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  1. - Top - End - #1021
    Barbarian in the Playground
     
    Imp

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    As soon as Seto's initiative comes up.

  2. - Top - End - #1022

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Disintigrate results:

    Touch attack on ground (anything but a 1): (1d20)[15]

    @Anyone on the surface:
    Spoiler
    Show
    A 10x10 section of rock vanishes, exposing a mountain of rock, formed into something vaguely resembling a human. It's like an elemental, but bigger, much bigger. You estimate your 10x10 block only exposed perhaps a quarter of the creature.


    EDIT: No ready actions trigger (all are in response to the dragon, not other hostile creatures).

    Turn is still Seto's. A standard action has been used.
    Last edited by PhoenixRivers; 2010-02-15 at 03:27 AM.

  3. - Top - End - #1023
    Barbarian in the Playground
     
    Imp

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Seto moves 20 ft south, raising his elevation by 5ft. Staying in the area after loosing a disintegrate is rarely a good move.

  4. - Top - End - #1024

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Seto is now at F-10 (altitude +15). Ceiling is immediately above you.

    Terry and Theda's proposed actions:

    DM Only:
    Spoiler
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    Damage broken: (4d8+15)[38]


    Several attacks slam into the creature, cracking some of its rough exterior.
    Last edited by PhoenixRivers; 2010-02-15 at 04:14 AM.

  5. - Top - End - #1025

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Ghrem:
    Spoiler
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    Unfortunately, you've been moving in a predictable manner, and were by far, the most isolated from the group.

    Dragon's Action.

    Bite: (1d20+31)[48]
    If Hit: (4d6+35)[45]
    If threat: (1d20+31)[48]
    If Crit: (4d6+35)[50]

    Miss Chance: (1d2)[2] Miss on 1
    Blind Fighting Reroll (if needed): (1d2)[2] Miss on 1

    Claw: (1d20+29)[49]
    If Hit: (2d8+27)[40]
    If threat: (1d20+29)[49]
    If Crit: (2d8+27)[34]

    Miss Chance: (1d2)[1] Miss on 1
    Blind Fighting Reroll (if needed): (1d2)[1] Miss on 1 *** Miss ***

    Claw: (1d20+29)[48]
    If Hit: (2d8+27)[36]
    If threat: (1d20+29)[37]
    If Crit: (2d8+27)[30]

    Miss Chance: (1d2)[1] Miss on 1
    Blind Fighting Reroll (if needed): (1d2)[1] Miss on 1 *** Miss ***

    Wing: (1d20+29)[47]
    If Hit: (2d6+27)[30]
    If threat: (1d20+29)[34]
    If Crit: (2d6+27)[34]

    Miss Chance: (1d2)[2] Miss on 1
    Blind Fighting Reroll (if needed): (1d2)[1] Miss on 1

    Wing: (1d20+29)[35]
    If Hit: (2d6+27)[36]
    If threat: (1d20+29)[48]
    If Crit: (2d6+27)[34]

    Miss Chance: (1d2)[2] Miss on 1
    Blind Fighting Reroll (if needed): (1d2)[1] Miss on 1

    Tail: (1d20+29)[40]
    If Hit: (2d8+42)[55]
    If threat: (1d20+29)[44]
    If Crit: (2d8+42)[52]

    Miss Chance: (1d2)[2] Miss on 1
    Blind Fighting Reroll (if needed): (1d2)[1] Miss on 1

    Every one of these is compared to a touch AC, and, unless you possess Uncanny Dodge (or BlindFight, or something else that allows you to retain dex vs unseen attackers), treats you as flat-footed.
    Last edited by PhoenixRivers; 2010-02-15 at 04:26 AM.

  6. - Top - End - #1026
    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Jun 2005
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    Zagreb

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Spoiler
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    Every attack that didn't miss due to concealment, hits. Total damage sustained 166.

    Fort save due to massive damage roll (from tail attack): (1d20)[12], fail on 1.

    Ill post Ghrems actions once his turn comes up (last in the initative order if I am correct).

  7. - Top - End - #1027

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Massive Damage:
    Spoiler
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    Massive damage rules are not in effect.

    At high levels, this rule is almost foolishness, and is recommended to be removed in several WotC sourcebooks for high level play.

    Every PC and every creature in this encounter (with possible exception of some summons) is easily capable of doing 50 damage in a single hit. Giving everyone a 5% death chance on attacks? It's just not good play.


    @Tehnar:
    Spoiler
    Show
    Per invisible combat rules, you are aware the location that the attacks come from. The attacks came from the south, over 5 feet away.
    Last edited by PhoenixRivers; 2010-02-15 at 05:48 AM.

  8. - Top - End - #1028
    Ogre in the Playground
     
    Lizardfolk

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    Jun 2005
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    Zagreb

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Phoenix
    Spoiler
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    Actually some attacks might have missed, depending on what sort (if any) of cover Ghrem has relative to the Dragon.

  9. - Top - End - #1029

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Tehnar:
    Spoiler
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    As anything underground can move through sand/dirt/etc with the difficulty that machetes move through houseplants, there isn't cover. Instead, the sand is granting total concealment, which is outlined in the 50% miss chance.

