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  1. - Top - End - #151
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Miss. Damn 10 character requirement.

  2. - Top - End - #152
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Lukas is gonna cleave the Leader, then hit his wolf.
    Spoiler
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    Attack roll:
    (1d20+12)[32]
    Damage:
    (1d8+5)[12]

    Aaand critical hit. 13 damage. The wolf takes 4.
    Last edited by Incomp; 2010-05-27 at 06:31 AM.

  3. - Top - End - #153
    Halfling in the Playground
     
    SidCoolios's Avatar

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    Default Re: Sedition (4e Dnd IC)

    After quickly dodging the wolf's attack, and laughing at the gnoll's attempt of an attack, Velketh swings his sword once more seeking to finally kill this foul creature.
    Spoiler
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    yup, well lets attack.
    Bond of Pursuit (1d20+10)[25] plus another 2
    and damage (1d10+5)[10] no bonuses here
    and after I attack I am shifting back wards to N4
    lets hope I hit
    Avatar made by my awesome sister



    FOOOOORRRRRRR GREAT JUSTICE!!!!!!!!!!!!!!!

  4. - Top - End - #154
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    You hit, and though your attack leaves a long, bloody cut in the gnoll, it fights on.

    Reed, you're up.

  5. - Top - End - #155
    Ogre in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Reed

    Struggling against his bonds, Reed let loose a blast of fire straight at the gnoll that held him, in an attempt to not only hurt the gnoll, but also burn through the net holding him.

    Spoiler
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    Burning Spray:
    (1d20+6)[9] vs Reflex (Gnoll)
    (1d20+6)[19] vs Reflex (Gnoll's mount)(Was he one of the mounted ones? I forgot)

    Damage - (1d8+8)[13]

    The next enemy that hits me with a melee attack before the end of my next turn takes 2 Fire Damage.
    Quote Originally Posted by SkyBoundFencer
    NOBODY POST I AM HUGGING AN INFERNAL

  6. - Top - End - #156
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    You let loose a burst of flame aimed at your captor, though you miss him and hit his mount instead. Your attack also burns the thick ropes of the net you're restrained within, and ignites it in a few spots.

  7. - Top - End - #157
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    DM
    Using the nature forces to keep his enemies focused on him, Bortos strike hard at the boss wolf. As he connect, more earth crawl up his body, making some patches of protection. He then move slightly to the west to prevent easy flanking.

    Spoiler
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    Free : Mark Marauder 5, Mark Wolf 5, Mark the boss wolf.
    Standard : Strength of Stone on The Boss wolf :
    Attack boss wolf VS AC :(1D20+10)[27]
    Hit :(1D8+5)[12] radiant damage and Bortos gain 3 temp HP.
    Move :Shift to H9

    NOTE for INCOMP : If the wolf die, tell me in which square the boss end up so I can update the map (also, this should apply to the other monsters ;) ).

    Strength of Stone
    Spoiler
    Show

    KEYWORDS
    Primal, Weapon
    USED
    Standard
    ACTION
    Melee weapon
    RANGE
    10
    ATTACK
    One creature
    TARGET
    *
    vs AC
    DEFENSE
    Attack: Strength vs. AC
    Hit: 1[W] + Strength modifier (+4) damage, and
    you gain temporary hit points equal to your
    Constitution modifier (+3).
    Level 21: 2[W] + Strength modifier (+4) damage.
    Sunblade Longsword +1: +10 attack, 1d8+5
    damage
    ADDITIONAL EFFECTS
    CLASS
    Warden
    LEVEL
    1
    BOOK
    PH2


    Bortos Highpeaks Status
    Spoiler
    Show
    HP :...41/55...TEMP HP :...3
    Surge Value :...13
    Surge left/surge per day :...11/12
    AC:...21...FORT:...18... REF:...16...WILL:...17...
    Main Hand : Sunblade Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Warden's Fury
    Warden's Grasp
    Strength of Stone
    Weight of Earth

    Action point (0/1)
    Second Wind
    Stone's Endurance
    Thunder Ram Assault
    Earthgrasp Strike
    Form of the Fearsome Ram Attack (Form attack)

    Form of the Fearsome Ram
    Agile Recovery (At-will)
    Items powers (1/1):
    Sunblade Longsword +1 (Daily)
    Viper Belt (heroic tier) (Encounter)


    Effects from Bortos :
    Marks : Marauder 5, Wolf 5, The Boss wolf

    Effects on Bortos :
    Radiant damage activated (Sunblade)
    Sword provide 20 square radius bright light (Sunblade)


    Imcomp Combat Map
    Last edited by Dekkah; 2010-06-03 at 08:27 AM.

