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  1. - Top - End - #211
    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default Re: Searching for Shinies I

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    As soon as I can get the plaza site I use working, I will have a map. Until then, there are 8 kobold archers, 3 which are within 15ft of the party, and all are behind cover of some sort.

    Edit: It would help if I weren't downloading anime. I feel like a moron.


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    BTW: a kobold archer is a kobold warrior with a shortbow. The spaces the kobolds currently occupy are toppled book shelves, which provide cover (+4 to AC +2 to reflex saves). They are made of wood, and are flamable. In this room, the scree is also flamable (mostly boks and scrolls). You have to be on the square with the bookcase to get the cover, and it is omnidirectional cover. The Kobolds are going to shoot at random of those in the room for their first round. On the second round though, a leader is going to direct all the fire at one target (we'll say someone in the group knows about kobold tactics). If someone beats a spot check of 20, I will tell them who the leader is. Have fun!


    Edit: There should be an 'H' next to the 'G'. My bad.
    Last edited by neoseph7; 2009-09-12 at 08:12 PM.
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  2. - Top - End - #212
    Bugbear in the Playground
     
    neoseph7's Avatar

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    Default Re: Searching for Shinies I

    Sorry. I edited the last post with the battle information and map. But that doesn't show in the subscriptions. So, sorry about the double post.
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  3. - Top - End - #213
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    Default Re: Searching for Shinies I

    Godrick, Round 1, Init 8

    Godrick runs to engage the out of reach assailants.

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    Move to A8, sheath my weapons.

    I assume since they are archers that they are armed with a bow or xbow. In either case, they don't get AoO since they don't threaten the squares around them. If they do (Improved Unarmed feat for example), I still don't provoke from C6-Kobold since I have cover from the bookcase.

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    Godrick
    Initiative: 8
    HP: 11/11
    AC:18 T:18 F:14
    Stunning Fist: 2/2
    Effects: none
    In Hand: Siangham // Siangham
    <--- Avatar made by bayar

  4. - Top - End - #214
    Ogre in the Playground
     
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    Default Re: Searching for Shinies I

    "Sod it" Jack says and moves to A4 and cast magic missile at the goblin in C6

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    magic missile

    (1d4+1)[4]

    Last edited by Demons_eye; 2009-09-13 at 07:18 PM.
    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  5. - Top - End - #215
    Bugbear in the Playground
     
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    Default Re: Searching for Shinies I

    The kobolds let loose a flurry of arrows at the party.

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    Near as I can tell, there are four of you in the room to shoot at.
    Ector:1
    Edgard:2
    Godrick:3
    Jack:4

    1d4 to determine target

    The kobolds are numbered from 1 to 8, starting at the top and moving down left to right.

    Kobold 1 Taget: (1d4)[4] Attack:(1d20+3)[19] Damage: (1d4)[2]
    Kobold 2 Taget: (1d4)[3] Attack:(1d20+3)[5] Damage: (1d4)[2]
    Kobold 3 Taget: (1d4)[2] Attack:(1d20+3)[6] Damage: (1d4)[3]
    Kobold 4 Taget: (1d4)[2] Attack:(1d20+3)[10] Damage: (1d4)[2]
    Kobold 5 Taget: (1d4)[4] Attack:(1d20+3)[11] Damage: (1d4)[3]
    Kobold 6 Taget: (1d4)[1] Attack:(1d20+3)[13] Damage: (1d4)[3]
    Kobold 7 Taget: (1d4)[4] Attack:(1d20+3)[23] Damage: (1d4)[1]
    Kobold 8 Taget: (1d4)[2] Attack:(1d20+3)[6] Damage: (1d4)[2]

    Edit: #2 is dead from the magic missles. The critical hit was successful and the added damage is 1.
    Last edited by neoseph7; 2009-09-14 at 08:39 PM.
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  6. - Top - End - #216
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    Default Re: Searching for Shinies I

    Thank the goddess for meat shields.
    When its my turn, I move as forward as necessary, and fires a magic missile at the closest archer. "Taste arcane power, blighter!"
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    damage:(d4+1)[4]
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    Initiative: 19
    HP: 5/5
    AC:11 T:11 F:10
    Effects: none
    In Hand: staff
    Last edited by 4is111; 2009-09-14 at 09:10 PM.

