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  1. - Top - End - #1
    Bugbear in the Playground
     
    ArenaManager's Avatar

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    Default Arena Tournament, Round 58: train vs Robin Turtles

    Arena Tournament, Round 58: train vs. Robin

    Map:
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    XP Award: 300 XP
    GP Award: 300 GP

    train - Hustlertwo
    Robin Turtles - madtinker

    All Combatants, please roll initiative and declare any final purchases.
    Have a question about the Arena Tournament? Ask one of our referees!
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    Avatar: "Cubicle", by Bitzeralisis

  2. - Top - End - #2
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    No purchases at the moment.

    Initiative: (1d20-3)[2]

  3. - Top - End - #3
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Purchasing a heavy flail (15 gp)
    rolling Init (1d20+3)[9]
    Any reactionary purchases?

  4. - Top - End - #4
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Nah, go ahead.

  5. - Top - End - #5
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Robin, Round 1 (I'm player 2)
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    Longbow in both hands, double move south to Y-26. Declare Dodge against train as soon as I see him.

    Stats
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    HP 12/12
    AC 17 (+1 from Dodge), FF 14, T 13
    Attack Longbow +4, damage 1d8, crit x3
    Location: X6
    Arrows left:19

    Since you haven't moved, probably don't need LoS.
    Done

  6. - Top - End - #6
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    mistake in my stats
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    location should be Y26. (I copied from old stats, everything else is still accurate).

  7. - Top - End - #7
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Round 1- Train

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    I start in B-14 and double move to K-14


    Stats:
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    Greatsword in off-hand
    HP 16/16
    AC: 17 (+4 armor, +3 Dex), Touch= 13, FF=14
    Whirling Frenzy 1/day
    Damage Reduction 3/bludgeoning
    Masterwork Javelins 11/11

  8. - Top - End - #8
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Ref Mav:

    @Huck
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    No LoS


    @train
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    No LoS
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  9. - Top - End - #9
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Robin, Round 2
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    move Y26 to U26, ready action to shoot train if LoS established

    stats
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    HP 12/12
    AC 17 (+1 from Dodge), FF 14, T 13
    Attack Longbow +4, damage 1d8, crit x3
    Location: U26
    Arrows left:19

  10. - Top - End - #10
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Train-Round 2

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    Move action-Sheathe Greatsword. Standard action-Draw a masterwork javelin.


    Stats:

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    Javelin in hand
    Position- K-14
    HP 16/16
    AC: 17 (+4 armor, +3 Dex), Touch= 13, FF=14
    Whirling Frenzy 1/day
    Damage Reduction 3/bludgeoning
    Masterwork Javelins 11/11

  11. - Top - End - #11
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Ref Mav:

    @Huck
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    No LoS


    @train
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    No LoS
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  12. - Top - End - #12
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    I coulda sworn I was waiting on you! Thanks for the PM. Stupid look-alike avatars...
    Anyway, Robin
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    move to T26 and hide. Hide(1d20+6)[17](bonus from bushes included). Ready an action to shoot train if he enters line of sight within 110 feet.

    stats
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    HP 12/12
    AC 17 (+1 from Dodge), FF 14, T 13
    Attack Longbow +4, damage 1d8, crit x3
    Location: T26
    Arrows left:19

  13. - Top - End - #13
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    LoS requested, and done.

  14. - Top - End - #14
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    @train
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    No LoS


    @Robin
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    No Los
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  15. - Top - End - #15
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Round 3-Train

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    Double move to W-10


    End

    Stats:

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    Javelin in hand
    Position-
    HP 16/16
    AC: 17 (+4 armor, +3 Dex), Touch= 13, FF=14
    Whirling Frenzy 1/day
    Damage Reduction 3/bludgeoning
    Masterwork Javelins 11/11

  16. - Top - End - #16
    Titan in the Playground
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    Finland

    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Train:
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    No LoS.


    Robin:
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    No LoS.

  17. - Top - End - #17
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Robin
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    Either he is going through the bushes, at the top waiting for me, doing exactly what I'm doing, or just really good at hiding. In any case, I am going to stay put, and renew my readied action to shoot Train if he ends his turn within line of sight or enters and appears about to leave it, or enters within 110 feet and is about to exit the first range increment. (In essence, I shoot him at what appears to be the best opportunity).

    stats
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    HP 12/12
    AC 17 (+1 from Dodge), FF 14, T 13
    Attack Longbow +4, damage 1d8, crit x3
    Location: T26
    Arrows left:19
    Hide:17

  18. - Top - End - #18
    Titan in the Playground
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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Train:
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    No LoS.


