New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 46
  1. - Top - End - #1
    Colossus in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2008
    Location
    Xin-Shalast
    Gender
    Male

    Default (3.5) Spells which age gracefully

    So, other than utility spells which are always of, well, utility... What are some spells that continue to be relevant rather than useless once they're no longer the highest spell level available to a full caster?

    As an additional note, at what point does each level of spells depreciate to the point where it would be considered useless to use instead of a higher level spell slot?
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

  2. - Top - End - #2
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    A lot of cantrips and orisons are useful no matter what level you are.

    Prestidigitation, mage hand, create food and water, ghost sound...those are core.

    There are others, obviously. Fly is always a good 3rd level slot to have.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  3. - Top - End - #3
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jul 2007
    Location
    London
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    spells that perform useful but noncombat related stuff or can be used creatively have the best shelf life, prestidigitation, illusion spells, magecraft, comprehend languages, etc....

    And each level of spells has it's uses, once you have several then you change what you use the lower ones for sure but they still play a role. there's some good 1st and 2nd level stuff to boost higher level casting (true strike, true casting, create magic tattoo, etc...) and 3rd and 4th has some of the best buffs in the game in it, both for the whole team and for self-protection. 5th has some excelent transport and divination for all casters and 6th plus stay relivant into epic if used right.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Oh, and enervation.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  5. - Top - End - #5
    Barbarian in the Playground
     
    Rixx's Avatar

    Join Date
    Jul 2009
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Expeditious Retreat, Shield, and True Strike are favorites of mine.

  6. - Top - End - #6
    Barbarian in the Playground
     
    Longcat's Avatar

    Join Date
    Jul 2009

    Default Re: (3.5) Spells which age gracefully

    Glitterdust
    Overland Flight
    Benign Transposition
    Alter Self
    Draconic Polymorph
    Silent Image

  7. - Top - End - #7
    Dwarf in the Playground
     
    Veeda Vidlak's Avatar

    Join Date
    Aug 2009

    Default Re: (3.5) Spells which age gracefully

    Grease, glitterdust, wind wall, solid fog, web, and many other battlefield control spells are useful at just about any level against an enemy not outright immune to them, or for helpfully moving your party around.

    Many illusions remain powerful at higher levels. Of particular note is silent image which is a level one spell strong at any level and greater mirror image which is one of the best defensive spells of all.

    A buff that grants untyped bonuses, long durations, scaling benefits, or rare/powerful abilities are always good. Some great spells here include fly and overland flight, xorn movement, phantom steed, alter self, heart of water, greater magic weapon/vestment, voice of the dragon, celerity, and greater blink.

    Wraithstrike if anything is better at higher levels due to stronger attacks and cheap stuff like persist spell.

    Debuffs that don't allow saves (notably rays) are awesome against single strong enemies. Keep rays of enfeeblement/exhaustion/dizziness/etc ready in some lower slots.

    Finally, always have feather fall on hand in some way, shape, or form.
    Glibness...
    Spoiler
    Show

    Best. Spell. Ever.

    Shameless self promotion
    Spoiler
    Show
    My Homebrew
    Coroban Elite Infantry (base class)
    Voidmage (base class)
    Perfect Gestalt (base class)

  8. - Top - End - #8
    Banned
     
    Superglucose's Avatar

    Join Date
    Jul 2007
    Location
    California
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Core Only?

    Shield
    Mage Armor
    Obscuring Mist
    Ray of Enfeeblement
    Expeditious Retreat
    Feather Fall
    Enlarge Person
    Glitterdust
    Web
    Mirror Image
    Stinking Cloud
    Displacement
    Blink
    Fly
    Ray of Exhaustion
    Haste

    Those are all 3rd level or lower spells that I could think of good uses for up to 20th level. Other spells (Alter Self) are notably powerful, but since Alter Self is like Polymorph-- I didn't include it.

    All of these spells do something important that doesn't matter if the enemy passes their save... Obscuring Mist is, for instance, good for giving your rogue cover. Stinking Cloud, however, is really good for when you want to mess with your opponent's vision; they're likely to pass the save, sure, but the off chance they fail (and become nauseated, a ridiculously powerful condition) is so worth it since the main reason you cast it is to slow down the enemy.
    Last edited by Superglucose; 2010-01-17 at 05:26 AM.

