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  1. - Top - End - #1081

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    No dragon heard.

    Quote Originally Posted by Init
    Torvin
    Seto
    Theda/Terry
    (OpFor)
    Ghrem
    Kagrenac
    Last edited by PhoenixRivers; 2010-02-22 at 01:35 PM.

  2. - Top - End - #1082
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jul 2007
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    London
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Torvin will delay and cast timestop when the dragon is first sighted.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  3. - Top - End - #1083

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by mostlyharmful View Post
    Torvin will delay and cast timestop when the dragon is first sighted.
    OOC: Note, Delay means you act after the dragon, not before. Is that acceptable?

  4. - Top - End - #1084
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by PhoenixRivers View Post
    OOC: Note, Delay means you act after the dragon, not before. Is that acceptable?
    yes. However, if the dragon bops through and leaves before Torvin gets the Timestop off then he'll not use it.
    Last edited by mostlyharmful; 2010-02-22 at 03:42 PM.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  5. - Top - End - #1085

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by mostlyharmful View Post
    yes. However, if the dragon bops through and leaves before Torvin gets the Timestop off then he'll not use it.
    Well, delays work so that you don't have to name the action. By delaying, rather than readying, you can do whatever you like when you choose to go, move+standard+swift, all of it.

    So if circumstances change when you see the dragon, you're welcome to change whatever you like.

    Seto's up.

  6. - Top - End - #1086
    Barbarian in the Playground
     
    Imp

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    Apr 2008
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    Portsmouth U.K
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Seto cast's greater arcane sight.

    Spoiler
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    Current buff list:
    Superior invisibility
    Foresight
    Fly
    Mindblank
    Greater Arcane Sight

    Spells cast by me:
    1 L6, 1L7, 2 Empowered Enervation SLA's

  7. - Top - End - #1087
    Titan in the Playground
     
    BlueWizardGirl

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    Sep 2005
    Location
    Edmonton, Canada

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

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    Before I post an action for Theda/Terry - I think that this is the round that the two earth elementals I sent off would be expected to be checking back in. Any chance I could get word on whether they come back and (if so) what they have to say before I post an action for Theda?
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  8. - Top - End - #1088

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Terry/Theda:
    Spoiler
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    at the start of your action, they do return. They found nothing.

  9. - Top - End - #1089
    Titan in the Playground
     
    BlueWizardGirl

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    Sep 2005
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    Edmonton, Canada

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

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    So, the one who went north encountered nothing but dirt and more dirt for about 140'? I'm just checking.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  10. - Top - End - #1090

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Toliudar View Post
    Spoiler
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    So, the one who went north encountered nothing but dirt and more dirt for about 140'? I'm just checking.
    Spoiler
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    Ah, I thought they both went down as well. The elemental that travelled north encountered an open space, densely covered with fog. It was about 60-80 feet north.
    Last edited by PhoenixRivers; 2010-02-22 at 07:57 PM.

  11. - Top - End - #1091
    Titan in the Playground
     
    BlueWizardGirl

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    Edmonton, Canada

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Theda/Terry

    Terry changes into an Yrthuk and flies 20' east, while Theda casts Freedom of Movement on herself and Terry and also flies 20' east. Theda orders the elementals to walk 40' south into the room.

    Spoiler
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    Listen and Spot checks for Theda: (1d20+43)[54] (1d20+48)[50]. Terry now has 120' blindsight active again.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  12. - Top - End - #1092

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Assuming your elementals are travelling to the center of the room you've been fighting in:
    Spoiler
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    No new detections


    OpFor:
    Spoiler
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    Move south to Map section 3, surface. Dispel Magic, Area, on map sections 1 and 2 (at the roof).

    PaO on the ceilings ends. Cave in occurs, 40' thick.

    New Monolith: Run to map section 9 (end of initiative order).

  13. - Top - End - #1093

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Ghrem is up, then Kagrenac.

  14. - Top - End - #1094
    Ogre in the Playground
     
    Lizardfolk

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    Jun 2005
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    Zagreb

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Ghrem moves to N13, move silently (1d20+32)[43]
    There he drops prone and with a ear to the ground listens for any sign of the dragon.
    listen check: (1d20+39)[45] (favored enemy bonuses included)

    End turn.
    Last edited by Tehnar; 2010-02-23 at 12:23 AM.

  15. - Top - End - #1095
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Maintain readied action.

  16. - Top - End - #1096

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Maintaining actions:
    Spoiler
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    In order to refresh my memory on exactly what Kagrenac's Ready action was that was being maintained, I decided to look back to see.

    I had to look back 4 pages and 100 posts (exactly 100 posts, oddly enough).

    I'll be posting the initiative modifying actions of all characters here, for reference.

    Kagrenac: Ready action: Defensively cast Time Stop upon sight of the dragon.
    Kagrenac's Avorals: Defensively activate Empowered Magic Missiles on any dragon they see.
    Torvin: Delay (intent to act immediately after dragon)
    Other PC's: No initiative modifying actions.