    Robin:
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    No LoS.

  19. - Top - End - #19
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Train- Round 4

    Free: Say "Waaarrriorrs....come out to plaaayyyy".

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    Move from W-10 to U-4. Ready action to throw javelin if line of sight is established.


    Stats:

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    Javelin in hand
    Position- U-4
    HP 16/16
    AC: 17 (+4 armor, +3 Dex), Touch= 13, FF=14
    Whirling Frenzy 1/day
    Damage Reduction 3/bludgeoning
    Masterwork Javelins 11/11

  20. - Top - End - #20
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Robin
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    Listen check to see where the voice came from(1d20+2)[4]

    not done, need LoS

  21. - Top - End - #21
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    @train
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    No LoS


    @Robin
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    No LoS
    You can barely hear yourself think with a check that low :p
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  22. - Top - End - #22
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Robin
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    I stay put, and renew my readied action to shoot Train if he ends his turn within line of sight or enters and appears about to leave it, or enters within 110 feet and is about to exit the first range increment. (In essence, I shoot him at what appears to be the best opportunity).

    stats
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    HP 12/12
    AC 17 (+1 from Dodge), FF 14, T 13
    Attack Longbow +4, damage 1d8, crit x3
    Location: T26
    Arrows left:19
    Hide:17

  23. - Top - End - #23
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    LoS requested, done.

  24. - Top - End - #24
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Train-Round 5

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    Move from U-4 to W-10. Ready action to throw javelin if LoS is established, even though it probably won't be. Much as I want to get to the actual fighting, running into the undergrowth he's presumably hiding in seems a bad idea, given that he beat his last opponent that way. I hate to drag out the tournament, but if he wants to fight, I think I'll be waiting for him upstairs.


    Ref Question

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    No one's said anything up to this point, but just to be sure, are masterwork javelins 7 gp apiece? I assumed that they'd be like shuriken and have 6 gp added to the price, but if not, then I would just have regular ones, not masterwork, since 300 gp for a single masterwork bit of thrown ammunition would be ridiculous.


    Stats:

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    Javelin in hand
    Position- W-10
    HP 16/16
    AC: 17 (+4 armor, +3 Dex), Touch= 13, FF=14
    Whirling Frenzy 1/day
    Damage Reduction 3/bludgeoning
    Masterwork Javelins 11/11

  25. - Top - End - #25
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    GM Kyeudo

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    Masterwork Javalins are not ammunition. They cost the full 300 because they are not destroyed after being thrown, as arrows and shuriken are.


    @Train
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    No LoS


    @Robin
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    No LoS

  26. - Top - End - #26
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

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    I stay put, and renew my readied action to shoot Train if he ends his turn within line of sight or enters and appears about to leave it, or enters within 110 feet and is about to exit the first range increment. (In essence, I shoot him at what appears to be the best opportunity).

    stats
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    HP 12/12
    AC 17 (+1 from Dodge), FF 14, T 13
    Attack Longbow +4, damage 1d8, crit x3
    Location: T26
    Arrows left:19
    Hide:17

    done
    Last edited by madtinker; 2009-07-22 at 12:09 PM.

  27. - Top - End - #27
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Train- Round 6

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    OK, I changed my sheet accordingly. Move to U-13, ready action to throw javelin if LoS established blah blah blah.


    Stats:

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    Javelin in hand
    Position- U-13
    HP 16/16
    AC: 17 (+4 armor, +3 Dex), Touch= 13, FF=14
    Whirling Frenzy 1/day
    Damage Reduction 3/bludgeoning
    Javelins 20/20

  28. - Top - End - #28
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    GM Kyeudo

    @Train
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    No LoS


    @Robin
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    No LoS

  29. - Top - End - #29
    Troll in the Playground
     
    madtinker's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    Robin
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    I stay put, and renew my readied action to shoot Train if he ends his turn within line of sight or enters and appears about to leave it, or enters within 110 feet and is about to exit the first range increment. (In essence, I shoot him at what appears to be the best opportunity).

    stats
    Spoiler
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    HP 12/12
    AC 17 (+1 from Dodge), FF 14, T 13
    Attack Longbow +4, damage 1d8, crit x3
    Location: T26
    Arrows left:19
    Hide:17

    done

  30. - Top - End - #30
    Ettin in the Playground
     
    Kyeudo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs Robin Turtles

    GM Kyeudo

    @Train
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    No LoS


    @Robin
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    No LoS

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