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  1. - Top - End - #181
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Bortos
    Bortos kick up to stand from prone.
    "That's it, you die now."
    Promise Bortos to the leaders wolf.
    As he do so, his stance change slightly as if his gravity center got lower and body more muscular. He move in flanking position with great agility and swing his sword with extreme strenght at the wolf, pushing it backward and moving along the beast to reposition himself.
    "Bullcrap! Make me some room half-orc."

    Spoiler
    Show
    Minor :Agile recovery (stand up)
    Free : Mark Boss, Mark Marauder5, Mark Wolf5.
    Move : Form of the Fearsome Ram (+2 move, +2 to hit with charge, At-will attack push 1)
    Standard : Form of the Fearsome Ram Attack on the boss's wolf
    Effect : Shift 8 before the attack (Bortos goes to J6)
    Attack VS Fortitude (+2 (CA - Flank)) : (1D20+12)[15] <--- DAMMIT! I hope that his Fort is low or tthat half damage do the kill... :(
    Hit : (2d8+5)[15] damage and Bortos push the boss's wolf 3+1 squares (H8/I9) and knock it prone. Bortos then shift into a space that must be adjacent to the target (G10).
    Miss : Half damage, and Bortos push the the boss's wolf 1+1 square (H8/I9). Bortos then shift into a square the target vacated (J8).

    NOTE : The +1 to the push comes from the feat : battering shield.

    EDIt : The map is good if I miss (I think I do ) , I'll change it if I hit.

    Form of the Fearsome Ram
    Spoiler
    Show
    KEYWORDS
    Polymorph, Primal
    USED
    Minor
    ACTION
    Personal
    RANGE
    ATTACK TARGET
    vs
    DEFENSE
    Effect: You assume the guardian form of the
    fearsome ram until the end of the encounter. While
    you are in this form, you gain a +2 power bonus to
    speed and a +2 bonus to charge attack rolls. In
    addition, when you hit a target with an at-will attack,
    you push the target 1 square. If the attack already
    pushes the target, the distance of the push increases
    by 1 square.
    Special: Once during this encounter, you can use the
    Form of the Fearsome Ram attack power while you
    are in this form.
    ADDITIONAL EFFECTS
    CLASS Warden LEVEL 1 BOOK PH2


    Form of the Fearsome Ram Attack
    Spoiler
    Show
    KEYWORDS
    Polymorph, Primal, Weapon
    USED
    Standard
    ACTION
    Melee weapon
    RANGE
    10
    ATTACK
    One creature
    TARGET
    *
    vs Fort
    DEFENSE
    Requirement: The Form of the Fearsome Ram power
    must be active to use this power.
    Effect: Before the attack, you shift your speed.
    Attack: Strength vs. Fortitude
    Hit: 2[W] + Strength modifier (+4) damage, and you
    push the target 3 squares and knock it prone. You then
    shift into a space that must be adjacent to the target.
    Miss: Half damage, and you push the target 1 square.
    You then shift into a square the target vacated.
    Sunblade Longsword +1: +10 attack, 2d8+5 damage
    ADDITIONAL EFFECTS
    CLASS Warden LEVEL BOOK PH2


    Bortos Highpeaks Status
    Spoiler
    Show
    HP :...24/55...TEMP HP :...0
    Surge Value :...13
    Surge left/surge per day :...11/12
    AC:...21...FORT:...18... REF:...16...WILL:...17...
    Main Hand : Sunblade Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Warden's Fury
    Warden's Grasp
    Strength of Stone
    Weight of Earth

    Action point (0/1)
    Second Wind
    Stone's Endurance
    Thunder Ram Assault
    Earthgrasp Strike
    Form of the Fearsome Ram Attack (Form attack)

    Form of the Fearsome Ram
    Agile Recovery (At-will)
    Items powers (1/1):
    Sunblade Longsword +1 (Daily)
    Viper Belt (heroic tier) (Encounter)


    Effects from Bortos :
    Marks : Marauder 5, Wolf 5, Boss

    Effects on Bortos :
    Bloodied
    Form of the Fearsome Ram (+2 move, +2 to hit with charge, At-will attack push 1)
    Radiant damage activated (Sunblade)
    Sword provide 20 square radius bright light (Sunblade)


    Imcomp Combat Map
    Last edited by Dekkah; 2010-06-10 at 11:26 AM.

