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Thread: Sedition (4e Dnd IC)
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2010-06-09, 09:36 AM (ISO 8601)
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- Aug 2009
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Re: Sedition (4e Dnd IC)
Bortos
Bortos kick up to stand from prone.
"That's it, you die now."
Promise Bortos to the leaders wolf.
As he do so, his stance change slightly as if his gravity center got lower and body more muscular. He move in flanking position with great agility and swing his sword with extreme strenght at the wolf, pushing it backward and moving along the beast to reposition himself.
"Bullcrap! Make me some room half-orc."
SpoilerMinor :Agile recovery (stand up)
Free : Mark Boss, Mark Marauder5, Mark Wolf5.
Move : Form of the Fearsome Ram (+2 move, +2 to hit with charge, At-will attack push 1)
Standard : Form of the Fearsome Ram Attack on the boss's wolf
Effect : Shift 8 before the attack (Bortos goes to J6)
Attack VS Fortitude (+2 (CA - Flank)) : (1D20+12)[15] <--- DAMMIT! I hope that his Fort is low or tthat half damage do the kill... :(
Hit : (2d8+5)[15] damage and Bortos push the boss's wolf 3+1 squares (H8/I9) and knock it prone. Bortos then shift into a space that must be adjacent to the target (G10).
Miss : Half damage, and Bortos push the the boss's wolf 1+1 square (H8/I9). Bortos then shift into a square the target vacated (J8).
NOTE : The +1 to the push comes from the feat : battering shield.
EDIt : The map is good if I miss (I think I do ) , I'll change it if I hit.
Form of the Fearsome Ram
SpoilerKEYWORDS
Polymorph, Primal
USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Effect: You assume the guardian form of the
fearsome ram until the end of the encounter. While
you are in this form, you gain a +2 power bonus to
speed and a +2 bonus to charge attack rolls. In
addition, when you hit a target with an at-will attack,
you push the target 1 square. If the attack already
pushes the target, the distance of the push increases
by 1 square.
Special: Once during this encounter, you can use the
Form of the Fearsome Ram attack power while you
are in this form.
ADDITIONAL EFFECTS
CLASS Warden LEVEL 1 BOOK PH2
Form of the Fearsome Ram Attack
SpoilerKEYWORDS
Polymorph, Primal, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
10
ATTACK
One creature
TARGET
*
vs Fort
DEFENSE
Requirement: The Form of the Fearsome Ram power
must be active to use this power.
Effect: Before the attack, you shift your speed.
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier (+4) damage, and you
push the target 3 squares and knock it prone. You then
shift into a space that must be adjacent to the target.
Miss: Half damage, and you push the target 1 square.
You then shift into a square the target vacated.
Sunblade Longsword +1: +10 attack, 2d8+5 damage
ADDITIONAL EFFECTS
CLASS Warden LEVEL BOOK PH2
Bortos Highpeaks Status
SpoilerHP :...24/55...TEMP HP :...0
Surge Value :...13
Surge left/surge per day :...11/12
AC:...21...FORT:...18... REF:...16...WILL:...17...
Main Hand : Sunblade Longsword+1
Off Hand : Heavy Shield
Powers :
Warden's Fury
Warden's Grasp
Strength of Stone
Weight of Earth
Action point (0/1)
Second Wind
Stone's Endurance
Thunder Ram Assault
Earthgrasp Strike
Form of the Fearsome Ram Attack (Form attack)
Form of the Fearsome Ram
Agile Recovery (At-will)
Items powers (1/1):
Sunblade Longsword +1 (Daily)
Viper Belt (heroic tier) (Encounter)
Effects from Bortos :
Marks : Marauder 5, Wolf 5, Boss
Effects on Bortos :
Bloodied
Form of the Fearsome Ram (+2 move, +2 to hit with charge, At-will attack push 1)
Radiant damage activated (Sunblade)
Sword provide 20 square radius bright light (Sunblade)
Imcomp Combat MapLast edited by Dekkah; 2010-06-10 at 11:26 AM.
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2010-06-09, 03:31 PM (ISO 8601)
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- Apr 2010
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Re: Sedition (4e Dnd IC)
Bortos. Is G6 a typo? Because that was not adjacent to the wolf. It's in I7/J8. It hasn't moved since it charged Reed, who started at J9. Anyway, you strike the wolf, but it stands firm, absorbing the worst of the blow without much injury, though it staggers back to H8/I9, and you move into its place. 7 damage.
