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Thread: PEACH: Desert based Kobold Class
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2009-08-30, 05:04 PM (ISO 8601)
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PEACH: Desert based Kobold Class
Border Watcher
Requirements
-Be accepted into the Border Walkers
-Craft (Trapmaking) 8 ranks
-Feat track
-Spot 4 ranks
-Survival 4 ranks
Border watcher
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+2|+2|+0|Endurance, Trap sense+1, Trapfinding Combat Style
2nd|+1|+3|+3|+0|Play dead
3rd|+2|+3|+3|+1|Sneak attack+1d6
4th|+3|+4|+4|+1|Trap sense+2 Dune runner
5th|+3|+4|+4|+1|Door sense, combat style
6th|+4|+5|+5|+2|Sneak attack+2d6
7th|+5|+5|+5|+2|Trap sense+3
8th|+6|+6|+6|+2|Sand stirrer
9th|+6|+6|+6|+3|Sneak attack+3d6
10th|+7|+7|+7|+3|Trap sense+4, Combat style[/table]
Class Skills-Spot, Hide, Move Silently, Craft (trap making), Search, Climb, Survival, Disable device, Bluff
HD: d8
Skill Points 4+Intelligence modifier
Weapon Proficiencies: gain none
Armour proficiencies: gain none
Class features
Endurance feat at first level
Trap sense as a barbarian at 1st level increasing by 1 at 4th, 7th and 10th level. This ability stacks with that of the barbarian
Trap finding as the ability of a rogue, this ability does not improve the ability of a rogue who already has it.
Combat style. Chose one of the following styles. Melee or Ranged
Melee-At lvl1 you gain the Quick Draw feat, at lvl5 you may use weapon finesse to apply your dex modifier to any one handed weapon you are proficient with, at lvl10 you may perform a greater sneak attack once per day with a melee weapon. This sneak attack uses d8 in place of d6 and counts the opponent as being flanked so long as there is another ally threatening him.
Ranged-At lvl1 you gain the Rapid Reload feat, at lvl5 you may perform a ranged sneak attack from a distance of 45 ft, at lvl10 you may perform a greater sneak attack once per day with a ranged weapon. This sneak attack uses d8 in place of d6 and counts the opponent as being flanked so long as there is another ally threatening him.
A border watcher of level two or more may play dead as a response to any damage that would drop them below 0 Hp. They are treated as though they had the Diehard feat but in addition to its regular abilities may drop to the ground, slowing their breathing and feigning death. By making an opposed bluff check to the opponents spot check they can appear dead. Their wounds grant +2 circumstance modifier to this check. If the Border Watcher makes any actions in this state they instantly fail their bluff check. Should the need arise a border watcher can make a sneak attack from this position, but suffers all the penalties associated with being prone.
Dune Runner. Border watchers of 4th level or higher suffer no movement penalties on any kind of sand and gain a 5ft move increase when in sandy environments
Door sense. A 5th level Border watcher can make a search check to find any secret door which they pass within 10ft of.
Sand stirrer. An 8th lvl border watcher gains an additional 5ft of movement speed in sandy environments. In addition to this they also gain a +2 bonus in sandy environments to trip checks and to attack rolls made from a flanking position. Furthermore a border watcher gains a 5ft burrow speed in sand (but no means of breathing underground). Typically this ability is used to submerge the individual in sand with only their head sticking out as they lie in ambush. This grants them +20 circumstance modifier to hide checks and total cover.
This class is for a homebrew setting and I wanted to check it was fairly balanced. Basically the organisation in question is a group of elite Kobolds (Tucker style) who guard a set of chasms and gulfs that surround their lands in the deserts. They excel at ambushes using both traps and their own combat prowess to overwhelm their opponents. In addition to their defensive capabilities though they are also the nations crack troops for political assassinations, infiltrations and other covert missions, their knowledge of traps and secret passages making them excellent spies.Last edited by Jair Barik; 2009-09-01 at 10:11 AM.
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
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2009-08-30, 05:27 PM (ISO 8601)
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- Oct 2008
Re: PEACH: Desert based Kobold Class
You can definitely increase the SA a bit. At present, you're giving the same amount of SA as Daggerspell mage, which gives 9/10 casting and 6+int skill points as well. You could probably get away with full SA progression, but someone more familiar with rogues would be better to ask.