  7. - Top - End - #217
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    Default Re: Searching for Shinies I

    As the arrow bounces of his scalemail armor Ector laughs. "Hahaha, is that all you got?" after saying that Ector attacks the goblin in E5 with the Longsword.

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    (1d20+4)[6]
    damage (1d8+4)[12]
    crit conformation if needed (1d20+4)[13]


    Edit: I feel stupid +1 on the attack and -1 on damage.
    Last edited by Trodon; 2009-09-14 at 09:13 PM.
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  8. - Top - End - #218
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    Default Re: Searching for Shinies I

    Godrick, Round 2, Init 8

    Godrick hoists himself up to the elevated platform and moves in for a kill.

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    Move to A9, climb to B9. Bracing against the opposite wall, I can't fail the check. Draw my weapons as part of that move and attack C9.

    Sting of the Bee
    Attack - (1d20+7)[23]
    Damage - (1d6+2)[6]
    ConfirmCrit - (1d20+7)[10]
    AddlDamage - (1d6+2)[5]




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    Godrick
    Initiative: 8
    HP: 11/11
    AC:18 T:18 F:14
    Stunning Fist: 2/2
    Effects: none
    In Hand: Siangham // Siangham
    Last edited by chilepepper; 2009-09-15 at 03:19 AM.
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  9. - Top - End - #219
    Barbarian in the Playground
     
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    Default Re: Searching for Shinies I

    Edgard let out a loud roar, dodging and parrying the bolts came at his way. The holy man moved forward, intent on smashing the kobolds. With a fierce yell, he swung at the bastard when he was in position.

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    Move to F5 and attack E5.

    Attack roll:
    (1d20+5)[21]
    Damage:
    (2d6+4)[8]
    Avatar by Elder Tsofu.

    Quote Originally Posted by Lord Herman View Post
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  10. - Top - End - #220
    Bugbear in the Playground
     
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    Default Re: Searching for Shinies I

    four kobolds remain after the first round. Their leader (apperently in D8) targets the entire volley at the mage who creeps in from the shadows.

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    4 attacks against Devin:

    Attack1: (1d20+3)[21] Damage: (1d4)[1]
    Attack2: (1d20+3)[8] Damage: (1d4)[1]
    Attack3: (1d20+3)[20] Damage: (1d4)[1]
    Attack4: (1d20+3)[9] Damage: (1d4)[3]
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  11. - Top - End - #221
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    Default Re: Searching for Shinies I

    Godrick, Round 3, Init 8

    Godrick continues to press his attack.

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    Not clear whether C9 is one of the ones still alive.

    If C9 is alive:
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    Sting of the Wasp
    Attack - (1d20+3)[10]
    Damage - (1d6+2)[6] piercing
    ConfirmCrit - (1d20+3)[21]
    AddlDamage - (1d6+2)[5] piercing

    Attack - (1d20+3)[12]
    Damage - (1d6+2)[3] piercing
    ConfirmCrit - (1d20+3)[12]
    AddlDamage - (1d6+2)[3] piercing

    Attack - (1d20+2)[13] offhand
    Damage - (1d6+1)[5] piercing
    ConfirmCrit - (1d20+2)[11]
    AddlDamage - (1d6+1)[2] piercing


    If C9 is dead, move to attack the next one and:
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    Sting of the Bee
    Attack - (1d20+7)[8]
    Damage - (1d6+2)[7]
    ConfirmCrit - (1d20+7)[12]
    AddlDamage - (1d6+2)[5]



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    Godrick
    Initiative: 8
    HP: 11/11
    AC:18 T:18 F:14
    Stunning Fist: 2/2
    Effects: none
    In Hand: Siangham // Siangham
    Last edited by chilepepper; 2009-09-16 at 06:18 PM.
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  12. - Top - End - #222
    Bugbear in the Playground
     
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    Default Re: Searching for Shinies I

