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2010-08-05, 10:38 AM (ISO 8601)
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- Jul 2010
Re: Got a Real-World Weapon or Armor Question? Mk. VI
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2010-08-05, 10:41 AM (ISO 8601)
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- Apr 2009
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- Germany
Re: Got a Real-World Weapon or Armor Question? Mk. VI
It's something different when you wear gauntlets and it's not a two-handed overhead strike.
But when a katana comes straight at your skull and you try to catch it between your bare palms, you most likely only get your fingers chopped off, if you actually get your hands together before you're hit.We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2010-08-05, 10:47 AM (ISO 8601)
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- Nov 2007
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
I believe that's basically the result Mythbusters got, too, when they built a machine to try it- two clapping hands formed of ballistics gel. When they used a stroke that was actually slow enough to be reliably caught, the blade ended up stopped about halfway through the palms on the hands. So.. huzzah, you caught the blade, now you're incapable of fighting anyway.
Last edited by tyckspoon; 2010-08-05 at 10:47 AM.
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2010-08-05, 10:53 AM (ISO 8601)
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- Feb 2006
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2010-08-05, 12:48 PM (ISO 8601)
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- Sep 2009
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- Where ever trouble brews
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
Well yes, naturally. American Ninjas aren't. They just aren't. Irish Ninjas are fine, but American, not so much.
www.drmcninja.com
And yeah, I teach people to grab the hand or wrist.~~Courage is not the lack of fear~~
"In soviet dungeon, aboleth farms you!"
"Please consult your DM before administering Steve brand Aboleth Mucus.
Ask your DM if Aboleth Mucus is right for you.
Side effects include coughing, sneezing, and other flu like symptoms, cancer, breathing water like a fish, loss of dignity, loss of balance, loss of bowel and bladder control."
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2010-08-05, 01:07 PM (ISO 8601)
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- Oct 2009
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
You can grab the blade after a bind (after it is stopped) I believe i posed a video upthread from Hammabourg, where they cut a tatami with a sharp and then grabbed it, and played a little tug of war with it before taking it away.
G.
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2010-08-05, 03:01 PM (ISO 8601)
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- Aug 2007
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- In your head.
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
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2010-08-05, 03:31 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
I re-read the book the other day, and could not find the reference, so I think I must have misremembered. Probably it is in Maurice Keen's Chivalry, which I read at about the same time. That said, I agree that the Knight in History is well worth a read; I really enjoyed reading it again for the medieval anecdotes. Bertrand du Guesclin would make an excellent model for a D&D character.
As an aside, I really enjoyed a recent review by Spoony of The Deadliest Warrior X-Box Game.It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2010-08-06, 04:32 AM (ISO 8601)
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- Jul 2010
Re: Got a Real-World Weapon or Armor Question? Mk. VI
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2010-08-06, 06:30 AM (ISO 8601)
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- Nov 2008
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2010-08-06, 09:56 AM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
Heh, heh; I played the hell out of the original (I forget what version we bought in at, but it was a couple of years back at least). The newest version looks pretty cool, but in the end I have to admit that I do not care for the "waves of enemies and reinforcements" approach, which is a problem I had with the Total War series, as well. I would rather be able to field armies of 30,000 men at a time with Shogun Total War graphics than ten waves of 3,000 guys, no matter how improved the visuals. So, I probably will not buy into Mount & Blade Warbands (at least until its price falls to about £10).
It is definitely one of the more realistic feeling adventure games out there, though. I know a lot of people play using "auto-block", but personally I think that takes away a great deal of the fun and lethality. On the other hand, it is a pain that you have to go to auto resolve (which gives far worse results than actually fighting it out) when "knocked out". I often end up "commanding from the rear" when battles are important, particularly sieges, which is admittedly a bit boring.Last edited by Matthew; 2010-08-06 at 10:00 AM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2010-08-06, 10:19 AM (ISO 8601)
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- Jun 2010
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- Beyond Poisonthorn Acre
Re: Got a Real-World Weapon or Armor Question? Mk. VI
I can't stop playing it. The mods alone are incredible, although now I'm left waiting for someone to update the Hundred Years' War mo and Song of Taliesin (which totally changed the game's dynamic - no/light armor, rare and poor horses, weak shields, spears and javelins as main weapons)...
Matthew: most of the game's settings are in plain text files that you can change easily, including a setting for letting battles continue after you're knocked out; a program called TweakMB has an interface for modifying those files easily and handily. And much respect for someone who doesn't auto-block.
