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  1. - Top - End - #1291

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Those with true seeing:
    Spoiler
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    Dragon Casts a spell: Wraithstrike

    Dragon Attacks:

    All attacks are directed at Seto. If Seto dies in mid attack (just in case), remaining attacks will be directed at Torvin. If an attack hits Seto and causes no damage, remaining attacks will be directed at Torvin. All attacks are touch attacks.

    Attack rolls:
    Spoiler
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    Bite: (1d20+39)[44]
    If Hit: (4d8+27)[45]
    If threat: (1d20+39)[49]
    If Crit: (4d8+27)[43]

    Claw: (1d20+37)[44]
    If Hit: (4d6+18)[35]
    If threat: (1d20+37)[54]
    If Crit: (4d6+18)[35]

    Claw: (1d20+37)[57] **Critical Threat**
    If Hit: (4d6+18)[35]
    If threat: (1d20+37)[51]
    If Crit: (4d6+18)[31]

    Wing: (1d20+37)[50]
    If Hit: (2d8+18)[20]
    If threat: (1d20+37)[57]
    If Crit: (2d8+18)[27]

    Wing: (1d20+37)[44]
    If Hit: (2d8+18)[27]
    If threat: (1d20+37)[44]
    If Crit: (2d8+18)[23]

    Tail: (1d20+37)[51]
    If Hit: (4d6+35)[52]
    If threat: (1d20+37)[56]
    If Crit: (2d8+35)[45]
    Last edited by PhoenixRivers; 2010-04-04 at 01:30 PM.

  2. - Top - End - #1292
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Ghrem will cease delaying immediately after the dragon finishes his action.

    Ghrem takes a 5 ft step to C17.

    Swift: Cast Exacting Shot.

    Mental thought: "Dragon came back."

    Free: Use 1 round of haste on boots (8 remaining).

    Full attack (rapid shot) at dragon using Ironwood arrows:
    Spoiler
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    (all critical threats are automatically confirmed), and Ghrem ignores all cover and concealment less then total, and has True Seeing. Arrows are magical, good aligned and made from ironwood.

    arrow 1: (1d20+37)[56]
    If hit damage: (1d8+26)[32] + (2d6)[3] + (2d6)[10](if dragon is evil)
    If Crit additional damage: (2d8+52)[60]

    arrow 2: (1d20+37)[51]
    If hit damage: (1d8+26)[33] + (2d6)[8] + (2d6)[10](if dragon is evil)
    If Crit additional damage: (2d8+52)[60]

    arrow 3: (1d20+37)[44]
    If hit damage: (1d8+26)[31] + (2d6)[11] + (2d6)[11](if dragon is evil)
    If Crit additional damage: (2d8+52)[61]

    arrow 4: (1d20+32)[51]
    If hit damage: (1d8+26)[31] + (2d6)[8] + (2d6)[7](if dragon is evil)
    If Crit additional damage: (2d8+52)[60]

    arrow 5: (1d20+27)[32]
    If hit damage: (1d8+26)[27] + (2d6)[8] + (2d6)[9](if dragon is evil)
    If Crit additional damage: (2d8+52)[57]

    arrow 6: (1d20+22)[35]
    If hit damage: (1d8+26)[29] + (2d6)[3] + (2d6)[9](if dragon is evil)
    If Crit additional damage: (2d8+52)[62]



    Edit: Arrows 1 and 4 are critical threats.
    Last edited by Tehnar; 2010-04-04 at 05:24 AM.

  3. - Top - End - #1293

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    OpFor's action isn't done. I am holding up to get results of dragon attacks.
    Last edited by PhoenixRivers; 2010-04-04 at 05:36 AM.

  4. - Top - End - #1294
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Alright, if the above posted action is valid when OpFor's action is over, Ghrem will take it.

  5. - Top - End - #1295

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Tehnar View Post
    Alright, if the above posted action is valid when OpFor's action is over, Ghrem will take it.
    It will likely still be valid, but you'll likely not want to take it. The dragon's next intended action is a quickened SLA (as it's already used a swift and a full round, that's about all it can do).

