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  1. - Top - End - #1351

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Then you're using a double move next round (Avorals will need to make saves for wind each round), and you'll reach Ghrem provided he doesn't move.

    Dragon is next:
    Spoiler
    Show
    Fort:(1d20)[6] 2+ Passes.

    Providing that passes, sleep breath on Kagrenac and avorals


    @Kagrenac:
    Spoiler
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    Kagrenac and Avorals: Need to make a Will Save vs a sleep effect.
    Last edited by PhoenixRivers; 2010-04-12 at 04:24 PM.

  2. - Top - End - #1352
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Duplicates the Sleep spell, right? If that's the case, Avorals need a nat 20.

    (1d20)[6]
    (1d20)[14]
    (1d20)[2]
    (1d20)[20]

  3. - Top - End - #1353

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Superglucose View Post
    Duplicates the Sleep spell, right? If that's the case, Avorals need a nat 20.

    [roll0]
    [roll1]
    [roll2]
    [roll3]
    It does not replicate the sleep spell. Immunity to magical sleep will overcome it, but immunity to the sleep spell will not.

  4. - Top - End - #1354
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    I'll assume it is your opinion then that the breath weapon is not mind affecting.
    (1d20+32)[39]

    EDIT: Bah, cleric down.
    Last edited by Superglucose; 2010-04-12 at 04:37 PM.

  5. - Top - End - #1355

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Unfortunately, it doesn't get that tag. It's basically SU chloroform.

  6. - Top - End - #1356
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Different GMs, different opinions.

  7. - Top - End - #1357

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Duration: (1d6+12)[18] rounds.

    Remainder of action (OO):
    Spoiler
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    Dragon moves to within 10 feet of Kagrenac


    EDIT:
    Quote Originally Posted by Init
    Kagrenac
    (OpFor)
    Ghrem
    Theda/Terry
    Torvin (Moved due to delay)
    Seto
    Last edited by PhoenixRivers; 2010-04-12 at 04:46 PM.

  8. - Top - End - #1358
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Ghrem will delay further.

    Fort save if needed:
    (1d20+23)[28]+5 to that if antidragon aura applies

  9. - Top - End - #1359

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    AD aura does apply, and you passed.

    Terry/Theda are out of the battlespace. (Ghrem and Kagrenac haven't appeared within 1 round of your departure.)

    Any actions?

  10. - Top - End - #1360
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Extensive swearing.

    Really, really extensive swearing.

    Also, the duo will change into Trumpet archons and fly up a few feet, looking around with true sight to try to figure out where they went.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  11. - Top - End - #1361

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Toliudar View Post
    Extensive swearing.

    Really, really extensive swearing.

    Also, the duo will change into Trumpet archons and fly up a few feet, looking around with true sight to try to figure out where they went.
    The fog is thick. 5 feet visibility thick. You don't detect anything.

  12. - Top - End - #1362
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Spoiler
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    Sorry - to clarify - did I show up somewhere in the lair, instead of back at a rendezvous point an indefinite distance away? Why is there fog?
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  13. - Top - End - #1363

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    As I said, Torvin's destination was 1000 feet up. In midair. It's been about 20 pages since you saw outside, but it was under an effect for heavy fog.

  14. - Top - End - #1364
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Sorry - Theda wouldn't have had any way to know Torvin's destination for DD. I'd confused his DD and Seto's teleport. So...Theda would have headed to the same place that Seto MEANT to go.

    Sigh.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  15. - Top - End - #1365

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Toliudar View Post
    Sorry - Theda wouldn't have had any way to know Torvin's destination for DD. I'd confused his DD and Seto's teleport. So...Theda would have headed to the same place that Seto MEANT to go.

    Sigh.
    Very well. In that case, you're at undisclosed safehouse 11, 100 miles from the action. Seto is still there (though he's scheduled to teleport in this round, barring external interference).

    Same issue, Kagrenac and Ghrem have not arrived.

  16. - Top - End - #1366
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    Imp

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by PhoenixRivers View Post
    Very well. In that case, you're at undisclosed safehouse 11, 100 miles from the action. Seto is still there (though he's scheduled to teleport in this round, barring external interference).

    Same issue, Kagrenac and Ghrem have not arrived.
    Well, Theda's arrival might change things a little, where are we in initiative?