Check out the mods at the Mount & Blade repository for even greater longevity for the game. You'll have to see which ones actually work, but I can recommend the Hundred Years' War, Song of Taliesin, Calradia at War, and The Eagle and the Radiant Cross (16th-century warfare; there's a giant balance problem with fighting the Imperial State, though, since all their units have firearms and you'll die before you ever reach them!).
Also, Medieval 2: Total War doesn't really have waves of troops/reinforcements unless you drag in multiple smaller armies, in which case it sort of makes sense; my fairly old computer can handle full stacks of units at the huge setting without problems...
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2010-08-06, 11:02 AM (ISO 8601)
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- Jul 2010
Re: Got a Real-World Weapon or Armor Question? Mk. VI
I don't really ever have time for PC games, but MTW2 is one that I keep going back to. I just reinstalled it for the umpteenth time again last week with the specific goal of winning as Sicily with all the difficulties dialled up. Shame I don't still have my save games, so I'm having to blaze through it all as England to unlock the faction, by way of a 'warm up'.
Brilliant game.
I played the original M&B, but the new one appears to run like a dog on my machine. Or did when I tried it last month, anyway.
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2010-08-06, 12:55 PM (ISO 8601)
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- Nov 2006
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- Washington, D.C.
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
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2010-08-06, 01:30 PM (ISO 8601)
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- Aug 2008
Re: Got a Real-World Weapon or Armor Question? Mk. VI
For the record, the gentleman who was consulted for the 1st Mythbusters ninja show, which involved sword catching, was Dale Seago. He is a legitimate long-term student of Hatsumi Masaaki, the founder of the Bujinkan. Though there are some questions as to the actual historical accuracy of the Bujinkan's lineage, it is a legitimate organization, and Hatsumi is a legitimate teacher, and by all accounts Dale is a very skilled fellow. He downplayed the mystical and mythical aspects of the ninja, and focused instead of more concrete martial principles.
Now, the fellow they got to do the arrow-catching redux was, as far as I can tell, as much of a posuer as possible. No idea where they dug him up, or what his credentials are, but I doubt he was in any way legitimate.
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2010-08-06, 08:49 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
Yeah, the thing about modifying games is that I both suck at it and get involved in it way too much, but I will definitely look into that.
Thanks for the recommendations!
That is interesting. So there is no limit on army size in MTW2? I stopped playing with Rome Total War.It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2010-08-07, 05:28 PM (ISO 8601)
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- May 2006
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- On a lake, in Minnesota
Re: Got a Real-World Weapon or Armor Question? Mk. VI
With regard to pistol locktime (ie the time between trigger pull and powder ignition), a modern single action auto, like a 1911 variant or most closed bolt semi or full automatic rifles is somewhere between 5 and 15 milliseconds. For a striker fired or double action firearm, like a Glock or lets say a Beretta, you'll see a range of between 10-35. Keep in mind that a double action firearm will most often fire in single action for subsequent shots, at least until the User dec*cks it. Most striker fired firearms will have a consistent lock time from shot to shot.
Now, with regard to making a move when being held at gunpoint, one thing to remember is that the gunman's reaction time starts when he realizes you are doing something (assuming he isn't just killing out of hand because he wants to rob you, arrest you, take you hostage, soliloquy, etc). Action is always faster than reaction, because of this. So assuming a trained reaction time, and the gunman is keeping the pistol at the edge of the sear, about to go off, you generally have ~.4 seconds to act.
Now if his finger is just resting on the trigger, you've got more than that, because he has to pull the trigger. A single action pistol is going to have a much faster trigger pull (my 1911 has about an 1/8th inch of travel, requiring about 3 lbs of force, so trigger pull is very fast), and a double action can have a very slow trigger pull (especially Eastern Block double action firearms like the P64 with 3/4ths of an inch of travel and 24 lbs of force, or a Makarov with a half inch of travel and 18 lbs of force), and a striker fired like a Glock can have a rather short pull, but that is very dependent on model (a Sigma has a much heavier and longer trigger pull than a Glock, but both are striker fired).
This is the genesis of the 21 foot "rule".
Compare that to split times for practical pistol competition, and you can see how a criminal or a policeman who has the drop on a trained pistolero might end up shot dead despite having their gun out at someone who still has his holstered.
And as far as rate of fire goes, don't always assume that a semi auto pistol is the loser against a subgun, a 1911, for instance, has a higher cyclic rate than a Mini Uzi, despite being semi automatic, and a guy named Jerry Miculek has put 100 rounds on target with a 1911 and 10 10 round mags at a cyclic rate of 622 rounds per minute (reload time included, the guy is scary fast).