  10. - Top - End - #1030

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Terry and Theda Attacks have resolved.

    Ghrem, after resolving the damage you've taken, it's your action, and you're no longer flat-footed.

  11. - Top - End - #1031
    Ogre in the Playground
     
    Lizardfolk

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    Zagreb

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Ah, sorry, thought Kagrenac took his turn before me, would have posted sooner.

    Move action:
    Move silently (full speed) from (10 ft north of D1, 30 ft below the surface) to (10 ft north of D1, surface elevation).
    Move Silently (with a -5 penalty for moving full speed): (1d20+27)[30]

    Second Move Action:
    Move Silently (full speed) from (10 ft north of D1, surface elevation) to (H3, surface elevation).
    Move Silently (with a -5 penalty for moving full speed): (1d20+27)[34]

    IC: You see a battered, bruised and bloodied Ghrem emerging from the North wall. He is taking care to move silently, but points, at a 45 degree angle to the ground towards the west.

    End turn for Ghrem.
    Last edited by Tehnar; 2010-02-16 at 10:07 AM. Reason: added end turn

  12. - Top - End - #1032

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Updated Map:
    Spoiler
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    A open hole is exposed from I5-J6, extending 10 feet down. Sand has begun to spill in from the sides. (no mechanical effect, yet).


    Kagrenac does, and did. He posted several posts earlier. Did quite a bit of damage to the elemental, too.

    DM Only:
    Spoiler
    Show
    Elemental damage taken: 163


    Elemental Action:
    Now it can see. Hm.
    @Any on the surface:
    Spoiler
    Show

    Attacks:
    2 Slam attacks, at Ghrem. (Ghrem has cover vs the attacks, for +4 AC)

    Slam 1: (1d20+42)[44]
    If Hit: (6d8+16)[33] +2 additional damage for earth mastery
    If Threat: (1d20+42)[44]
    If Crit: (6d8+16)[52]


    Slam 2: (1d20+42)[58]
    If Hit: (6d8+16)[47] +2 additional damage for earth mastery
    If Threat: (1d20+42)[52]
    If Crit: (6d8+16)[43]
    Last edited by PhoenixRivers; 2010-02-16 at 12:15 PM.

  13. - Top - End - #1033
    Ogre in the Playground
     
    Lizardfolk

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    Jun 2005
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    Zagreb

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    After the first hit strikes him, Ghrem falls.

  14. - Top - End - #1034

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    The second hit hits again, regardless.

    Top of the order. Torvin, then Seto.
    Last edited by PhoenixRivers; 2010-02-16 at 01:29 PM.

  15. - Top - End - #1035
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Cast Enerveration on to giant elemental from wand

    To Hit (d20+35)[37] Negative Levels (d4)[3]
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  16. - Top - End - #1036

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    It hits directly, and the necromantic energies seep into the elemental.

    DM Only:
    Spoiler
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    Elemental Damage taken: 163
    Elemental status effects: 3 negative levels


    Torvin may move if he likes, else it's Seto's turn.

  17. - Top - End - #1037
    Barbarian in the Playground
     
    Imp

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Seto uses his empowered enervation SLA, since negative levels are good, and more negative levels are better (or should that be worse?)

    "RTA" - (1d20+16)[22]
    "Negative Levels" - (1d4)[1] x1.5=1

    Edit: Boo
    Last edited by Orran; 2010-02-16 at 03:05 PM.

  18. - Top - End - #1038

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Another successful touch attack, another accuracy debuff.

    DM Only:
    Spoiler
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    Elemental Damage taken: 163
    Elemental status effects: 4 negative levels (effective damage taken 183)

  19. - Top - End - #1039
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Torvin shifts to D13.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  20. - Top - End - #1040

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Current Initiative placement:
    Torvin
    Seto
    Theda/Terry
    (OpFor)
    Kagrenac
    Monolith
    Active player is bolded.

  21. - Top - End - #1041
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Theda/Terry

    At Theda's gestures, the elementals spread out to surround the larger opponent, and whale away.

    Terry burrows forward a bit and batters away at the creature.

    Theda shakes her head as she glances across at Ghrem's battered body. She looks up significantly at Kagronac.

    "It's up to you to save him, bud."

    She changes into a delver, burrows a bit closer to the monolith, and lashes out with two claws.

