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  1. - Top - End - #31
    Barbarian in the Playground
     
    Nebuchadnezzer's Avatar

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    Default Re: Searching for Shinies I

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    Done, boss.

    Edit: It's in my first post.
    Last edited by Nebuchadnezzer; 2009-08-17 at 12:02 AM.
    Avatar by Elder Tsofu.

    Quote Originally Posted by Lord Herman View Post
    Is there still a technical reason for the 50-page limit, or is it just a quaint cultural thing to attract tourists?
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  2. - Top - End - #32
    Ogre in the Playground
     
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    Default Re: Searching for Shinies I

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    He should all ready be there
    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  3. - Top - End - #33
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    Default Re: Searching for Shinies I

    Godrick - round 2

    Godrick follows up with a different maneuver.

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    I take a 5' step to be as near to another enemy as possible while still staying in melee range of the spider I'm attacking.

    Sting of the Wasp
    Attack - (1d20+2)[11]
    Damage - (1d6+2)[4]
    ConfirmCrit - (1d20+2)[19]
    AddlDamage - (1d6+2)[6]


    Attack - (1d20+2)[18]
    Damage - (1d6+2)[7]
    ConfirmCrit - (1d20+2)[20]
    AddlDamage - (1d6+2)[6]


    Attack - (1d20+2)[10]
    Damage - (1d6+1)[3]
    ConfirmCrit - (1d20+2)[16]
    AddlDamage - (1d6+1)[7]


    Stats
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    http://tinyurl.com/ngw5f2
    Initiative: 10
    HP: 11/11
    AC:18 T:18 F:14
    Effects: none
    In Hand: Siangham // Siangham
    Last edited by chilepepper; 2009-08-16 at 11:57 PM.
    <--- Avatar made by bayar

  4. - Top - End - #34
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    Default Re: Searching for Shinies I

    Quote Originally Posted by chilepepper View Post
    Godrick - round 2

    Godrick follows up with a different maneuver.

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    I take a 5' step to be as near to another enemy as possible while still staying in melee range of the spider I'm attacking.

    Sting of the Wasp
    [roll0]
    [roll1]
    [roll2]
    [roll3]


    [roll4]
    [roll5]
    [roll6]
    [roll7]


    [roll8]
    [roll9]
    [roll10]
    [roll11]


    Stats
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    http://tinyurl.com/ngw5f2
    Initiative: 10
    HP: 11/11
    AC:18 T:18 F:14
    Effects: none
    In Hand: Siangham // Siangham
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    Too bad you don't have cleave. The second medium spider is down thanks to your second attack. The other two attacks miss. (I assume the third attack was directed towards the large spider). I cannot tell if you want to be in F6 or G6.
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  5. - Top - End - #35
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    Default Re: Searching for Shinies I

    Quote Originally Posted by neoseph7 View Post
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    Too bad you don't have cleave. The second medium spider is down thanks to your second attack. The other two attacks miss. (I assume the third attack was directed towards the large spider). I cannot tell if you want to be in F6 or G6.
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    My goal was to be in melee range of two enemies, or as close to the second enemy as possible. The end result would be to use flurry again in round three, but flurry is a full round action, so I am limited to a 5' step. I'm just trying to keep the flurries flowing by using every 5' step I can.
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  6. - Top - End - #36
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    Default Re: Searching for Shinies I

    Quote Originally Posted by chilepepper View Post
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    My goal was to be in melee range of two enemies, or as close to the second enemy as possible. The end result would be to use flurry again in round three, but flurry is a full round action, so I am limited to a 5' step. I'm just trying to keep the flurries flowing by using every 5' step I can.
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    My quandry is as to why place yourself into flanking range. It hardly matters now, but your instructions lead directly to you taking more damage, and so I try to question them (as a DM, TPK follows me around like a stray half-dragon were-lion barbarian). And thus, I try to be as clear and understand the situation as clearly as I can, to prevent this. It seemed like a bad tactic as the result of a bad explanation on my part. Thus why I ask.
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  7. - Top - End - #37
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    Default Re: Searching for Shinies I

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    F6, which wouldn't be flanking even if the little spider were still alive, though it could easily 5' step the get the flank. I suppose based on the current map, I wouldn't need to 5' step since everyone's pretty crowded. However, in general, I would risk being flanked to insure getting to flurry every round.
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  8. - Top - End - #38
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    Default Re: Searching for Shinies I

    Deven takes no action other than taking cover, taking full defencive, and complaining.

