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  1. - Top - End - #781
    Dwarf in the Playground
     
    Morchana's Avatar

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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Fizban View Post
    Now, what I'm really interested in is: wait Morchana tried to seduce Fayd? When did this happen? Are we not getting the whole story, or did I just forget something from the first page?
    It was more than Fayd said-- Morchana tried for about half an hour of game time. And there have been a lot of other little tries from time to time.

    Mostly, Morchana has gotten bored and moved on to men that can't say no. (I.E. the Connaughts. )
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  2. - Top - End - #782
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    Default Re: Doomriders: A Campaign Journal

    Wow. I thought for sure the post with the magic system would be filled with meta-spoilers, meta-meta-spoilers, and such.

    I didn't understand it all, but if it's simpler than the standard system, it works for me.

    One thing, though. it has charts for 1st-10th level... isn't this E6? as in, epic 6th, were after 6th level you only get feats? and could there be other arangements of Skill-power stats? like Cha-Wis (diplomat), rather than Wis-Cha (priest), or using the physical stats, Cha-Str (War-sorcerer), Dex-Wis (monk), Int-Con (psion), or such? physical stats may mean there's some more cheese, so Tam may have banned them, but would it be theoreticly possible? or the same for each (Int-Int, ArcheMagi)? not likely, just throwing some ideas against the wall, seeing if they knock it down. and if there's treasure behind.
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  3. - Top - End - #783
    Bugbear in the Playground
     
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by flabort View Post
    One thing, though. it has charts for 1st-10th level... isn't this E6? as in, epic 6th, were after 6th level you only get feats? and could there be other arangements of Skill-power stats? like Cha-Wis (diplomat), rather than Wis-Cha (priest), or using the physical stats, Cha-Str (War-sorcerer), Dex-Wis (monk), Int-Con (psion), or such? physical stats may mean there's some more cheese, so Tam may have banned them, but would it be theoreticly possible? or the same for each (Int-Int, ArcheMagi)? not likely, just throwing some ideas against the wall, seeing if they knock it down. and if there's treasure behind.
    We're not E6. We hit epic level at 6th, but we continue to level until 10th. We could, in theory, go higher than that, but then we become demigods. Not unheard of in Tam's campaigns, but they had to kill other demigods first and we don't appear to be in conflict with any at the moment, aside from Fluffy's old run-in with the Sea Witch.

    As for other casting combinations, I don't think Tam wants to go that direction. And I know for sure we don't want to have 2 of the same attribute, as it was expressly forbidden in the case of Wis-Wis.

    That said, there may be a feat for it at some point in the future, maybe. Who knows?
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  4. - Top - End - #784
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    Default Re: Doomriders: A Campaign Journal

    Nah, you were epic at level one. You just became more powerful as you leveled. :3
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  5. - Top - End - #785
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Cute_Riolu View Post
    Nah, you were epic at level one. You just became more powerful as you leveled. :3
    This. This, this, this.
    Some men just want to watch the world shift uncomfortably in its seat.
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    Now you're cranking it up to eleven.
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    A week ago, I didn't know who you were. Now I know: you're the BEST PERSON EVER.
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    You seem to be having trouble with the idea that a rulebook can contradict itself, because it shouldn't, but...WotC.

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  6. - Top - End - #786
    Bugbear in the Playground
     
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Cute_Riolu View Post
    Nah, you were epic at level one. You just became more powerful as you leveled. :3
    Aw, well thanks!

    Also, I've talked to Tam again, regarding some of the questions I didn't know how to answer:

    No physical stat mods to casting. Sorry. No doubling up with a single stat, either. As for movement, yes, you can choose to move after your spell goes off. Your next action will still be at the same initiative count it was last round.
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  7. - Top - End - #787
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    Default Re: Doomriders: A Campaign Journal

    ah, well. still great system. easier than the current one, in any case.
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  8. - Top - End - #788
    Bugbear in the Playground
     
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    Default Re: Doomriders: A Campaign Journal

    Well, THAT was interesting. I discovered an interesting side effect of not having to breathe. It doesn't matter if you loose your lungs. Entirely.

    The writeup is coming in due time. These next 2 should be quick. (I'm currently 1 behind in writing.)

    Wow. Absolutely wow.

    Not too many spoilers party people! We want... some... suspense!
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  9. - Top - End - #789
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    Default Re: Doomriders: A Campaign Journal

    Hey, is anyone else familiar with the infliction of the Massive Damage condition? Did you know that, in our system, if you apply a heal between a failed save and the victim's next turn, they actually live? I proved it.

    I freakin' LOVE the Runner feat.
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  10. - Top - End - #790
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Cade Rentyr View Post
    Hey, is anyone else familiar with the infliction of the Massive Damage condition? Did you know that, in our system, if you apply a heal between a failed save and the victim's next turn, they actually live? I proved it.

    I freakin' LOVE the Runner feat.
    Based on the above two comments its eems like you guys got your butts kicked...yet your still alive...YAY TO FLUFFY (just guessing here)

  11. - Top - End - #791
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    DruidGirl

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    Default Re: Doomriders: A Campaign Journal

    I was the right person in the right place at the right time with just the right set of skills and a very nice bow.
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  12. - Top - End - #792
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    Morchana's Avatar

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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Snowstar View Post
    I was the right person in the right place at the right time with just the right set of skills and a very nice bow.
    And I just chose to run away and save my butt. It worked!

    (In my line of work, I can't afford to get anymore crit scars.)
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  13. - Top - End - #793
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Morchana View Post
    And I just chose to run away and save my butt. It worked!

