Results 1,381 to 1,410 of 1442
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2010-04-19, 07:18 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Against the Dragon: An ECL 20 Mini-Adventure
Originally Posted by InitSpoilerI need caster level checks to overcome the SR of the Avorals with your Dawn spell.
@Kagrenac:SpoilerYou awaken, prone, and on the ground. You see Ghrem tumble west, out of sight.
@New Map:Spoiler
EDIT: Ghrem altitude -10
Note: At the beginning of every turn (or when you enter), saves must be made for the wind for any creatures in the room, and above ground.Last edited by PhoenixRivers; 2010-04-20 at 05:52 AM.
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2010-04-20, 03:19 AM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Zagreb
Re: Against the Dragon: An ECL 20 Mini-Adventure
@Phoenix
Spoiler
CL checks:
(1d20+11)[28]
(1d20+11)[15]
(1d20+11)[17]
(1d20+11)[21]
Just to make a note on the map, Ghrem is burrowed 10 ft underground.
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2010-04-20, 05:54 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Against the Dragon: An ECL 20 Mini-Adventure
@Ghrem/Kagrenac:
SpoilerOne of the Avorals awakened. One was already awake. The other two remain asleep.
Awakened Avorals: K19, M20
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2010-04-21, 09:05 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: Against the Dragon: An ECL 20 Mini-Adventure
Back in their hideaway, the angelic Theda says a distinctly un-celestial word.
"Ghrem just contacted me. Kagrenac is down, and Ghrem's woken him up. He's...going exploring in the lair. On his own."
She glances up at Seto, hoping he'll give her some visual sign, since she can see but not hear him."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2010-04-21, 01:19 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- London
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
that seems a delaterious choice if I may be so bold, if the five of us could not win through without significant preparation how does he think it a good idea to try a solitary exploratory initiative? I would suggest that if you are able to contact him tell Ghrem I'll be there momentarily and will remove him to safety.
change toLanternTrumpet Archon Form
Cast Greater Blink and then teleport back to H14.Last edited by mostlyharmful; 2010-04-21 at 03:15 PM.
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2010-04-21, 01:28 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Against the Dragon: An ECL 20 Mini-Adventure
@Torvin:
Spoiler1) How are you getting 2 standard actions required for the blink and the teleport?
2) How are you casting a spell with a somatic component when you have nothing to do the somatics with?
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2010-04-21, 01:33 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: Against the Dragon: An ECL 20 Mini-Adventure
Theda
Relieved to be able to see him again, Theda holds up a hand to forestall Torvin.
"Wait! You don't have any way to find him! And you're completely vulnerable to the dragon and the elementals now. Let's not give ourselves two people to rescue. At least, tell me how you're going to locate him in the lair when you get there. Maybe Seto and I can help.""We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2010-04-21, 03:10 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- London
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
I saw them as general instructions to be interpreted by you as and when Torvin fits into the initiative count given that I now have no idea what's happening back in the lair. And we can have torvin casting blink BEFORE shifting to trumpet archon form if you like although all the art I've seen shows them with hands.
Better still, Given Theda asks him to stop he'll take a few actions before casting blink and teleporting to explain.
I've a spell to avail myself of a little protection but it shouldn't keep her off me for more than a few seconds and I was simply envisaging returning to the location of our lamentable rout and recovering our comrades in arms. Do you have further information to facilitate their liberation?Last edited by mostlyharmful; 2010-04-21 at 03:13 PM.
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2010-04-21, 03:12 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Against the Dragon: An ECL 20 Mini-Adventure
Last edited by PhoenixRivers; 2010-04-21 at 03:14 PM.
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2010-04-21, 03:14 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- London
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2010-04-22, 10:46 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Portsmouth U.K
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
Seto puts on a thoughtful face, then shrugs his shoulders and sits down for a while, listens to any potential plans, and responds with thumb's up or down.
OOC: Seto will delay for now, theres little we can do unless we decide to go back, and I'm not sure if we are going to yet.
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2010-04-22, 11:09 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Against the Dragon: An ECL 20 Mini-Adventure
Originally Posted by Init
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2010-04-22, 11:12 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- California
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
Word of recall to our safehouse.
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2010-04-22, 11:58 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- California
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
Damnit forgot to say defensively. I'm just so used to saying it :P
Otherwise I autofail that for being an idiot.
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2010-04-22, 12:02 PM (ISO 8601)
- Join Date
- Aug 2009
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2010-04-22, 12:05 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- California
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
Eh they can't die anyways :P
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2010-04-22, 12:20 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Against the Dragon: An ECL 20 Mini-Adventure
Eh, if you really want them for lair healing, you can choose to have them.
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2010-04-22, 12:30 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- California
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
Nah. I don't think we're coming back today, and that'll give the dragon something to play with while the ranger flees. I'm neutral: acceptable sacrifices are my game ;-)
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2010-04-22, 12:47 PM (ISO 8601)
- Join Date
- Aug 2009
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2010-04-22, 12:48 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- California
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
Probably going to go look to see if anyone else is there, heal them up if they are.
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2010-04-22, 12:52 PM (ISO 8601)
- Join Date
- Aug 2009
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2010-04-22, 12:53 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- California
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
Yeah they'll stand up and mill about.
(1d20)[16]
(1d20)[20]
(1d20)[5]
(fort saves, they need 20s)
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2010-04-22, 01:07 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Against the Dragon: An ECL 20 Mini-Adventure
Stand up AoO (on 1st creature): (1d20+49)[54] (Creature still Prone during AoO)
If hit: (4d8+25)[43] EDIT: (-10 for DR)
If threat: (1d20+49)[54]
If hit: (4d8+25)[44]
EDIT2: They do not need 20's. DC is Vs the dragons spell DC, not the wind base DC.Last edited by PhoenixRivers; 2010-04-22 at 01:15 PM.
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2010-04-22, 01:13 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Against the Dragon: An ECL 20 Mini-Adventure
3rd creature fails Save vs wind:
Distance Pulled towards middle: (2d6)[9] x10
Batter Damage from pull: (2d6)[7] damage
Pulled to center: (6d6)[26] damage
Duration Whirled in center (If Applicable): (1d10)[9] roundsLast edited by PhoenixRivers; 2010-04-22 at 01:14 PM.
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2010-04-27, 02:59 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- London
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
ok, so... we've got her spell set, we've got a reasonable understanding of her initial tactical forays and we've conclusively proven that in order to succeed in our endevour we must comingle expediancy of the strategic necessity with a considered estimation contingent possibilities.
In other words, shall we come up with some kind of plan next time?
So, we've tried the kick-in-the-door idea, has anyone got a good plan or two and shall we brainstorm?Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2010-04-27, 03:00 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- California
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
Let's brainstorm.
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2010-04-27, 03:12 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- London
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
ok, so the major problems I forsee centre around the preparations she has magically prepared combined with her mastery of the environment. When I disjoined her the effects she'd set in place teleported her out although that shouldn't happen next time if we strike now... perhaps we should set up a few plans, based on whether we want to return immediately or after repreparing spells/preparations.
So, I suggest to combat both we attempt to lure her out of her carefully controlled environment into neutral ground. The most obvious way would be to either terrorize, or make a good showing of terrorizing, that town. Clearly I would like alternate plans to scaring random people for the greater good but it's the first thing that comes to mind.
Or, we could try to FORCE her out, either by systematically destroying her lair or by offering her incentives backed up with impeachable character references, the offer of 100,000 gold for a guranteed true resurrection afterwards with a good god standing surity might turn any wyrms head....Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2010-04-27, 03:14 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- California
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
My first thought is how to counter the contingency. We know what she likes to set it too, I think we should prepare a disjunction coupled with a ready-to-counter action from the Sorc, who should have most of the traveling spells.
Action in that case would be disjunct->contingency->dimension door (or teleport or whatever)->counterspell, which means that the contingency is wasted, the DD is countered, and the dragon eats a face of disjunction.
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2010-04-27, 03:21 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Against the Dragon: An ECL 20 Mini-Adventure
Opfor:
SpoilerFort save:(1d20)[18] 2+ passes
If success, Full attack Avorals (will go for previously damaged first, then others):
Bite: (1d20+31)[46]
If Hit: (4d8+40)[55] -10 = 45
If threat: (1d20+31)[35]
If Crit: (4d8+40)[52]
Claw: (1d20+29)[41]
If Hit: (4d6+30)[48]-10 = 38
If threat: (1d20+29)[40]
If Crit: (4d6+30)[43]
Wounded avoral dusted, move to next.
Claw: (1d20+29)[44]
If Hit: (4d6+30)[39]-10 = 29
If threat: (1d20+29)[37]
If Crit: (4d6+30)[44]
Wing: (1d20+29)[44]
If Hit: (2d8+30)[39]-10 = 29
If threat: (1d20+29)[46]
If Crit: (2d8+30)[43]
2nd Avoral Dead, move to third
Wing: (1d20+29)[48]
If Hit: (2d8+30)[43] -10 = 33
If threat: (1d20+29)[32]
If Crit: (2d8+30)[40]
Tail: (1d20+29)[39]
If Hit: (2d8+48)[60]-10 = 50
If threat: (1d20+29)[44]
If Crit: (2d8+48)[55]
3rd avoral dead
Originally Posted by InitSpoilerOpFor has killed 3 avoralsLast edited by PhoenixRivers; 2010-04-27 at 03:27 PM.
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2010-04-27, 03:47 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- London
- Gender
Re: Against the Dragon: An ECL 20 Mini-Adventure
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.