  9. - Top - End - #39
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    Default Re: Searching for Shinies I

    Here is my character.
    My Homebrew Signiture.

    Thank you Serpentine for my amazing avatar!

  10. - Top - End - #40
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    Default Re: Searching for Shinies I

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    For future reference, the signature (or sig for short) is the area under your message that remains constant foir each post and is set in the User CP.


    The two remaining spiders attack the party. The medium spider moves to D5 to attack Jack, while the big mama takes another swipe at Edgard

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    Medium Spider: attack (1d20+4)[20] Damage: (1d6)[3]
    Lage Spider: attack (1d20+4)[24] Damage: (1d8+3)[5]
    If either of you two get het, please make a fortitude save against poison.



    Ector and then round three. You guys may post as soon as you wish.

    Edit: The big spider is technically at +6 for flanking, but that hardly matters. I rolled the rest of the dice IRL, and a natural 3 isn't hitting, so no crit.
    Last edited by neoseph7; 2009-08-17 at 05:18 PM.
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  11. - Top - End - #41
    Barbarian in the Playground
     
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    Default Re: Searching for Shinies I

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    Fort save:
    (1d20+5)[25]


    Edgard roared. With fury and anger, he slashed at the large spider.

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    Attack roll:
    (1d20+5)[16]
    Damage:
    (2d6+4)[13]
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    Quote Originally Posted by Lord Herman View Post
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  12. - Top - End - #42
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    Default Re: Searching for Shinies I

    Jack rolls back 5 feet recoiling off the spider. As he is kneeling he knocks another arrow and fires for the things eyes.

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    Wow really? Really?!
    (1d20+1)[20] Fort save
    (1d20+4)[5] Attack roll
    (1d6)[1] Damge Roll
    (1d6)[1] Sneak Attack
    Last edited by Demons_eye; 2009-08-17 at 07:08 PM.
    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  13. - Top - End - #43
    Barbarian in the Playground
     
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    Default Re: Searching for Shinies I

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    Something's wrong with the dice today. That's like the 7th nat 1 I've seen all day.
    Avatar by Elder Tsofu.

    Quote Originally Posted by Lord Herman View Post
    Is there still a technical reason for the 50-page limit, or is it just a quaint cultural thing to attract tourists?
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  14. - Top - End - #44
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    Default Re: Searching for Shinies I

    Godrick

    Godrick joins with the party in assailing the large beast.

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    Sting of the Wasp
    Attack - (1d20+2)[12]
    Damage - (1d6+2)[7]
    ConfirmCrit - (1d20+2)[21]
    AddlDamage - (1d6+2)[8]


    Attack - (1d20+2)[13]
    Damage - (1d6+2)[4]
    ConfirmCrit - (1d20+2)[22]
    AddlDamage - (1d6+2)[5]


    Attack - (1d20+2)[3] <-- there's my contribution to the Nat1 fund
    Damage - (1d6+1)[5]
    ConfirmCrit - (1d20+2)[21]
    AddlDamage - (1d6+1)[4]



    stats
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    http://tinyurl.com/ngw5f2
    Initiative: 10
    HP: 11/11
    AC:18 T:18 F:14
    Effects: none
    In Hand: Siangham // Siangham
    Last edited by chilepepper; 2009-08-18 at 02:24 AM.
    <--- Avatar made by bayar

  15. - Top - End - #45
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    Default Re: Searching for Shinies I

    Ector swings at the large spider yet again.

    (1d20+5)[18]
    damage (1d8+3)[4]
    crit conformation if needed [roll]1d20=5[/roll]

    stats:
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    HP:13/13
    AC:18 Touch:10 FF:18
    Right hand:Longsword
    Left hand Tower shield
    My Homebrew Signiture.

    Thank you Serpentine for my amazing avatar!

  16. - Top - End - #46
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    Default Re: Searching for Shinies I

    12:00PM

    Ector Deals the finishing blow to the Large spider, while Edgard slices the last spider into two clean halves.

    Looking around, the party finally starts to notice the area. The maples, birchs, oaks, and hickorys weave a dense canopy that lets small pockets of light through, illuminating a beam composed of moving leaves, motes of dust, and the occasional massive spider web.

    Searching the area, the party finds the tree likely used by the spiders for nesting. A large web blocks access to the inner chamber, but what looks like a cocoon can be seen further in.

