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  1. - Top - End - #181
    Titan in the Playground
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Arena elements are generally indestructible unless noted otherwise. Knocking someone off would be accomplished through a bull rush (or just damage to force Climb checks.)
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  2. - Top - End - #182
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Kiranova 18th Turn Retake

    Draw Alchemist Fire and Throw it at Heth.

    Attack
    (1d20+6)[14]
    Damage
    (1d6)[2]
    If Crit
    (1d20+6)[7]
    Additional Damage
    (1d6)[3]

    End of Turn

    STATS
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    Kiranova started @ X3 (New Hide check)
    Kiranova ended @ X3 (up in pole)
    HP 9/9
    AC 18 (10 +4 dex, +1 size, +3 monk) Touch 18 FF 14
    Heth assigned as Dodge oponent
    35 bolts left
    (35 carried of a 94 total owned)
    10 bullets left
    (10 carried of a 99 total owned)

    Hand 1 Wielding: Free
    Hand 2 Wielding: Free

    1x Alchemist Fire used
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  3. - Top - End - #183
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Heth R19:

    Move action to R3 and ready an action:

    Ready action:
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    ready action to move towards kira if drops off the pole


    on another note, are there like rocks on the ground or anything? I have a feeling i'm gonna need to throw something at you i dunno how arena grounds are kept

  4. - Top - End - #184
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Not sure about rocks. I know that everything you would need for spells "exists" or rather is not there, but spells works as if it is.... So I'm not sure about rocks for throwing...

    Kiranova 19th Turn

    First, the second Alchemist Damage

    Fire Damage
    (1d6)[4]

    Draw Crossbow and Fire at you!

    Attack
    (1d20+5)[14]
    Damage
    (1d6)[4]
    If Crit
    (1d20+5)[22]
    Additional Damage
    (1d6)[2]

    Free: Leave one hand free

    End of Turn

    STATS
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    Kiranova started @ X3
    Kiranova ended @ X3 (up in pole)
    HP 9/9
    AC 18 (10 +4 dex, +1 size, +3 monk) Touch 18 FF 14
    Heth assigned as Dodge oponent
    35 bolts left
    (35 carried of a 94 total owned)
    10 bullets left
    (10 carried of a 99 total owned)

    Hand 1 Wielding: Crossbow
    Hand 2 Wielding: Free

    1x Alchemist Fire used
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  5. - Top - End - #185
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    You're climbing, so you have to fire one-handed at a -2 penalty, and you can't leave a hand free without dropping the crossbow.
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  6. - Top - End - #186
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    I'm, on the top of the pole...
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  7. - Top - End - #187
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Hrm. Is it even possible to stand on top of those poles? I seem to recall a ruling on the issue, but I can't remember from where.
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  8. - Top - End - #188
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    I assumed it was possible to stand on them... If ruling says no, just remove 2 from the roll (it's a miss anyway) and then I don't have a free hand.
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  9. - Top - End - #189
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Alright, got the ruling. You can stand on top with a DC15 Balance check, or hang from your rope 10ft up. Just need to say which it is.
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  10. - Top - End - #190
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    alchemist fire is confusing me currently, based on what i read i only take the 1d6 and 2ndary if it hits me, but a 14 doesn't hit me so i'm confused as to how much damage i've actually taken

    Heth R20:
    as for my actual action i cant move far enough away for you not to get a shot with that crossbow so, move action to pull out my rope and i'll end my turn, i'll add a stat block when i figure out what my hp is
    Last edited by Corsair420; 2010-02-23 at 12:59 PM.

  11. - Top - End - #191
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    High Ref chilepepper

    A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage.
    If it's a direct hit, you take 1d6 immediately and 1d6 on the next round.

    If it's a miss, roll to find the direction of the miss. It lands X squares away in that direction, where X = the # of range increments. If it lands within 5' of you, you take 1 damage immediately and no damage the following round.

    EDIT: It is, however, a ranged touch attack.

