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Thread: All D&D 3.5 class tiers
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2010-03-08, 12:29 PM (ISO 8601)
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2010-03-08, 12:52 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
Have you even read the 3.5 rulebooks? Sometimes I think someone cut your books into tiny pieces and you are trying to tape them back together in a way that sort of makes sense.
Golems are not immune to illusions. Only to effects that allow SR. Many useful illusions do not.
Beguilers have a number of useful buff spells on their list.
It is a trivial matter for beguilers to add to their lists with feats or PRCs. They can easily get spells that can harm or bypass a golem. I would go so far as to say that ANY moderately optimized beguiler is either aiming for a spell list expanding PRC or at the very least exploiting Arcane Disciple.
Unlike monks, Beguilers have UMD as a class skill, coupled with the skill points to keep it maxed without giving up anything important. It is entirely probable that at the point at which they are facing golems, they have the tools that they need to face golems. Let me repeat that. Monks are a MAD class with few skill points and no UMD in class. Beguilers are a SAD class which can easily afford a decent cha with many skill points and UMD in class.Last edited by Gnaeus; 2010-03-08 at 12:58 PM.
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2010-03-08, 02:08 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
What do Monks have anything to do with this thread?
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2010-03-08, 02:11 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
Oslecamo in general seems to believe that monks can use UMD to bypass their many weaknesses. I find it silly that he doesn't extend the same courtesy to classes that are actually good at UMD, like beguilers.
Last edited by Gnaeus; 2010-03-08 at 02:12 PM.
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2010-03-08, 02:14 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
I guess a monk can use UMD...if he really wants to spend a lot of wealth on consumables. Since it's cross class he'll probably fail a lot of the time until higher levels.
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2010-03-08, 02:29 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
Oslecamo is a respected competitor in Test of Spite duels. I think you're thinking of someone else.
Also, note that the maligned Truenamer has Use Magic Device as well. (That should at least be more than enough to outdo Chicken Infested in a comparison between Truenamer and Commoner!)You can call me Draz.
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2010-03-08, 04:14 PM (ISO 8601)
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2010-03-08, 09:42 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
I've never had access to a +30 skill item in any game. That's why I mention optimization level... some games don't give you access to +30 custom items (or any custom items at all, in fact). Access to custom items that are perfect for your class is what I'd call higher optimization. It's equivalent to assuming a Monk could have an item of persistant wraithstrike or something.
So yes, with +30 competance bonus items and Item Familiars a Truenamer could spam their abilities (which later in the game get quite good). Without that sort of thing, they do nothing. Hard to rank that way.
Beguilers have no trouble with Golems. Golems can't see through illusions that are indirect, and they're too stupid to respond to them.
And I ignore anything that's a Class X fallacy when ranking the tiers, so I ignore Monks using UMD.
JaronK
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2010-03-08, 09:48 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
what tier are the classes in Tome of Magic and Magic of Incarnum?
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2010-03-08, 09:51 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
Tome of Magic: Binder is T3. I never ranked Shadowcaster, but it's probably in T4 (I don't have enough experience to rank it). Note that there's an online fix created by the writer of the class that you should look at. Truenamers are unranked for reasons given here already.
I'm not familiar enough with Incarnum to rank them, but they seem to be in the T3 area from what little experience I have.
JaronK
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2010-03-08, 09:52 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
Binder is 3 (or 2 with some online Vestiges added in).
Shadowcaster is difficult to classify, because it's got powerful tricks like a Sorcerer, but runs out of them very quickly each day. Overall I'd say Tier 4.
Truenamer is typically considered unclassifiable. I'd give it a 5 overall (if not heavily optimized).
Totemist is 3.
Incarnate is probably 4. There are always a few people claiming it should be promoted to 3, but they're suspiciously also the people who are best at using Incarnum, so they're probably unconsciously optimizing it enough to move it up a tier.
Soulborn is a 5.You can call me Draz.
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2010-03-08, 10:00 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
That's actually understating things:
Any creature that can think, learn, or remember has at least 1 point of Intelligence. A creature with no Intelligence score is mindless, an automaton operating on simple instincts or programmed instructions.