  8. - Top - End - #158
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Gathering the might bestowed on you by the primal spirits, you bring your longsword down on the leader's wolf in a shining arc, the Sunblade's burning light finally drawing the great beast's blood, the wolf responding with a howl of agony. Its master, enraged at his beast's wounding, stabs viciously with his greatspear, able to reach Bortos with the huge weapon despite the distance. Fueled by rage, he easily connects with Bortos, punching through the goliath's earthen armor. 9 damage.

    EDIT: And will do if wolves die.
    Last edited by Incomp; 2010-06-03 at 02:26 PM.

  9. - Top - End - #159
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Trale, grievously wounded, summons his last reserves of strength, darting backward, out of the gnoll's reach, moving a distance backward before turning around and shooting off an arrow at the wolf pursuing him.
    Spoiler
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    Minor: Shift back
    Move: to T9
    Standard: Thorn Cloud Shot at Wolf 4
    Attack: (1d20+10)[15] Damage: (1d10+6)[9]
    If the wolf moves, it and its rider take 2 damage.


    Too bad he whiffed.
    Last edited by Incomp; 2010-06-03 at 02:37 PM.

  10. - Top - End - #160
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Sedition (4e Dnd IC)

    Alvis carefully backs away from the wolf and raises his raven pendant. Harsh white light pours out of it, throwing every feature of the combatants into sharp relief.

    Spoiler
    Show
    Shift to K11. Casting Divine Glow on square I8-K8-K10-I10.
    All attacks vs Reflex.
    Leader gnoll: (1d20+6)[23]
    Leader's wolf: (1d20+6)[14]
    Gnoll 2: (1d20+6)[9]
    Wolf 2: (1d20+6)[12]
    Gnoll 5: (1d20+6)[7]
    Wolf 5: (1d20+6)[19]
    Damage: (1d8+6)[11]
    Critical hit damage: (1d6+14)[19]
    If any hit, Lucas gets +2 power bonus to attack rolls until the end of my next turn.

  11. - Top - End - #161
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Lukas
    As the gnoll leader swing toward Bortos, Lukas make him pay for ignoring him with a quick slash to the guts.
    Spoiler
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    Unless you say the leader attack cant trigger the mark, he will take his mark free attack (Immediate interrupt).
    Immediate Interrup :Basic attack on Gnoll leader.
    Attack VS AC : (1D20+12)[13] OMG ! I am cursed!!
    Hit : (1D8+5)[7] damage.
    Last edited by Dekkah; 2010-06-04 at 09:04 AM.

  12. - Top - End - #162
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Alvis:
    That isn't quite correct, I believe. I may be wrong, but an effect (as opposed to something in the Hit section of the power) takes place hit or miss. So Lukas will get a +2 even if you fail horribly on your attack rolls.

    Anyway, searing light leaps out of your pendant, burning the Leader and the fifth wolf.

    Bortos: Lukas swings his blade at the leader in reprisal for ignoring him, but slips in the mud generated by the pouring rain above, and loses his footing, leaving him unable to defend himself well. Critical Miss.

    EDIT: Bortos, you should try Axis&Allies.
    Last edited by Incomp; 2010-06-04 at 09:14 AM.

  13. - Top - End - #163
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Bortos
    Taking a solid hit from the gnoll leader, Bortos earthen protection disolve again.
    "Wait your turn son of a $%/##"
    Spoiler
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    I loose my 3 temp HP and take 6 damage.
    Map updated, except for Trale move, which appear impossible to my eyes (I think you mixed him with Velketh on the map...) Trale is in C12 before is turn, so I am not sure how he can move to T9... If you say it is valid, I'll update the map, if not just tell me where he should really be.