    Spoiler
    Show
    The Elemental at H7-I8 takes a 5' step west and full-attacks the elemental monolith.
    Attack1: (1d20+14)[21] Damage: (2d8+9)[15]
    Attack2: (1d20+14)[19] Damage: (2d8+9)[19]

    The Elemental at L8-M9 takes a 5' step north and full-attacks the elemental monolith.
    Attack1: (1d20+14)[32] Damage: (2d8+9)[16]
    Attack2: (1d20+14)[24] Damage: (2d8+9)[16]

    Terry, still entirely underground, shapechanges into a slightly different delver, moves 5' north, and attacks twice. He now takes up F9-H11, and extends to a point 20' below the surface. I'm rolling his miss chances twice thanks to blind-fighting:
    Slam 1: (1d20+27)[32] Damage: (1d6+18)[24] Acid damage: (8d8)[33] Miss on 1 (1d2)[2]
    Blindfight reroll: (1d20+27)[39] Damage: (1d6+18)[23] Acid damage: (8d8)[37] Miss on 1 (1d2)[1]
    Slam 2: (1d20+27)[29] Damage: (1d6+18)[20] Acid damage: (8d8)[39] Miss on 1 (1d2)[2]
    Blindfight reroll: (1d20+27)[29] Damage: (1d6+18)[22] Acid damage: (8d8)[21] Miss on 1 (1d2)[2]

    Residual acid damage from Terry's strike last round (2d6)[8]

    Theda moves 5' north, shapechanges into a Delver, and full attacks the elemental:
    Slam 1: (1d20+42)[60] Damage: (1d6+18)[23] Acid damage: (8d8)[42]

    Terry is now AC 31 (flatfooted 30) Theda is AC 50

    Listen checks: Terry: (1d20+14)[33]
    Theda: (1d20+44)[60]

    Spot checks: Terry: (1d20+14)[33]
    Theda: (1d20+51)[55]

    If the two earth elementals who went north aren't dispelled/killed, this is about the point at which they'd be turning around.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  22. - Top - End - #1042
    Titan in the Playground
     
    BlueWizardGirl

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    Edmonton, Canada

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Crap
    Spoiler
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    Forgot Theda's second slam attack:
    Attack: (1d20+42)[47]
    Damage: [roll]1d6+18[roll]
    Acid damage: (8d8)[26]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  23. - Top - End - #1043
    Titan in the Playground
     
    BlueWizardGirl

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    Edmonton, Canada

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Spoiler
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    And again, the damage on the second slam attack: (1d6+18)[21]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  24. - Top - End - #1044

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    The second elemental strikes true a couple times, but barely does anything to the creature. The delver strikes, however, brutally dissolve large chunks of its form.

    OOC: Blindfight only rerolls the miss chance, not the whole attack.

    DM Only:
    Spoiler
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    Monolith Damage: 301
    Status Effects: 4 negative levels
    Effective damage: 321

  25. - Top - End - #1045

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    OpFor Actions (DM/Non-participant Only):
    Spoiler
    Show
    Really DM/Observer Only, lol:
    Spoiler
    Show
    Moves to A9-D12.
    Move Silently: (1d20+32)[39]
    Casts Righteous Might, grows, now occupies A9-D13 (and 5 feet left of the A row as well)


    Turn Passes to Kagrenac.

  26. - Top - End - #1046
    Banned
     
    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Avorals, as typical, will be defensively Empowered Magic Missiling anything they see.

    Spoiler
    Show

    (5d4)[12]*1.5 (18)
    (5d4)[13]*1.5 (18)
    (5d4)[12]*1.5 (18)
    (5d4)[13]*1.5 (18)

    72 further damage.


    And Lord Kagrenac will maintain his readied action, but also speak, There isn't a damn thing I can do right now, he's dead. We have to get him out of here, and then I can bring him back, but only if we can scrounge up 25,000 gp worth of diamonds. Alternatively, reincarnation. Kagrenac thinks for a moment, Well, Lorkhan does approve of shinies and making new life...


    OOC:
    Spoiler
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    Not much I can really do at the moment. The Dragon is hiding from me (coward) and I can't really get underground. However if we do retreat, it's worth noting that I can use a Miracle or two to create 25,000 gp of nonmagical items (say... diamonds?) I think if 1 wish can create 25,000gp of diamonds then 2 miracles should be able to create at LEAST that much, but I'll leave that up to the GM. Then I can True Resurrect our fallen comrade.
    Last edited by Superglucose; 2010-02-16 at 06:39 PM.

  27. - Top - End - #1047

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Elemental:
    @Anyone on the Surface:
    Spoiler
    Show

    Full attack (Kagrenac):

    Slam 1: (1d20+32)[49]
    If Hit: (6d8+12)[37]
    If threat: (1d20+32)[51]
    If Crit: (6d8+12)[37]


    Slam 2: (1d20+32)[50]
    If Hit: (6d8+12)[28]
    If threat: (1d20+32)[50]
    If Crit: (6d8+12)[26]


    Top of the order, Torvin's up.
    Last edited by PhoenixRivers; 2010-02-16 at 06:37 PM.

  28. - Top - End - #1048
    Ogre in the Playground
     
    Lizardfolk

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    Zagreb

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Guess that is it for Ghrem then, if you don't have revivify or something like that?

  29. - Top - End - #1049
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    move action to get in touch range of Ghrem, cast limited Wish to Revivify him

    as a free action I'll Prestidige some smoke into the shape of a green man running away from a dragon as fast as he can.
    Last edited by mostlyharmful; 2010-02-16 at 07:10 PM.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  30. - Top - End - #1050
    Banned
     
    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Tehnar View Post
    Guess that is it for Ghrem then, if you don't have revivify or something like that?
    Get your bum over here so I can heal you.

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