    EDIT2: Which brings me to another point. Corsair, you haven't included a stat block in like 5 rounds. That needs to be posted EVERY round. Please and thank you.
    Last edited by chilepepper; 2010-02-24 at 12:03 AM.
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  12. - Top - End - #192
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    The Alchemist Fire goes vs Touch AC, and it is 12 in your sheet, unless you have something that boosts your AC that I'm unaware of.

    also I decide to stay hanging for now...

    Kiranova 20th Turn

    Reload and shoot!

    Attack
    (1d20+5)[13]
    Damage
    (1d6)[5]
    If Crit
    (1d20+5)[22]
    Additional Damage
    (1d6)[1]

    End of Turn

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    Kiranova started @ X3
    Kiranova ended @ X3 (up in pole)
    HP 9/9
    AC 18 (10 +4 dex, +1 size, +3 monk) Touch 18 FF 14
    Heth assigned as Dodge oponent
    33 bolts left
    (33 carried of a 92 total owned)
    10 bullets left
    (10 carried of a 99 total owned)

    Hand 1 Wielding: Crossbow
    Hand 2 Wielding: Free

    1x Alchemist Fire used
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  13. - Top - End - #193
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Forgot the -2 again... not that it matters.

    Also, What are the consequences of failing the balance check atop the pole? Also, do I have to roll every round? or is it a single roll?
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  14. - Top - End - #194
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    You would need to roll once initially, and again every time you got hit. You would also be flat-footed for the duration. If you failed the check, you'd fall to the ground.

    Edit: Also, you can't reload while hanging there, since you need two hands for that. Please revise your turn.
    Last edited by Sallera; 2010-02-24 at 12:08 AM.
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  15. - Top - End - #195
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    right touch AC forgot about that

    Heth R21:

    Full action to tie the rope to the hilt of my sword

    Stat:
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    HP:4/10, AC:18, Loc:R3

  16. - Top - End - #196
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Kiranova 20th Turn Revised

    Free: Drop Crossbow
    Move: Draw Alchemist Fire
    Ready an Action
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    Throw Alchemist at Heth if enters range or throws his invention to me


    End of Turn

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    Kiranova started @ X3
    Kiranova ended @ X3 (up in pole)
    HP 9/9
    AC 18 (10 +4 dex, +1 size, +3 monk) Touch 18 FF 14
    Heth assigned as Dodge oponent
    33 bolts left
    (33 carried of a 92 total owned)
    10 bullets left
    (10 carried of a 99 total owned)

    Hand 1 Wielding: Alchemist
    Hand 2 Wielding: Free

    1x Alchemist Fire used
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  17. - Top - End - #197
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    its still your turn

  18. - Top - End - #198
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Ah ok, just wanted to make sure you keeped your turn or you wanted to change something...

    Kiranova 21th Turn

    Keep Readied Action
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    Throw Alchemist at Heth if enters range or throws his invention to me


    End of Turn

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    Kiranova started @ X3
    Kiranova ended @ X3 (up in pole)
    HP 9/9
    AC 18 (10 +4 dex, +1 size, +3 monk) Touch 18 FF 14
    Heth assigned as Dodge oponent
    33 bolts left
    (33 carried of a 92 total owned)
    10 bullets left
    (10 carried of a 99 total owned)

    Hand 1 Wielding: Alchemist
    Hand 2 Wielding: Free

    1x Alchemist Fire used
    Last edited by Scorer; 2010-02-25 at 10:28 AM.
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  19. - Top - End - #199
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    ok, since you cant reload your xbox i think its time to take lots of fire damage

    Heth R22,

    move action to W3

    and end my turn

  20. - Top - End - #200
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    that triggers my readied action, to throw you the alchemist fire

    Attack
    (1d20+6)[8]
    Damage
    (1d6)[4]
    If Crit
    (1d20+6)[12]
    Additional Damage
    (1d6)[3]
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  21. - Top - End - #201
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Ok, so I now roll my miss (1d8)[3]
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  22. - Top - End - #202
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Ok, so not even splash damage hehehehe Should've brought more Fires

    Kiranova 22th Turn

    Draw Tanglefoot and throw at Heth.