  6. - Top - End - #1296
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    as a matter of interest, are you ruling that the dragon can 5' step while burrowing?
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  7. - Top - End - #1297

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by mostlyharmful View Post
    as a matter of interest, are you ruling that the dragon can 5' step while burrowing?
    I generally rule that you can 5 foot step with any listed movement mode that you possess. For players, that's included flight in this match. For the dragon, it's included burrow.

  8. - Top - End - #1298
    Barbarian in the Playground
     
    Imp

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Seto will activate his contingency, and teleport to a 'designated safehouse.' I've had a look through the sheet, but that seems to be all he can do. If this fails, Seto dies.

  9. - Top - End - #1299

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Orran View Post
    Seto will activate his contingency, and teleport to a 'designated safehouse.' I've had a look through the sheet, but that seems to be all he can do. If this fails, Seto dies.
    You're in a Dim Lock Free zone, due to the area dispel. So yes, you can teleport out. Exactly when do you activate the contingency?

    EDIT: Also, the designated safehouse is well outside the combat zone, I take it. Something on the order of "needing a teleport to get back".
    Last edited by PhoenixRivers; 2010-04-04 at 10:01 AM.

  10. - Top - End - #1300
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    yeah.. I think Torvin'll have to activate his contingency with a rude gesture as well. Since he couldn't fit in a teleport around the contact other planes so I linked it to the Dimension Door (1000' straight up).
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  11. - Top - End - #1301

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Then the attacks fall to the next non-summon in range, Kagrenac. Lots of contingency tripping going on.

    @Torvin:
    Spoiler
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    Your visibility is 5' in every direction. There's a thick fog at your location. And it's hot. Very hot. The smell of burnt sulfur is detectable. Not overpowering, but definitely noticeable.
    Last edited by PhoenixRivers; 2010-04-04 at 12:33 PM.

  12. - Top - End - #1302
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Kagrenac falls.

  13. - Top - End - #1303

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Hold please. Some of the dragon's action may need to be modified based on additional information. This may alter Kagrenac's up/down status.

    EDIT: Specifically, I'm digging around my zip drives for my pdf of the Rules compendium to verify an OOC post concerning a rule that, if altered, will cause the dragon to not wraithstrike.

    EDIT 2: Verified. Dragon does not cast Wraithstrike, due to the following:
    Spoiler
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    Rules Compendium p 118, Quickened SLA's altered to swift actions instead of Free.

    Dragon's intent was to surface, full attack, and activate its SLA. Wraithstrike was activated on the principle of using an unused swift action.
    Last edited by PhoenixRivers; 2010-04-04 at 01:30 PM.

  14. - Top - End - #1304
    Barbarian in the Playground
     
    Imp

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Seto will consider taking one hit before fleeing. Actually, thats not true, the thought doesn't even cross his mind. A rude gesture is thrown almost as soon as the dragon appears. Once in his safehouse he casts (extended) time stop. followed by greater blink, and then teleport to return. (1d100)[91] Further actions will depend on if the dragon is still there, if 'there' is the same as I expect it to be, and if anyone else is moving. (Also on rules clarification, see OOC)

  15. - Top - End - #1305

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Orran View Post
    Seto will consider taking one hit before fleeing. Actually, thats not true, the thought doesn't even cross his mind. A rude gesture is thrown almost as soon as the dragon appears. Once in his safehouse he casts (extended) time stop. followed by greater blink, and then teleport to return. [roll0] Further actions will depend on if the dragon is still there, if 'there' is the same as I expect it to be, and if anyone else is moving. (Also on rules clarification, see OOC)
    On Teleport:
    Spoiler
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    I'm going to be as lenient as I can on teleport.

    You don't qualify as "Very Familiar". You've not been here often, certainly not often enough to feel at home.

    You don't qualify for "Studied Carefully". You cannot currently see it, you've not studied it for an hour. The only contact you've had with the location has been in a combat situation.