  17. - Top - End - #1367

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by init
    Kagrenac (unconscious)
    (OpFor)
    Ghrem
    Theda/Terry
    (OpFor in the Wall)
    Torvin
    Seto
    We're at Theda's turn.

  18. - Top - End - #1368
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    BlueWizardGirl

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Theda

    Seeing Seto (thanks to Angelic true sight), she nods quickly, and dusts some of the dirt off of herself.

    "Horn-Wings, Terry! Kagronac is grabbing Ghrem, and should be joining us shortly. Any idea where Torvin is?"

    Theda and Terry transform into trumpet archons.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  19. - Top - End - #1369
    Ogre in the Playground
     
    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Torvin changes to a trumpet Archon and teleports to the arrainged site and dismisses the superiour invisibility.

    Well. That didn't work. Who're we missing?
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  20. - Top - End - #1370

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    (OpFor in the Wall):

    Spoiler
    Show
    Moves into the room, notices wind, assumes combat zone is here.

    Fort save (1d20)[1] 2+

    Heads SE to the limits of visibility or until enemy is encountered.
    Moves to E3-H6, encounters avoral group, engages conscious Avoral.

    Moved to C1-F3, Checked by wind.

    Also: Breath recharge: (1d4)[2]


    OO:
    Spoiler
    Show

    Attack on conscious Avoral: (1d20+25)[39]
    If Hit: (6d8+23)[51]
    If Threat: (1d20+25)[45]
    If Crit: (6d8+23)[46]

    If this hits, Avoral must make a reflex save (DC=Damage dealt), per awesome blow description.


    Elemental monolith Checked at entry point.


    Play continues with Torvin.
    Last edited by PhoenixRivers; 2010-04-16 at 11:57 AM.

  21. - Top - End - #1371
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    (1d20)[20]

    If not a 20, then fail.

    Huh. Will you look at that.
    Last edited by Superglucose; 2010-04-16 at 11:53 AM.

  22. - Top - End - #1372

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    (OOC: OO means Observers Only. In this case, it was because the attack hinged on an earlier roll in the post. In the event that the Elemental's Fort save vs the wind had passed, I would have de-spoilered it.)
    Last edited by PhoenixRivers; 2010-04-16 at 11:58 AM.

  23. - Top - End - #1373
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Sorry it shows up in the email updates unspoilered so sometimes I catch a glimpse.

  24. - Top - End - #1374

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Superglucose View Post
    Sorry it shows up in the email updates unspoilered so sometimes I catch a glimpse.
    In that case, I'll start editing in OO information to ensure it doesn't make it to e-mails. However, if you get an e-mail, you don't need to open it. Just go to GitP and Click "Quick Links" on the banner, underneath the "Welcome, Superglucose". From there, scroll down to "Subscribed Threads", click that, and it'll bring up all your subscriptions, without the ickiness of automatic despoilering of the spoilered.

  25. - Top - End - #1375
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Ghrem made up his mind and will cease delaying at the next opportunity. Just say when I can (don't want to interrupt anyone's action).

  26. - Top - End - #1376

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    You're available to cease delaying whenever you like.

    Quote Originally Posted by Init
    Kagrenac (unconscious)
    (OpFor)
    Ghrem (Delaying)
    Theda/Terry
    (OpFor in the Wall)
    Torvin
    Seto
    Last edited by PhoenixRivers; 2010-04-19 at 05:57 AM.

  27. - Top - End - #1377
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Ok, Ghrem will take his action now then.

    Free: Activate boots of speed
    Move to K18.

    Rest of action depends if Ghrem detects any creatures around there (true seeing, blindsense 30', blindsight 15').

    Fort save if needed against winds:

    [roll]1d20+28[/roll]
    Last edited by Tehnar; 2010-04-19 at 08:04 AM.

  28. - Top - End - #1378
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Rolling here.
    (1d20+28)[40]

  29. - Top - End - #1379

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Ghrem:
    Spoiler
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    Visibility: You see Kagrenac at L20. Avorals at K19, L19, M19, and M20. All appear unconscious, except for the avoral at K19.

    Ahead of you, you detect the dragon (in squares N17, N18, and N19). The wind reduces visibility to be unable to detect anything beyond that.

  30. - Top - End - #1380
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Swift action: cast Dawn
    Move action:
    tumble silently(full speed) to I18 : tumble check (1d20+15)[22]
    and then burrow 10 ft deep in the sand.

    Move Silently check: (1d20+27)[28] (-5 penalty included).

    End turn.

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