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Thread: Feats for a Druid [3.5]
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2010-05-10, 12:39 AM (ISO 8601)
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Re: Feats for a Druid [3.5]
Nope, but I can cast Shillelagh on my staff. If I encounter anything with DR/Magic...
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2010-05-10, 12:40 AM (ISO 8601)
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Re: Feats for a Druid [3.5]
Last edited by Eldariel; 2010-05-10 at 12:40 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-05-10, 12:45 AM (ISO 8601)
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- Nov 2006
Re: Feats for a Druid [3.5]
Like I said, it all depends on how pt-buy we can talk our DM into. We might even go with some sort of rolled stats. The DM just hasn't decided yet. I probably won't end up with anything over 14 strength though.
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2010-05-10, 12:52 AM (ISO 8601)
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Re: Feats for a Druid [3.5]
14 Str is plenty for THF Quarterstaff. Under any pb under 32, I wouldn't bother though. Dex is a priority on early levels anyways; Hide Armor or Leather Armor is the likeliest piece you'll wear and both have plenty of room for Dex-bonus. Besides, you'll be throwing ranger attacks, most likely.
EDIT: Level 2-3, of course, you can switch to Dragonhide Breastplate for couple of extra points, and even purchase it at +1. It's mere 1000gp.Last edited by Eldariel; 2010-05-10 at 01:12 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-05-10, 01:14 AM (ISO 8601)
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- Nov 2006
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2010-05-10, 01:19 AM (ISO 8601)
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Re: Feats for a Druid [3.5]
If you can get a Monk's Belt, it'll get you by from then on. That (if you can use it in Wildshape by putting it on afterwards)) or Fullplate with the "Wild" enhancement (which specifically works in Wildshape, only granting armor bonus getting you rid of ACP, Max Dex and such annoyances to boot) should be your longterm plan. Dragonhide...well, chances are it's not common, but it exists; maybe few Gather Information and Diplomacy-checks? You'll find out in-game, of course, but by DMG acquiring one by level 3 should be pretty doable.
Last edited by Eldariel; 2010-05-10 at 01:23 AM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2010-05-10, 06:42 PM (ISO 8601)
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- Nov 2006
Re: Feats for a Druid [3.5]
Woot! We just got access to the SPell Compendium. Which spells from that book will be good for a druid?
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2010-05-10, 06:44 PM (ISO 8601)
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Re: Feats for a Druid [3.5]
Vigor Line
Snakes Swiftness Line
Bite of the Were X line
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2010-05-10, 10:54 PM (ISO 8601)
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Re: Feats for a Druid [3.5]
Indeed, don't overlook snake's swiftness, it's crazy good for 1 and 2 level spells.
Also look at Splinterbolt for a decent 2nd level attack spell if you want one..
Ding, You've Got Trophies!Spoiler
Don't part with your illusions. When they are gone you may still exist but you have ceased to live. - Samuel Clemens
Oh, and DFTBA.
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2010-05-10, 11:39 PM (ISO 8601)
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2010-05-10, 11:46 PM (ISO 8601)
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Re: Feats for a Druid [3.5]
Sure does. But you're not going to use the non-mass version on yourself, that would be a standard action and a 1st level spell to get a free attack. Useful to make the party bruiser get a free shot in, though, (or more with Cleave) and potentially a lot more damage than you could otherwise inflict with a level 1 spell.
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Ding, You've Got Trophies!Spoiler
Don't part with your illusions. When they are gone you may still exist but you have ceased to live. - Samuel Clemens
Oh, and DFTBA.
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2010-05-11, 12:24 AM (ISO 8601)
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- Dec 2004
Re: Feats for a Druid [3.5]
You can spend your first few levels just hiding behind a tower shield and concentrating on Enrage Animal. It's especially good if you can get its effect swapped for Whirling Frenzy, but it's still good enough without that. Sand Blast and Wall of Smoke are also useful 1st level spells, Wall of Smoke can even be cast through a creature's space to force them to save or be nauseated every round they stay in it, which is particularly nice with a wolf tripping them.
Creeping Cold with a Lesser Rod of Extend deals 21d6 damage over six rounds at level 3, probably the most powerful single-target damage spell in the early levels. Splinterbolt is also decent once you hit 7th level, as is Icelance, but remember that you have to hit their regular AC with those, not their touch AC. Arc of Lightning can also be good, particularly if the opponents use some sort of tactical formations or just happen to be lined up.
Try to get a standard Rod of Extend and a 6th level Pearl of Power by around level 12. Every other day use the rod to cast Energy Immunity three times on yourself, using the pearl so it only takes two spell slots, and each will last 48 hours. On the days in between use the rod to cast Energy Immunity twice and Superior Resistance on yourself, again using the pearl to only spend two spell slots, and each of those will last 48 hours. This will give you constant immunity to all five energy types and a +6 Resistance bonus to saving throws, all it takes is two 6th level spell slots each day and those two items.
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2010-07-01, 10:48 PM (ISO 8601)
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2010-07-01, 11:19 PM (ISO 8601)
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Re: Feats for a Druid [3.5]