rose's creator may prepare the rose or hire someone else to do the job.
It is then animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally treating the rose, the treating and ritual can be performed together.
Craft Construct, crushing despair, gentle repose, mending, caster must be at least 7th level; Price 2,100 gp; Cost 1,050 gp + 78 XP.Last edited by The Vorpal Tribble; 2008-02-13 at 11:36 AM.
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2006-04-22, 12:08 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Houston, Texas
- Gender
Re: Die of a rose in aromatic pain...
I like. I like a lot. It's both useful and very good for a storyline.
You're part of something larger now. It's like you've been eaten...by something larger.
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2006-04-22, 12:19 PM (ISO 8601)
- Join Date
- Apr 2004
Re: Die of a rose in aromatic pain...
That is really, really awesome. I love it.
Also, a nice surprise if you have any PCs that have a nasty habit of graverobbing.
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2006-04-22, 12:25 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Nova Scotia, Canada
- Gender
Re: Die of a rose in aromatic pain...
My hat is off to you VT. Each an everyone of your creature creations are interesting and amazing. Anyone or all of them I would love to include into any game I run. Congrats, bravo and adulations. Keep up the good work.
Vulneratus, Non Victus
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2006-04-22, 02:33 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Bergen
Re: Die of a rose in aromatic pain...
This is by far the best "monster" I have ever seen. Sure, there are cooler monsters in the MM, but no other monster has such a good fluff. Congrats.
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2006-04-22, 02:46 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Orlando
- Gender
Re: Die of a rose in aromatic pain...
I like it too. I wasn't sure where you were going with it at first, but by the end I liked it. I think its very reasonable to think someone would create something similar. Although I think you need to clarify that it will only guard the corpse it was created for, and only do gentle repose on that corpse. Otherwise you will have PCs who keep one in their portable hole to through the other PCs dead bodies in.
Or if you are going to allow it to be potted and ported, you will need to make it more expensive.argle bargle glop glyf?
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2006-04-22, 03:11 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Die of a rose in aromatic pain...
Although I think you need to clarify that it will only guard the corpse it was created for, and only do gentle repose on that corpse. Otherwise you will have PCs who keep one in their portable hole to through the other PCs dead bodies in.
Or if you are going to allow it to be potted and ported, you will need to make it more expensive.
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2006-04-22, 03:16 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Orlando
- Gender
Re: Die of a rose in aromatic pain...
:-[ Oops! Must've missed that even though I re-read looking for it!! ::)
Good Job!argle bargle glop glyf?
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2006-04-22, 03:45 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
Re: Die of a rose in aromatic pain...
I love it. :) Great work.
Ceci n'est pas une sig.
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2006-04-22, 04:29 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- On the precipice of 4e
- Gender
Re: Die of a rose in aromatic pain...
At first, I thought this creature would be filled mainly with fluffy goodness. However, as I read, I discovered that this could be used as a deception for the PCs. I'm even thinking up morally puzzling adventure hooks right now. Hats off to you, Tribble of Vorpal-icity.
78% of DM's started their first campaign in a tavern.
If you're one of the 22% that didn't, copy and paste this into your signature.
I finally remembered this account after two years. If I begin to get nostalgic, just snap me out of it. Don't worry, I don't expect you to remember me.
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2006-04-22, 04:43 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Heima
- Gender
Re: Die of a rose in aromatic pain...
Wonderful. Do you mind people using your monsters?
avatar by kuja.girl
sign by egobuttz
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2006-04-22, 04:44 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Die of a rose in aromatic pain...
Originally Posted by Amotis
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2006-04-22, 04:45 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Heima
- Gender
Re: Die of a rose in aromatic pain...
Cool, well I'm using this one probally next week, I'll let you know. ;D
avatar by kuja.girl
sign by egobuttz
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2006-04-22, 06:27 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Amsterdam, Netherlands
- Gender
Re: Die of a rose in aromatic pain...
very nice,
[nitpick]Shouldnt lullaby be included in the spell requisites? [/nitpick]Spoiler........
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I'm in ur threadz, cimbing ur postz
Ponti.fex: builder of bridges
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I'm so happy I play a no/hardly-any magic setting now...
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2006-04-23, 11:20 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Die of a rose in aromatic pain...
Originally Posted by Chris the Pontifex
(also the fact that lullaby is a bard only spell, and would require the maker to do some serious cross-classing, so all in all, just left it out ;) )
Cool, well I'm using this one probally next week, I'll let you know.