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2010-06-10, 10:17 AM (ISO 8601)
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- Apr 2010
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Re: Sedition (4e Dnd IC)
Trale is unconscious, (but not dying) and so it's Alvis' turn.
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2010-06-10, 03:39 PM (ISO 8601)
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- Aug 2006
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Re: Sedition (4e Dnd IC)
SpoilerDeath saving throw: (1d20)[9]
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2010-06-11, 12:09 AM (ISO 8601)
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- Apr 2010
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2010-06-11, 10:41 AM (ISO 8601)
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- Apr 2010
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Re: Sedition (4e Dnd IC)
The Gnoll Leader and his wolf:
With both defenders harrying him, the leader remains where he is, for fear of severe retribution. He stabs at Bortos, hoping to finish the goliath off. His wolf, meanwhile, snaps at Lukas.
Spoiler
The leader attacks Bortos, but at 12 vs. AC, misses pretty badly.
His wolf goes for Lukas, and scores a critical hit. Ouch. 14 damage.
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2010-06-11, 10:50 AM (ISO 8601)
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- Aug 2009
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Re: Sedition (4e Dnd IC)
Lukas
The wolf bite Lukas leg pulling him off his feet and finaly chewing some skin drawing blood. As blood start to flow, Lukas racial endurance shows as he doesnt appear to be impressed much.
SpoilerAs he get bloodied, Lukas gain 5 TEMP HPS (racial ability - cant remember the name though)
Lukas Stone Status
SpoilerHP :...15/48...TEMP HP :...5
Surge Value :...12
Surge left/surge per day :...12/12
AC:...22...FORT:...19... REF:...17...WILL:...14...
Main Hand : Lifedrinker Longsword+1
Off Hand : Heavy Shield
Powers :
Combat Challenge
Cleave
Tide of Iron
Action point (0/1)
Second Wind
Furious Assault
Passing attack
Sweeping Blow
Comeback Strike
Boundless Endurance (Daily)
Items powers (1/1):
Acrobat Boots (At-Will)
Effects from Lukas :
Marks : The Boss's Wolf
Effects on Lukas :
Orc racial endurance (gain 5 temp HPs) used.
Prone
Bloodied
Last edited by Dekkah; 2010-06-11 at 10:51 AM.
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2010-06-11, 11:23 AM (ISO 8601)
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- Apr 2010
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Re: Sedition (4e Dnd IC)
The Lesser Gnolls:
Movement:
Spoiler
Wolf 1 will shift to M5/N6, while Gnoll 1 shifts to N3.
Duo 2 will shift to K8/L9.
Gnoll 3 dismounts his wolf at I12.
Gnoll 4 dismounts his wolf at A18.
Combat (And other things):
Spoiler
Wolf 1 attacks Velketh, and at 26 vs. AC scores a hit. 8 damage, knocking him prone. Gnoll 1, brings his spear down on the prone zealot, hitting and dealing another 8 damage, knocking Velketh out.
The second group, flanking Bortos, attacks the Warden's rear, but the guardian is still able to block the blows of both the marauder and its mount.
Wolf 3 attacks Kraagor, at hits with 21 vs. AC, but it's fangs don't inflict much harm. 4 damage.
Wolf 5 attacks the prone Lukas, but scores only 15 vs. AC, stopped by the fighter's thick armor. The Marauder atop it makes it's own attempt, but slips in his saddle, unbalancing himself and missing horribly. Critical Miss.
Meanwhile, Gnoll 3 grabs the unconscious Alvis and pulls the dwarf to himself. Reaching into a pouch at his waist, the marauder pulls out a clawful of a thick, mud-like substance which he applies to the dwarf's wounds, which stabilizes him. After the gnoll finishes this bizarre procedure, he cries out: "Maari ughol ny vith! Nast'rafa jahur sdra!"Yeah, sorry. Forgot he was, uh, dead.
Gnoll 4 tends(?) to Trale's wounds in the same way, shouting in response to his packmate: "Hyll aorll kaanafa ughol! Kivosh! Vith ny ertryk jahur kah'kalla."
Last edited by Incomp; 2010-06-13 at 02:27 PM.