  9. - Top - End - #9
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Glucose's list lacks a few:
    - True Strike
    - Reduce Person
    - Magic Aura
    - Protection from Alignment (or Magic Circle)
    - Alarm
    - Charm Person (use with unconscious people)

    - Fog Cloud
    - Pyrotechnics
    - False Life
    - Spectral Hand
    - Knock
    - Obscure Object
    - Rope Trick
    - See Invisibility

    - Explosive Runes
    - Phantom Steed
    - Nondetection
    - Heroism (10 min/level so Extendable to make it last all day, making it worthwhile alongside Greater)
    - Wind Wall
    - Invisibility Sphere (one of the easiest way to make a bunch of people Invisible)
    - Keen Edge
    - Greater Magic Weapon
    - Secret Page
    - Waterbreathing
    - Slow


    Only Slow of those is negated by a save, and it's multitarget, targets Will and so devastating on a failed save that I won't mind casting it. Low-level spells in D&D are amazing. Cantrips like Prestidigitation, Detect Magic and company can have great benefits too.

    Really, it's just nice to be able to prepare spells for cornercases with your free slots from the low levels. And level 3 is jampacked with various awesome party buffs that don't get obsoleted ever; Keen Edge, Greater Magic Weapon, Phantom Steed, Heroism, Haste, Blink, etc.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  10. - Top - End - #10

    Default Re: (3.5) Spells which age gracefully

    I wouldn't put Shield on the list. As you progress, +4 Shield to AC starts meaning less and less.

  11. - Top - End - #11
    Bugbear in the Playground
     
    onthetown's Avatar

    Join Date
    Oct 2008
    Location
    Canadia
    Gender
    Female

    Default Re: (3.5) Spells which age gracefully

    +4 AC is always needed and useful for a wizard. Most appreciate it, anyway.

    Feather fall. I can't stress it enough. I never prepare spells without having at least one slot with feather fall.
    Avatar by the awesome starwoof
    The poster formerly known as Riyoukaze.
    I am agile, like orange.
    onthetown

  12. - Top - End - #12
    Titan in the Playground
    Join Date
    Sep 2007

    Default Re: (3.5) Spells which age gracefully

    Heh. Though I always thought the same about Feather Fall myself, the situation never really called for it. Even once. Meh, probably it's personal experiences and all that. I don't take it to my wizards these days.

  13. - Top - End - #13

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by Riyoukaze View Post
    +4 AC is always needed and useful for a wizard. Most appreciate it, anyway.

    Feather fall. I can't stress it enough. I never prepare spells without having at least one slot with feather fall.
    Really?

    Let's look at the things that you're fighting at level 15+.

    Attack bonus in the neighborhood of +30-50.

    You really think that the wizard is going to have an AC high enough to make +4 AC meaningful?

    Assume a wizard with 24 dex, Bracers of armor +8, Ring of Protection +5, Amulet of natural armor +5.

    That's AC 35, with incredible investment.

    This means that if the enemy's attack bonus is +38 or more? Shield was useless. Why? Because either way, it hits on a 2.

    The issue is that AC (unless heavily optimized) is pointless to dabble in. You're better of with Obscuring Mist or somesuch that grants a miss chance.

  14. - Top - End - #14
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jul 2007
    Location
    London
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by PhoenixRivers View Post
    The issue is that AC (unless heavily optimized) is pointless to dabble in. You're better of with Obscuring Mist or somesuch that grants a miss chance.
    Against CR-appro sure but they've got minions, often low enough to not matter for xp and plenty of DMs like to grind before a big fight.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  15. - Top - End - #15

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by mostlyharmful View Post
    Against CR-appro sure but they've got minions, often low enough to not matter for xp and plenty of DMs like to grind before a big fight.
    Miss chances serve you well there too.

    At level 20, a CR 17 (minion) can still be rockin' a +40 or higher to hit.

    Look at Elemental Monoliths, for example.

  16. - Top - End - #16
    Bugbear in the Playground
     
    J.Gellert's Avatar

    Join Date
    Oct 2006
    Location
    Greece
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by PhoenixRivers View Post
    Miss chances serve you well there too.

    At level 20, a CR 17 (minion) can still be rockin' a +40 or higher to hit.

    Look at Elemental Monoliths, for example.
    Elemental Monoliths aren't exactly your average, "for example" monster.

    Both in terms of strength, and how often they appear in games.

    So yeah.

  17. - Top - End - #17
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jul 2007
    Location
    London
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by Firkraag View Post
    Elemental Monoliths aren't exactly your average, "for example" monster.

    Both in terms of strength, and how often they appear in games.

    So yeah.
    He's referencing a game we're in at the moment with a sneaky dragon and a monolith minion/distraction.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  18. - Top - End - #18
    Troll in the Playground
     
    Chimera

    Join Date
    Jan 2010

    Default Re: (3.5) Spells which age gracefully

    The issue is that AC (unless heavily optimized) is pointless to dabble in. You're better of with Obscuring Mist or somesuch that grants a miss chance.
    That's why I typically use power attack to reduce a monster's attack rating to a point where it actually has a decent chance of missing the PCs, thus making their AC worthwhile again. Most monsters tend to have multiple natural attacks anyways, so they should still be able to hit with ~ half of them for respectable damage.