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2006-04-23, 11:51 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
Re: Die of a rose in aromatic pain...
Originally Posted by The Vorpal Tribble
It seems like something that would be a "special request" if that were the case too, as the church would have had to research the spell originally or go find a bard to provide the lullaby.
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2006-04-23, 04:08 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Die of a rose in aromatic pain...
Originally Posted by Goumindong
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2006-04-23, 04:21 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
Re: Die of a rose in aromatic pain...
Originally Posted by The Vorpal Tribble
30 more GP (or whatever) isnt going to make much of a dent on a 1000 gp item anyway.
edit: On another note, one of my favorite fun tricks for fighters is to hire an NPC adept to follow me around and heal when nessesary. 60 GP = 2 month of adventuring. Hell of a lot cheaper than potions!
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2006-04-23, 11:06 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Die of a rose in aromatic pain...
*grins*
Thats definetely the way to go. I've always wondered why not buy an army to adventure with. By 5th level or so you have morem oney that you can use easily.
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2006-04-24, 12:55 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
Re: Die of a rose in aromatic pain...
Originally Posted by The Vorpal Tribble
I mean, lets say you want a band of 100 first level warriors.
That is 100 GP per day for the warriors.
But now you need to provide each of them with a breastplate and a longsword, another 165 gp apiece, 16,500 GP.
Now you need to feed them. .1 silver a day= another 10 GP, no big deal right?
But you need to ship the food wherever they go, so you need to hire another 50 guys, supply them with carts and weapons, feed them, and deal with things along the road. Bam, that is another 9,000 in overhead, 55 extra GP a day, and you have to deal with the crap that happens on the road, loss of supplies, theft. missbehaviour.
So you are going to constantly need to be resupplying, 10 GP a day to hire someone to do that(professional work), officers (you are going to need at least a 1:10 officier man ratio) at 10 GP a day and then a commander at 20 gp/day.
So to field 100 a 100 warrior army for a month you are looking at 34,350 gp, not including the fact that you have to deal with all the **** they are going to get into.
it gets better the long you field them, but it sure aint cheap, your per-month costs are around 8850 gp for a 100 warrior army.
So you are going to need some taxes on a decent size city to field that kind of force ;)
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2006-04-24, 05:52 AM (ISO 8601)
- Join Date
- Aug 2005
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Re: Die of a rose in aromatic pain...
Originally Posted by Goumindong
Decanter of Endless Water takes care of the water problem, although food is harder to get by.
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2006-04-25, 07:52 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Die of a rose in aromatic pain...
Ok, maybe more than 5th level, but you get my guist ;)
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2006-06-17, 09:57 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Die of a rose in aromatic pain...
Originally Posted by Amotis
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2006-06-17, 10:25 AM (ISO 8601)
- Join Date
- May 2006
- Location
- High Cromlech
- Gender
Re: Die of a rose in aromatic pain...
My miserly graverobbing PCs are meeting one of these To-night.
Oh, yes indeed.
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2006-06-17, 02:55 PM (ISO 8601)
- Join Date
- May 2006
- Location
Re: Die of a rose in aromatic pain...
The "Immortal Rose" concept has a lovely serene melancholy to it. I can't help thinking that's a little bit spolied by having it up sticks and attack the players.
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2006-06-17, 11:28 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Die of a rose in aromatic pain...
Originally Posted by Dan_Hemmens
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2006-06-17, 11:58 PM (ISO 8601)
- Join Date
- Nov 2005
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Re: Die of a rose in aromatic pain...
You made an error with the gas description. I'm pretty sure the gust of wind spell is faster than 10mph. I thinkn it's more like 70, enough to check a medium creature, and therefore disperse the cloud in 1 round.
"Four exclamation points; the true sign of a Mad Man." -Terry Pratchett
Avatar-less since 2005
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2006-06-22, 08:49 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Die of a rose in aromatic pain...
Originally Posted by Grug
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2008-02-13, 11:34 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Mindfields
- Gender
Re: Die of a rose in aromatic pain...
Valentine's bump!
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2008-02-13, 11:44 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Die of a rose in aromatic pain...
And if you run into this one Mr. Tribble don't take it. I'd feel there's something wrong with it. Especially if you have to climb a mountain because it's up there for a reason.