    I'll be reposting a map sometime within the next 24 hours.

    Until then, we're back to Torvin, then Seto, then Theda/Terry.
    Last edited by PhoenixRivers; 2010-02-23 at 12:00 PM.

  17. - Top - End - #1097
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    DEFENSIVE magic missiles

  18. - Top - End - #1098

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    So noted. It'd have been a lot easier to find if you repost the actual action once every 2-3 pages or so.

  19. - Top - End - #1099
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Hahaha I will do so in the future.

  20. - Top - End - #1100

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    NEW MAP!
    Spoiler
    Show


    Sorry about the delay. Some of the vertical effects were a nightmare to plot up towards where the monolith used to be.

  21. - Top - End - #1101

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Init
    Torvin
    Seto
    Theda/Terry
    (OpFor)
    Ghrem
    Kagrenac
    That's the current action count.

  22. - Top - End - #1102
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    delay action until seeing dragon.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  23. - Top - End - #1103
    Barbarian in the Playground
     
    Imp

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    Portsmouth U.K
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Seto takes a look around the cavern with his arcane sight. Using a double move to get to L11, followed by O7, descending 5ft as he goes. Leaving him in O7 at 10' Altitude, During his flight. his arcane sight should cover almost every sqaure of wall in the map, except a small patch around S20. If Seto sees anything out of the ordinary, let me know.
    Last edited by Orran; 2010-03-04 at 01:50 AM.

  24. - Top - End - #1104
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
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    Edmonton, Canada

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Terry 5' steps to M13-O15 and readies an action to charge anything erupting from the sand.

    Theda 5' steps to K13-L14 and readies an action to cast cometfall on anything erupting from the sand.

    Theda orders the elementals to sink down 5' and move 20' south (to D14-E15 and L14-M15).

    Theda listen and spot checks as before.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  25. - Top - End - #1105

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Seto: Aside from the pillars and rather large portions of the ceiling being PaO'd (from sand), there is nothing you detect in the room that's not emanating from a party member.

    @Terry/Theda:
    Spoiler
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    Terry, in the form of a Yrthak, has a fly speed of 60 feet (average maneuverability). Average maneuverability requires a minimum forward motion of half your movement to avoid falling. Please reformat your actions to avoid falling on Ghrem.

    Theda's maneuverability of (good) does allow 5 foot steps, although if you do, it must be in the direction you were moving last round (as turning or moving backwards require expenditure of movement). Alternately, if you do no movement, instead of a 5 foot step, you'll be able to execute a 90 degree turn. I won't be heavily enforcing this restriction on 5 foot steps in rounds following movement (for creatures with the ability to hover), however, so Theda's actions can stand as posted (or be altered, at your discretion, if you need to stay within a certain distance of Terry).

    Source: SRD, Aerial movement

    Perfect maneuverability bypasses all this, and essentially lets you move in any direction except down just like you were on ground. Moving down nets you double movement, so is better than being on ground.

  26. - Top - End - #1106

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Still waiting on clarification from Terry/Theda.

  27. - Top - End - #1107
    Titan in the Playground
     
    BlueWizardGirl

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    Edmonton, Canada

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

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    PR, if we're going to start enforcing maneuverability rules, okay, but let's be consistent about this. Terry and Theda are both under the effect of Fly spells. If they have to move around to avoid flying, why doesn't everybody?

    Theda will move NW to H9-I10 and Terry will move NW to H11-J12
    Last edited by Toliudar; 2010-03-06 at 02:44 PM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  28. - Top - End - #1108

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Toliudar:
    Spoiler
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    Ah, he has fly? Fair enough. That grants Good maneuverability, which allows for hovering.


    Issue resolved. Terry is 5 feet above Ghrem, not in his square. Play continues.

    OpFor (DM/observer only):
    Spoiler
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    Move to Map section 4. Cast Miracle.
    Request: Greater Spell Immunity (Spells: Dimensional Lock, Whirlwind, Make Manifest(Mass), Enervation)

    New Monolith: Double Move to Map Section 18, after Kagrenac.


    Initiative:
    Torvin
    Seto
    Theda/Terry
    (OpFor)
    Ghrem
    Kagrenac

  29. - Top - End - #1109
    Ogre in the Playground
     
    Lizardfolk

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    Jun 2005
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    Zagreb

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    First move action:
    Prone, with a ear on the ground still listening for any sound of underground movement.

    (1d20+29)[36] +10 to that against dragons.

    Second move action:
    Get up from prone

    Move silently 5 ft step to M13
    (1d20+32)[33]

    End turn.

  30. - Top - End - #1110

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Ghrem:
    Spoiler
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    You hear some sort of movement from the passage to the east. It's quite distant, and you can't pinpoint it or make it out, but you do hear it.


    Kagrenac is up.
    Last edited by PhoenixRivers; 2010-03-07 at 02:44 AM.

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