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2010-06-11, 10:12 PM (ISO 8601)
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- Oct 2007
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- St. Louis
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Re: Sedition (4e Dnd IC)
Kraagor
With the scratches and wounds starting to noticeably take their toll on the Druid, Kraagor starts snarling and making indiscernible but violent noises. He can't see much more than the wounded and limping wolf before him. There's just one thought, kill
SpoilerPounce - (1d20+12)[23] vs Reflex. +1 feat bonus vs bloodied, +2 CA (nobody attacked it, effect ends end of my next turn, which is after I kill the thing)
Damage - (1d8+8)[12] +2 feat bonus vs foes granting CA
hit: target grants CA to next attack against it
Status: 7hp
Gnoll5: dazed slow
body count: soon to be 2Last edited by MCerberus; 2010-06-11 at 10:12 PM.
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2010-06-11, 10:59 PM (ISO 8601)
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Re: Sedition (4e Dnd IC)
Lukas
Lukas stand up with the ease of a cat. AS he do so, he swing a mighty but stable blow at the boss's wolf trying to regain some focus.
SpoilerMinor : Stand up (Acrobat bots)
Standard : Comeback strike on the boss wolf
Attack VS AC : (1D20+12)[16] (hurray for reliable power)
Hit :(2D8+5)[9] damage and Lukas can spend an healing surge.
Free :Mark the boss's wolf
Move :Activate Boundless Endurance.
Note : Wolf 1 move in L3/M4 and Marauder 1 in O3 to flank, is that ok?.
Lukas Stone Status
SpoilerHP :...15/48...TEMP HP :...5
Surge Value :...12
Surge left/surge per day :...12/12
AC:...22...FORT:...19... REF:...17...WILL:...14...
Main Hand : Lifedrinker Longsword+1
Off Hand : Heavy Shield
Powers :
Combat Challenge
Cleave
Tide of Iron
Action point (0/1)
Second Wind
Furious Assault
Passing attack
Sweeping Blow
Comeback Strike (Reliable)
Boundless Endurance (Daily)
Items powers (1/1):
Acrobat Boots (At-Will)
Effects from Lukas :
Marks : The Boss's Wolf
Effects on Lukas :
Half-Orc Resilience used.
Boundelss endurence (regen 4 while bloodied)
Bloodied
Combat MapLast edited by Dekkah; 2010-06-11 at 11:06 PM.
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2010-06-11, 11:57 PM (ISO 8601)
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- Apr 2010
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Re: Sedition (4e Dnd IC)
...I'm sorry?
EDIT: I completely missed MCerberus's post. Whoops.
Lunging into the wolf before you, you sink your fangs into its deepest wound before it can dodge away. Reaching deep within the quivering flesh, you find something to bite down on, and you pull back, coming away with some unfathomable and vile organ. The wolf collapses at your feet, dead.
Soo Lukas went, that makes it Velketh.Last edited by Incomp; 2010-06-13 at 02:32 PM.
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2010-06-14, 01:15 PM (ISO 8601)
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- Apr 2010
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- in my chest
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Re: Sedition (4e Dnd IC)
Velketh falls to the ground bleeding once again, this time he finds that he unable to stand up as the world slips away from his eyes
Spoilerdeath saving throw (1d20)[15]Avatar made by my awesome sister
FOOOOORRRRRRR GREAT JUSTICE!!!!!!!!!!!!!!!
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2010-06-15, 12:30 PM (ISO 8601)
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- Apr 2010
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Re: Sedition (4e Dnd IC)
Reed, you're up.
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2010-06-15, 01:19 PM (ISO 8601)
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- Nov 2007
Re: Sedition (4e Dnd IC)
Reed
"Bet you regret grabbing me, huh?" Reed taunted, as he let loose yet another burst of fire.
SpoilerBurning Spray:
(1d20+6)[22] vs Reflex (Gnoll)
(1d20+6)[15] vs Reflex (Gnoll's mount)
Damage - (1d8+8)[9]
The next enemy that hits me with a melee attack before the end of my next turn takes 2 Fire Damage.Originally Posted by SkyBoundFencer
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2010-06-15, 08:51 PM (ISO 8601)
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Re: Sedition (4e Dnd IC)
Eliciting yet another snarl of irritation from the gnoll leader, you scorch his back with a burst of fire. His mount, however, is unharmed.
EDIT: The flames you unleash flow over the leader's back, injuring one of his minions.Last edited by Incomp; 2010-06-15 at 08:53 PM.
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2010-06-16, 09:49 AM (ISO 8601)
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- Aug 2009
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Re: Sedition (4e Dnd IC)
Bortos
Bortos shift away form his flanked position and strike to finish of the boss's wolf.
SpoilerFree :Mark Marauder 2, Wolf 2, Boss.
Standard : Strenght of stone on the boss's wolf.