  2. - Top - End - #182
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Bortos. Is G6 a typo? Because that was not adjacent to the wolf. It's in I7/J8. It hasn't moved since it charged Reed, who started at J9. Anyway, you strike the wolf, but it stands firm, absorbing the worst of the blow without much injury, though it staggers back to H8/I9, and you move into its place. 7 damage.

  3. - Top - End - #183
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Trale is unconscious, (but not dying) and so it's Alvis' turn.

  4. - Top - End - #184
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Sedition (4e Dnd IC)

    Spoiler
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    Death saving throw: (1d20)[9]

  5. - Top - End - #185
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Quote Originally Posted by gareth View Post
    Spoiler
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    Death saving throw: [roll0]
    Oh no. No one seems to be able to make death saves this game.

    I'll do the gnolls' turns in the morning, I promise.
    Last edited by Incomp; 2010-06-11 at 10:25 AM.

  6. - Top - End - #186
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    The Gnoll Leader and his wolf:

    With both defenders harrying him, the leader remains where he is, for fear of severe retribution. He stabs at Bortos, hoping to finish the goliath off. His wolf, meanwhile, snaps at Lukas.
    Spoiler
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    The leader attacks Bortos, but at 12 vs. AC, misses pretty badly.
    His wolf goes for Lukas, and scores a critical hit. Ouch. 14 damage.

  7. - Top - End - #187
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Lukas
    The wolf bite Lukas leg pulling him off his feet and finaly chewing some skin drawing blood. As blood start to flow, Lukas racial endurance shows as he doesnt appear to be impressed much.
    Spoiler
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    As he get bloodied, Lukas gain 5 TEMP HPS (racial ability - cant remember the name though)

    Lukas Stone Status
    Spoiler
    Show
    HP :...15/48...TEMP HP :...5
    Surge Value :...12
    Surge left/surge per day :...12/12
    AC:...22...FORT:...19... REF:...17...WILL:...14...
    Main Hand : Lifedrinker Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Combat Challenge
    Cleave
    Tide of Iron

    Action point (0/1)
    Second Wind
    Furious Assault
    Passing attack
    Sweeping Blow

    Comeback Strike
    Boundless Endurance (Daily)
    Items powers (1/1):
    Acrobat Boots (At-Will)

    Effects from Lukas :
    Marks : The Boss's Wolf

    Effects on Lukas :
    Orc racial endurance (gain 5 temp HPs) used.
    Prone
    Bloodied

    Last edited by Dekkah; 2010-06-11 at 10:51 AM.

  8. - Top - End - #188
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    The Lesser Gnolls:

    Movement:
    Spoiler
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    Wolf 1 will shift to M5/N6, while Gnoll 1 shifts to N3.
    Duo 2 will shift to K8/L9.
    Gnoll 3 dismounts his wolf at I12.
    Gnoll 4 dismounts his wolf at A18.

    Combat (And other things):
    Spoiler
    Show

    Wolf 1 attacks Velketh, and at 26 vs. AC scores a hit. 8 damage, knocking him prone. Gnoll 1, brings his spear down on the prone zealot, hitting and dealing another 8 damage, knocking Velketh out.
    The second group, flanking Bortos, attacks the Warden's rear, but the guardian is still able to block the blows of both the marauder and its mount.
    Wolf 3 attacks Kraagor, at hits with 21 vs. AC, but it's fangs don't inflict much harm. 4 damage.
    Wolf 5 attacks the prone Lukas, but scores only 15 vs. AC, stopped by the fighter's thick armor. The Marauder atop it makes it's own attempt, but slips in his saddle, unbalancing himself and missing horribly. Critical Miss.
    Meanwhile, Gnoll 3 grabs the unconscious Alvis and pulls the dwarf to himself. Reaching into a pouch at his waist, the marauder pulls out a clawful of a thick, mud-like substance which he applies to the dwarf's wounds, which stabilizes him. After the gnoll finishes this bizarre procedure, he cries out: "Maari ughol ny vith! Nast'rafa jahur sdra!" Yeah, sorry. Forgot he was, uh, dead.
    Gnoll 4 tends(?) to Trale's wounds in the same way, shouting in response to his packmate: "Hyll aorll kaanafa ughol! Kivosh! Vith ny ertryk jahur kah'kalla."
    Last edited by Incomp; 2010-06-13 at 02:27 PM.