    This also discourages the players from engaging in reckless behaviour (like reducing their AC to 0 to fuel shock trooper/robilar's gambit) while improving the monster's base damage.

    It is like a slap in the face to a fighter when, despite all the resources he has placed into boosting his AC, the tarrasque still hits him on a roll of 2 or greater (assume that the environment does not make it conducive for flying).

  19. - Top - End - #19
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Wings of Cover and Wings of Flurry. Worth a spell known basically from the instant you can cast that level of spells.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  20. - Top - End - #20
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: (3.5) Spells which age gracefully

    Personally I like Greater Luminous Armor (+8 AC, -4 to be hit in melee), level 4, with a cost when it ends (Str damage), and has some really heavy competition for the slot (polymorph, greater mirror image, dimension door, etc) though. When you get it your AC is boosted to high enough that it's good, later on it gets worse though. I had an arcane hierophant that used it at Lv 20 and with wild shape, ring of protection +5, barkskin, and he had a decent AC.

    But a lot of 3rd and 4th level spells remain useful for buffing forever.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  21. - Top - End - #21
    Troll in the Playground
     
    Zombie

    Join Date
    Sep 2008
    Location
    The great state of denial

    Default Re: (3.5) Spells which age gracefully

    I find I'm more likely to take magic missile at later levels, where I don't need my ones, and I want to keep a cheap nuking spell to chip off incorporeal creatures, who tend to have low HP counts and don't warrant my bigger spells. Low levels, the spell's nearly useless.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  22. - Top - End - #22
    Barbarian in the Playground
     
    The White Knight's Avatar

    Join Date
    Jan 2006
    Location
    Nova Scotia, Canada
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by Zaydos View Post
    Personally I like Greater Luminous Armor (+8 AC, -4 to be hit in melee), level 4, with a cost when it ends (Str damage), and has some really heavy competition for the slot (polymorph, greater mirror image, dimension door, etc) though. When you get it your AC is boosted to high enough that it's good, later on it gets worse though. I had an arcane hierophant that used it at Lv 20 and with wild shape, ring of protection +5, barkskin, and he had a decent AC.

    But a lot of 3rd and 4th level spells remain useful for buffing forever.
    Gets even better with levels in Abjurant Champion, since Luminous Armor is Abjuration rather than Conjuration, IIRC.

  23. - Top - End - #23
    Bugbear in the Playground
     
    Mongoose87's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by The White Knight View Post
    Gets even better with levels in Abjurant Champion, since Luminous Armor is Abjuration rather than Conjuration, IIRC.
    I've always been curious about that spell - what's the duration of the ability score damage?
    Quote Originally Posted by Doc Roc View Post
    Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?

  24. - Top - End - #24
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Dec 2009

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by PhoenixRivers View Post
    Really?

    Let's look at the things that you're fighting at level 15+.

    Attack bonus in the neighborhood of +30-50.

    You really think that the wizard is going to have an AC high enough to make +4 AC meaningful?

    Assume a wizard with 24 dex, Bracers of armor +8, Ring of Protection +5, Amulet of natural armor +5.

    That's AC 35, with incredible investment.

    This means that if the enemy's attack bonus is +38 or more? Shield was useless. Why? Because either way, it hits on a 2.

    The issue is that AC (unless heavily optimized) is pointless to dabble in. You're better of with Obscuring Mist or somesuch that grants a miss chance.
    Can't you cast shield on bbn and mnk friends? I thought it was touch. I'm probably wrong tho...
    Dimir member in good evil standing.

    Member of the Evil League of Evil.

    Browncoat. Because no power in the 'verse can stop us.

    Member in good contested standing of the Mammal Club.

    Honorary turtle. See above.

  25. - Top - End - #25
    Eldritch Horror in the Playground Moderator
    Join Date
    Feb 2005
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by Mongoose87 View Post
    I've always been curious about that spell - what's the duration of the ability score damage?
    Pretty sure it's just normal ability damage, like being poisoned. Can be Restorationed, slept off, or whatever.

