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  1. - Top - End - #91
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    LoS for Claudius's unfinished turn (turn not done yet)

    Olo
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    You become aware of a presence in C11


    Claudius
    Spoiler
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    Arcane Sight:
    F1 Evocation
    F2 Transmutation
    F3 Transmutation
    F4 Transmutation
    F5 Evocation
    F6 Abjuration (Mistake, shouldn't have been strong aura, moved to faint)
    M1 Transmutation
    M2 Enchantment
    M3 Divination
    M4 Divination
    M5 Divination
    M6 Divination
    M7 Divination
    M8 Divination
    M9 Divination
    M10 Divination
    M11 Divination
    M12 Divination
    M13 Transmutation
    M14 Non-equivalent school
    M15 Evocation
    M16 Enchantment
    S1 Divination
    S2 Enchantment
    The accuracy of this post is questionable

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    The Neverending Dungeon
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  2. - Top - End - #92
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian:
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    So do I see what he looks like, or just a glob of auras?

    Edit: Also, if I can see him, which of his items are emanating auras, if any?
    Last edited by Claudius Maximus; 2009-10-02 at 11:36 PM.
    Editor and playtester for Legend.

  3. - Top - End - #93
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Claudius
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    He looks like an ordinary human wearing a Headband (Moderate Transmutation Aura), a band (Moderate Enchantment and Strong Divination aura), and arrows in his hand (10 Moderate Divination auras) as well as a cloak (Faint Abjuration) and some boots (Moderate Transmutation)
    Last edited by lvl 1 sharnian; 2009-10-03 at 12:33 AM.
    The accuracy of this post is questionable

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  4. - Top - End - #94
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Actions:
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    I cast Chained Dispel Magic, targeting the man himself, his headband, his band, the cloak, the boots, and nine of the arrows.

    I use Sleight of Hand to conceal my spellcasting:
    SoH: (1d20+21)[28]

    Assuming he can see me, he opposes this with a spot check. Keep in mind the distance penalty. If he can't beat me, he can't tell that I'm casting a spell, which I assume means he doesn't get a spellcraft check.

    Dispel checks vs. equipment:
    Spoiler
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    Boots: (1d20+10)[13]
    Headband: (1d20+10)[12]
    Band: (1d20+10)[27]
    Cloak: (1d20+10)[12]
    Arrow 1: (1d20+10)[22]
    Arrow 2: (1d20+10)[15]
    Arrow 3: (1d20+10)[20]
    Arrow 4: (1d20+10)[17]
    Arrow 5: (1d20+10)[21]
    Arrow 6: (1d20+10)[16]
    Arrow 7: (1d20+10)[13]
    Arrow 8: (1d20+10)[19]
    Arrow 9: (1d20+10)[24]

    Dispel checks vs. his buffs:
    Spoiler
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    F1: (1d20+10)[19]
    F2*: (1d20+10)[13]
    F3*: (1d20+10)[24]
    F4*: (1d20+10)[21]
    *Ignore whichever of these is his cloak.
    F5: (1d20+10)[12]
    M14: (1d20+10)[25]
    M15: (1d20+10)[22]
    M16: (1d20+10)[15]
    S2: (1d20+10)[20]

    If I forgot any or if I accidentally rolled equipment twice or something, tell me so I can correct myself.

    Tell me what the auras look like afterwards. In the case of equipment, neither I nor my opponent can tell how long they will be turned off. You should roll the 1d4 rounds of suppression and tell me when I see the auras go on again. If the item has an observable effect for him, tell him that it's dispelled and when it's back on. Otherwise, I think he might not be able to tell that his items are suppressed, and might for example choose a supressed arrow when and if he uses his bow.

    My turn is still not over.
    Last edited by Claudius Maximus; 2009-10-03 at 01:19 PM.
    Editor and playtester for Legend.

  5. - Top - End - #95
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    lvl 1
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    Readied Actions:
    Manifest Overchanneled Maximized Ego Whip (11) for 12 Charisma damage, Will save DC 24 for half. A failed Will save also means that he is dazed for a turn.
    Manifest Overchanneled Empowered Ego Whip (11) for (3d4)[6]*1.5=9 Charisma damage, Will save DC 24 for half. A failed Will save also means that he is dazed for 1 round.
    Psicrystal: Regain focus after he uses first power
    Psi Scism: Regain focus after he uses his scism power.

    Then, I manifest Anticipatory Strike, giving me my next turn of actions right here.
    Standard: Dispel Psionics (10):
    (1d20+20)[32]
    (1d20+20)[36]
    (1d20+20)[24]
    (1d20+20)[36]
    (1d20+20)[35]
    (1d20+20)[26]
    (1d20+20)[39]
    (1d20+20)[33]
    (1d20+20)[27]

    Tell me if there are more effects active on him than this.
    Schism: Overchanneled Empowered Ego Whip (11), dealing (3d4)[9]*1.5=13 Charisma damage. Will save DC 24 for half, daze on a failed save.
    Move: Regain Focus
    Swift: Temporal Acceleration
    Standard: Overchanneled Astral Construct (15) for an 8th level construct. I summon it directly between me and the detected figure.
    Schism: Overchanneled Empowered Ego Whip (11), dealing (3d4)[5]*1.5=7 Charisma damage. Will save DC 24 for half, daze on a failed save.

