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2010-02-19, 11:46 AM (ISO 8601)
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Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Arena:
Term1nally S1ck: Gladiator 2
RandomAction:Veldrin
Ok. Any Preference on Arenas?
No purchases.
Initiative1 - (d20+8)[15]
Initiative2 - (d20+8)[19]Last edited by term1nally s1ck; 2010-02-19 at 12:02 PM.
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2010-02-19, 11:47 AM (ISO 8601)
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- Nov 2009
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- UK
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
I forgot that rolls don't work on the first post.
Best of:
Initiative1 - (d20+8)[25]
Initiative2 - (d20+8)[15]Last edited by term1nally s1ck; 2010-02-19 at 11:49 AM.
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2010-02-19, 11:50 AM (ISO 8601)
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- Feb 2008
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- Virginia
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Did you notice the comments that I stated in the waiting room thread? The glass area is easiest for it allows LoS at the start. The only time LoS checks are needed is when there are 2 or more panes of glass seperating us.
Veldrin,Ini: (1d20-2)[16]
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2010-02-19, 11:55 AM (ISO 8601)
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- Feb 2008
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- Virginia
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
I have almost all the books, so if the is anything that you would like to know, just ask.
You may also wish to spoiler the map for ease of viewing.
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2010-02-19, 12:04 PM (ISO 8601)
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- Nov 2009
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- UK
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
OK, one (and only one) purchase...the spell component pouch. My spellbook is in the back somewhere.
As for my other choices...well, you'll see why they don't really matter.
Start at B13, Move to D6 and Ready an action:
SpoilerCast Enlarge Person on myself if he takes an action within LoS.
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2010-02-19, 12:08 PM (ISO 8601)
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- Feb 2008
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- Virginia
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Ok then,
Veldrin,R-1
Start in Y-13, with masterwork short sword equipped.
Swift action - Enter child of shadow stance (I gain concealment and you have 20% miss chance.)
Free action - Designate you as my chosen foe.
Double move to U-3.
End turn
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2010-02-19, 12:13 PM (ISO 8601)
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- Nov 2009
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- UK
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Standard: Cast Enlarge Person.
Move to I2/J3.
End.Last edited by term1nally s1ck; 2010-02-19 at 12:13 PM.
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2010-02-19, 12:16 PM (ISO 8601)
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- Feb 2008
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- Virginia
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
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2010-02-19, 12:20 PM (ISO 8601)
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- Feb 2008
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- Virginia
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2010-02-19, 12:23 PM (ISO 8601)
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- Nov 2009
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- UK
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
It wasn't triggered. Either way:
[QUOTE=SRD]If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.[QUOTE]
That was my turn on Init count 25, and it's now your move.Last edited by term1nally s1ck; 2010-02-19 at 12:23 PM.
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2010-02-19, 12:27 PM (ISO 8601)
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- Feb 2008
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- Virginia
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Ok, here we go: Also the key to Veldrin's build is to attempt to keep from getting hit.
Veldrin,R-2:
Continue to designate you as my CHosen Foe - free.
Activate Gift of the Spider Queen Feat: sacrificing daily use of Faerie Fire and Dancing lights to cast Mirror Image - swift/Interrupt
I gain 1d4 images: (1d4)[2]
Double move to J-1.
End turn.
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2010-02-19, 02:23 PM (ISO 8601)
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- Nov 2009
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- UK
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Are all your images in the same square or thereabouts?
EDIT: Doesn't affect my turn, so:
5' step to J3/K4.
Ready an action:
SpoilerBlink 10' above him if he takes a standard or full-round action within 10' of me.Last edited by term1nally s1ck; 2010-02-19 at 02:26 PM.
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2010-02-19, 02:29 PM (ISO 8601)
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- Feb 2009
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- Finland
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2010-02-19, 02:31 PM (ISO 8601)
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- Nov 2009
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- UK
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Sallera:
Spoiler*whistles innocently* Pretty...much?
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2010-02-19, 04:41 PM (ISO 8601)
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- Feb 2008
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- Virginia
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Veldrin,R-3:
Designate you as Chosen Foe - free.
Move to I-3 - move.
Initiate Distracting Ember to gain Flanking- swift.
Attack - standard.
Attack:(1d20+5)[11]
Crit check: (1d20+5)[19]
Damage: (1d6+1)[5]
Crit dmg: roll]1d6[/roll]
End turn.
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2010-02-19, 04:47 PM (ISO 8601)
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- Nov 2009
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- UK
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Readied action triggered.
You see me disappear from your sight as you attack. You look around, when suddenly a heavy object falls on you. It's me. (Teleport to your square, 10' above you (+15'))
You take damage of (6d6)[20]
I take falling damage of (1d6)[5].
If you're still alive, I can Abrupt Jaunt as an immediate action, and do it again...
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2010-02-19, 04:48 PM (ISO 8601)
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- Feb 2008
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- Virginia
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Do I get a save against that? What about miss chance for concealment and the extra images?
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2010-02-19, 04:49 PM (ISO 8601)
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- Nov 2009
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
Your actions are completely taken up, actually, so I *will* do it again, on my turn, as my standard action.
(6d6)[21]
(1d6)[4]
EDIT: Here's the rules of falling objects...:
http://www.d20srd.org/srd/environment.htmLast edited by term1nally s1ck; 2010-02-19 at 04:50 PM.
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2010-02-19, 04:50 PM (ISO 8601)
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- Feb 2008
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2010-02-19, 04:50 PM (ISO 8601)
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- Feb 2009
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- Finland
Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
We've had this discussion a couple times in the waiting room, but I don't think we ever came to a satisfactory conclusion on how the falling object rules would work when involving falling characters.
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2010-02-19, 04:53 PM (ISO 8601)
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- Feb 2008
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- Virginia
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
I still say rename, but with the damage you did to yourself, another match could come to a bleed off.
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2010-02-19, 05:14 PM (ISO 8601)
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- Nov 2009
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
I have rageclaws, I did 40+ damage to you, and still have another 4 HP left before I'd die, and my damage rolls were quite high.
On the debate, the only mention ever made of a save is for catapults, and traps. Any other mention of falling rocks is just straight damage.
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2010-02-19, 06:50 PM (ISO 8601)
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- May 2007
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
One Precedent example. Others with different rullings also exist.
Sometimes the ruling has been reflex save. Other times the ruling has been that the falling character treats them self as an improvised weapon making a touch attack. We have yet to come to reach a final conclusive ruling, but to the best of my knowledge we have never permitted falling to be a no-save insta-hit.
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2010-02-19, 06:58 PM (ISO 8601)
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Re: Arena Tournament, Exhibition Match: Gladiator 2 vs Veldrin
I think Sallera's ruling is best. A character is not an object, so by RAW, does no damage when falling.