  9. - Top - End - #189
    Firbolg in the Playground
     
    MCerberus's Avatar

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    Default Re: Sedition (4e Dnd IC)

    Kraagor

    With the scratches and wounds starting to noticeably take their toll on the Druid, Kraagor starts snarling and making indiscernible but violent noises. He can't see much more than the wounded and limping wolf before him. There's just one thought, kill

    Spoiler
    Show
    Pounce - (1d20+12)[23] vs Reflex. +1 feat bonus vs bloodied, +2 CA (nobody attacked it, effect ends end of my next turn, which is after I kill the thing)
    Damage - (1d8+8)[12] +2 feat bonus vs foes granting CA
    hit: target grants CA to next attack against it

    Status: 7hp
    Gnoll5: dazed slow

    body count: soon to be 2
    Last edited by MCerberus; 2010-06-11 at 10:12 PM.
    Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
    Spoiler
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    Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC

  10. - Top - End - #190
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Lukas
    Lukas stand up with the ease of a cat. AS he do so, he swing a mighty but stable blow at the boss's wolf trying to regain some focus.
    Spoiler
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    Minor : Stand up (Acrobat bots)
    Standard : Comeback strike on the boss wolf
    Attack VS AC : (1D20+12)[16] (hurray for reliable power)
    Hit :(2D8+5)[9] damage and Lukas can spend an healing surge.
    Free :Mark the boss's wolf
    Move :Activate Boundless Endurance.

    Note : Wolf 1 move in L3/M4 and Marauder 1 in O3 to flank, is that ok?.

    Lukas Stone Status
    Spoiler
    Show
    HP :...15/48...TEMP HP :...5
    Surge Value :...12
    Surge left/surge per day :...12/12
    AC:...22...FORT:...19... REF:...17...WILL:...14...
    Main Hand : Lifedrinker Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Combat Challenge
    Cleave
    Tide of Iron

    Action point (0/1)
    Second Wind
    Furious Assault
    Passing attack
    Sweeping Blow

    Comeback Strike (Reliable)
    Boundless Endurance (Daily)
    Items powers (1/1):
    Acrobat Boots (At-Will)

    Effects from Lukas :
    Marks : The Boss's Wolf

    Effects on Lukas :
    Half-Orc Resilience used.
    Boundelss endurence (regen 4 while bloodied)
    Bloodied



    Combat Map
    Last edited by Dekkah; 2010-06-11 at 11:06 PM.

  11. - Top - End - #191
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Quote Originally Posted by Dekkah View Post
    Note : Wolf 1 move in L3/M4 and Marauder 1 in O3 to flank, is that ok?
    ...I'm sorry?

    EDIT: I completely missed MCerberus's post. Whoops.
    Lunging into the wolf before you, you sink your fangs into its deepest wound before it can dodge away. Reaching deep within the quivering flesh, you find something to bite down on, and you pull back, coming away with some unfathomable and vile organ. The wolf collapses at your feet, dead.

    Soo Lukas went, that makes it Velketh.
    Last edited by Incomp; 2010-06-13 at 02:32 PM.

  12. - Top - End - #192
    Halfling in the Playground
     
    SidCoolios's Avatar

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    Default Re: Sedition (4e Dnd IC)

    Velketh falls to the ground bleeding once again, this time he finds that he unable to stand up as the world slips away from his eyes
    Spoiler
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    death saving throw (1d20)[15]
    Avatar made by my awesome sister



    FOOOOORRRRRRR GREAT JUSTICE!!!!!!!!!!!!!!!

  13. - Top - End - #193
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Reed, you're up.

  14. - Top - End - #194
    Ogre in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Reed

    "Bet you regret grabbing me, huh?" Reed taunted, as he let loose yet another burst of fire.

    Spoiler
    Show
    Burning Spray:
    (1d20+6)[22] vs Reflex (Gnoll)
    (1d20+6)[15] vs Reflex (Gnoll's mount)

    Damage - (1d8+8)[9]
    The next enemy that hits me with a melee attack before the end of my next turn takes 2 Fire Damage.
    Quote Originally Posted by SkyBoundFencer
    NOBODY POST I AM HUGGING AN INFERNAL

  15. - Top - End - #195
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Eliciting yet another snarl of irritation from the gnoll leader, you scorch his back with a burst of fire. His mount, however, is unharmed.

    EDIT: The flames you unleash flow over the leader's back, injuring one of his minions.
    Last edited by Incomp; 2010-06-15 at 08:53 PM.