    Bortos Highpeaks Status
    Spoiler
    Show
    HP :...35/55...TEMP HP :...0
    Surge Value :...13
    Surge left/surge per day :...11/12
    AC:...21...FORT:...18... REF:...16...WILL:...17...
    Main Hand : Sunblade Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Warden's Fury
    Warden's Grasp
    Strength of Stone
    Weight of Earth

    Action point (0/1)
    Second Wind
    Stone's Endurance
    Thunder Ram Assault
    Earthgrasp Strike
    Form of the Fearsome Ram Attack (Form attack)

    Form of the Fearsome Ram
    Agile Recovery (At-will)
    Items powers (1/1):
    Sunblade Longsword +1 (Daily)
    Viper Belt (heroic tier) (Encounter)


    Effects from Bortos :
    Marks : Marauder 5, Wolf 5, The Boss's wolf

    Effects on Bortos :
    Radiant damage activated (Sunblade)
    Sword provide 20 square radius bright light (Sunblade)


    Imcomp Combat Map
    Last edited by Dekkah; 2010-06-05 at 08:50 AM.

  14. - Top - End - #164
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    That is a very strange typo. It should say B19, actually.

  15. - Top - End - #165
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    The Gnoll Leader and his Wolf's turn.

    The Leader turns his attention back to Lukas, his wrathful gaze finding an easy opportunity for blood by capitalizing on the fighter's misfortune. However, as he is about to swing he's interrupted by his wolf lunging at Bortos, thirsty enough for revenge to ignore the easy prey in front of it.

    Move: Shift to I7/J8. This provokes an opportunity attack from Lukas.

    Attack Roll:(1d20+12)[22]
    Damage: [roll]1dd8+5[/roll]

    Will continue my turn once I see what this does.

  16. - Top - End - #166
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Lukas lands a powerful hit on the wolf, interrupting it, and turning its fury toward himself. <--Nvm, Lukas can't make opportunity attacks right now, and doesn't have the mark anyway. The following is against Bortos now. The wolf leaps for his throat, its fangs followed closely by the leader's spearhead.
    Spoiler
    Show

    Wolf's Attack: 32 vs. AC. Gotcha.
    Damage: 5. Dammit.
    Leader's Attack: 17 vs. AC. Miss.
    Last edited by Incomp; 2010-06-05 at 08:23 PM.

  17. - Top - End - #167
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    The Gnolls' turn.
    Movement:
    Spoiler
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    Pair 4 to B17/C18.
    That's it!

    Combat:
    Spoiler
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    Wolf #1 starts off the round, attempting, as usual, to clamp its jaws down upon Velketh. With 26 vs. AC, it hits, knocking him over and dealing 8 damage. Its rider strikes at the prone zealot, but Velketh is able to roll out of the way. 12 vs. AC. Seeking to finish the kill in a more personal way, the gnoll dismounts its wolf (Putting it at L4), and bares his fangs, snapping at Velketh. It connects with him, and the wolf-thing's rotten teeth sink deep into his arm. 8 damage.
    Wolf #2 goes for Kraagor's haunches but the Red Wolf, just barely manages to dodge aside. 18 vs. AC. The gnoll atop it had better luck, striking the druid easily, and dealing a vicious blow, eager to show off to its nearby allies. 11 damage. As it draws Kraagor's blood, the gnoll's homicidal nature is awakened, and it leans far over in the saddle to bite at the druid, but is unable to get to him.
    Wolf #3 crunches down on the rear of Alvis's legs as he backs away from its packmates, pulling him down and dealing 9 damage.
    Wolf #4 begins to attack the nearly-dead Trale, but it's master scolds it sharply in Abyssal, stopping it. Or that's what it sounds like. The gnoll cracks the archer across the temple with the blunt end of his spear, knocking him out cold.
    Wolf #5 attacks Bortos, making it past the Warden's huge shield, and knocking him over. 6 damage. Its rider lifts its spear above its head, and brings it down, attempting to impale Bortos, but the Warden barely manages to deflect the spear with his shield.

    That was a lot.

  18. - Top - End - #168
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Bortos
    The boss wolf and an other manage to bite Bortos, drawing blood from him.
    Spoiler
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    I assumed the the boss wolf hit me (since Lukas cant use his mark attack) so I take 11 damage t0tal.