    (In my line of work, I can't afford to get anymore crit scars.)
    Morchana could make scars look sexy.

    Also, my guess: someone got taken down really low by a 50+ damage hit, and Cade ran to them and healed 'em.
    Some men just want to watch the world shift uncomfortably in its seat.
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    Now you're cranking it up to eleven.
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    A week ago, I didn't know who you were. Now I know: you're the BEST PERSON EVER.
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    You seem to be having trouble with the idea that a rulebook can contradict itself, because it shouldn't, but...WotC.

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  14. - Top - End - #794
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    Default Re: Doomriders: A Campaign Journal

    what about fluffster? how'd -e fair? be--er t-en -ou?

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  15. - Top - End - #795
    Bugbear in the Playground
     
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Snowstar View Post
    I was the right person in the right place at the right time with just the right set of skills and a very nice bow.
    Interestingly, I discovered after the fact, that I had a perfectly viable set of skills as well and was just a moron.

    Go you, for not being a moron.
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  16. - Top - End - #796
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    Default Re: Doomriders: A Campaign Journal

    Wait...What? SUCH SUSPENSE!!! AHHHHHHHHHHHHHHHHHHHHHHHHH

  17. - Top - End - #797
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by flabort View Post
    what about fluffster? how'd -e fair? be--er t-en -ou?

    a-d --w di- f------os---lun-----------
    Let's just say that our last session ended about 2 in the morning, and even Fluffy ended up running and hiding at one point.

    It was intense.

  18. - Top - End - #798
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    SolithKnightGuy

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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Morchana View Post
    And I just chose to run away and save my butt. It worked!

    (In my line of work, I can't afford to get anymore crit scars.)
    Some guys get turned on by scars. Makes the girl seem all vulnerable so we want to "comfort" them.

    ...or so I heard...
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    Fortunately, a Monk 1/Warblade 19 uses Iron Heart Surge to end the Monk character class, and the day is saved.

  19. - Top - End - #799
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    Morchana's Avatar

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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Beowulf DW View Post
    Some guys get turned on by scars. Makes the girl seem all vulnerable so we want to "comfort" them.

    ...or so I heard...
    That may indeed be so, depending on what you mean by "comfort". Not sure these scars will really make Morchana seem more vulnerable. Then again, maybe they will. . . Big bad assassin is all beat up and tired.
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  20. - Top - End - #800
    Colossus in the Playground
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Morchana View Post
    That may indeed be so, depending on what you mean by "comfort". Not sure these scars will really make Morchana seem more vulnerable. Then again, maybe they will. . . Big bad assassin is all beat up and tired.
    Well, they make her (even more) badass anyways. Which compensates for a lot. And how I imagine her, she just might be able to pull the "sexy scars" off. Or rather, she probably can; I'm pretty sure it's very difficult for anything she does or has not to be sexy. It just sounds like an inherent quality.
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  21. - Top - End - #801
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    Morchana's Avatar

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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Eldariel View Post
    Well, they make her (even more) badass anyways. Which compensates for a lot. And how I imagine her, she just might be able to pull the "sexy scars" off. Or rather, she probably can; I'm pretty sure it's very difficult for anything she does or has not to be sexy. It just sounds like an inherent quality.
    Oh, I'm sure she could pull off the sexy scars, but she can probably also play them up in several different ways. Oh, the possibilities are endless!

    I like the idea of using the scars to make her appear vulnerable. . .
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  22. - Top - End - #802
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Morchana View Post
    I like the idea of using the scars to make her appear vulnerable. . .
    Shortly before stabbing some fool in the throat, I would wager.

    Or maybe even after stabbing some poor fool. "But officer, he started it. *pouty eyes*"
    Last edited by Kaulesh; 2010-04-20 at 12:53 PM.

  23. - Top - End - #803
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    Morchana's Avatar

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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Kaulesh View Post
    Or maybe even after stabbing some poor fool. "But officer, he started it. *pouty eyes*"
    I HAVE used that one. First session.
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  24. - Top - End - #804
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    Default Re: Doomriders: A Campaign Journal

    and shown him a scar to prove your innocence?
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  25. - Top - End - #805
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    Morchana's Avatar

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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by flabort View Post
    and shown him a scar to prove your innocence?
    I had no scars at that point-- I just cried.
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  26. - Top - End - #806
    Colossus in the Playground
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by Morchana View Post
    I had no scars at that point-- I just cried.
    Well, then you can use it again; this time with a scar so it's a brand new one.
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  27. - Top - End - #807
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    Default Re: Doomriders: A Campaign Journal

    How goes the editing?

  28. - Top - End - #808
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by LordShotGun View Post
    How goes the editing?
    Slowly. Life has popped up again. Morchana has made preliminary edits, and has sent it back to me to let Cade take a look at it while she is away. So the schedule has altered slightly from it's norm, but that's ok. Shouldn't be too long before we're ready to post the next one and I'm catching up on the actual writing now.
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  29. - Top - End - #809
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    Default Re: Doomriders: A Campaign Journal

    Hey no rush, just wanted to let you know that you do have loyal fans that appreciate how much work you guys do just to entertain us.

  30. - Top - End - #810
    Bugbear in the Playground
     
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    Default Re: Doomriders: A Campaign Journal

    Quote Originally Posted by LordShotGun View Post
    Hey no rush, just wanted to let you know that you do have loyal fans that appreciate how much work you guys do just to entertain us.
    It's alright. Significant strides were made yesterday. It shouldn't be... TOO... long.
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