  16. - Top - End - #196
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Bortos
    Bortos shift away form his flanked position and strike to finish of the boss's wolf.
    Spoiler
    Show
    Free :Mark Marauder 2, Wolf 2, Boss.
    Standard : Strenght of stone on the boss's wolf.
    Attack VS AC :(1D20+10)[16] <--- lol... I find it funny now
    Hit : (1D8+5)[8] radiant damage and Bortos gain 3 TEMP HP.
    Move : Shift to J7

    Bortos Highpeaks Status
    Spoiler
    Show
    HP :...24/55...TEMP HP :...0
    Surge Value :...13
    Surge left/surge per day :...11/12
    AC:...21...FORT:...18... REF:...16...WILL:...17...
    Main Hand : Sunblade Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Warden's Fury
    Warden's Grasp
    Strength of Stone
    Weight of Earth

    Action point (0/1)
    Second Wind
    Stone's Endurance
    Thunder Ram Assault
    Earthgrasp Strike
    Form of the Fearsome Ram Attack (Form attack)

    Form of the Fearsome Ram
    Agile Recovery (At-will)
    Items powers (1/1):
    Sunblade Longsword +1 (Daily)
    Viper Belt (heroic tier) (Encounter)


    Effects from Bortos :
    Marks : Marauder 2, Wolf 2, Boss

    Effects on Bortos :
    Bloodied
    Form of the Fearsome Ram (+2 move, +2 to hit with charge, At-will attack push 1)
    Radiant damage activated (Sunblade)
    Sword provide 20 square radius bright light (Sunblade)


    Imcomp Combat Map
    Last edited by Dekkah; 2010-06-16 at 09:50 AM.

  17. - Top - End - #197
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Alvis, you need to roll for your death saving throw.

    The leader shouts to his packmates: "Khurros!"
    Fed up with the impudent halfling on his back, he swings its net around, bringing Reed before him. Taking his spear in one hand, the leader cracks Reed in the side of the head brutally, attempting to knock him out.
    (This will provoke an opportunity attack from Bortos)
    Spoiler
    Show

    Yes, I am performing a knock-out coup de grace on Reed. Can I do that? Yes. Get over it. At 20 vs. AC, I hit. Now, it's a critical, so 20 damage. I don't know if that does the trick.

    The Leader's wolf, responding to his master's command, immediately begins to fall back. It's going to try to move 8 squares north (so it's top 2 squares are off the battlefield. This will provoke an opportunity attack from Lukas. Whether or not the first move works, it's going to move again, taking a run action to move 10 squares north.

  18. - Top - End - #198
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Bortos
    As the leader get his attention on reed, Bortos strike at him in retribution trying to make him loose balance and fall of his mount.
    "You son of a dog!"

    When the wolf turn tail and run, Bortos take the opportunity to strike the great beast yelling,
    "Cowards!!"

    Spoiler
    Show
    I just realised something as I wrote this... I am unsure that it should work this way, but looking at my character sheet I think it does. I'll post you the powers descriptions and let you rule this.

    Since Warden's fury is an at-will and I am in Form of the ram, I should be able to push 1, and since I use a sheild and WArden's fury is a melee attack, the push becomes 2. This make me have a chance to knock the boss off his mount as he trigger my mark. I'll do my post assuming I can, if you rule I cant, I'll remove the text about it.


    Form of the Fearsome Ram
    Spoiler
    Show
    KEYWORDS
    Polymorph, Primal
    USED
    Minor
    ACTION
    Personal
    RANGE
    ATTACK TARGET
    vs
    DEFENSE
    Effect: You assume the guardian form of the
    fearsome ram until the end of the encounter. While
    you are in this form, you gain a +2 power bonus to
    speed and a +2 bonus to charge attack rolls. In
    addition, when you hit a target with an at-will attack,
    you push the target 1 square
    . If the attack already
    pushes the target, the distance of the push increases
    by 1 square.
    Special: Once during this encounter, you can use the
    Form of the Fearsome Ram attack power while you
    are in this form.
    ADDITIONAL EFFECTS
    CLASS Warden LEVEL 1 BOOK PH2
    DAILY POWER


    Warden's Fury
    Spoiler
    Show
    KEYWORDS
    Primal, Weapon
    USED
    Imm Interrupt
    ACTION
    Melee weapon
    RANGE
    10
    ATTACK
    The triggering enemy
    TARGET
    *
    vs Fort
    DEFENSE
    Trigger: An enemy marked by you makes an
    attack that does not include you as a target
    Attack: Strength vs. Fortitude
    Hit: 1[W] + Strength modifier (+4) damage, and
    the target grants combat advantage to you and
    your allies until the end of your next turn.
    Level 21: 2[W] + Strength modifier (+4) damage.
    Sunblade Longsword +1: +10 attack, 1d8+5
    damage
    ADDITIONAL EFFECTS
    CLASS Warden LEVEL BOOK PH2
    AT-WILL POWER



    Immediate intterupt : (triggered by mark)Warden's Fury on boss :
    Attack VS FORT :(1D20+10)[26]
    Hit :(1D8+5)[13] radiant damage, push the boss 2 (to G10) and the Boss grants combat advantage to Bortos and his allies until the end of Bortos next turn.