    Bortos Highpeaks Status
    Spoiler
    Show
    HP :...24/55...TEMP HP :...0
    Surge Value :...13
    Surge left/surge per day :...11/12
    AC:...21...FORT:...18... REF:...16...WILL:...17...
    Main Hand : Sunblade Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Warden's Fury
    Warden's Grasp
    Strength of Stone
    Weight of Earth

    Action point (0/1)
    Second Wind
    Stone's Endurance
    Thunder Ram Assault
    Earthgrasp Strike
    Form of the Fearsome Ram Attack (Form attack)

    Form of the Fearsome Ram
    Agile Recovery (At-will)
    Items powers (1/1):
    Sunblade Longsword +1 (Daily)
    Viper Belt (heroic tier) (Encounter)


    Effects from Bortos :
    Marks : Marauder 5, Wolf 5, The Boss's wolf

    Effects on Bortos :
    Bloodied
    Prone
    Radiant damage activated (Sunblade)
    Sword provide 20 square radius bright light (Sunblade)


    Imcomp Combat Map

  19. - Top - End - #169
    Firbolg in the Playground
     
    MCerberus's Avatar

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    Default Re: Sedition (4e Dnd IC)

    Bleeding from the wounds he's received and running low on options, Kraagor drops either further into a feral state and growls loudly. Sensing a kill, he lunges at Wolf3 hoping to take it down.

    Spoiler
    Show
    Pounce - (1d20+10)[19] vs Reflex
    Damage - (1d8+6)[10]
    Hit: Wolf 3 grants CA to next attack against it

    Status: 11hp. Gnoll 5 dazed/slowed?
    Last edited by MCerberus; 2010-06-05 at 11:04 PM.
    Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
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    Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC

  20. - Top - End - #170
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Sedition (4e Dnd IC)

    Alvis spins around to face the wolf as it bites him, shifting his weight to avoid falling prone.

    Spoiler
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    Saving throw against falling prone: (1d20)[15]

  21. - Top - End - #171
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Lukas
    Seeing that the enemies appear to have to upper hand, Lukas become a fury and exert himself doing 2 quick cleaving attacks hoping to fnish off some enemies.

    Spoiler
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    Standard :Cleave on The boss's wolf :
    Attack VS AC :(1D20+12)[19]
    Hit :(1D8+5)[6] damage and Marauder5 take 4 damage.
    Free : Mark the boss's wolf
    Free : If attack hit (if first attack miss, will apply to the action point one if that one hit, if both fails, he does not spend this power): Furious Assault = +(1D8)[5] damage on the attack
    Free : Action point = Gain a standard.
    Standard : 2 possiblities :
    1- If boss's wolf still alive, Lukas target the boss's wolf again and cleave Marauder5
    2 - If boss's wolf died, Lukas target Marauder 5 (will mark it) and cleave wolf5
    Attack VS AC :(1D20+12)[32] (CRIT!!)
    Hit :(1D8+5)[8] (Crit = 13 damage + 6 necrotic (I rolled bonus in OOC)) damage and (Marauder5 or Wolf5) takes 4 damage.

    NOTE : If Lukas drop an enemies to 0, he will gain 5 Temp HPs (Lifedrinker weapon)


    Lukas Stone Status
    Spoiler
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    HP :...29/48...TEMP HP :...0
    Surge Value :...12
    Surge left/surge per day :...12/12
    AC:...22...FORT:...19... REF:...17...WILL:...14...
    Main Hand : Lifedrinker Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Combat Challenge
    Cleave
    Tide of Iron

    Action point (0/1)
    Second Wind
    Furious Assault
    Passing attack
    Sweeping Blow

    Comeback Strike
    Boundless Endurance (Daily)
    Items powers (1/1):
    Acrobat Boots (At-Will)

    Effects from Lukas :
    Marks : The Boss's Wolf

    Effects on Lukas :



    Imcomp Combat Map
    Last edited by Dekkah; 2010-06-06 at 08:46 AM.

  22. - Top - End - #172
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Okay.
    Kraagor: You hit the wolf, and though it is covered in grievous wounds, it does not go down.