Attack VS AC :(1D20+10)[16] <--- lol... I find it funny now
Hit : (1D8+5)[8] radiant damage and Bortos gain 3 TEMP HP.
Move : Shift to J7
Bortos Highpeaks Status
SpoilerHP :...24/55...TEMP HP :...0
Surge Value :...13
Surge left/surge per day :...11/12
AC:...21...FORT:...18... REF:...16...WILL:...17...
Main Hand : Sunblade Longsword+1
Off Hand : Heavy Shield
Powers :
Warden's Fury
Warden's Grasp
Strength of Stone
Weight of Earth
Action point (0/1)
Second Wind
Stone's Endurance
Thunder Ram Assault
Earthgrasp Strike
Form of the Fearsome Ram Attack (Form attack)
Form of the Fearsome Ram
Agile Recovery (At-will)
Items powers (1/1):
Sunblade Longsword +1 (Daily)
Viper Belt (heroic tier) (Encounter)
Effects from Bortos :
Marks : Marauder 2, Wolf 2, Boss
Effects on Bortos :
Bloodied
Form of the Fearsome Ram (+2 move, +2 to hit with charge, At-will attack push 1)
Radiant damage activated (Sunblade)
Sword provide 20 square radius bright light (Sunblade)
Imcomp Combat MapLast edited by Dekkah; 2010-06-16 at 09:50 AM.
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2010-06-16, 11:45 AM (ISO 8601)
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- Apr 2010
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Re: Sedition (4e Dnd IC)
Alvis, you need to roll for your death saving throw.
The leader shouts to his packmates: "Khurros!"
Fed up with the impudent halfling on his back, he swings its net around, bringing Reed before him. Taking his spear in one hand, the leader cracks Reed in the side of the head brutally, attempting to knock him out.
(This will provoke an opportunity attack from Bortos)
Spoiler
Yes, I am performing a knock-out coup de grace on Reed. Can I do that? Yes. Get over it. At 20 vs. AC, I hit. Now, it's a critical, so 20 damage. I don't know if that does the trick.
The Leader's wolf, responding to his master's command, immediately begins to fall back. It's going to try to move 8 squares north (so it's top 2 squares are off the battlefield. This will provoke an opportunity attack from Lukas. Whether or not the first move works, it's going to move again, taking a run action to move 10 squares north.
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2010-06-16, 01:08 PM (ISO 8601)
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Re: Sedition (4e Dnd IC)
Bortos
As the leader get his attention on reed, Bortos strike at him in retribution trying to make him loose balance and fall of his mount.
"You son of a dog!"
When the wolf turn tail and run, Bortos take the opportunity to strike the great beast yelling,
"Cowards!!"
SpoilerI just realised something as I wrote this... I am unsure that it should work this way, but looking at my character sheet I think it does. I'll post you the powers descriptions and let you rule this.
Since Warden's fury is an at-will and I am in Form of the ram, I should be able to push 1, and since I use a sheild and WArden's fury is a melee attack, the push becomes 2. This make me have a chance to knock the boss off his mount as he trigger my mark. I'll do my post assuming I can, if you rule I cant, I'll remove the text about it.
Form of the Fearsome Ram
SpoilerKEYWORDS
Polymorph, Primal
USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Effect: You assume the guardian form of the
fearsome ram until the end of the encounter. While
you are in this form, you gain a +2 power bonus to
speed and a +2 bonus to charge attack rolls. In
addition, when you hit a target with an at-will attack,
you push the target 1 square. If the attack already
pushes the target, the distance of the push increases
by 1 square.
Special: Once during this encounter, you can use the
Form of the Fearsome Ram attack power while you
are in this form.
ADDITIONAL EFFECTS
CLASS Warden LEVEL 1 BOOK PH2
DAILY POWER
Warden's Fury
SpoilerKEYWORDS
Primal, Weapon
USED
Imm Interrupt
ACTION
Melee weapon
RANGE
10
ATTACK
The triggering enemy
TARGET
*
vs Fort
DEFENSE
Trigger: An enemy marked by you makes an
attack that does not include you as a target
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier (+4) damage, and
the target grants combat advantage to you and
your allies until the end of your next turn.
Level 21: 2[W] + Strength modifier (+4) damage.
Sunblade Longsword +1: +10 attack, 1d8+5
damage
ADDITIONAL EFFECTS
CLASS Warden LEVEL BOOK PH2
AT-WILL POWER
Immediate intterupt : (triggered by mark)Warden's Fury on boss :
Attack VS FORT :(1D20+10)[26]
Hit :(1D8+5)[13] radiant damage, push the boss 2 (to G10) and the Boss grants combat advantage to Bortos and his allies until the end of Bortos next turn.