It's on Youtube, but I can't find it right now.
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2010-08-07, 05:57 PM (ISO 8601)
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- Apr 2009
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- Germany
Re: Got a Real-World Weapon or Armor Question? Mk. VI
There are a couple of videos of that guy on youtube. His shoting skill is just insane, and he looks like a nice old man who could appear on my grandfathers birthday.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2010-08-08, 12:52 AM (ISO 8601)
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- Jan 2006
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- Protecting my Horde (yes, I mean that kind)
Re: Got a Real-World Weapon or Armor Question? Mk. VI
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2010-08-11, 01:36 PM (ISO 8601)
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- Sep 2008
Re: Got a Real-World Weapon or Armor Question? Mk. VI
If I remember the reasoning correctly, semi-automatic pistols have very short recoil distances (i.e. the bolt doesn't travel very far), and if made full-auto could have really high cyclic rates. The unusual villar perosa submachine gun was built around a pistol action, and had something like 1500-2000 rpm out of each barrel (it was a twin barrel design, but each barrel had it's own action and magazine).
Compare that to the Chauchat automatic rifle, which has a very long recoil spring and produces about 250 rpm.
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2010-08-11, 02:03 PM (ISO 8601)
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- Apr 2009
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- Germany
Re: Got a Real-World Weapon or Armor Question? Mk. VI
I've heard about gun manufacturers making changes to prototypes to get RPM down to about 1000. Rates of up to 2000 are possible, but that's really just a waste of ammo at that point.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2010-08-12, 05:14 AM (ISO 8601)
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- Jul 2010
Re: Got a Real-World Weapon or Armor Question? Mk. VI
Limit in what way? An army is limited to being 20 units. Which is fair considering logistical considerations. You can of course keep a bunch of armies next to each other for support. If such armies engage in combat, you can either elect to command the 'main' army, and have all your others controlled by AI, or control 'your' army and reinforcements are bought on to replace destroyed, withdrawn or routed units on a one-for-one basis.
When facing the AI, it's perfectly happy to throw multiple armies at you at once. Especially the Mongels. They love it, with their level 9 generals, and uber cavalry and *grumblegrumble*....
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2010-08-12, 05:20 AM (ISO 8601)
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- Jul 2010
Re: Got a Real-World Weapon or Armor Question? Mk. VI
They also have very small, light bolts. Many machine pistols use tungsten inserts in the bolts to weight them down and reduce rate of fire. The skorpion uses an 'ingenious' *cough* method which involves having a spring and a weight bouncing up and down in the grip, which does wonders for accuracy...
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2010-08-12, 06:09 AM (ISO 8601)
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- Aug 2007
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- raiding wales!
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
Last edited by Shademan; 2010-08-12 at 06:11 AM.
Need a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.
The friendly neighborhood gentleman perv is always ready to help!
on M&B:
Originally Posted by Celesyne
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2010-08-12, 06:20 AM (ISO 8601)
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- Jul 2010
Re: Got a Real-World Weapon or Armor Question? Mk. VI
Because it's a little lame?
'Ninja' is a job description, not a martial art. Can I call myself a knight because I can use a sword? Should I call myself a priest if I've committed the bible to memory? If I learn kenjitsu and jujitsu, am I samurai?
The whole black ensemble is also just... a bit lame, too.
That's without bringing the whole 'Oh, really: 100% genuine ninjutsu, you say?' side of things into it.
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2010-08-12, 06:27 AM (ISO 8601)
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- Aug 2007
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
I don't understand that word but i THINK you mean the...uniform...thingie.
and yes. it is black. all over the world. thats just how it is.
and why wouldnt it be genuine ninjutsu? you dont doubt that karate is fake just because a white guy is doing it?
and knight and samurai are not as much jobs are they are social classes. might want to choose other examples but I get your pointNeed a setting for your game? a character concept? any gaming related ideas? I make far to many to eat up myself, and therefor I am willing to share them. Free ideas! Get yer fluff here! PM me.
The friendly neighborhood gentleman perv is always ready to help!
on M&B:
Originally Posted by Celesyne
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2010-08-12, 06:28 AM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Got a Real-World Weapon or Armor Question? Mk. VI
Limit as in the number of combatants fighting on the battlefield at once. Aroka took this subject to private messages to prevent further derailing of the thread. Given the specifications of this thread, we should probably follow his example in further discussion of the Total War series, or else start a new thread in the Other Games subforum.