    I do not get to act next turn.
    Last edited by Olo Demonsbane; 2009-10-03 at 04:17 PM.

  6. - Top - End - #96
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Claudius
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    Items: (Don't look in parenthesis; It's for measuring suppression time)
    Boots - Unaffected
    Headband - Unaffected
    Band - Suppressed (
    Spoiler
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    (1d4)[3]
    )
    Cloak - Unaffected
    Arrow 1 Suppressed (
    Spoiler
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    (1d4)[4] already used
    )
    Arrow 2 Unaffected
    Arrow 3 Suppressed (
    Spoiler
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    (1d4)[2] already used
    )
    Arrow 4 Unaffected
    Arrow 5 Suppressed (
    Spoiler
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    (1d4)[4]
    )
    Arrow 6 Unaffected
    Arrow 7 Unaffected
    Arrow 8 Suppressed (
    Spoiler
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    (1d4)[3]
    )
    Arrow 9 Suppressed (
    Spoiler
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    (1d4)[1]
    )

    Buffs:
    F1 Unaffected
    F2 Unaffected
    F3 Unaffected
    F4 Unaffected
    M14 Unaffected
    M15 Unaffected
    M16 Unaffected
    S2 Unaffected


    Olo
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    You feel 4 of your arrows and the band around your neck (Torc/Psionatrix)'s power waver and then cease. Make a spot check, and Claudius is apparently still not done with his turn
    Last edited by lvl 1 sharnian; 2009-10-03 at 05:38 PM.
    The accuracy of this post is questionable

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  7. - Top - End - #97
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Actions:
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    Doesn't look like I acheived much with that...

    I use my Belt of Battle for a standard action, then cast Feeblemind on him. The DC is 27, or 28 if he would be flat-footed. He takes a -4 penalty if he can cast Arcane Spells. I can make him reroll once if he succeeds on the first save.

    SR check if needed: (1d20+14)[23] Add another 4 if he doesn't have Shadow Weave Magic.

    Conceal Spellcasting roll: (1d20+21)[26] This takes a -10 penalty if he beat the first one.
    Last edited by Claudius Maximus; 2009-10-03 at 06:19 PM.
    Editor and playtester for Legend.

  8. - Top - End - #98
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Olo
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    You need to make a Will Save
    The accuracy of this post is questionable

    The Endless Dungeon


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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  9. - Top - End - #99
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    lvl 1
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    Spot (1d20-4)[3]
    Will Save (1d20+13)[33]
    Last edited by Olo Demonsbane; 2009-10-03 at 09:31 PM.

  10. - Top - End - #100
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Olo
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    You don't see anything, but you succeed on your will save


    Claudius
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    He succeeded on the will save, would you like for him to reroll?
    The accuracy of this post is questionable

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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  11. - Top - End - #101
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian:
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    Yes, please. The use of the ability is noted.
    Editor and playtester for Legend.

  12. - Top - End - #102
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    lvl 1
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    If hes in range of my touchsight/blindsight, Spot checks shouldnt be needed...I automatically succeed on checks to notice things within that range...

  13. - Top - End - #103
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Damn, screwed up LoS/Actions

    Claudius
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    Do you have something to block touchsight? If not, make 4 mind-affecting Will Saves, this is a readied action from before


    Olo
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    Reroll your will save, for incase Claudius survives
    The accuracy of this post is questionable

    The Endless Dungeon


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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  14. - Top - End - #104
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    lvl 1
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    I dont get to keep my natural 20? Shoot...
    (1d20+13)[31]

  15. - Top - End - #105
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian:
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    Will saves:

    1: (1d20+14)[14](28)
    2: (1d20+14)[16](30)
    3: (1d20+14)[15](29)
    4: (1d20+14)[5](19)

    Edit: Is this before my actions happen? I will reroll my 4th will save if I have not yet used my swift action. If that is the case, I would not have cast Chained Dispel magic; I would have just threw Feeblemind at him.
    Last edited by Claudius Maximus; 2009-10-04 at 12:05 AM.
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  16. - Top - End - #106
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Claudius
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    You fall unconcious


    Olo
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    You sense Claudius fall unconcious
    The accuracy of this post is questionable

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  17. - Top - End - #107

    Default Re: Test of Spite Qualifier 1701(d)

    Lotsa spoiler action. What's the current status of the turn? Whose action is it?

  18. - Top - End - #108
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Well Rahl and Claudius (barring some immediate action) are both unconcious
    The accuracy of this post is questionable

    The Endless Dungeon


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  19. - Top - End - #109
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Does that mean we win? Or do we now have to go up and coup de grace them?

  20. - Top - End - #110

    Default Re: Test of Spite Qualifier 1701(d)

    Well, in that case, my next round is skipped (downside to Anticipatory Strike).

