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    Dvandemon's Avatar

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    Oct 2009
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    Default Spell Amber & other materials

    Read about it here and here and discuss. I feel like Spell Amber could have more detail, but I can't put my finger on it.
    Last edited by Dvandemon; 2010-03-28 at 09:59 PM.

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    Bugbear in the Playground
     
    Zexion's Avatar

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    Default Re: Spell Amber & other materials

    Pretty cool idea. Perhaps you could have weapons make specific elemental spells more powerful?
    Avatar by CrimsonAngel.

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    Barbarian in the Playground
     
    RangerGuy

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    Default Re: Spell Amber & other materials

    All I've got in my head is a nice Mace of disintegration. It seems like it should be overpowered, but I can't say if it really is.
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    Titan in the Playground
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    Default Re: Spell Amber & other materials

    Quote Originally Posted by lightningcat View Post
    All I've got in my head is a nice Mace of disintegration. It seems like it should be overpowered, but I can't say if it really is.
    Considering minimum caster level, and a non-magical weapon, it'd cost ~67,000 gp (didn't bother with adding the value of a mace), it's likely not an issue.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  5. - Top - End - #5
    Orc in the Playground
     
    DruidGirl

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    Mar 2010
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    Default Re: Spell Amber & other materials

    My immediate thought is this: what if I put a 'harmless' spell into a weapon?

    Also, it seems like a bit of a crap-shoot to make your armor resistant to one specific spell. Maybe make it a more generalized damage reduction?

    Finally: Non-combat, Non-buff spells make for interesting conundrums. Choosing something at random from my Player's Handbook: Stone Shape.

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