Last edited by Matthew; 2010-08-12 at 06:31 AM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2010-08-12, 07:19 AM (ISO 8601)
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- Jul 2010
Re: Got a Real-World Weapon or Armor Question? Mk. VI
My memory is a little hazy, but basically the idea that 'real' ninja wear this ridiculous costume spread form Japanese theatre. Scene-shifters wear black, and are supposed to be ignored and invisible. A play used this, and one of the supposed and 'invisible' scene shifters stepped out from the forth wall and took the role of assassin during a play. This seems to have been the original portrayal of ninja wearing black.
It is the equivalent of 'real' pirates affecting Cornish accents and sporting parrots. There isn't really any historical reference to spies wearing such a daft outfit before this juncture.
Next up: Black is a dumb colour to wear. Not many things are black. It stands out and draws the eye. It's a less than ideal choice of colour for sneaking around in. It's also a solid lump of colour that utterly fails to break up the wearer's outline. And we are wired to be very good at picking out human-shaped blobs with our eyes. The tight-fitting nature also fails to break up shape, which is another classic 'no-no' in camouflage. No self-respecting intruder would be seen in such a costume. It also makes any approach other than pure lack-of-observation totally impossible: No wandering around looking like you belong there will get you past guards, looking like that.
and why wouldnt it be genuine ninjutsu? you dont doubt that karate is fake just because a white guy is doing it?
The world of martial arts is thick with false claims. A vast number of schools -both historically and today- completely made up their history for PR purposes, and claimed to hold great secrets. And that's not even the 'secretive' schools. That's the normal ones. Sometimes those made-up histories are self-fulfilling and genuinely believed by later generations of practitioners.
One thing is certain though: It is VERY difficult for arts to be genuinely preserved, especially during times of great social change. Look at our Western arts: We have fencing - which is a sport vastly divorced from the fighting arts of 500 years ago - to base our knowledge on, as well as a few surviving manuscripts and fight manuals. We've had to piece the rest together ourselves via experimentation. Take away all of those manuscripts, take away the sport form, and what have you genuinely got that ties a new art to an old?
If you're REALLY lucky, then nobody lied in the last few hundred years and there might be a genuine link (which can't be proved because professional intelligence operatives aren't keen on recording things for posterity). Then what do you have: An art that's been passed on for a few hundred years, which has probably become watered down beyond all recognition, and completely divorced from the realities of actual combat and the original art itself.
/rant
and knight and samurai are not as much jobs are they are social classes. might want to choose other examples but I get your point
A better example might be comparison to claiming to belong to an ancient and secret order, based on performing occultish ceremonies which probably have nothing to do with the actual traditions, and are basically modern derivatives.
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2010-08-12, 11:50 AM (ISO 8601)
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- Jan 2007
Re: Got a Real-World Weapon or Armor Question? Mk. VI
indeed the most likely "true" ninja outfit was an outfit which looked like the common folks things. His weapons simple tools used for farming or easily hidden tools weapons, not the fancy impractical weapons which tend to be attributed to them.
Ninja's are particularly unique becuase unlike most "warrior classes" of the age they were not high ranking or rich but peasants in most cases. They used surprise and improvisation more than strict training and technique. However through the years their image has been distorted to make them more "believable" villains. What is more believable or admirable? A well trained, Nobel samurai beating up and killing a peasant look alike who has little actual combat prowls. Or a samurai fighting to the death against a well trained in secret arts and mystical powered fighting monstrosity.Check out my horrible homebrews
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2010-08-12, 05:32 PM (ISO 8601)
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- Jun 2010
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- Beyond Poisonthorn Acre
Re: Got a Real-World Weapon or Armor Question? Mk. VI
This reminds me of L5R/Rokugan, where one of the "truths" about the Scorpion ninjas (if they exist!) is that they make "rookies" wear the black outfits and use ridiculous weapons like breakable ninjato and shuriken (which are completely worthless even against the lightest armor, because the chances of hitting an unprotected location throwing one of those are so tiny) as a form of hazing, and possibly as a distraction: while the guards are busy chasing after the incredibly conspicuous guy in black throwing useless pieces of metal at them, the real assassin brushes past the victim and scratches him with a poisoned needle, or slips into the victim's bedroom, or whatever.
Rokugan is pretty awesome (especially because the books make it very clear that ninjas may not, and need not, even exist - they might be nothing but another long-running Scorpion deception, or maybe the deception everyone in the know knows is a deception is actually a deception and ninjas are real, or...). And then there's the possibility of all the alternative, non-human or once-human ninjas serving horrible inhuman masters...