    Opportunity action : (triggered by wolf move)Basic attack on the boss's wolf
    Attack VS AC :(1D20+10)[19]
    Hit :(1D8+5)[11] randiant damage.


    Bortos Highpeaks Status
    Spoiler
    Show
    HP :...24/55...TEMP HP :...0
    Surge Value :...13
    Surge left/surge per day :...11/12
    AC:...21...FORT:...18... REF:...16...WILL:...17...
    Main Hand : Sunblade Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Warden's Fury
    Warden's Grasp
    Strength of Stone
    Weight of Earth

    Action point (0/1)
    Second Wind
    Stone's Endurance
    Thunder Ram Assault
    Earthgrasp Strike
    Form of the Fearsome Ram Attack (Form attack)

    Form of the Fearsome Ram
    Agile Recovery (At-will)
    Items powers (1/1):
    Sunblade Longsword +1 (Daily)
    Viper Belt (heroic tier) (Encounter)


    Effects from Bortos :
    Marks : Marauder 2, Wolf 2, Boss

    Effects on Bortos :
    Immediate action used this turn.
    Bloodied
    Form of the Fearsome Ram (+2 move, +2 to hit with charge, At-will attack push 1)
    Radiant damage activated (Sunblade)
    Sword provide 20 square radius bright light (Sunblade)
    Last edited by Dekkah; 2010-06-16 at 01:09 PM.

  19. - Top - End - #199
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Lukas
    Lukas strike at the boss's wolf legs as he try to run away, to prevent him to disengage.

    Spoiler
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    Opportunity action (triggered by wolf move): Basic Attack on the boss wolf
    Attack VS AC :(1D20+14)[23]
    Hit : (1D8+5)[10] damage and this stop the boss's wolf triggering movement.


    Lukas Stone Status
    Spoiler
    Show
    HP :...15/48...TEMP HP :...5
    Surge Value :...12
    Surge left/surge per day :...12/12
    AC:...22...FORT:...19... REF:...17...WILL:...14...
    Main Hand : Lifedrinker Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Combat Challenge
    Cleave
    Tide of Iron

    Action point (0/1)
    Second Wind
    Furious Assault
    Passing attack
    Sweeping Blow

    Comeback Strike (Reliable)
    Boundless Endurance (Daily)
    Items powers (1/1):
    Acrobat Boots (At-Will)

    Effects from Lukas :
    Marks : The Boss's Wolf

    Effects on Lukas :
    Half-Orc Resilience used.
    Boundelss endurence (regen 4 while bloodied)
    Bloodied

    Last edited by Dekkah; 2010-06-16 at 03:00 PM.

  20. - Top - End - #200
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: Sedition (4e Dnd IC)

    Spoiler
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    Death saving throw: (1d20)[10]

  21. - Top - End - #201
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Bortos: There's nothing wrong with that. It's lame, but it IS fair play. And suddenly you roll well.
    (I'm changing some actions up)
    You slam your shield into the leader, and he drops off the wolf, rolling into a crouch and managing to end up on his feet. (G10) Hoisting the Halfling over his shoulder, the leader puts on a great burst of speed, running to A2. His wolf, slowed by the blows from Lukas and Bortos, still manages to get away, moving north and disappearing into the storm.

  22. - Top - End - #202
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    The Gnolls' turn.

    Stuff (This turn is a little disorganized.):
    Spoiler
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    Gnoll 1 grabs Velketh in one hand. His wolf, at the same time, begins moving northeast, and as it comes adjacent to the gnoll, it leaps up onto the wolf, pulling Velketh along for the ride all too literally.

    Gnoll 2 steers his wolf to disengage, but as its mount starts to move, the spiteful gnoll makes a parting blow at Lukas. 17 vs. AC. Miss. The wolf shifts to L7/M8, (I'm not sure if Bortos can make an opportunity attack) and then moves 8 squares north, off the board and into the storm. (If the shift CAN be stopped, it just makes a move action, ending up halfway off the board.)