    Attack
    (1d20+6)[21]


    End of Turn

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    Kiranova started @ X3
    Kiranova ended @ X3 (up in pole)
    HP 9/9
    AC 18 (10 +4 dex, +1 size, +3 monk) Touch 18 FF 14
    Heth assigned as Dodge oponent
    33 bolts left
    (33 carried of a 92 total owned)
    10 bullets left
    (10 carried of a 99 total owned)

    Hand 1 Wielding: Free
    Hand 2 Wielding: Free

    2x Alchemist Fire used
    1x Tanglefoot used
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  23. - Top - End - #203
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    well unless I can kill you with this attack i'm probably dead, only 1 hp left

    first off, reflex for being glued to the floor

    Reflex:(1d20-2)[6]

    and then my attack

    Full attack to throw my greatsword at you

    Attack:(1d20-1)[16]
    Damage:(3d6+9)[25]

  24. - Top - End - #204
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    The goo will break in (2d4)[5] Rounds

    Kiranova 23th Turn

    Jump to Y3
    Tumble
    (1d20+8)[25]

    Pick up my Crossbow


    End of Turn

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    Kiranova started @ X3(up in pole)
    Kiranova ended @ Y3
    HP 9/9
    AC 18 (10 +4 dex, +1 size, +3 monk) Touch 18 FF 14
    Heth assigned as Dodge oponent
    33 bolts left
    (33 carried of a 92 total owned)
    10 bullets left
    (10 carried of a 99 total owned)

    Hand 1 Wielding: Crossbow
    Hand 2 Wielding: Free

    2x Alchemist Fire used
    1x Tanglefoot used
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  25. - Top - End - #205
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Heth R24:

    standard action to pull the rope and sword back to me and since ic ant move my turn is over

  26. - Top - End - #206
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    The goo will break in 4 Rounds

    Kiranova 24th Turn

    Reload and Fire Crossbow

    Attack
    (1d20+5)[14]
    Damage
    (1d6)[4]
    If Crit
    (1d20+5)[12]
    Additional Damage
    (1d6)[6]


    End of Turn

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    Kiranova started @ Y3
    Kiranova ended @ Y3
    HP 9/9
    AC 18 (10 +4 dex, +1 size, +3 monk) Touch 18 FF 14
    Heth assigned as Dodge oponent
    32 bolts left
    (32 carried of a 91 total owned)
    10 bullets left
    (10 carried of a 99 total owned)

    Hand 1 Wielding: Crossbow
    Hand 2 Wielding: Free

    2x Alchemist Fire used
    1x Tanglefoot used
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  27. - Top - End - #207
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    so the pole doesn't give us cover or anything even though we are on opposite sides?

  28. - Top - End - #208
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Dunno, it's a miss anyway
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  29. - Top - End - #209
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    Heth R25

    i'll throw my sword at you again

    Attack:(1d20-2)[1]
    Damage:(3d6+9)[23]

    and done

  30. - Top - End - #210
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    Default Re: Arena Tournament, Round 80: Dexter vs. Heth the Stampede vs. Hoppy vs. Kiranova

    The goo will break in 3 Rounds

    Kiranova 24th Turn

    Free: Drop Crossbow
    Free: 5' step to X3
    Full Round: Use Flurry of Blows

    Attack 1
    (1d20)[17]
    Damage
    (1d4+1)[3]
    If Crit
    (1d20)[3]
    Additional Damage
    (1d4+1)[4]

    Attack 2
    (1d20)[6]
    Damage
    (1d4+1)[2]
    If Crit
    (1d20)[6]
    Additional Damage
    (1d4+1)[2]


    End of Turn

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    Kiranova started @ Y3
    Kiranova ended @ Y3
    HP 9/9
    AC 21 (10 +4 dex, +1 size, +3 monk, +2 Pole, +1 Dodge) Touch 21 FF 16
    Heth assigned as Dodge oponent
    32 bolts left
    (32 carried of a 91 total owned)
    10 bullets left
    (10 carried of a 99 total owned)

    Hand 1 Wielding: Free
    Hand 2 Wielding: Free

    2x Alchemist Fire used
    1x Tanglefoot used
    Last edited by Scorer; 2010-02-27 at 12:09 PM.
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