  26. - Top - End - #26
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: (3.5) Spells which age gracefully

    Yes it is and yes it does. Works well with Shield on Abjurant Champion for +22 AC from those two spells, and shield spell is autoquickened. But that's a PrC and specific build so I didn't feel right suggesting it. Through in Level 3 Dragonskin for +5 Nat armor and energy resistance 20, and a ring of protection +5 and you already have 42 + Dex AC and -4 to be hit in melee (at level 20 not wonderful against = CR but most lower CR creatures will have trouble), then take Dusty Rose Ioun Stone for another +1 and +6 Dex item for 46 + base Dex mod. Then use Polymorph (or better yet Draconic Polymorph) to take a good form (or if you can Shapechange although that's not low level) and you have some really good AC (76 if you take on a pit fiend form with Shapechange), but by this point it's some level of AC optimization (although only 55000 GP and 5 levels of Abjurant Champion, plus 3 spell slots as polymorph of some sort is likely to be used anyway). If you're dealing with attack bonuses from +30 to +50 then you aren't about to be hit (5% chance of being hit, before you throw in miss chances).

    Edit: It's normal ability damage so get a rod of bodily restoration and you can negate three castings worth of damage a day for less than 5000 GP. Plus you can cast it on a good aligned monk ally which is fun.
    Last edited by Zaydos; 2010-01-17 at 01:16 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  27. - Top - End - #27

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by Zaydos View Post
    Yes it is and yes it does. Works well with Shield on Abjurant Champion for +22 AC from those two spells, and shield spell is autoquickened. But that's a PrC and specific build so I didn't feel right suggesting it. Through in Level 3 Dragonskin for +5 Nat armor and energy resistance 20, and a ring of protection +5 and you already have 42 + Dex AC and -4 to be hit in melee (at level 20 not wonderful against = CR but most lower CR creatures will have trouble), then take Dusty Rose Ioun Stone for another +1 and +6 Dex item for 46 + base Dex mod. Then use Polymorph (or better yet Draconic Polymorph) to take a good form (or if you can Shapechange although that's not low level) and you have some really good AC (76 if you take on a pit fiend form with Shapechange), but by this point it's some level of AC optimization (although only 55000 GP and 5 levels of Abjurant Champion, plus 3 spell slots as polymorph of some sort is likely to be used anyway). If you're dealing with attack bonuses from +30 to +50 then you aren't about to be hit (5% chance of being hit, before you throw in miss chances).

    Edit: It's normal ability damage so get a rod of bodily restoration and you can negate three castings worth of damage a day for less than 5000 GP. Plus you can cast it on a good aligned monk ally which is fun.
    Or Bind Naberius to get rid of 1 point per round. For 1 feat, but that's outside core.

    All this demonstrates is that in specific builds, the spells can be useful. That makes them "situational".

    Without levels in PrC's amping them up, every level gained pulls it farther behind.

  28. - Top - End - #28
    Firbolg in the Playground
     
    Draz74's Avatar

    Join Date
    Aug 2006
    Location
    Utah
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Quote Originally Posted by PhoenixRivers View Post
    Or Bind Naberius to get rid of 1 point per round. For 1 feat level, but that's outside core.
    Fixed that for you.
    You can call me Draz.
    Trophies:
    Spoiler
    Show

    Also of note:

    I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
    ... yes, I need to be tested for ADHD.

  29. - Top - End - #29
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
    Location
    Erutnevda

    Default Re: (3.5) Spells which age gracefully

    Even without PrCs you end up with 66 which is just as good for the most part. Actually in the above example Shield's +9 was mostly redundant. Even a CR 22 Great Wyrm Black Dragon (first dragon I came to) has only a +46 to hit. The tarrasque which its +57 is a threat if you aren't an abjurant champion at this point but it still gives even it a 60% chance of missing, but without quickening shield it's not worth it. I'd still use Gr Luminous Armor and Dragonskin and go with a +5 Mithril Buckler (for 68 AC, costs total is getting rather high with almost 90000 GP spent though). At this point without classes tarrasque has a 30% accuracy (worse with secondary attacks) and most things have a significantly worse one (5% is common). Even without the buckler that +8 AC from Greater Luminous Armor remains good and is worth the slot to keep from paying 64000 for an item which does it worse.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  30. - Top - End - #30
    Titan in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: (3.5) Spells which age gracefully

    Faerie Fire never goes out of style. Casters can frequently see or detect concealed foes, but that doesn't do too much good if your rogue buddy still can't get to them. If you don't feel like wanding it, you can get a ring that has it 5/day (with some negligible lightning damage to boot) relatively cheaply in the MiC... I think it's called the Stormfire Ring.

    For our cleric friends, Sign gives a +4 untyped bonus to initiative (well, to your first check within 10 min/level). If you have a decent feeling about when combat's going to happen (for example, before opening a door to an unknown area), it's almost always worth it. It's also a perfect wand spell. It's basically Nerveskitter for clerics.

    It takes a specific build to care about it, but if Sniper's Shot is ever useful to you, it'll always stay useful.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

    ~ Gay all day, queer all year ~

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •