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2009-12-31, 05:13 PM (ISO 8601)
- Join Date
- Jun 2009
Identifying failures by auditory familiarity
After reading Hayley's line in the first panel of 696 I went back and checked up on what sound the previous gates made when they exploded, and sure enough:
Azure City goes Krackakoom
and Redmountain goes Krackakoom too
and (SOD Spoiler):
SpoilerLirian's Gate goes "Crackakoom" in the last panel of page 69
Do you think the Giant using the same 'sound effect' for all 3 gates exploding, distinct from other explosions used in the strip such as
BOOOOOM and Boom and even more Boom has any meaning or forshadowing in it?
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2009-12-31, 05:17 PM (ISO 8601)
- Join Date
- Jan 2009
Re: Identifying failures by auditory familiarity
No.
tenwords
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2009-12-31, 05:34 PM (ISO 8601)
- Join Date
- Mar 2009
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2009-12-31, 05:37 PM (ISO 8601)
- Join Date
- Jan 2009
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2009-12-31, 05:41 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Buenos Aires, Argentina
Re: Identifying failures by auditory familiarity
No. But...
SoD spoiler
SpoilerI was reading SoD last night and I notice that Lirian's Gate didn't exploted as hard as Soon and Dorukan's Gate. Redcloak was standing in front of it and he didn't take any damage or at least fall on the ground... Maybe that C means a lower explotionLast edited by zql; 2009-12-31 at 05:42 PM.
but just as some things can be right and useless at the same time, can’t something be wrong...and priceless?
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2009-12-31, 05:56 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Within my own Insanity
- Gender
Re: Identifying failures by auditory familiarity
Here's the problem: What, exactly, does this foreshadow? That the destruction of the gates is creating a crack in the world? Okay, that's slightly possible.
But really. What do you suppose it signifies? If not even you can tell us, there's not a lot of basis in the thought. Well, except for critical thinking in the wrong place.But... but... You can't Wake Up Dead
Amazing waffle avatar crafted by the talented hands of MoriHikari.
The Demented One's fix of White Raven Tactics and Iron Heart Surge.
A well played paladin is a valuable asset to a party, and a beautiful roleplaying opportunity.
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2009-12-31, 06:05 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Identifying failures by auditory familiarity
Well, we know that the next gate is guarded by illusions. Maybe the sound of a gate exploding will be a cue as to rather a real gate gets destroyed, or a phantom one. Just as an example off the top of my head where the sounds of the explosion could have some significance. I'll admit, this is pretty far out into epiliptic tree territory, but it does seem odd does it not that the giant has been giving gate explosions a distinct and different sound then other explosions?
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2009-12-31, 06:05 PM (ISO 8601)
- Join Date
- Dec 2008
Re: Identifying failures by auditory familiarity
I think it means that "krackakoom" is funny to say. Seriously, why overthink this?
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2009-12-31, 06:10 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Within my own Insanity
- Gender
Re: Identifying failures by auditory familiarity
You have to remember: these are the people that overthink everything. A finite number of topics away is the "What is the MitD" thread, which has dozens and dozens of pages about something that will be revealed eventually anyway. They have a list of every single quality the MitD has, doesn't have, and could have.
But... but... You can't Wake Up Dead
Amazing waffle avatar crafted by the talented hands of MoriHikari.
The Demented One's fix of White Raven Tactics and Iron Heart Surge.
A well played paladin is a valuable asset to a party, and a beautiful roleplaying opportunity.
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2009-12-31, 06:10 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Identifying failures by auditory familiarity
Seriously, why overthink this?
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2009-12-31, 06:27 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: Identifying failures by auditory familiarity
Lightning Storm: KRAKKAAKOOOOM! (Twice)
So, no, it's not really distinct (and probably not foreshadowing), but the noise will probably be used for Girard's Gate exploding.
It was probably only a one-time joke. Perhaps it will be referenced later.Last edited by Watcher; 2010-01-02 at 01:28 AM.
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2009-12-31, 07:36 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Identifying failures by auditory familiarity
huh? I dont see any explosion in the comic you linked, Krakakoom or otherwise. Did you mean the strip where Durkon used control weather (illegaly!) to create a giant Sonic BOOOOM? Because there is no Krakakoom there - Or is there some other loud lightning attack that i'm forgetting?
V's Lightning bolt is just a Zzap
and Tsukiko's Lightning Orb is zzzzzz POWLast edited by Thanatosia; 2009-12-31 at 07:43 PM.
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2009-12-31, 07:36 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Copenhagen, Denmark
- Gender
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2009-12-31, 09:05 PM (ISO 8601)
- Join Date
- Dec 2008
Re: Identifying failures by auditory familiarity
You have to remember: these are the people that overthink everything. A finite number of topics away is the "What is the MitD" thread, which has dozens and dozens of pages about something that will be revealed eventually anyway. They have a list of every single quality the MitD has, doesn't have, and could have.
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2009-12-31, 09:27 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Identifying failures by auditory familiarity
http://www.giantitp.com/comics/oots0352.html
large boom yes. KRACKAKOOM! no.
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2009-12-31, 10:30 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Identifying failures by auditory familiarity
It means that Girard is going to fake an explosion with the correct sound.
Obviously.
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2009-12-31, 10:35 PM (ISO 8601)
- Join Date
- Jul 2007
Re: Identifying failures by auditory familiarity
http://www.giantitp.com/comics/oots0199.html
OhmygodMikowasafailure.
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2010-01-01, 02:07 AM (ISO 8601)
- Join Date
- Jan 2009
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2010-01-01, 02:11 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Within my own Insanity
- Gender
Re: Identifying failures by auditory familiarity
But... but... You can't Wake Up Dead
Amazing waffle avatar crafted by the talented hands of MoriHikari.
The Demented One's fix of White Raven Tactics and Iron Heart Surge.
A well played paladin is a valuable asset to a party, and a beautiful roleplaying opportunity.
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2010-01-02, 01:30 AM (ISO 8601)
- Join Date
- Aug 2009
- Gender
Re: Identifying failures by auditory familiarity
I don't see how that link changed. It worked when I tested it after I posted. I fixed it with this link.
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2010-01-02, 10:23 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Not Dennis
- Gender
Re: Identifying failures by auditory familiarity
Ye gods, this means that Miko retroactively destroyed both Girard's and Kraagor's Gates immediately before challenging the Order of the Stick! This is a rational theory and not an overanalysis of a SOUND EFFECT!
-Social experiment-
GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation.
For another social experiment, take a survey asking "Are you a pathological liar?". Fun times!
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2010-01-03, 07:36 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Roseville, California
- Gender
Re: Identifying failures by auditory familiarity
Or...maybe a Gate going all explodey sound sorta like lightning?
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2010-01-03, 08:58 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Identifying failures by auditory familiarity
Because this is a forum, on the internet.
I was under the impression that we all mutually understood that we were all here to pass some idle time by talking about utterly inane sub-subjects tangentially related to a nerdy common interest. Isn't that what forums on the internet are for?
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2010-01-03, 09:05 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Mpls, MN
- Gender
Re: Identifying failures by auditory familiarity
Only for kids. For grownups, it is hardly idle time, rather time stolen from employers.
But not me!! I would never do that!!
Also, the only point that really can be taken from this sound effect repetition is that G is consistent with his comic. The gates were made by the same people, they probably are the same kind of explosion. Just a little thing that shows how good the writing is.