    Gnoll 4 gathers up the stabilized Trale and mounts his wolf. It puts on a great burst of speed, moving north to B1/C2.

    As the call to retreat is sounded, Gnoll 5 leans sharply to the side in his saddle. His wolf begins running, moving around the berserking wolf, and past Alvis. As it moves by the unconscious priest, the gnoll grabs him, hoisting him up onto the wolf. (Wolf 5 moves in a U shape around Kraagor and Co, ending at K8/M9. This will provoke an opportunity attack from Kraagor. Furthermore, the wolf continues moving north, halfway off the board from M1/N1.)

    You may have to change your turn up, MCerberus.
    Last edited by Incomp; 2010-06-17 at 12:24 AM.

  23. - Top - End - #203
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)


  24. - Top - End - #204
    Firbolg in the Playground
     
    MCerberus's Avatar

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    Default Re: Sedition (4e Dnd IC)

    Kraagor

    The leader flees. Blood. No escape. Kraagor rushes over to a closer position to the leader and lets out a blood-curdling howl that pierces the storm. Faintly glowing arms stretch out from the ground and attempt to drag the leader back towards a pair of glowing red eyes, the sound piercing its thoughts.


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    Move to f7
    CullTheHerd - (1d20+9)[21] vs Will
    10 damage
    Hit: Target pulled to d5

    Status: 7 Hp
    Last edited by MCerberus; 2010-06-16 at 07:25 PM.
    Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
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  25. - Top - End - #205
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Uh. Who is the target?
    Grasping the leader with spectral claws, you drag the him back towards you.
    Last edited by Incomp; 2010-06-17 at 10:37 AM.

  26. - Top - End - #206
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Sedition (4e Dnd IC)

    Lukas
    Seeing the cleric being stolen away, Lukas charge right after to intercept in hope to finish off the nearly dead gnoll.

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    Start of turn : Lukas regen 4 HP
    Move :Move to J4
    Standard :Charge (L2) Marauder 5
    Attack VS AC (+1 (Charge)) :(1D20+13)[32]
    Hit :(1D8+5)[9] damage.
    Free :Mark Marauder 5


    Lukas Stone Status
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    HP :...19/48...TEMP HP :...5
    Surge Value :...12
    Surge left/surge per day :...12/12
    AC:...22...FORT:...19... REF:...17...WILL:...14...
    Main Hand : Lifedrinker Longsword+1
    Off Hand : Heavy Shield
    Powers :
    Combat Challenge
    Cleave
    Tide of Iron

    Action point (0/1)
    Second Wind
    Furious Assault
    Passing attack
    Sweeping Blow

    Comeback Strike (Reliable)
    Boundless Endurance (Daily)
    Items powers (1/1):
    Acrobat Boots (At-Will)

    Effects from Lukas :
    Marks : Marauder 5

    Effects on Lukas :
    Half-Orc Resilience used.
    Boundelss endurence (regen 4 while bloodied)
    Bloodied


    Incomp Combat Map
    Last edited by Dekkah; 2010-06-18 at 01:19 PM.

  27. - Top - End - #207
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Charging the fleeing marauder, Lukas strikes the beat-man but doesn't manage to bring him down.

  28. - Top - End - #208
    Firbolg in the Playground
     
    MCerberus's Avatar

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    Default Re: Sedition (4e Dnd IC)

    Kraagor

    As the wolf tries escaping his reach, Kraagor lunges at the beast, attempting to strike it off-balance enough to stumble into one of his allies, who will be able to strike it down.

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    missed the OA. posting this in (just going to say, yay for wild shape powers)
    [roll=Savage Rend]1d20+11
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    +2 CA
    [roll=Damage]1d8+8
    +2 feat bonus vs foe granting CA
    Hit: taget slid to h9-i10, where it may threaten an OA from Lucas depending on how its moves pan out from there
    Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
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  29. - Top - End - #209
    Bugbear in the Playground
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    Default Re: Sedition (4e Dnd IC)

    Ookayy. So this leaves me very confused. I need a map, and I honestly don't feel like remaking mine to suit this strange turn of events. Will react when I figure out what the hell is going on. (I'm tired)

  30. - Top - End - #210
    Bugbear in the Playground
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    Apr 2010
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    Default Re: Sedition (4e Dnd IC)

    Velketh's saving throw: (1d20)[6] <--That's why you don't make me roll them.

    Reed, you're up.
    Last edited by Incomp; 2010-06-19 at 11:14 AM.

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