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  1. - Top - End - #1
    Barbarian in the Playground
     
    DrowGirl

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    Default Identifying failures by auditory familiarity

    After reading Hayley's line in the first panel of 696 I went back and checked up on what sound the previous gates made when they exploded, and sure enough:

    Azure City goes Krackakoom
    and Redmountain goes Krackakoom too
    and (SOD Spoiler):
    Spoiler
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    Lirian's Gate goes "Crackakoom" in the last panel of page 69


    Do you think the Giant using the same 'sound effect' for all 3 gates exploding, distinct from other explosions used in the strip such as
    BOOOOOM and Boom and even more Boom has any meaning or forshadowing in it?

  2. - Top - End - #2
    Halfling in the Playground
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    Default Re: Identifying failures by auditory familiarity

    No.

    tenwords

  3. - Top - End - #3
    Titan in the Playground
     
    Mystic Muse's Avatar

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    Default Re: Identifying failures by auditory familiarity

    Quote Originally Posted by Larspcus2 View Post
    No.

    tenwords
    that's only three words (two if you count "tenwords" as one word instead of two without a space.)
    Last edited by Mystic Muse; 2009-12-31 at 05:34 PM.

  4. - Top - End - #4
    Halfling in the Playground
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    Default Re: Identifying failures by auditory familiarity

    Quote Originally Posted by Kyuubi View Post
    that's only three words (two if you count "tenwords" as one word instead of two without a space.)
    I meant to write tenchars, as in, the board requires a message to be tenchars long.
    Last edited by Larspcus2; 2009-12-31 at 05:37 PM.

  5. - Top - End - #5
    Dwarf in the Playground
     
    BlueWizardGirl

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    Default Re: Identifying failures by auditory familiarity

    No. But...
    SoD spoiler
    Spoiler
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    I was reading SoD last night and I notice that Lirian's Gate didn't exploted as hard as Soon and Dorukan's Gate. Redcloak was standing in front of it and he didn't take any damage or at least fall on the ground... Maybe that C means a lower explotion
    Last edited by zql; 2009-12-31 at 05:42 PM.
    but just as some things can be right and useless at the same time, can’t something be wrong...and priceless?


  6. - Top - End - #6
    Bugbear in the Playground
     
    drengnikrafe's Avatar

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    Default Re: Identifying failures by auditory familiarity

    Here's the problem: What, exactly, does this foreshadow? That the destruction of the gates is creating a crack in the world? Okay, that's slightly possible.
    But really. What do you suppose it signifies? If not even you can tell us, there's not a lot of basis in the thought. Well, except for critical thinking in the wrong place.

  7. - Top - End - #7
    Barbarian in the Playground
     
    DrowGirl

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    Default Re: Identifying failures by auditory familiarity

    Well, we know that the next gate is guarded by illusions. Maybe the sound of a gate exploding will be a cue as to rather a real gate gets destroyed, or a phantom one. Just as an example off the top of my head where the sounds of the explosion could have some significance. I'll admit, this is pretty far out into epiliptic tree territory, but it does seem odd does it not that the giant has been giving gate explosions a distinct and different sound then other explosions?

  8. - Top - End - #8
    Barbarian in the Playground
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    Default Re: Identifying failures by auditory familiarity

    I think it means that "krackakoom" is funny to say. Seriously, why overthink this?

  9. - Top - End - #9
    Bugbear in the Playground
     
    drengnikrafe's Avatar

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    Default Re: Identifying failures by auditory familiarity

    Quote Originally Posted by Conuly View Post
    I think it means that "krackakoom" is funny to say. Seriously, why overthink this?
    You have to remember: these are the people that overthink everything. A finite number of topics away is the "What is the MitD" thread, which has dozens and dozens of pages about something that will be revealed eventually anyway. They have a list of every single quality the MitD has, doesn't have, and could have.

  10. - Top - End - #10
    Barbarian in the Playground
     
    DrowGirl

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    Default Re: Identifying failures by auditory familiarity

    Seriously, why overthink this?
    Mainly cuz i'm bored and the next OOTS update is probably several days away still ^_^

  11. - Top - End - #11
    Barbarian in the Playground
     
    DwarfClericGuy

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    Default Re: Identifying failures by auditory familiarity

    Lightning Storm: KRAKKAAKOOOOM! (Twice)

    So, no, it's not really distinct (and probably not foreshadowing), but the noise will probably be used for Girard's Gate exploding.

    It was probably only a one-time joke. Perhaps it will be referenced later.
    Last edited by Watcher; 2010-01-02 at 01:28 AM.

  12. - Top - End - #12
    Barbarian in the Playground
     
    DrowGirl

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    Default Re: Identifying failures by auditory familiarity

    Quote Originally Posted by OdinsWatcher View Post
    huh? I dont see any explosion in the comic you linked, Krakakoom or otherwise. Did you mean the strip where Durkon used control weather (illegaly!) to create a giant Sonic BOOOOM? Because there is no Krakakoom there - Or is there some other loud lightning attack that i'm forgetting?