  21. - Top - End - #111
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    I think that yall just win, Doc Tide just said that you had to either Kill or Disable/Negate them so it's up to you whether to kill thm or not, morality issues aside.
    The accuracy of this post is questionable

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  22. - Top - End - #112

    Default Re: Test of Spite Qualifier 1701(d)

    Well, if it ain't called, that's precisely what I would intend to do, coup de grace from 5 reet away with some form of touch attack spell/power.

    But completely disabled works for me too. Let some wolves in, I'll hit the showers.
    Last edited by PhoenixRivers; 2009-10-04 at 09:47 AM.

  23. - Top - End - #113
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    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian:
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    A quick note: I am 65 feet away from Olo. If his Touchsight is only 60 feet, he can't see me with it.

    I just realized that I've been mixing up my abilities. I can reroll this save as a non-action, but I couldn't have forced Olo to reroll his Feeblemind save. So, this is my new 4th save.

    New Save: (1d20+16)[6](22) I give myself a +2 bonus via Spin Destiny.
    Last edited by Claudius Maximus; 2009-10-04 at 11:56 AM.
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  24. - Top - End - #114
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    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian:
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    Have I taken my actions yet, or does this stuff happen as soon as I move to C 11? If I have not yet used my swift action, I reroll my last save yet again, this time without the extra +2. My turn will simply be to cast Feeblemind, which fails. I do not dispel him or his equipment.

    Final save: (1d20+14)[17](31)
    Last edited by Claudius Maximus; 2009-10-04 at 11:55 AM.
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  25. - Top - End - #115
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Due to some math error, Claudius may or may not be unconcious right

    Claudius
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    Are you 20ft up or ground level? I never understood 3 axis graphs in math


    Olo
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    You succeed on save regardless of outcome
    Last edited by lvl 1 sharnian; 2009-10-04 at 12:03 PM.
    The accuracy of this post is questionable

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  26. - Top - End - #116
    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian:
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    I am at ground level. I spent a long time trying to find a place that both has LoS to Olo and is more than 60 feet away. I did so out of fear of Touchsight and Ring of Spell-Battle ranges. I really hope I'm not wrong...
    Editor and playtester for Legend.

  27. - Top - End - #117
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Ok then, Claudius is not unconcious

    Claudius
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    Ok then, you are still concious, however since it was my error, Olo's turn is not wasted


    Olo
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    So he is not concious as he is not close enough to be seen, however you may your readied action if you wish
    The accuracy of this post is questionable

    The Endless Dungeon


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    Renewal A fantasy/post-apocalyptic/new world setting WIP

  28. - Top - End - #118
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    Claudius Maximus's Avatar

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    Default Re: Test of Spite Qualifier 1701(d)

    Sharnian:
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    Why am I not unconscious? Did he never see me, or did I make the saves? If it's the former, then complications may arise if you told him my location. If it's the latter, then what exactly is the situation? Did I spend both my rerolls and only cast Feeblemind?

    Also, what do you mean his turn is not wasted? It's been my turn the whole time, right? If he had readied actions, they only trigger if he can find me.
    Editor and playtester for Legend.

  29. - Top - End - #119
    Bugbear in the Playground
     
    SolithKnightGuy

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    Default Re: Test of Spite Qualifier 1701(d)

    Claudius
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    You might be concious because you're unable to be seen which as you say has some terrible consequences due to my lack of distancing knowledge, however I think you might be visible
    Perhaps an equation might help? From C11 to L17, assuming no vertical distance is about 55ft. Factoring in the 20ft shouldn't matter much

    E.g.
    C11=3,11
    L17= 12,17

    d=sqrt of [(x2-x1)sqrd + (y2-Y1)sqrd]
    d= sqrt of [(12-3)sqrd + (17-11)sqrd]
    d= sqrt of [81+36]
    d= sqrt of 117
    d= sqrt of 117 or ~11

    Now factoring in height,
    pythagorean theorem is possible
    a=4
    b=~11
    c= ?
    16+121=c(squared)
    137=c(squared)
    therefore, sqrt(137) is less than sqrt(144), 12 squares so you should be within 60 of touchsight

    If I made any error, don't hesitate to tell me
    Last edited by lvl 1 sharnian; 2009-10-04 at 05:00 PM.
    The accuracy of this post is questionable

    The Endless Dungeon


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  30. - Top - End - #120

    Default Re: Test of Spite Qualifier 1701(d)

    Note for Lvl1 Sharnian, if the match is deemed to continue due to error...

    Defensive/Offensive information that may affect LOS for me, and for those attempting to see me:
    Spoiler
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    Greater Invisibility (spot checks may be made to notice invisible characters within 30 feet. DC 20 reveals that there's an invisible character somewhere. DC 40 reveals the square.)
    Greater Blink

    Touchsight (augmented to 90 feet)
    Spellcaster's bane (if I can trace LOS to where a spell is cast, even if the caster is obscured by some means, I instantly know what the spell is, and what the caster level is)

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