    I'll give "Seen Casually", as you've seen multiple parts of this lair (even though you've not seen this room more than once). I don't feel it fair to drop you down to "Seen once", as it seems to hint to not actually having been there. On your next action, the roll of 91 (off target) will be applied. I'll need the distance to your safehouse. A second teleport will likely be necessary to arrive at the cave.

  16. - Top - End - #1306
    Barbarian in the Playground
     
    Imp

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    I hate teleport mishaps. We'll say the safehouse is 100 miles away, but Seto will just cast teleport again. ((1d100)[43]) Does this mean time stop is reduced by 1 round or 2? Also, I assume this is happening once other peoples actions happen?
    Spoiler
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    Spell Slots used:
    L1:2
    L2:1
    L3:2
    L4:1
    L5:3
    L6:5
    L7:2
    L8:1
    L9:3

  17. - Top - End - #1307

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    It wasn't a true mishap, at least. Just a bit off target.

    This is how you look so far:
    Spoiler
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    Extended Time Stop. Duration: 4-10 rounds

    Round 1: Teleport, Arrive off target
    Round 2: Delayed (see below)
    Round 3: Teleport, Arrive on target
    Round 4: Delayed.
    Round 5: XXX
    Round 6: XXX
    Round 7: XXX
    Round 8: XXX
    Round 9: XXX
    Round 10: XXX

    (roll)1d4+1(/roll) x2

    Quote Originally Posted by Ant. Tele
    Since a teleporting creature doesn’t necessarily arrive at the precise location it intends, the spell also functions against a creature that arrives in range even though its intended destination was elsewhere. For a creature that intends to teleport into range but inadvertently arrives outside the spell’s area, the spell gives the recipient awareness that a creature has attempted to teleport into range and delays the creature as
    normal
    , but doesn’t give any awareness as to the actual location of its imminent arrival.
    While the contingent teleport triggered outside of initiative, the other actions must occur on your initiative count, as normal.


    EDIT: For Kagrenac: The attacks here go to you, but they are NOT touch attacks. Let me know if something changes.
    Last edited by PhoenixRivers; 2010-04-04 at 04:19 PM.

  18. - Top - End - #1308
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Owowowowow...

    I'm up.

  19. - Top - End - #1309

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Remainder of turn: An incredible wind fills the room, swirling around a tight vortex. This creates the following effects:

    Sandstorm: Visibility Reduced to (1d10)[3] x5 feet. (15 feet visibility)
    Tornado-Force Winds: Ranged attacks (including siege) are impossible.
    Listen checks are impossible.

    All characters in the room must make Fort Saves (please include your size category and whether or not you're flying).

    Now OpFor's turn ends.

    OO:
    Spoiler
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    Dragon's Fort save (pass on a 2+): (1d20)[11]
    Last edited by PhoenixRivers; 2010-04-04 at 09:15 PM.

  20. - Top - End - #1310
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    <--- Immune to wind effects due to being made of wind.

  21. - Top - End - #1311

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Superglucose View Post
    <--- Immune to wind effects due to being made of wind.
    Stormrage spell, right?

    Bear in mind, that does not lift visibility restrictions, ranged attack restrictions, and listen check restrictions, though you are immune to all damage and movement based effects of the wind.

  22. - Top - End - #1312
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Agreed, but I can still cast, right?

  23. - Top - End - #1313

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Superglucose View Post
    Agreed, but I can still cast, right?
    Yes. You are exempt from concentration checks to cast.

  24. - Top - End - #1314

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Kagrenac
    (OpFor)
    Ghrem
    Theda/Terry
    Torvin (Moved due to delay)
    Seto
    Ghrem's action.

  25. - Top - End - #1315
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Can I get clarification: is Kagrenac unconscious and/or dead?
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  26. - Top - End - #1316
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    C) none of the above

  27. - Top - End - #1317

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Can I get a clarification: Which attacks hit, and for how much damage?

  28. - Top - End - #1318
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    All for listed -9

  29. - Top - End - #1319

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Superglucose View Post
    All for listed -9
    ??? I don't follow your shorthand.

  30. - Top - End - #1320
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Every attack hit for the damage that you rolled, subtracting my 9/evil DR.

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