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  1. - Top - End - #121
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    Yuki Akuma's Avatar

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    Default Re: All Wizard Game?

    Don't have any Forgotten Realms books. Summarise please?
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  2. - Top - End - #122
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    PId6's Avatar

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    Default Re: All Wizard Game?

    IIRC Shadowcrafter has +DCs and +quasireality. Shadow Adept just has bonus feats or something like that. Former is quite nice while latter is decent for dip.
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  3. - Top - End - #123
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    Yuki Akuma's Avatar

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    Default Re: All Wizard Game?

    Hm. Well, I do like Master Specialist 10's Illusionist capstone quite a bit... free Silent, Stilled and material-less illusion spells are nice.

    Would two levels of Shadowcrafter be too little?
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  4. - Top - End - #124
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    Default Re: All Wizard Game?

    Out of curiosity, what level would this theoritically be starting at? Just curious and all.

    Also, looking at Wizard 3(Focused Specialist: Necromancy)/Master Specialist 10/Dunno yet ?

    Any suggestions?

  5. - Top - End - #125
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    Default Re: All Wizard Game?

    Quote Originally Posted by Yuki_Akuma View Post
    Hm. Well, I do like Master Specialist 10's Illusionist capstone quite a bit... free Silent, Stilled and material-less illusion spells are nice.

    Would two levels of Shadowcrafter be too little?
    I have no idea; away from books right now. But if you've 100% quasireality anyway and you don't care for punishing True Seers, it probably doesn't matter that much.

    Quote Originally Posted by Stabby View Post
    Out of curiosity, what level would this theoritically be starting at? Just curious and all.

    Also, looking at Wizard 3(Focused Specialist: Necromancy)/Master Specialist 10/Dunno yet ?

    Any suggestions?
    1, but with fast leveling.

    No experience with necromancers, but... Pale Master maybe?
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  6. - Top - End - #126
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    Default Re: All Wizard Game?

    Quote Originally Posted by Yuki_Akuma View Post
    Hm. Well, I do like Master Specialist 10's Illusionist capstone quite a bit... free Silent, Stilled and material-less illusion spells are nice.

    Would two levels of Shadowcrafter be too little?
    Shadowcrafter you really want 7-8 levels of to make the most of it. Also, it's worth noting that Master Specialist level 10 abilities are only 3/day; Master Illusionist is quite weak. Also, I personally prefer Wizard 5 for Illusionist to get Spontaneous Divination.

    But yeah, I'd go Wizard 5/Shadow Adept 1/Shadowcrafter X/Shadowcraft Mage 5/Shadowcrafter ->
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  7. - Top - End - #127
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    Default Re: All Wizard Game?

    I'd probably just take a gnome, specializing in whatever nobody else does. Whisper gnome, if Im feeling cheesy.

    We've got a necro, they should be able to handle the tanking, a malconvoker for random cheddar and defence...what else?

    Summoner or blaster seems interesting. Obviously, not top tier power, but I haven't played one in a bit.

  8. - Top - End - #128
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    Yuki Akuma's Avatar

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    Well that teaches me to not read class descriptions thoroughly.

    ...I'll work something out, I'm sure.
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  9. - Top - End - #129
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    Default Re: All Wizard Game?

    Some notes before I get the recruiting thread started.

    Starting level will be low: ECL 4, max LA +2, humanoid (with no racial HD, if that's not redundant) . But we won't use the normal XP rules: XP will come in level-sized chunks, and fairly frequently. This is partly to give the party a chance to grow as a unit, giving players less familiar with optimization a chance to consult with others, and partly because surviving the fragile lower levels is part of the wizard experience.

    Short background/world summary: characters are all recent graduates from an arcane academy (so the school won't really feature in the game much), all know and trust one another well, and the world theme is Roman empire with moderate magic (high level casters are rare, and don't rule the world).

    I didn't see anything above class/race wise that I'd object to on principle, BTW (but don't take that note as official approval of anything ), and I like racial substitution level rules. I'm worried about contingent spells in a PbP setting - let me think about that. Are there (legal) descriptions of the orb spells online anywhere? Of the stuff in CArc I'm most OK with those (and I prefer overpowered blaster to summoner just in terms of time to resolve melee rounds, though I suspect we'll get both). I'll get the recruiting thread started today (PST) so we can move character creation discussion there.

    EDIT: Someone should maybe think about finding a way to have a healing spell or two. Just sayin'. Also, I'm hoping someone will be looking for bragging rights and RP opportunity, and bring an INT penalty race with a level in barbarian or some such, but only if your CharOp skills are really up to making that work.
    Last edited by Skorj; 2009-09-09 at 12:09 PM.

