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    Default Test of Spite Exhibition: Lv1 and Phoenix

    Buff rounds?

    {table=head]|A|B|C|D|E|F|G|H|I|J|K|L
    1||||||||||||
    2|
    3|||C|C|||||C|C||
    4|||C|C|||||C|C||
    5||||||||||||
    6|
    7|
    8||||||||||||
    9|||C|C|||||C|C||
    10|||C|C|||||C|C||
    11|
    12|||||||||||[/table]

    Squares are 5 feet each. C represents column positions, running floor to ceiling. There are exits at F1/G1 and F12/G12, not that it matters unless you want to retreat. Ceiling is 30 feet high. There's a 10' square tunnel at F6-G6-F7-G7 that goes up another 30 feet.

    Starting positions: You pick a starting square in row 1 or 2, I pick a starting square in row 11 or 12, chess style.

  2. - Top - End - #2
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    Alright then, how about all days and 1 round?
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  3. - Top - End - #3

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    Works for me.

    Buffs:
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    All days:
    Oil of GMW on Spiked Chain
    Oil of GMW on Armor Spikes
    1 Round: Activate Thicket of blades
    Activate Tattoo of Expansion

    Maneuvers Starting: (1d5)[2]
    (1d4)[1]
    Top down, order listed on sheet


    Initiative: (1d20+5)[23]

    Location?

  4. - Top - End - #4
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    Sure, but you gotta make a spot check
    Hide: (1d20+32)[40]

    Location
    Spoiler
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    D2


    Buffs
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    All Days: Magic Weapons and Armors
    1: Potion of See Invisibility


    Initiative (1d20+15)[27]
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  5. - Top - End - #5

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    I'll start in F10-H12. If you have LOS to that, then you know where I am. If not, then it's time to start this shin dig.

  6. - Top - End - #6
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    Alright then, if you want make a spot check and listen check.

    Move
    Spoiler
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    Activate Child of Shadow stance, Draw Eggshell Grenade, move to E1


    Hide: (1d20+32)[34]
    Move Silently: (1d20+22)[23]

    Your turn.
    Last edited by lvl 1 sharnian; 2009-09-24 at 07:25 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  7. - Top - End - #7

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    My Round 1:
    Spoiler
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    Activate Tattoo of Touchsight.
    Maneuver: (1d3)[1]


    I now have touchsight to a range of 110 feet. This obviates any need to make spot checks, and bypasses darkstalker, provided LoE can be established. Your location, please?

  8. - Top - End - #8
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    Crap, E1 then. You can still get sneak attacked if I'm still hidden though, right?
    Last edited by lvl 1 sharnian; 2009-09-24 at 07:30 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  9. - Top - End - #9

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    It's like blindsight, but not. I get my dex against you, so no.

    Move: to F5-H7.
    Activate Belt of Battle, 3 charges. Additional full round action.

    Full Attack.

    To Hit: (1d20+34)[50]
    If hit: (3d6+27)[37]
    If threat: (1d20+34)[49]
    If Crit: (3d6+27)[36]

    To Hit: (1d20+34)[35] **Auto Miss**
    If hit: (3d6+27)[38]
    If threat: (1d20+34)[39]
    If Crit: (3d6+27)[41]

    To Hit: (1d20+29)[39]
    If hit: (3d6+27)[36]
    If threat: (1d20+29)[47]
    If Crit: (3d6+27)[33]

    To Hit: (1d20+24)[28]
    If hit: (3d6+27)[36]
    If threat: (1d20+24)[28]
    If Crit: (3d6+27)[38]

    The first attack that hits forces a DC 31 Reflex save or be Slowed for 1 round.

    Every attack that hits forces a DC 23 Fortitude save or be Slowed for 3 rounds.
    Last edited by PhoenixRivers; 2009-09-24 at 07:36 PM.

  10. - Top - End - #10
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    Reflex: (1d20+23)[39]
    Fort: (1d20+5)[10]
    Fort: (1d20+5)[15]

    I'm slowed for 3 turns
    Last edited by lvl 1 sharnian; 2009-09-24 at 07:39 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  11. - Top - End - #11
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    I'm dead...
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  12. - Top - End - #12
    Ogre in the Playground
     
    Claudius Maximus's Avatar

    Join Date
    Mar 2009
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    Japan
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    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    Sharnian:
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    How were you hiding in plain sight? You don't have HiPS, and as far as I can tell you were not invisible.
    Last edited by Claudius Maximus; 2009-09-24 at 07:40 PM.
    Editor and playtester for Legend.

  13. - Top - End - #13

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    Your turn. I'm done.

  14. - Top - End - #14
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    Cladius
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    I was next to a pillar, doesn't that count as cover?
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  15. - Top - End - #15
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    sharnian:
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    You moved to E1, right? He has full LoS to that space, so you would not be able to hide without cover.
    Last edited by Claudius Maximus; 2009-09-24 at 07:57 PM.
    Editor and playtester for Legend.

  16. - Top - End - #16
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Jun 2008

    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    Cladius
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    Oh sorry, I've never played a stealth character before, he just died. But if I had used bluff to distract would I have been able to do that then?
    The accuracy of this post is questionable

    The Endless Dungeon


    The Neverending Dungeon
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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  17. - Top - End - #17
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Exhibition: Lv1 and Phoenix

    sharnian:
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    You need to have cover to count as hiding. If he did not have touchsight, you could use bluff and then make a break for cover, but you couldn't use it to stand in his LoS unnoticed. What you need to do that is Hide in Plain Sight. The easiest way to get it is via the Dark template, which can be obtained for ~22k via an item in the Tome of Magic.
    Editor and playtester for Legend.

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