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2009-08-30, 09:37 PM (ISO 8601)
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Re: PEACH: Desert based Kobold Class
You have the capstone for the Ranged combat style effecting Melee attacks only. That is probably a typo.
Also, daggerspelkl mages probably start the PrC dual-classed, which means both their casting and sneak attack will already be a bit low.Last edited by DracoDei; 2009-08-30 at 09:43 PM.
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2009-08-31, 02:00 AM (ISO 8601)
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Re: PEACH: Desert based Kobold Class
Thanks that was a typo.
I gave it reduced sneak attack because it also gains other abilities as well. I could however increase this. I was unsure wether or not the greater sneak attack should be more impressive, e.g. d10 damage, 3/day or a number of times per day equal to your dexterity modifier
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2009-08-31, 08:40 PM (ISO 8601)
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- Jun 2009
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Re: PEACH: Desert based Kobold Class
I like the idea of playing dead. Though the wording might need to be clarified.
Maybe have another ability called sudden strike (whatever), where they can play in order to use a sneak attack. Basically by causing the oppenent to drop their guard, lose their dexterity bonus allowing sneak attack.
Also why not make it a d8? Since it seems like a roguish class with less skill points.
Still Play Dead is a nice ability.Spoiler
Domantra 09
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2009-09-01, 10:10 AM (ISO 8601)
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Re: PEACH: Desert based Kobold Class
Thx, d8 does make more sense I suppose
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2009-09-01, 10:20 AM (ISO 8601)
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- Feb 2006
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- Washington, DC
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Re: PEACH: Desert based Kobold Class
The Combat Panache feat let's you play dead. You may wish to look it up and steal it's wording.
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2009-09-01, 10:29 AM (ISO 8601)
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Re: PEACH: Desert based Kobold Class
I don't have the splat book its from. For now I think I'll leave it as is, it makes sense to me
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2009-09-01, 10:44 AM (ISO 8601)
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- Sep 2007
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- Northeast USA
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Re: PEACH: Desert based Kobold Class
Also, stealing wording from non-SRD materials is technically plagurism, I believe.
A border watcher of level two or more may play dead as a response to any damage that would drop them below 0 Hp. They are treated as though they had the Diehard feat but in addition to its regular abilities may drop to the ground, slowing their breathing and feigning death. By making an opposed bluff check to the opponents spot check they can appear dead. Their wounds grant +2 circumstance modifier to this check. If the Border Watcher makes any actions in this state they instantly fail their bluff check. Should the need arise a border watcher can make a sneak attack from this position, but suffers all the penalties associated with being prone.
Also, in light of this, you might want to make Diehard a prerequisite, with this ability being just an improvement upon it. Just an idea though.
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2009-09-01, 11:02 AM (ISO 8601)
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Re: PEACH: Desert based Kobold Class
Part of the class is that it gains endurance as a feat at lvl 1. Then at lvl 2 it gains an improved version of the diehard feat as opposed to diehard
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2009-09-01, 11:04 AM (ISO 8601)
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- Sep 2007
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- Northeast USA
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Re: PEACH: Desert based Kobold Class
Ah, yes, and Endurance is a requirement for Diehard. Maybe move Endurance to prereq and give Diehard at level 1? Not necessary though I suppose.
I presume you didn't like my new wording? I'm curious if other folks think it's at least clearer, since that had been brought up as an issue. If you want others to use the class, you need to make sure that it makes sense to them and not just you.
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2009-09-01, 11:06 AM (ISO 8601)
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- Jun 2009
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Re: PEACH: Desert based Kobold Class
Nope I'm fine with the wording either way. Yours is probably more like how wizards would say it
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2009-09-01, 11:09 AM (ISO 8601)
- Join Date
- May 2007
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- Near Atlanta,GA USA
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Re: PEACH: Desert based Kobold Class
Diehard is also a pretty weak feat at that sort of level I believe, so NOT requiring it is probably a good thing.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2009-09-01, 11:11 AM (ISO 8601)
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- Jun 2009
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Re: PEACH: Desert based Kobold Class
Yeah, also I already have track as a prerequisite anyway
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters