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2010-08-26, 07:36 PM (ISO 8601)
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- Nov 2006
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- Watching the world go by
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Re: Dwarf Fortress III: Instant Fun : Just Add Magma
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2010-08-26, 10:53 PM (ISO 8601)
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- Mar 2010
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- The Flying City Columbia
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2010-08-27, 07:34 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- England
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Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Magma might not work, but will cutting access off with obsidian work? If so, then I'll make a separate dig site for the HFS that only goes to the surface, then use magma and water to block off the entrance to my fortress when it gets released.
Hopefully that will cause the HFS to reach the surface and do absolutely nothing against me, since it shouldn't be able to reach me -- which is when two sky-high containers will drop their contents (One magma, the other water) on top of everything.
Hopefully that will also turn the HFS into solid blocks of obsidian.
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2010-08-27, 11:59 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- TEXAS and 49 Other States
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
The clowns generated when you open the HFS will cause a sever reduction in FPS if they cannot path to your dwarves. Block the HFS at your own risk!
If God had wanted you to live he would not have created me!
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2010-08-27, 06:21 PM (ISO 8601)
- Join Date
- Dec 2004
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- England
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Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Is that to *all* dwarves, or *any* dwarf? If I prepared a token force of dwarves on the surface -- or perhaps near the top of the "this lift only goes to Hell" mineshaft to act as a decoy, to sate the HFS's killing urges. Well, that is, until they hit the surface-dwellers.
I hope it's not all dwarves. That would ruin my plan. And is there a limit to the HFS?
Alternatively, if the HFS "tags" only your dwarves alive at the time of its unsealing for targeting purposes, could immigrants and/or babies who are conceived after its unsealing theoretically escape its assault if you hold it off for long enough and send all the dwarves who were there at the time to their inevitable deaths?
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2010-08-27, 07:49 PM (ISO 8601)
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- Nov 2006
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- Watching the world go by
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Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Falling chunks of earth kill everything they land on, so that is an incredibly effective way to kill the clowns. Well, if you can get them to attack in that direction.
Edit: I seem to have a problem. I am currently running around in adventure mode, and it takes ~6 minutes for my computer to run through all the stuff that happens between my moves. Any suggestions? I'm underground, so I can't just fast travel away.
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2010-08-28, 05:34 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- England
- Gender
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Now I just have to figure out how to get them all onto the surface, so I can drop a sky made of rock and magma on them.
Well, after I learn how to farm and irrigate properly, that is...
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2010-08-28, 10:20 PM (ISO 8601)
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- Nov 2006
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- Watching the world go by
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Re: Dwarf Fortress III: Instant Fun : Just Add Magma
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2010-08-29, 12:55 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- The midwest.
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
I thought there were an infinite number of clowns in the Funhouse?
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2010-09-01, 08:53 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- TEXAS and 49 Other States
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Yes and no.
Spoiler
When you breach it, you get a set number of invaders who will path to find your dwarves. Seal them off and the pathing attempts will bring your fortress to a standstill. If you kill them, demons will migrate into hell, but will act wandering wildlife. As far as everyone can tell, those are numberless and will continue to spawn ex nihilo. Sealing them off won't hurt anything. In theory, if you completely wall off the edges and pave over the glowing pits, you won't ever see a demon again.If God had wanted you to live he would not have created me!
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2010-09-02, 05:37 PM (ISO 8601)
- Join Date
- May 2008
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Does the atom smasher drawbridge still work on clowns?
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2010-09-02, 06:19 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Pennsylvania
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Re: Dwarf Fortress III: Instant Fun : Just Add Magma
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2010-09-03, 09:01 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- TEXAS and 49 Other States
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Atomsmashers will not work against really big stuff like megabeasts and HFS. IIRC hippos and elephants are too big too.
If God had wanted you to live he would not have created me!
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2010-09-04, 01:22 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Texas!
- Gender
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
They sure work well on your own dwarves though. Managed to remove three of my workers from existance with one atom-smasher, and it wasn't even the bridge I wanted to be used. Turns out I never got to install a lever to my only other drawbridge...
Accidental casualties at the pull of a lever? Welcome to Dwarf Fortress!Last edited by 49_Blue_Sun; 2010-09-04 at 02:02 AM.
The laws of the internet require me to inform you that Ninjaman made this avatar.
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2010-09-04, 05:52 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Yes, that is true
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Re: Dwarf Fortress III: Instant Fun : Just Add Magma
I read a theory about blocking the HFS off with a large population of predators; something about trapping them in, walling it off, and (hopefully) the predators survive just long enough to create a stable population to distract the superclowns.
(They're like the old clowns with more... Stabby.)
Sadly, most predators wouldn't survive that long. Which is why I suggest putting [PET_EXOTIC] and a high biotic potential on a mod-roided-up dragon.
In addition, I bloody love the new body system, though I can't figure out the attack flags and castes to (para-literally) save my own Dwarves' lives.
... But I really love the adjustment to wrestling; I once ripped off a buzzard's leg and clubbed it unconscious with it. Fun!
(Sorry about all the madness of that post. I just had to compensate for somehow managing to never notice this thread...)
(Also, to perpetuate the disorder; how do you work castes? It should be possible to have something morph over the course of its life, but for my own I can't make heads or tails of it.)
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2010-09-05, 11:07 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Texas!
- Gender
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Beats me. Call me crazy, but ensuring the survival of my dwarves isn't my top priority in my list of things to still learn about the game.
Unless it's a champion... or a legendary armorer.
Would be nice to figure it out though, then I could have had one extra Axe Lord when I decided to open the clown car.The laws of the internet require me to inform you that Ninjaman made this avatar.
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2010-09-07, 07:13 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Okay, I accidentally channeled a brooke to drain into a part of my fortress. I've already blocked it off so it won't flood the fortress but the slow leak is probably causing a bit of fps slow down.
So how do I stop up the leak? It is a 1 title wide, 2 down leak, so it is small, but still.Last edited by The Shadowmind; 2010-09-07 at 07:13 PM.
I am:
Spoiler
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2010-09-07, 09:37 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- The midwest.
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
I don't really understand what you're talking about. If you've blocked it off, there's no problem. Only flowing water uses up an appreciable amount of processing power, as I understand it.
If you're asking about how to get rid of the water that's already there, pumping it out is an option. Screenshots would help, too.Last edited by Shpadoinkle; 2010-09-07 at 09:38 PM.
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2010-09-07, 09:50 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
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2010-09-07, 11:08 PM (ISO 8601)
- Join Date
- Oct 2008
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Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Gwyn chan 'r Gwyll is right.
Okay, I handled the leak. Took 3 collapse attempts that failed, one burst a hole to 2-z layers down straight in the the fortress so the flood risk was back again. So then I dug to divert paths near the the little that started the whole mess, to make the water shallow enough to build a wall, which got me lots of building submerged messages till one dorf managed to get there when it was a 1/7 instead of 2/7. So now just waiting for the 1/7 to evaporate and the diversion paths to fill up with water.
Other note, one of the forgotten beasts that was killed had poison blood, luckily it was sleep poison and not kill poison, but my dorfs keep walking through it since it is everywhere and the only non-bridge path out of the fortress. Any way to clean the stuff up?.I am:
Spoiler
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2010-09-08, 06:58 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- TEXAS and 49 Other States
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
IIRC a cleaning job will clean it up. Other than that, i think maybe running water over it.
If God had wanted you to live he would not have created me!
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2010-09-08, 12:09 PM (ISO 8601)
- Join Date
- Oct 2008
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Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Okay,from the wiki it seems the dorfs don't clean stuff that is outside, and since I have rain and temperature disabled(fps reasons) the blood will never leave. The fort is coming close to fps death anyway, so I'm going to try at a new world that someone posted on SA. If I can figure out how to import this:
Spoiler[WORLD_GEN]
[TITLE:ADAMANTINE SITE]
[SEED:595945746]
[HISTORY_SEED:1920618063]
[NAME_SEED:1786055685]
[CREATURE_SEED:359325138]
[DIM:129:129]
[EMBARK_POINTS:1274]
[END_YEAR:100]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:1600:1600]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:4:2:0:1:0:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[GOOD_SQ_COUNTS:6:63:0]
[EVIL_SQ_COUNTS:6:63:0]
[PEAK_NUMBER_MIN:3]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:66:0:0]
[REGION_COUNTS:DESERT:66:0:0]
[REGION_COUNTS:FOREST:264:0:0]
[REGION_COUNTS:MOUNTAINS:528:0:0]
[REGION_COUNTS:OCEAN:528:0:0]
[REGION_COUNTS:GLACIER:16:0:0]
[REGION_COUNTS:TUNDRA:33:0:0]
[REGION_COUNTS:GRASSLAND:528:0:0]
[REGION_COUNTS:HILLS:528:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:25:25]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:5]
[NON_MOUNTAIN_CAVE_MIN:10]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:10]
[TOTAL_CIV_POPULATION:15000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8000:1056:528]
[RAIN_RANGES:528:1056:528]
[DRAINAGE_RANGES:528:1056:528]
[SAVAGERY_RANGES:528:1056:528]
[VOLCANISM_RANGES:528:1056:528]
I am:
Spoiler
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2010-09-08, 12:32 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
somewhere you should have a file labeled something like "world gen profiles." It has been a while since I looked at said file, so I'm not quite sure. At any rate, once you find said file, simply copy and paste that whole mess and it should show up when you next try to gen a world with specific parameters.
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2010-09-09, 06:31 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
How can I make my dwarves craft stone blocks out of SPECIFIC RARE STONE
without having dwarves craft stone crafts and toys out of STONE RETRACTED
? They won't craft stone blocks out of it unless I make every other stone economic, but this shuts down craft production as well as other things.
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2010-09-09, 07:09 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
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Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Set up a stockpile right next to the workshop you want them to use, and set it to only accept stones of the proper variety. Then once you have made enough blocks, make it economic again so they don't use it for anything else.
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2010-09-10, 07:07 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- TEXAS and 49 Other States
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
I'd go with burrows. Whatever mason dwarf that makes the blocks can belong to a burrow that has the rare blocks and mason's shop. Your craft dwarf can belong to a different burrow that excludes that stone stockpile. You won't have to micromanage anything after that.
If God had wanted you to live he would not have created me!
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2010-09-10, 08:01 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Yes, that is true
- Gender
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
Anyone move into a seemingly-safe position, just to find it's populated by semimegabeasts?
Because I did that, and the mountains had giants. I now, therefore, have a checklist as to how to combat this threat:
Note: inexplicably-long wall of boredom-derived text here...
Spoiler
1: Panic.
2: Chop Wood
3: Build a bridge across the river.
4: Cross the river, and tear the bridge down.
5: Realize you still have dogs running about.
6: Check the immediate area around the giants to find the missing dog and horse, both torn in half.
7: Panic.
8: Cut wood.
9: Build another bridge.
10: Chain animals outside of the planned fort entrance.
11: Tear the bridge down.
12: Realize that the woodcutter is still across the river.
13: Panic.
14: Eat.
15: Panic, some more.
16: Build yet another bridge...
17: Use the Burrow system to make the dumbarse cross the sodding bridge.
18: Tear the bridge down.
19: Wonder if you should have used a lever...
20: Notice the other dog's been ripped in two.
21: Shake fist impotently.
22: Try to dig under river for access to the mountain.
23: Think "I wanna tunnel to (HFS)!!!!1! and start new world for the carp of it.
... I think I still have that world...
In addition, "sodding" seems to actually be a word. So that's neat.
Other question, slightly more specific!
Anyone here have a strategy for reaching the HFS? Even better; anyone know how the heck to find the HFS that replaces the old HFS?
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2010-09-11, 03:42 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Dwarf Fortress III: Instant Fun : Just Add Magma
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2010-09-11, 02:39 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
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2010-09-11, 04:32 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- TEXAS and 49 Other States