    The forest area withing the Castle's ruins stretch on to the North, South, and East. West leads away from this place.
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  17. - Top - End - #47
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    Default Re: Searching for Shinies I

    Peering into the spiders' nest, Deven wonders aloud "Do you suppose that some less fortunate travellers fell victem to the spiders, and that their treasures are now wrapped inside this abandoned web? Jack, you're a slippery one, why don't you have a look? I wonder why spiders would have a cocoon. It is probably their last meal stored for later. Does anyone know how to milk spiders for their posion? I wager it could serve us better than it served them."

  18. - Top - End - #48
    Barbarian in the Playground
     
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    Default Re: Searching for Shinies I

    Edgard laid a glowing hand on himself. The burden of the previous battle melted away.
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    Expending the spell slot for Remove Fear to cast Cure Light Wounds on myself for:
    (1d8+1)[8]


    Edgard sighed, and turned to the group. "All right, who's hurt? Who needs tending to?"

    The cleric looks at the scene of the battle. "That was a good fight. Does the body good, that."
    Avatar by Elder Tsofu.

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  19. - Top - End - #49
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    Default Re: Searching for Shinies I

    "Give me a few minutes and I will see what I can do. As for the poison, I would not try for a hundred gold. I am hurt a little but it would not hinder my searches." Jack mutter's to the group as he moves around carefully looking.

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    (1d20+8)[17] Search
    (1d20+4)[5] Spot
    (1d20+4)[17] Listen
    Last edited by Demons_eye; 2009-08-18 at 07:12 PM.
    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  20. - Top - End - #50
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    Default Re: Searching for Shinies I

    Digging through the spider's remains, the party finds a web sac containing hundreds of tiny spiderlings and a partially digested warrior who has rather obviously seen better days. His armor is in horrible disarray, and looks to not have been that good to begin with, but the Longsword he still clutches is in better condition.

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    The Longsword is damaged, but can still be used as a Morningstar* with less than a minute of work. A minute of trained labor (appropriate craft or profession DC15) will turn the weapon into a unique, though still mundane, Longsword. An hour of quality work (DC 17) will make it a Masterwork Weapon.
    * It's not a morning star in apperance by any stretch of the imagination. It would simply take up the weapon properties of one.
    Fixing the Weapon will require using the chiton of the larger spider, specifically one of the legs. These are the "improvised" tools available in the area for skill checks. If the party has an appropriate tool set, then the spider remains need not be used.


    The soldier also appears to be clutching a black shard of glass, though closer inspection reveals the glass to be ordinary in color, but covered in some kind of substance that can only be described as "alchemical" blood.

    Looking at this, the party is able to view the Large spider in a new light. It was darker in color, a fact that hardly seems imprtant in the heat of battle, but the same substance covering the shard is also spewing from the wounds in the large spider, and covers part of her face.

    Under the soldier is a cache of loot, composed of 150GP in chickens, and 2 unknown potions.

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    I'm not kidding, but don't take it seriosously. Your "loot" follows you around, but hides during combat and doesn't need rescuing. This is just for sillyness and giggles. If you prefer something more serious, I will drum up the appropriate amount of loot in CP, SP, GP, and gems.


    There are now 3 ways to go for the party (N,S,E). To simplify matters, if you care about which route to take, please include a diplomacy check with where you want to go. This isn't 100% fair, but it speeds up adventuring. Or if you prefer, I can lead you by the nose, in which case you go North, but it really doesn't matter to me which way you go (I rolled N randomly)

    P.S. I think the rules for working with poisons are non-core (asides from applying it to weapons). I'll let you use craft:alchemy though.
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  21. - Top - End - #51
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    Default Re: Searching for Shinies I

    Quote Originally Posted by chilepepper View Post
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    Just an FYI, according to the rules, you can't make a normal weapon into a masterwork weapon.
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    The weapon was masterwork to begin with. Do the rules say specifically that you can't downgrade a non-magical weapon because of damage?
    More importantly, the rules for crafting leave a lot to be desired, and I have bent things to make those skills moderatly more interesting for the situation, without utterly ruining the spirit of DnD. Sue me.

    In general as a DM I do fudge the rules a little. I try to only do it to the benefit of the player and to make the game more fun to play.