    "Ahhh!" The volley of arrows wizzes pass Deven. That didn't hurt nearly as much as I thought it would. Ough! There it is. "You shouldn't have crossed me, blighters. MAGIC MISSILE!"
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    cast magic missile at the leader if he's still alive, otherwise at any kobold (d4+1)[4]
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    Initiative: 19
    HP: 3/5
    AC:11 T:11 F:10
    Effects: none
    In Hand: staff

  13. - Top - End - #223
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    Default Re: Searching for Shinies I

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    Edgard, Ector, and Jack have yet to post actions for the second round. Deven is up to date for the second round and still has a move for the 3rd round. Godrick has moved in the third round (his target on C9 is dead). I have assumed Godrick would move to F8 to threaten the two remaining Kobolds. This action is after the kobold's, however.

    The map has been updated to the beginning of the third round based on your actions thus far.

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  14. - Top - End - #224
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    Default Re: Searching for Shinies I

    Quote Originally Posted by neoseph7 View Post
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    Godrick has moved in the third round (his target on C9 is dead). I have assumed Godrick would move to F8 to threaten the two remaining Kobolds. This action is after the kobold's, however.
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    Sorry, I thought everyone had done their second round. Yes, Godrick would move so that he could attack both Kobolds, but would focus on the one on his level first.
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  15. - Top - End - #225
    Barbarian in the Playground
     
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    Default Re: Searching for Shinies I

    Seeing his foe slain, Edgard moved on towards the next victim.

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    Move to H7, attack G7.

    Attack roll:
    (1d20+5)[14]
    Damage:
    (2d6+4)[13]
    Avatar by Elder Tsofu.

    Quote Originally Posted by Lord Herman View Post
    Is there still a technical reason for the 50-page limit, or is it just a quaint cultural thing to attract tourists?
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  16. - Top - End - #226
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    Default Re: Searching for Shinies I

    Jack moves to E7 and fires at the kobold on G7.

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    (1d20+4)[9]Attack
    (1d8)[7]Damage
    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  17. - Top - End - #227
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    Default Re: Searching for Shinies I

    Rather than risk further injury, Deven retreats back to D1, and around the corner of the previous room.
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    Initiative: 19
    HP: 3/5
    AC:11 T:11 F:10
    Effects: none
    In Hand: staff

  18. - Top - End - #228
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    Default Re: Searching for Shinies I

    Ector will move to E8 and attack F9.


    [rol]1d20+5[/roll]
    damage (1d8+3)[11]
    crit conformation if needed [rol]1d20+5[/roll]
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  19. - Top - End - #229
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    Default Re: Searching for Shinies I

    Messed up the attack roll sorry. (1d20+5)[18]
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  20. - Top - End - #230
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    Default Re: Searching for Shinies I

    Ector kills his quarry, leaving one kobold remaining. On his turn, he lays an egg on the spot and then runs (withdraws) faster than his shadow can keep up (a la loony tunes).
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  21. - Top - End - #231
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    Default Re: Searching for Shinies I

    Quote Originally Posted by neoseph7 View Post
    Ector kills his quarry, leaving one kobold remaining. On his turn, he lays an egg on the spot and then runs (withdraws) faster than his shadow can keep up (a la loony tunes).
    "He' lays an egg?

  22. - Top - End - #232
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    Default Re: Searching for Shinies I

    He lays an egg.

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    Yes. He lays an egg. I am well aware of how silly that sounds. The egg holds 150GP per character in disposable shampoo bottles.


    Each of the kobolds is wearing scale armor intended for a small creature, a short bow, and several arrows. The leader appears to have a special quiver of unique arrows, and a wand wrapped in cloth.

    Searching the room there are two exits, one to the east and one under the rubble leading down, along with the path to the north the party came from. The path leading down is blocked by an iron gate that appears to have neither a keyhole nor other mechanism to open. The wooden door to the east is mundanely locked.
    Last edited by neoseph7; 2009-09-20 at 04:41 PM.
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  23. - Top - End - #233
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    Default Re: Searching for Shinies I

    Detect Magic on the wand. I motion that we move east from here.

