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  1. - Top - End - #1381

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Init
    Kagrenac (unconscious)
    (OpFor)
    Theda/Terry
    (OpFor in the Wall)
    Ghrem (delayed)
    Torvin
    Seto
    @Ghrem:
    Spoiler
    Show
    I need caster level checks to overcome the SR of the Avorals with your Dawn spell.


    @Kagrenac:
    Spoiler
    Show
    You awaken, prone, and on the ground. You see Ghrem tumble west, out of sight.


    @New Map:
    Spoiler
    Show


    EDIT: Ghrem altitude -10


    Note: At the beginning of every turn (or when you enter), saves must be made for the wind for any creatures in the room, and above ground.
    Last edited by PhoenixRivers; 2010-04-20 at 05:52 AM.

  2. - Top - End - #1382
    Ogre in the Playground
     
    Lizardfolk

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Phoenix
    Spoiler
    Show

    CL checks:
    (1d20+11)[28]
    (1d20+11)[15]
    (1d20+11)[17]
    (1d20+11)[21]

    Just to make a note on the map, Ghrem is burrowed 10 ft underground.

  3. - Top - End - #1383

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Ghrem/Kagrenac:
    Spoiler
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    One of the Avorals awakened. One was already awake. The other two remain asleep.

    Awakened Avorals: K19, M20

  4. - Top - End - #1384
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    BlueWizardGirl

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Back in their hideaway, the angelic Theda says a distinctly un-celestial word.

    "Ghrem just contacted me. Kagrenac is down, and Ghrem's woken him up. He's...going exploring in the lair. On his own."

    She glances up at Seto, hoping he'll give her some visual sign, since she can see but not hear him.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  5. - Top - End - #1385
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    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    that seems a delaterious choice if I may be so bold, if the five of us could not win through without significant preparation how does he think it a good idea to try a solitary exploratory initiative? I would suggest that if you are able to contact him tell Ghrem I'll be there momentarily and will remove him to safety.

    change to Lantern Trumpet Archon Form
    Cast Greater Blink and then teleport back to H14.
    Last edited by mostlyharmful; 2010-04-21 at 03:15 PM.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  6. - Top - End - #1386

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    @Torvin:
    Spoiler
    Show
    1) How are you getting 2 standard actions required for the blink and the teleport?

    2) How are you casting a spell with a somatic component when you have nothing to do the somatics with?

  7. - Top - End - #1387
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    BlueWizardGirl

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Theda

    Relieved to be able to see him again, Theda holds up a hand to forestall Torvin.

    "Wait! You don't have any way to find him! And you're completely vulnerable to the dragon and the elementals now. Let's not give ourselves two people to rescue. At least, tell me how you're going to locate him in the lair when you get there. Maybe Seto and I can help."
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  8. - Top - End - #1388
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    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by PhoenixRivers View Post
    @Torvin:
    Spoiler
    Show
    1) How are you getting 2 standard actions required for the blink and the teleport?

    2) How are you casting a spell with a somatic component when you have nothing to do the somatics with?
    I saw them as general instructions to be interpreted by you as and when Torvin fits into the initiative count given that I now have no idea what's happening back in the lair. And we can have torvin casting blink BEFORE shifting to trumpet archon form if you like although all the art I've seen shows them with hands.

    Better still, Given Theda asks him to stop he'll take a few actions before casting blink and teleporting to explain.


    I've a spell to avail myself of a little protection but it shouldn't keep her off me for more than a few seconds and I was simply envisaging returning to the location of our lamentable rout and recovering our comrades in arms. Do you have further information to facilitate their liberation?
    Last edited by mostlyharmful; 2010-04-21 at 03:13 PM.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  9. - Top - End - #1389

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by mostlyharmful View Post
    I saw them as general instructions to be interpreted by you as and when Torvin fits into the initiative count given that I now have no idea what's happening back in the lair. And we can have torvin casting blink BEFORE shifting to trumpet archon form if you like although all the art I've seen shows them with hands.
    You're going for Trumpet Archon? Ah, there's the confusion. You listed Lantern Archon, which is a glob of light goo.