    V's Lightning bolt is just a Zzap
    and Tsukiko's Lightning Orb is zzzzzz POW
    Last edited by Thanatosia; 2009-12-31 at 07:43 PM.

  13. - Top - End - #13
    Barbarian in the Playground
     
    Tass's Avatar

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    Default Re: Identifying failures by auditory familiarity

    Quote Originally Posted by OdinsWatcher View Post
    Lightning Storm: KRAKKAAKOOOOM! (Twice)

    So, no, it's not really distinct (and probably not foreshadowing), but the noise will probably be used for Girard's Gate exploding.

    It was probably only a one-time joke. Perhaps it will be referenced later.
    Sure, but what does that have to do with Thog?

    Wrong number in link?

  14. - Top - End - #14
    Barbarian in the Playground
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    Default Re: Identifying failures by auditory familiarity

    You have to remember: these are the people that overthink everything. A finite number of topics away is the "What is the MitD" thread, which has dozens and dozens of pages about something that will be revealed eventually anyway. They have a list of every single quality the MitD has, doesn't have, and could have.
    I know, I know, what was I even saying?

  15. - Top - End - #15
    Titan in the Playground
     
    Mystic Muse's Avatar

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    Default Re: Identifying failures by auditory familiarity

    http://www.giantitp.com/comics/oots0352.html

    large boom yes. KRACKAKOOM! no.

  16. - Top - End - #16
    Ogre in the Playground
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    Default Re: Identifying failures by auditory familiarity

    It means that Girard is going to fake an explosion with the correct sound.

    Obviously.

  17. - Top - End - #17
    Dwarf in the Playground
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    Default Re: Identifying failures by auditory familiarity

    Quote Originally Posted by Kyuubi View Post
    http://www.giantitp.com/comics/oots0352.html

    large boom yes. KRACKAKOOM! no.
    http://www.giantitp.com/comics/oots0199.html

    OhmygodMikowasafailure.

  18. - Top - End - #18
    Ogre in the Playground
     
    DrowGirl

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    Default Re: Identifying failures by auditory familiarity

    @OP: It has no meaning beyond that a gate blew up.

    Much like SKOOM in Schlock Mercenary means a neutronium pile cooked off.

    Quote Originally Posted by nosignal View Post
    Miko herself was an idiot, but it wasn't bad for the story.

  19. - Top - End - #19
    Bugbear in the Playground
     
    drengnikrafe's Avatar

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    Default Re: Identifying failures by auditory familiarity

    Quote Originally Posted by nosignal View Post
    Too "K"s instead of a "CK". Not the same sound, although it's close.

  20. - Top - End - #20
    Barbarian in the Playground
     
    DwarfClericGuy

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    Default Re: Identifying failures by auditory familiarity

    I don't see how that link changed. It worked when I tested it after I posted. I fixed it with this link.

  21. - Top - End - #21
    Pixie in the Playground
     
    NinjaGuy

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    Default Re: Identifying failures by auditory familiarity

    Ye gods, this means that Miko retroactively destroyed both Girard's and Kraagor's Gates immediately before challenging the Order of the Stick! This is a rational theory and not an overanalysis of a SOUND EFFECT!
    -Social experiment-
    GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation.

    For another social experiment, take a survey asking "Are you a pathological liar?". Fun times!

  22. - Top - End - #22
    Pixie in the Playground
     
    HalflingRogueGirl

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    Default Re: Identifying failures by auditory familiarity

    Or...maybe a Gate going all explodey sound sorta like lightning?

  23. - Top - End - #23
    Dwarf in the Playground
     
    RedSorcererGirl

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    Default Re: Identifying failures by auditory familiarity

    Quote Originally Posted by Conuly View Post
    I think it means that "krackakoom" is funny to say. Seriously, why overthink this?
    Because this is a forum, on the internet.

    I was under the impression that we all mutually understood that we were all here to pass some idle time by talking about utterly inane sub-subjects tangentially related to a nerdy common interest. Isn't that what forums on the internet are for?

  24. - Top - End - #24
    Banned
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    Default Re: Identifying failures by auditory familiarity

    Quote Originally Posted by awibs View Post
    Because this is a forum, on the internet.

    I was under the impression that we all mutually understood that we were all here to pass some idle time by talking about utterly inane sub-subjects tangentially related to a nerdy common interest. Isn't that what forums on the internet are for?
    Only for kids. For grownups, it is hardly idle time, rather time stolen from employers.

    But not me!! I would never do that!!

    Also, the only point that really can be taken from this sound effect repetition is that G is consistent with his comic. The gates were made by the same people, they probably are the same kind of explosion. Just a little thing that shows how good the writing is.

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