  10. - Top - End - #130
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    I could be interested in playing anything. Probably Diviner though since it seems they aren't that liked here and I just so happen to love Diviners. Though I'd probably be Rogue 1/ 'cause those extra skillpoints really help.
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  11. - Top - End - #131
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    Default Re: All Wizard Game?

    Oh blast, did I ever go to sleep at the wrong time.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  12. - Top - End - #132
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    Default Re: All Wizard Game?

    (Thread's moved on way past this, but it's kinda relevant... maybe...)
    Quote Originally Posted by Quirinus_Obsidian View Post
    Casts in DND terms low level spells (for the most part).
    Doesn't need to. The next most powerful character in the Fellowship is Aragorn, who at his most magical possible build is a Ranger 3/Paladin 3, with Legolas right behind him as a Ranger 3/Fighter X (likely 0-2) (Gimli as a possible Fighter 3-5...). A Solar (Gandalf) who doesn't want to attract the sole attention of a rival Solar/Pit Fiend (Sauron) and while traveling with a low-level party (the Fellowship) won't use anything more awesome than what is normal for the characters around him use. Note that he also hides his ring of power and outright refuses to take any of the other rings.
    Last edited by Mando Knight; 2009-09-09 at 12:41 PM.

  13. - Top - End - #133
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    I'm guessing point-buy. 28 or 32? rolling? Who knows.

    Almost done with my strongheart halfling Necro.

  14. - Top - End - #134
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    Default Re: All Wizard Game?

    I'm very tempted to go Ultimate Magus, focusing on sorcerer side. With greater rite and loredrake, I can get full sorcerer casting with a final CL 24 before boosts. That makes for some nice persisting/buffing. However, I kinda wanna go blaster with sorcerer instead, which obviously screams Incantatrix. Decisions decisions decisions...
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  15. - Top - End - #135
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    Yuki Akuma's Avatar

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    Default Re: All Wizard Game?

    So... what are the prerequisites for Shadowcrafter? I'm going to get the book it's in next week-ish, but I need to know now so I don't totally screw myself over..
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  16. - Top - End - #136
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    Quote Originally Posted by Yuki_Akuma View Post
    So... what are the prerequisites for Shadowcrafter? I'm going to get the book it's in next week-ish, but I need to know now so I don't totally screw myself over..
    Greater/Spell Focus (Illusion), 4 ranks in Disguise, able to cast 3rd or higher Illusion (Shadow).
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  17. - Top - End - #137
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    Yuki Akuma's Avatar

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    Default Re: All Wizard Game?

    Oh. Simple enough then. I can get Greater Spell Focus from the third level of Master Specialist, and the other prereqs are easy...
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  18. - Top - End - #138
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    Default Re: All Wizard Game?

    Hmm, um, how's Dragon Magazine?

    *cough*Easy Metamagic*cough* Don't shoot me!
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  19. - Top - End - #139
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    Quote Originally Posted by Skorj View Post
    Some notes before I get the recruiting thread started.

    Starting level will be low: ECL 4, max LA +2, humanoid (with no racial HD, if that's not redundant) . But we won't use the normal XP rules: XP will come in level-sized chunks, and fairly frequently. This is partly to give the party a chance to grow as a unit, giving players less familiar with optimization a chance to consult with others, and partly because surviving the fragile lower levels is part of the wizard experience.

    Short background/world summary: characters are all recent graduates from an arcane academy (so the school won't really feature in the game much), all know and trust one another well, and the world theme is Roman empire with moderate magic (high level casters are rare, and don't rule the world).

    I didn't see anything above class/race wise that I'd object to on principle, BTW (but don't take that note as official approval of anything ), and I like racial substitution level rules. I'm worried about contingent spells in a PbP setting - let me think about that. Are there (legal) descriptions of the orb spells online anywhere? Of the stuff in CArc I'm most OK with those (and I prefer overpowered blaster to summoner just in terms of time to resolve melee rounds, though I suspect we'll get both). I'll get the recruiting thread started today (PST) so we can move character creation discussion there.

    EDIT: Someone should maybe think about finding a way to have a healing spell or two. Just sayin'. Also, I'm hoping someone will be looking for bragging rights and RP opportunity, and bring an INT penalty race with a level in barbarian or some such, but only if your CharOp skills are really up to making that work.
    While the latest version of the orbs are in the spell compendium they are also in complete arcane.

    So how much cheese can come from race, limits on campaign specific material, how specifically can I choose random traits, and is level adjustment buyoff being used as depending on those answers I might consider the possibility of an extra 9 levels of sorcerer casting on a kobold to be valuable enough to change builds. Even the extra 3 might be enough.
    Last edited by olentu; 2009-09-09 at 02:55 PM.

  20. - Top - End - #140
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    Default Re: All Wizard Game?