    Torvin shifts to Trumpet Archon, and casts greater blink.

    Quote Originally Posted by Init
    Kagrenac
    (OpFor)
    Theda/Terry
    (OpFor in the Wall)
    Ghrem
    Torvin
    Seto
    Last edited by PhoenixRivers; 2010-04-21 at 03:14 PM.

  10. - Top - End - #1390
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    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by PhoenixRivers View Post
    You're going for Trumpet Archon? Ah, there's the confusion. You listed Lantern Archon, which is a glob of light goo.

    Torvin shifts to Trumpet Archon, and casts greater blink.
    In which case I appologize cause I'm a numpty.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  11. - Top - End - #1391
    Barbarian in the Playground
     
    Imp

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Seto puts on a thoughtful face, then shrugs his shoulders and sits down for a while, listens to any potential plans, and responds with thumb's up or down.

    OOC: Seto will delay for now, theres little we can do unless we decide to go back, and I'm not sure if we are going to yet.

  12. - Top - End - #1392

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Init
    Kagrenac
    (OpFor)
    Theda/Terry
    (OpFor in the Wall)
    Ghrem
    Torvin
    Seto
    Kagrenac's up. Note that, as you were recently unconscious, you are prone.

  13. - Top - End - #1393
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Word of recall to our safehouse.

  14. - Top - End - #1394
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Damnit forgot to say defensively. I'm just so used to saying it :P

    Otherwise I autofail that for being an idiot.

  15. - Top - End - #1395

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Superglucose View Post
    Damnit forgot to say defensively. I'm just so used to saying it :P

    Otherwise I autofail that for being an idiot.
    I'm feeling generous. Take your defensive casting. You're out. Avorals remain.
    Last edited by PhoenixRivers; 2010-04-22 at 12:08 PM.

  16. - Top - End - #1396
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Eh they can't die anyways :P

  17. - Top - End - #1397

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Eh, if you really want them for lair healing, you can choose to have them.

  18. - Top - End - #1398
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Nah. I don't think we're coming back today, and that'll give the dragon something to play with while the ranger flees. I'm neutral: acceptable sacrifices are my game ;-)

  19. - Top - End - #1399

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Superglucose View Post
    Nah. I don't think we're coming back today, and that'll give the dragon something to play with while the ranger flees. I'm neutral: acceptable sacrifices are my game ;-)
    Fair enough.

    What are the actions for the Avorals that are conscious (1 standing, 2 prone)? (They won't see the dragon unless they concentrate on True Seeing)
    Last edited by PhoenixRivers; 2010-04-22 at 12:48 PM.

  20. - Top - End - #1400
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    Superglucose's Avatar

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Probably going to go look to see if anyone else is there, heal them up if they are.

  21. - Top - End - #1401

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Superglucose View Post
    Probably going to go look to see if anyone else is there, heal them up if they are.
    Nobody other than avorals within 15 feet (without true seeing). Are prone ones standing up?

  22. - Top - End - #1402
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Yeah they'll stand up and mill about.

    (1d20)[16]
    (1d20)[20]
    (1d20)[5]
    (fort saves, they need 20s)

  23. - Top - End - #1403

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Stand up AoO (on 1st creature): (1d20+49)[54] (Creature still Prone during AoO)
    If hit: (4d8+25)[43] EDIT: (-10 for DR)
    If threat: (1d20+49)[54]
    If hit: (4d8+25)[44]


    EDIT2: They do not need 20's. DC is Vs the dragons spell DC, not the wind base DC.
    Last edited by PhoenixRivers; 2010-04-22 at 01:15 PM.

  24. - Top - End - #1404

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    3rd creature fails Save vs wind:

    Distance Pulled towards middle: (2d6)[9] x10
    Batter Damage from pull: (2d6)[7] damage
    Pulled to center: (6d6)[26] damage
    Duration Whirled in center (If Applicable): (1d10)[9] rounds
    Last edited by PhoenixRivers; 2010-04-22 at 01:14 PM.