    And in the future, please send me a message if it is about rules. The PM can also be sent to the other players, I'm not concerned with keeping face and am willing to accept when I'm wrong in front of others, but I would prefer to not discuss this sort of thing in an In Character thread.
    Last edited by neoseph7; 2009-08-19 at 08:01 AM.
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  22. - Top - End - #52
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    Default Re: Searching for Shinies I

    Deven takes one of the potions, shakes it, and puts it to his ear. "I wonder if I've seen this before."
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    appraise 1st potion (d20+6)[11]
    craft (alchemy) to identify 1st potion (d20+8)[14]
    appraise 2nd potion (d20+6)[19]
    craft (alchemy) to identify 2ndpotion (d20+8)[23]
    craft (alchemy) to identify the black ooze (d20+8)[9]
    appraise to identify the sword as once masterwork (d20+6)[23]
    Last edited by 4is111; 2009-08-19 at 02:22 PM.

  23. - Top - End - #53
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    Default Re: Searching for Shinies I

    Quote Originally Posted by 4is111 View Post
    Deven takes one of the potions, shakes it, and puts it to his ear. "I wonder if I've seen this before."
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    appraise 1st potion [roll0]
    craft (alchemy) to identify 1st potion [roll1]
    appraise 2nd potion [roll2]
    craft (alchemy) to identify 2ndpotion [roll3]
    craft (alchemy) to identify the black ooze [roll4]
    appraise to identify the sword as once masterwork [roll5]
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    I don't quite think Alchemy covers potions, though appraise tells you that similar potions in weight and color have sold for 150GP retail (the two potions have a diiferent color and aroma). The alchemy on the goop doesn't tell you anything more than that it is an unatural, alchemical substance. It has the smell of blood (Ferrous), along with the noxious after-smell of brimstone (Sulphorous)

    The blade of the sword was masterwork, and is identifiable from it's manufacturers tag (punishable by law for being removed). No skill is needed to make the identification.
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  24. - Top - End - #54
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    Default Re: Searching for Shinies I

    "Not much else to do here. I'll hold onto the potions for now, anyone need a club? I have a feeling that north is a good direction to head from here."
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    Just checking because certain alchemical substances, such as alchemist's fire and antitoxin resemble potions.
    edit- forgot to roll to harvest venom. You said poison working is covered under alchemy, would it let me harvest the venom?
    Last edited by 4is111; 2009-08-19 at 11:45 PM.

  25. - Top - End - #55
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    Default Re: Searching for Shinies I

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    Craft (alchemy) to milk the venom: (d20+8)[26]

  26. - Top - End - #56
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    Default Re: Searching for Shinies I

    Quote Originally Posted by 4is111 View Post
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    Craft (alchemy) to milk the venom: (1d6)[2]
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    You now have (1d6)[2] Dose(s) of large spider venom (1d6 str damage fort DC 13. Beware of application issues (DMG, though I dont recall whch page).
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  27. - Top - End - #57
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    Default Re: Searching for Shinies I

    Godrick

    "North it is then" says Godrick as he waves away the offer of the damaged sword.

    stats
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    http://tinyurl.com/ngw5f2
    Initiative: --
    HP: 11/11
    AC:18 T:18 F:14
    Effects: none
    In Hand: Siangham // Siangham
    <--- Avatar made by bayar

  28. - Top - End - #58
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    Default Re: Searching for Shinies I

    12:20PM

    The party makes their way through thick underbrush, walking along side the runied wall. Finally they come across a clearing leading to a door in the stone wall. This used to be the base of a tower, though the stone only stretches 20ft high at most now. The door is composed of reinforced wood which has withheld the warping test of time, probably with the aid of magic.

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    It looks something like this:


    The current party order is what I assumed would be appropriate for a 10ft wide path. If you guys want something differnt in the future, please PM me. Please also PM me with what order you want to be in when moving single file (e.i narrow corridors).
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  29. - Top - End - #59
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    Default Re: Searching for Shinies I

    Godrick

    "He who takes a chance, who walks the line between the known and unknown, who is unafraid of failure, will succeed." Godrick says as he readies his weapons and nods to Edgar to open the door.
    <--- Avatar made by bayar

  30. - Top - End - #60
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    Default Re: Searching for Shinies I

    "Fortune favors the bold, eh gentlemen?" Edgard said.

    With loins girded, he walked towards the door to open it.
    Avatar by Elder Tsofu.

    Quote Originally Posted by Lord Herman View Post
    Is there still a technical reason for the 50-page limit, or is it just a quaint cultural thing to attract tourists?
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