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2010-03-08, 10:13 PM (ISO 8601)
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2010-03-08, 10:33 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
He likely means using abilities that are not class features, ACFs, or Racial Sub levels to say the class is good. Anyone and everyone can abuse UMD if they invest enough in it, but that doesn't mean the class used is actually a good class.
Having UMD as a class skill is considered when determining Tier placement, as those classes don't need to invest as heavily as others do. Still, it accounts only for a minor part, as you are using a system that isn't a natural class feature.
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2010-03-08, 10:38 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
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Re: All D&D 3.5 class tiers
You can call me Draz.
Trophies:
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Also of note:
- Winning Entry of Gestalt Build Challenge IV
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2010-03-08, 11:11 PM (ISO 8601)
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2010-03-08, 11:11 PM (ISO 8601)
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2010-03-08, 11:29 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
What do you think is needed to bump warlock's up from tier 4 to tier 3?
A high number of invocation know might help, maybe having eldritch blast damage increase 1d6 per every two levels for the full progression, instead of slowing to 1d6 per every three levels at level 12. Prehaps a way to add charisma modifier to the damage roll of eldritch blasts, and maybe an item creation feat or two as bonus feats, making the Imbue item class feature a bit better?
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2010-03-08, 11:30 PM (ISO 8601)
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2010-03-08, 11:57 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
The heck? First and foremost, Comrade Camo isn't the person who mingles Monks with UMD without going Sacred Fist of Wee Jas. I think someone else mentioned the person.
Second, as far as I reckon Camo isn't a Test of Spite competitor. I believe you're referring to Olo, who is the ToS resident cheat-hound (not because he's a cheater; quite the contrary, because he's the one we go look for when there's something that needs a ban. I recall he was the one that caused Aptitude weapons and Lightning Maces to be banned)
Camo, to be precise, is the Earth Federation officer that is defending us from the hordes of Neo Divine Crusaders, Shadow-Mirror operatives, Inspectors and Einsts. You may see his adventures over here.
As for usual tricks:
--Anything that grants 9th level spellcasting usually is of a pretty high tier. Warmage isn't a higher tier because it's specialty ability (blasting) is not considered very high in terms of spellcasting power, and Healer is not considered as well since it has very few actually useful spells. Beguiler is often considered not just because of UMD, but because it has illusion spells which work wonders. Just having the Shadow Evoc./Conj. spells makes it almost enough to get a tier up. Dread Necro has the ability to get some decent necromancy spells, rebuke undead (which can be used for Divine Feats) and slow immunities.
--Having UMD naturally allows a character to get one tier up. That's why Rogues are pretty high, actually.
--Usually, prepared spells >> spontaneous spellcasters. Prepared spellcasters are versatile (they can get the right spell at the right time) while spontaneous spellcasters are utility spellcasters (they can spam spells they desire, so they get those that can do more than one thing). In theory, had the warlock's invocations worked better than they usually do, they would get up a tier by having utility invocations at-will as well as UMD.
--Defenses and attacks comprise the rest of the tiers. Mettle + high Fort/Will usually works wonders. Evasion + high Reflex not so much, but its a much-wanted pseudo-immunity. The better defenses you get, the better tier you are. Same with attacks.
--The better you are at action economy, the higher tier you are. That's why the big 6 are right there. Of course, having a pretty high action economy and sub-par options don't get you very high, but when you have 30 set contingencies and still can do three rounds worth of actions, and you can decide how to end the battle in a single round, you realize how things work.
This is using mostly the Tier system guidelines. A character's real power is based on builds and not exactly what the class has; the Tier system serves as a guideline but not exactly as the end-all-be-all, since you can go for a full blaster Wizard and low (or no) optimization and not achieve what your tier is meant to do. Just...saying.Retooler of D&D 3.5 (and 5e/Next) content. See here for more.
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2010-03-09, 12:00 AM (ISO 8601)
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Re: All D&D 3.5 class tiers
A class X fallacy is claiming that a class is powerful compared to other classes because of something that all other classes can do at least as well. For example, "Monks are more powerful because they can use UMD" is a class X fallacy, because the statement "X are more powerful because they can use UMD" is just as true for any class X. Monks, after all, have no special charisma synergy, don't have UMD as a class skill, and lack any special abilities related to UMD. However, "Factotums are more powerful because they can use UMD" would not be a class X fallacy. They do get UMD as a class skill, and they do get abilities to use UMD better, so they actually are good with UMD. While "Commoners are more powerful because they can use UMD" is just as true as "Monks are more powerful because they can use UMD" it's not as true as the same statement for Factotums.