Opportunity action : (triggered by wolf move)Basic attack on the boss's wolf
Attack VS AC :(1D20+10)[19]
Hit :(1D8+5)[11] randiant damage.
Bortos Highpeaks Status
SpoilerHP :...24/55...TEMP HP :...0
Surge Value :...13
Surge left/surge per day :...11/12
AC:...21...FORT:...18... REF:...16...WILL:...17...
Main Hand : Sunblade Longsword+1
Off Hand : Heavy Shield
Powers :
Warden's Fury
Warden's Grasp
Strength of Stone
Weight of Earth
Action point (0/1)
Second Wind
Stone's Endurance
Thunder Ram Assault
Earthgrasp Strike
Form of the Fearsome Ram Attack (Form attack)
Form of the Fearsome Ram
Agile Recovery (At-will)
Items powers (1/1):
Sunblade Longsword +1 (Daily)
Viper Belt (heroic tier) (Encounter)
Effects from Bortos :
Marks : Marauder 2, Wolf 2, Boss
Effects on Bortos :
Immediate action used this turn.
Bloodied
Form of the Fearsome Ram (+2 move, +2 to hit with charge, At-will attack push 1)
Radiant damage activated (Sunblade)
Sword provide 20 square radius bright light (Sunblade)
Last edited by Dekkah; 2010-06-16 at 01:09 PM.
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2010-06-16, 01:14 PM (ISO 8601)
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Re: Sedition (4e Dnd IC)
Lukas
Lukas strike at the boss's wolf legs as he try to run away, to prevent him to disengage.
SpoilerOpportunity action (triggered by wolf move): Basic Attack on the boss wolf
Attack VS AC :(1D20+14)[23]
Hit : (1D8+5)[10] damage and this stop the boss's wolf triggering movement.
Lukas Stone Status
SpoilerHP :...15/48...TEMP HP :...5
Surge Value :...12
Surge left/surge per day :...12/12
AC:...22...FORT:...19... REF:...17...WILL:...14...
Main Hand : Lifedrinker Longsword+1
Off Hand : Heavy Shield
Powers :
Combat Challenge
Cleave
Tide of Iron
Action point (0/1)
Second Wind
Furious Assault
Passing attack
Sweeping Blow
Comeback Strike (Reliable)
Boundless Endurance (Daily)
Items powers (1/1):
Acrobat Boots (At-Will)
Effects from Lukas :
Marks : The Boss's Wolf
Effects on Lukas :
Half-Orc Resilience used.
Boundelss endurence (regen 4 while bloodied)
Bloodied
Last edited by Dekkah; 2010-06-16 at 03:00 PM.
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2010-06-16, 03:03 PM (ISO 8601)
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- Aug 2006
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Re: Sedition (4e Dnd IC)
SpoilerDeath saving throw: (1d20)[10]
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2010-06-16, 04:38 PM (ISO 8601)
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- Apr 2010
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Re: Sedition (4e Dnd IC)
Bortos: There's nothing wrong with that. It's lame, but it IS fair play. And suddenly you roll well.
(I'm changing some actions up)
You slam your shield into the leader, and he drops off the wolf, rolling into a crouch and managing to end up on his feet. (G10) Hoisting the Halfling over his shoulder, the leader puts on a great burst of speed, running to A2. His wolf, slowed by the blows from Lukas and Bortos, still manages to get away, moving north and disappearing into the storm.
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2010-06-16, 05:47 PM (ISO 8601)
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- Apr 2010
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Re: Sedition (4e Dnd IC)
The Gnolls' turn.
Stuff (This turn is a little disorganized.):
Spoiler
Gnoll 1 grabs Velketh in one hand. His wolf, at the same time, begins moving northeast, and as it comes adjacent to the gnoll, it leaps up onto the wolf, pulling Velketh along for the ride all too literally.
Gnoll 2 steers his wolf to disengage, but as its mount starts to move, the spiteful gnoll makes a parting blow at Lukas. 17 vs. AC. Miss. The wolf shifts to L7/M8, (I'm not sure if Bortos can make an opportunity attack) and then moves 8 squares north, off the board and into the storm. (If the shift CAN be stopped, it just makes a move action, ending up halfway off the board.)
Gnoll 4 gathers up the stabilized Trale and mounts his wolf. It puts on a great burst of speed, moving north to B1/C2.