    Bortos: (This confused me somewhat) You miss the Boss's wolf with your cleave, and so it is still alive. This means your next attack (plus furious assault) goes towards the Boss's wolf as well? This deals a nasty 24 damage to the Boss's wolf, bloodying the vicious beast. (When I said it was bloodied earlier, I was mistaken. My bad.)

    (As you requested) The bloodied enemies are: Gnoll 1, Gnoll 4, Gnoll 5, Wolf 3, and the Boss's wolf.


    The gnoll leader looks appalled at the deadly blow to his mount, and after a brief moment of what looks like consternation, shouts " Mall'yk verrtl! Korig zu'las kaanafa surdisk!"
    Last edited by Incomp; 2010-06-06 at 09:21 AM.

  23. - Top - End - #173
    Halfling in the Playground
     
    SidCoolios's Avatar

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    Default Re: Sedition (4e Dnd IC)

    Standing up and filled with rightous fury, Velketh advances quickly and carefully to where the gnoll is standing and swings down his sword, preparing to finish the gnoll.
    Spoiler
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    Since the gnoll is at L4, he is not next to me and I get +5 damage and I get to shift 4 squares as a free action so,
    stand up
    shift to L3
    I don't know if I'm only adjacent to the gnoll cause he's standing on top of the wolf?
    so I'll make one attack for now it's going to be bond of pursuit
    (1d20+10)[20] to hit
    (1d10+10)[12] damage
    lets hope for the best
    Avatar made by my awesome sister



    FOOOOORRRRRRR GREAT JUSTICE!!!!!!!!!!!!!!!

  24. - Top - End - #174
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Sedition (4e Dnd IC)

    Alvis collapses to the ground, unconscious and bleeding heavily.

    Spoiler
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    At -2 HP.

  25. - Top - End - #175
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Quote Originally Posted by SidCoolios View Post
    Standing up and filled with rightous fury, Velketh advances quickly and carefully to where the gnoll is standing and swings down his sword, preparing to finish the gnoll.
    Spoiler
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    Since the gnoll is at L4, he is not next to me and I get +5 damage and I get to shift 4 squares as a free action so,
    stand up
    shift to L3
    I don't know if I'm only adjacent to the gnoll cause he's standing on top of the wolf?
    so I'll make one attack for now it's going to be bond of pursuit
    [roll0] to hit
    [roll1] damage
    lets hope for the best
    No. This is wrong. How could the gnoll make a melee attack against you without being adjacent to you? Anyway, the fact of the matter is that eons ago, when you teleported, you said N4. I put you at M4 by mistake. I'll adjust my map, and we'll play as if the gnoll is at M4 and the wolf is at L5/M6, as otherwise we'll have to redo a lot of turns. In any case, this means you neither get to shift nor do you get your +5 damage. Sucks. So, I'm gonna say you can just redo your turn.

  26. - Top - End - #176
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Bortos
    Combat Map

  27. - Top - End - #177
    Halfling in the Playground
     
    SidCoolios's Avatar

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    Default Re: Sedition (4e Dnd IC)

    Velketh, swept in a random whirlwind of confusion, finds himself on the ground bleeding, standing up He strikes at the gnoll with rightous fury
    Spoiler
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    okay try number 2
    stand up
    use overwhelming strike to shift to N3 and move the gnoll to N4
    (1d20+10)[24] to hit
    (1d10+5)[8] damage
    lets hope I hit
    Avatar made by my awesome sister



    FOOOOORRRRRRR GREAT JUSTICE!!!!!!!!!!!!!!!

  28. - Top - End - #178
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Well, that hits.

  29. - Top - End - #179
    Ogre in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Reed

    Still cursing, Reed shot another bolt of fire at his captor.

    Spoiler
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    Burning Spray:
    (1d20+6)[15] vs Reflex (Gnoll)
    (1d20+6)[22] vs Reflex (Gnoll's mount)

    Damage - (1d8+8)[10]
    The next enemy that hits me with a melee attack before the end of my next turn takes 2 Fire Damage.
    Quote Originally Posted by SkyBoundFencer
    NOBODY POST I AM HUGGING AN INFERNAL

  30. - Top - End - #180
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Loosing a burst of flame, you burn the Leader's mount, but the wolf's master dodges aside. This elicits a snarl of frustration from the Leader.

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