Note that this fallacy only applies to comparative power levels between classes. "Monks are strong enough to survive because they could cross class UMD" would not be a Class X fallacy, whether you agree with the statement or not.
Warlocks could easily be T3 if their UMD abilities and item creation abilities were a bit better and obtained a bit earlier. More invocations known wouldn't hurt either.
JaronK
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2010-03-09, 12:46 AM (ISO 8601)
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Re: All D&D 3.5 class tiers
Hmmm,
Homebrew: T3/T2 warlock.
Hmmm, Imbue item at level 6, with Scribe scroll as a bonus feat, and the ability to use scrolls in light armor with no ASF.
Gets the next item creation feat in the normal creation feat chain as a bonus feat every 3 levels.
Gets 2 invocations at level 1, and gains 2 invocation each time he would of normally gained one.
Lesser invocation:Empowered Blast: Blast Essence Invocation: functions like the metamagic feat of the same name.
Greater Invocation:Maximize blast, Blast Essence Invocation:Function like the metmagic feat of the same name.
Dark Invocation:Quicken Blast:Blast Essence Invocation: This blast makes the invocation only take a swift action.
Dark Invocation:Twin Blast: Blast shape invocation: Function similar to the twin spell metamagic feat.
Needs a bit fleshing out, but I think I'll post a more full version in the homebrew section in a few days.
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2010-03-09, 02:54 AM (ISO 8601)
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Re: All D&D 3.5 class tiers
The bolded part is a common myth, but is just that: a myth. High level Utterances really tend to suck, especially compared to what other classes (of varying power levels: casters, binders, martial adepts, meldshapers, etc.) get at the same level. (No, Gate at 20th level does not make one god damn bit of difference. The Healer gets Gate at 17th level, but that doesn't make it powerful.) There are a few gems, but they're clustered around levels 3 (no-save Slow, flight prevention) and 4 (free Empower, and Spell Rebirth, which is almost as open-worded as IHS) overall. The Truenamer is NOT holding back godlike levels of power which can be released by getting past the stupid Truespeak DCs. Utterances tend to be about on par with or weaker than Invocations. Usually weaker than.
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2010-03-09, 06:04 AM (ISO 8601)
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Re: All D&D 3.5 class tiers
Thank you very much comrade Oskar. I'm indeed neither a ToS competitor or a suporter of UMD monk, altough I would say every class should try to squeeze some ranks in that skill.
As for the golems being immune to illusions, that's something that has been discussed for a lot of times in this forums. Since they can be disbelieved with will saves, one can extrapolate that they affect the mind, something golems are immune to. I've met several DMs who enforce this interpretation. Invisibility would work against the golem, but then the beguiller is still reduced to a suporter.
Plus, the truenamer gets the following besides utterances:
-Simple weapons and light armor proefeciency.
-4 skill points per level including UMD
-One good save.
-Medium BAB.
-d6 HD
So, even whitout utterances, the truenamer is still superior to the commoner, unlike many people claim here. Minimum tier 5 by your standards.
It also means that unoptimized truenamer is stronger than unoptimized wizard. A wizard who screws over his spells has just d4 HD, less proefeciencies, no armor, 2 skill points/level(and no UMD, altough he can use wizard scrolls and wands whitout trouble) and weak Bab.
At higher optimization, yes, the wizard surpasses the truenamer, but well, very few classes can keep up with the wizard. At least exp-free gate is brutal. The healer still has to pay exp for his gate.Last edited by Oslecamo; 2010-03-09 at 06:07 AM.
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2010-03-09, 06:30 AM (ISO 8601)
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Re: All D&D 3.5 class tiers
Actually Gate was the big one I was talking about. And yes, Gate for a Healer does make it powerful... at level 17. Thus, both the Healer and Truenamer get a lot stronger near the end, with the Truenamer not getting really strong until level 20 itself. They're ranked lower in the tiers because levels 16+ are the least played levels of all, so in most games that doesn't matter. There are a few classes like that that really spike up in the last few levels... the Healer, Truenamer, and Factotum are most noticeable.