  24. - Top - End - #234
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    Default Re: Searching for Shinies I

    The wand displays a conjuration aura. East could use an open lock and a search check.
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  25. - Top - End - #235
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    Default Re: Searching for Shinies I

    If we head for easy door.

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    (1d20+10)[16] Search
    (1d20+10)[21] Open lock

    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  26. - Top - End - #236
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    Default Re: Searching for Shinies I

    "I'll hold onto the wand for now, tommarrow I'll be able to identify it."

  27. - Top - End - #237
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    Default Re: Searching for Shinies I

    The door flows open with a small 'click' from the rogue's tools. The party then steps back as the trap he found swings from the ceiling to the door way. The trap was a steel reenforced wooden log suspended from rope. The entire hallway is littered with similar ceiling set traps.

    Speaking of the hallway, it's 10ft wide and at least 60ft long. The floor is composed of inch thick marble tiles that fit within each other and the wall like a jigsaw puzzle. The puzzle is broken in several places, however, and reveals a sunken pit 20ft deep filled with spikes. A peculiar smell, unidentifiable before, is now clearly the oily poison coating the rusted spike heads. The walls and floor under the tiles are made up of unfinished stone. The rock bears small veins of various minerals, mostly tin and aluminum oxide. In a few places are quarzt crystals infused with said minerals, giving a dull red or lime-yellow that, when mixed with the blue light from phosphorescent fungi growing on the bodies of those that fell to their demise, yeilds a pleasant lavender color.

    The marble tiles are made up of smooth white marble, each piece cut from a single slab and each about 3 ft square. Embedded in each tile are several metal plates a few inches in width and seperated by at least a foot. The metal is very pure cold iron, and it's purpose in these tiles is unknown.

    The walls and ceiling above the tiles are also made up of marble puzzle pieces, but in stark contrast to the floor are permanently attached to the wall and black. Between the black wall pieces is pure silver, etched in a way to make it look flowing as you walk by it. It is the darkness in the walls and ceiling which hide the trap logs and falling blades that run the length of the room.

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    While making your way through the 12 squares that make up the room there are several things that can happen to you on each step (for each step an 1d4 is rolled).

    1) Nothing
    2) Trap 1 (Log)
    Reflex 12 avoids. If hit: 1d6 blunt damage and be knocked prone one space back. Reroll for the new space.
    3) Trap 2 (Blade)
    Reflex 14 avoids. If hit: 1d6 slashing damage and be knocked prone on the same space.
    4) Loose floor tile
    Balance DC 10 to not fall with the tile. If you fall, 2d6 falling damage+poison. The balance DC is 15 if you are prone. Poison: Fort DC12. initial damage: 1d3dex. secondary damage: 1d3 wis damage.

    Note: The traps don't hit you if you are prone. Further, the situation counts as threatening, so taking tens is a no-no.

    Climbing out of the spiked pit trap has a DC of 15, except at the entrance to the hallway, where footholds make the DC 10.

    I may have forgotten something, so please ask away. This hallway isn't intended for anyone to make it accross btw, so please don't everyone try. I highly encourage a strategy that is not simply roll a million times and try not to die. We already have combat for that.
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  28. - Top - End - #238
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    Default Re: Searching for Shinies I

    "Jake, this is your bag of oats; do you think those traps would all be triggered by pressure plates and trip wires?"

  29. - Top - End - #239
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    Default Re: Searching for Shinies I

    "I have no Idea" Jack says as he trys to disable one.

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    (1d20+10)[23] Disable Device

    (1d4)[3] Rolled if needed
    (1d20+6)[15] Reflex

    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  30. - Top - End - #240
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    Default Re: Searching for Shinies I

    Edgard watched as the situation was clearly beyond his expertise. He resolved to do what he does best. He turned to his group, and said: "Anyone hurt? Need healing?"
    Avatar by Elder Tsofu.

    Quote Originally Posted by Lord Herman View Post
    Is there still a technical reason for the 50-page limit, or is it just a quaint cultural thing to attract tourists?
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