  25. - Top - End - #1405
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    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    ok, so... we've got her spell set, we've got a reasonable understanding of her initial tactical forays and we've conclusively proven that in order to succeed in our endevour we must comingle expediancy of the strategic necessity with a considered estimation contingent possibilities.

    In other words, shall we come up with some kind of plan next time?


    So, we've tried the kick-in-the-door idea, has anyone got a good plan or two and shall we brainstorm?
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  26. - Top - End - #1406
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Let's brainstorm.

  27. - Top - End - #1407
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    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    ok, so the major problems I forsee centre around the preparations she has magically prepared combined with her mastery of the environment. When I disjoined her the effects she'd set in place teleported her out although that shouldn't happen next time if we strike now... perhaps we should set up a few plans, based on whether we want to return immediately or after repreparing spells/preparations.

    So, I suggest to combat both we attempt to lure her out of her carefully controlled environment into neutral ground. The most obvious way would be to either terrorize, or make a good showing of terrorizing, that town. Clearly I would like alternate plans to scaring random people for the greater good but it's the first thing that comes to mind.

    Or, we could try to FORCE her out, either by systematically destroying her lair or by offering her incentives backed up with impeachable character references, the offer of 100,000 gold for a guranteed true resurrection afterwards with a good god standing surity might turn any wyrms head....
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  28. - Top - End - #1408
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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    My first thought is how to counter the contingency. We know what she likes to set it too, I think we should prepare a disjunction coupled with a ready-to-counter action from the Sorc, who should have most of the traveling spells.

    Action in that case would be disjunct->contingency->dimension door (or teleport or whatever)->counterspell, which means that the contingency is wasted, the DD is countered, and the dragon eats a face of disjunction.

  29. - Top - End - #1409

    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Opfor:
    Spoiler
    Show
    Fort save:(1d20)[18] 2+ passes

    If success, Full attack Avorals (will go for previously damaged first, then others):

    Bite: (1d20+31)[46]
    If Hit: (4d8+40)[55] -10 = 45
    If threat: (1d20+31)[35]
    If Crit: (4d8+40)[52]


    Claw: (1d20+29)[41]
    If Hit: (4d6+30)[48]-10 = 38
    If threat: (1d20+29)[40]
    If Crit: (4d6+30)[43]


    Wounded avoral dusted, move to next.

    Claw: (1d20+29)[44]
    If Hit: (4d6+30)[39]-10 = 29
    If threat: (1d20+29)[37]
    If Crit: (4d6+30)[44]


    Wing: (1d20+29)[44]
    If Hit: (2d8+30)[39]-10 = 29
    If threat: (1d20+29)[46]
    If Crit: (2d8+30)[43]


    2nd Avoral Dead, move to third

    Wing: (1d20+29)[48]
    If Hit: (2d8+30)[43] -10 = 33
    If threat: (1d20+29)[32]
    If Crit: (2d8+30)[40]


    Tail: (1d20+29)[39]
    If Hit: (2d8+48)[60]-10 = 50
    If threat: (1d20+29)[44]
    If Crit: (2d8+48)[55]


    3rd avoral dead


    Quote Originally Posted by Init
    Kagrenac
    (OpFor)
    Theda/Terry
    (OpFor in the Wall)
    Ghrem
    Torvin
    Seto
    @Kagrenac:
    Spoiler
    Show
    OpFor has killed 3 avorals
    Last edited by PhoenixRivers; 2010-04-27 at 03:27 PM.

  30. - Top - End - #1410
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    GnomeWizardGuy

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    Default Re: Against the Dragon: An ECL 20 Mini-Adventure

    Quote Originally Posted by Superglucose View Post
    My first thought is how to counter the contingency. We know what she likes to set it too, I think we should prepare a disjunction coupled with a ready-to-counter action from the Sorc, who should have most of the traveling spells.

    Action in that case would be disjunct->contingency->dimension door (or teleport or whatever)->counterspell, which means that the contingency is wasted, the DD is countered, and the dragon eats a face of disjunction.
    ok, so a 1 2 punch from me and Seto, fine.

    But, how do we lure her out?
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

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