But yeah, until they get those abilities, they have very little to work with. And since the vast majority of actually played Truenamers and Healers won't ever actually get those abilities, they're not judged on them.
I'm really not sure what an optimized Truenamer would be. From what I've seen of it, I doubt it's above T4. It might even be as low as T5, though I'm not sure on that.
JaronK
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2010-03-09, 06:42 AM (ISO 8601)
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Re: All D&D 3.5 class tiers
You don't even get to make a save if you don't interact with the illusion. Put an illusion of adamantium walls around a golem and it won't go anywhere unless it's been programmed to walk into walls (something worth considering).
Plus, the truenamer gets the following besides utterances:
-Simple weapons and light armor proefeciency.
-4 skill points per level including UMD
-One good save.
-Medium BAB.
-d6 HD
So, even whitout utterances, the truenamer is still superior to the commoner, unlike many people claim here. Minimum tier 5 by your standards.
As a result, the chances of UMD actually being a really powerful option are often quite low.
Note that this does not apply at all to classes that can make their own magical gear to UMD, such as the Artificer, Factotum, or Warlock. They have the unique advantage of being able to make whatever they want, and cheap.
So I'm not sure an unoptimized Truenamer is above T6. He's clearly trumped by an Expert, he becomes extremely gear reliant because all he really has is UMD, and the CW Samurai at least has the ability to dominate encounters with Imperious Command. Plus, the Commoner could have endless chickens, which is actually pretty useful if you start getting creative (they'll trigger traps, provide food for an army, or provide minions for a Dread Necromancer with Corpse Crafter, Destructive Retribution, and a maniacal gleam in his eye).
It also means that unoptimized truenamer is stronger than unoptimized wizard. A wizard who screws over his spells has just d4 HD, less proefeciencies, no armor, 2 skill points/level(and no UMD, altough he can use wizard scrolls and wands whitout trouble) and weak Bab.
JaronK
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2010-03-09, 06:56 AM (ISO 8601)
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Re: All D&D 3.5 class tiers
Inertia Surge is awesome vs. Tome of Battle characters, I'll note, and is stupidly powerful if you read it by RAW (no-save paralysis). The various Words of Nurturing can be very nasty against things with defenses up, as well, because they ignore everything except Regeneration. Rebuild Item can be useful in situations involving Rust Monsters or Adamantine Horrors. Seize Item has obvious utility.
But yes, they're not all that awesome.
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2010-03-09, 07:02 AM (ISO 8601)
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Re: All D&D 3.5 class tiers
It depends on what you consider interacting. Several DMs I met consider that just looking at the illusion counts as interacting. Ohers say that noticing that the walls don't block sound or that wind keeps flowing trough them counts as interacting.
Well, that makes the wizard as well drop one tier, as a wizard who doesn't have time to sit down and copy new spells/craft stuff isn't better than a sorceror.
Funny then on how optimizers are always telling people to walk around with several wands and scrolls as backup. Even if you're a fullcaster.
Only if you have the free time to craft stuff. Unless you're an artificer and you have that cheesy builder homunculus, but that's pretty broken as hell.
Imperious command demands optimization. An half optimized truenamer can at least buff himself and be a respectable gish.
I don't think April's fool material is really valid. Plus it's an auto-win for the commoner as he can crush all and any enemy under a rain of chickens with quick draw.
If he failed to pick good spells this level, what makes you think he'll pick better ones next level? Plus he's still stuck one level shooting crossbows with bad Bab.
Fair enough, but in that case the truenamer at least still has armor, more HP, +1 skill point and better Bab than the wizard.
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2010-03-09, 12:51 PM (ISO 8601)
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Re: All D&D 3.5 class tiers
That's assuming a degree of non-optimization for the wizard that is extreme. Something like filling all your spell slots with prestidigitation, detect magic, sending and heightened touches of fatigue. A non-optimized wizard who isn't actively trying to screw themselves over will look like a blaster mage with maybe a handful of save-or-dies. Sure, that's not great. But a blaster wizard is still stronger than a truenamer.
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