As the call to retreat is sounded, Gnoll 5 leans sharply to the side in his saddle. His wolf begins running, moving around the berserking wolf, and past Alvis. As it moves by the unconscious priest, the gnoll grabs him, hoisting him up onto the wolf. (Wolf 5 moves in a U shape around Kraagor and Co, ending at K8/M9. This will provoke an opportunity attack from Kraagor. Furthermore, the wolf continues moving north, halfway off the board from M1/N1.)
You may have to change your turn up, MCerberus.
Last edited by Incomp; 2010-06-17 at 12:24 AM.
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2010-06-16, 07:15 PM (ISO 8601)
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Re: Sedition (4e Dnd IC)
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2010-06-16, 07:24 PM (ISO 8601)
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- St. Louis
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Re: Sedition (4e Dnd IC)
Kraagor
The leader flees. Blood. No escape. Kraagor rushes over to a closer position to the leader and lets out a blood-curdling howl that pierces the storm. Faintly glowing arms stretch out from the ground and attempt to drag the leader back towards a pair of glowing red eyes, the sound piercing its thoughts.
SpoilerMove to f7
CullTheHerd - (1d20+9)[21] vs Will
10 damage
Hit: Target pulled to d5
Status: 7 Hp
Last edited by MCerberus; 2010-06-16 at 07:25 PM.
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2010-06-17, 12:25 AM (ISO 8601)
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Re: Sedition (4e Dnd IC)
Uh. Who is the target?
Grasping the leader with spectral claws, you drag the him back towards you.Last edited by Incomp; 2010-06-17 at 10:37 AM.
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2010-06-17, 07:44 AM (ISO 8601)
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Re: Sedition (4e Dnd IC)
Lukas
Seeing the cleric being stolen away, Lukas charge right after to intercept in hope to finish off the nearly dead gnoll.
SpoilerStart of turn : Lukas regen 4 HP
Move :Move to J4
Standard :Charge (L2) Marauder 5
Attack VS AC (+1 (Charge)) :(1D20+13)[32]
Hit :(1D8+5)[9] damage.
Free :Mark Marauder 5
Lukas Stone Status
SpoilerHP :...19/48...TEMP HP :...5
Surge Value :...12
Surge left/surge per day :...12/12
AC:...22...FORT:...19... REF:...17...WILL:...14...
Main Hand : Lifedrinker Longsword+1
Off Hand : Heavy Shield
Powers :
Combat Challenge
Cleave
Tide of Iron
Action point (0/1)
Second Wind
Furious Assault
Passing attack
Sweeping Blow
Comeback Strike (Reliable)
Boundless Endurance (Daily)
Items powers (1/1):
Acrobat Boots (At-Will)
Effects from Lukas :
Marks : Marauder 5
Effects on Lukas :
Half-Orc Resilience used.
Boundelss endurence (regen 4 while bloodied)
Bloodied
Incomp Combat MapLast edited by Dekkah; 2010-06-18 at 01:19 PM.
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2010-06-17, 10:42 AM (ISO 8601)
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- Apr 2010
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Re: Sedition (4e Dnd IC)
Charging the fleeing marauder, Lukas strikes the beat-man but doesn't manage to bring him down.
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2010-06-17, 03:49 PM (ISO 8601)
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- Oct 2007
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- St. Louis
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Re: Sedition (4e Dnd IC)
Kraagor
As the wolf tries escaping his reach, Kraagor lunges at the beast, attempting to strike it off-balance enough to stumble into one of his allies, who will be able to strike it down.
Spoilermissed the OA. posting this in (just going to say, yay for wild shape powers)
[roll=Savage Rend]1d20+11+2 feat bonus vs foe granting CASpoiler+2 CA
[roll=Damage]1d8+8
Hit: taget slid to h9-i10, where it may threaten an OA from Lucas depending on how its moves pan out from thereAsk me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2010-06-17, 11:06 PM (ISO 8601)
- Join Date
- Apr 2010
- Gender
Re: Sedition (4e Dnd IC)
Ookayy. So this leaves me very confused. I need a map, and I honestly don't feel like remaking mine to suit this strange turn of events. Will react when I figure out what the hell is going on. (I'm tired)
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2010-06-19, 11:13 AM (ISO 8601)
- Join Date
- Apr 2010
- Gender
Re: Sedition (4e Dnd IC)
Velketh's saving throw: (1d20)[6] <--That's why you don't make me roll them.
Reed, you're up.Last edited by Incomp; 2010-06-19 at 11:14 AM.