    Healing is optional. It might be rough for the first couple levels, but frankly, wizards shouldn't need much healing anyhow. Once there's a bit of money about to deal with healing via itemization, the problems solved.

    Edit: In progress, but here's my char so far, assuming 32pt buy. http://www.myth-weavers.com/sheetvie...sheetid=152669
    Last edited by Tyndmyr; 2009-09-09 at 03:17 PM.

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    Default Re: All Wizard Game?

    Int penalty, eh? Perhaps... an orc...?

  22. - Top - End - #142
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    Someones going to play a wizard with an int penalty? Why? What's the point of a wizard without casting?

  23. - Top - End - #143
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    Quote Originally Posted by Tyndmyr View Post
    Someones going to play a wizard with an int penalty? Why? What's the point of a wizard without casting?
    Well, if you're playing a summoner, a gish, or a corpsecrafter, for example, INT isn't as crucial.

    And besides, playing Grukk, the Orcish Wizard, is soooo much bragging rights.
    Last edited by Gnorman; 2009-09-09 at 03:35 PM.

  24. - Top - End - #144
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    Quote Originally Posted by Gnorman View Post
    Well, if you're playing a summoner, a gish, or a corpsecrafter, for example, INT isn't as crucial.

    And besides, playing Grukk, the Orcish Wizard, is soooo much bragging rights.
    Water Orc Wizard Gish would work very well. You can still get 15-16 Int which is sufficient to get 9th level spells in time and save DCs aren't that important for a Gish anyways and they'll use spells more sparingly. The +4 Str/+2 Con would come in handy.

    I mean, c'mon, when a Wizard walks up to a Barbarian and RIPS IT APART WITH HIS BARE HANDS, that's got to be pretty awesome.
    Last edited by Eldariel; 2009-09-09 at 03:40 PM.
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  25. - Top - End - #145
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    Quote Originally Posted by Eldariel View Post
    I mean, c'mon, when a Wizard walks up to a Barbarian and RIPS IT APART WITH HIS BARE HANDS, that's got to be pretty awesome.
    Dear god I'm almost convinced.

    My other idea is a Tomb-Tainted Corpsecrafter with Destruction Retribution, so I can create tons of little critter bombs and eat one now and then when I'm feeling a bit under the weather.
    Last edited by Gnorman; 2009-09-09 at 03:57 PM.

  26. - Top - End - #146
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    Quote Originally Posted by Gnorman View Post
    Dear god I'm almost convinced.

    My other idea is a Tomb-Tainted Corpsecrafter with Destruction Retribution, so I can create tons of little critter bombs and eat one now and then when I'm feeling a bit under the weather.
    B-b-but that was my idea!?!? I already stated him out already!

  27. - Top - End - #147
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    Quote Originally Posted by Stabby View Post
    B-b-but that was my idea!?!? I already stated him out already!
    Cheerfully withdrawn.

    At this rate, all I'm going to have left is the Enchanter.
    Last edited by Gnorman; 2009-09-09 at 04:05 PM.

  28. - Top - End - #148
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    Default Re: All Wizard Game?

    Bah even though through loosely restricted race choices I could gain significant power doing so would not sit right with me for an all wizard game.

    So what do you guys think.

    Focused Conjurer Wizard 3/Master Specialist 2/Malconvoker 8

    Of course using the appropriate conjuration substitution levels.

    Then perhaps throw on some more master specialist, some prognostic apostle, sacred exorcist or mindbender.

    Or perhaps Wizard 5 for the divination sub level and all that comes with it.

  29. - Top - End - #149
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    OK, the Recruiting Thread is here!

    I had ruled out Orcs, but I'm liking the RP fun if someone wants to go that way. You might survey the race list for other fun approaches for Grukk. Fill me in on Tomb-Tainted in the recruiting thread - that's a class feature not a monster race template, right?

    It looks like there is a good variety of ideas here, BTW, nicely creative instead of everyone hitting the same point of optimization.
    Last edited by Skorj; 2009-09-09 at 04:17 PM.

  30. - Top - End - #150
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    Default Re: All Wizard Game?

    How do you feel about Snowcasting?

    The crux of it works out like this: Snowcasting, a feat from Frostburn, turns any spell I add ice or snow to as a material component into a [cold] spell. As a Silverbrow Human (from Dragon Magic) with a Draconic Aura of cold, I get a scaling bonus, (up to +4 eventually) to the DCs of my cold spells - and with Eschew Materials, that's technically... every single spell I have.

    It's cheap, it's cheesy, but I'm using it for an Enchanter. So perhaps that mitigates it.

    It would, also, significantly boost the DCs of an Uttercold Assault Necromancer, if anyone else is making one. Just sayin'.

    Also: Flaws kosher?
    Last edited by Gnorman; 2009-09-09 at 04:29 PM.

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