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Thread: FATAL: A Campaign Journal
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2010-05-24, 08:38 AM (ISO 8601)
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- Aug 2007
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2010-05-24, 08:42 AM (ISO 8601)
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- Nov 2008
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- Bristol, UK
Re: FATAL: A Campaign Journal
I've heard a lot about how much Byron decided to arbitrarily discriminate against certain careers, so I'm not surprised that Rock snapped.
Don't priests get something like 1 AP per hundred years or something?
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2010-05-24, 08:42 AM (ISO 8601)
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- Jan 2006
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- Oxford, England
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Re: FATAL: A Campaign Journal
To be honest, I've always had a similar sneaking thought about FATAL - that beneath the awful content lay an equally awful core system. Thanks for confirming this for me.
I write a gaming blog. It also hosts my gaming downloads:
Fatescape - FATE-based D&D emulator, for when you want D&D flavour but not D&D complexity.
Exalted Mass Combat Rules - Because the ones in the core book suck.
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2010-05-24, 08:52 AM (ISO 8601)
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- Mar 2009
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- Uppsala, Sweden
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Re: FATAL: A Campaign Journal
Just... wow. I have heard about the system before but it seems as if the makers deliberatly tried to make it as bad as possible. How can anyone even think of releasing this?
Awesome journal though. I'll keep checking this thread.In the light of all your burning bridges, does the world seem like a warmer place to you?
When in doubt: Assasinate everyone.
The Burning mage
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2010-05-24, 09:06 AM (ISO 8601)
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- Nov 2005
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- Reading, England
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Re: FATAL: A Campaign Journal
So, beneath the bigotry, misogyny and sexual obsession are character creation mechanics that waste time on trivial details, often create incompatible and unbalanced parties and often creates characters that lack the range of skills and equipment to be adventurers. In this violent world, did any of the party have weapons? Would they be any use in combat? Did they have a decent range of skills to bluff/persuade/sneak/steal/divine their way towards their goal?
On top of this, random character creation often creates characters that the player doesn't want to play. Who would want to play a soap maker? So, beneath all that, it's boring!Matthew Greet
My purpose in life is to play games.
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2010-05-24, 09:12 AM (ISO 8601)
- Join Date
- Nov 2008
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- Bristol, UK
Re: FATAL: A Campaign Journal
In and of itself, random character creation isn't so bad, as long as it isn't too random, and players have at least some ways to bias the whole thing.
It can be interesting, but it shouldn't be forced down the player's throat.
FATAL, however... ewwww.Last edited by lesser_minion; 2010-05-24 at 09:13 AM.
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2010-05-24, 09:35 AM (ISO 8601)
- Join Date
- Apr 2010
Re: FATAL: A Campaign Journal
It sounds like this campaign journal could be a...
Fatal mistake.
YEEEEEAAAAHH!!!!!
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2010-05-24, 10:01 AM (ISO 8601)
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- Nov 2008
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- Bristol, UK
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2010-05-24, 10:04 AM (ISO 8601)
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- Feb 2010
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- Finland
Re: FATAL: A Campaign Journal
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-24, 10:05 AM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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2010-05-24, 10:06 AM (ISO 8601)
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- Dec 2005
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- Laughing with the sinners
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Re: FATAL: A Campaign Journal
I applaud your honest attempt to seek knowledge and actually play it.
I don't know anyone else who has played it, although a lot of people have read it. I found it too mired in fake "realistic" statistics to ever bother, with a lot of disturbing details, and a lot of factual errors.
The squicky parts of the game could be avoided by having a group whose idea of fun isn't playing sociopathic sex offenders, so that may never come up.
I can't see the totally random character generator working with many groups. Most people want to play a heroic warrior, or a powerful mage, or a swashbuckling outlaw or a master thief. Not many people dream of maxing out their profession in Dung Shoveler.
A noble experiment. I don't have much faith it will prove to be a good game, but kudos for testing the conventional wisdom.
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2010-05-24, 10:12 AM (ISO 8601)
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- Jan 2006
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Re: FATAL: A Campaign Journal
I would get some popcorn, but I don't think it's a good idea to eat while I read this.
Someone - Swordguy, I think - has said they tried the game before, though. They avoided the squick and found it just amounted to a crappily-designed, unfun-to-play system, IIRC.
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2010-05-24, 10:33 AM (ISO 8601)
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- Jan 2008
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2010-05-24, 10:55 AM (ISO 8601)
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- Oct 2008
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- Xin-Shalast
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2010-05-24, 10:57 AM (ISO 8601)
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- Nov 2007
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- New York
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Re: FATAL: A Campaign Journal
oh man, A+ thread. I will be following this!
Thog fan 4 life
Helios avatar by The_Architect
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2010-05-24, 11:15 AM (ISO 8601)
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- Apr 2009
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Re: FATAL: Actual Gameplay
Why would you do this? Seriously. Did you at least read the review, the rebuttal (which does more to dissuade me from ever attempting to play FATAL than the review did initially), maybe the TVTropes "Let's read FATAL!" thread? All are horrific.
Like this:
Reviewer: "Great, so FATAL is the date-rape RPG."
Author Rebuttal: "Once again, you take something out of context in order to slander me. Where is dating involved?"
OK, credit where it's due, Hall's knowledge of Rome and Romans far surpassed his knowledge of Medieval Europe. In fact, a lot of the book seems to be talking about Rome rather than Europe, despite his whole "REALISM!!1" thing. The use of Aedile here is roughly accurate. Most of the Latin spewed across the pages for no apparent reason is correctly translated, too (though I did see at least one that had some tenses off). Why he didn't just set things in Roman times, no one will know, but I think everyone has a sneaking suspicion that he didn't honestly realize they weren't the same.
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2010-05-24, 11:17 AM (ISO 8601)
- Join Date
- Dec 2006
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- London, England.
Re: FATAL: Actual Gameplay
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2010-05-24, 11:18 AM (ISO 8601)
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- Jan 2006
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Re: FATAL: Actual Gameplay
Well,
But as he explains,
---
It felt like something from a rather warped game of Dwarf Fortress, except that DF is absurdly detailed across the board and doesn't seem to stack weirdly, worryingly specific details where they'll cause the most squick.Last edited by kamikasei; 2010-05-24 at 11:19 AM.
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2010-05-24, 11:24 AM (ISO 8601)
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- Apr 2010
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- Crazytown
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Re: FATAL: A Campaign Journal
Your service will be remembered when they lay your sanity to rest. *salute*
My forum avatars appear to have decomposed in my absence. C'est la vie.Homebrewer's Signature
If you use any of my homebrew, or even if you just have a strong opinion on it, please let me know. Feedback is always useful.
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2010-05-24, 11:25 AM (ISO 8601)
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- Apr 2009
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Re: FATAL: Actual Gameplay
Well, if you enjoyed that, I recommend the TVTrope thread on it. They didn't really attempt to play, but several people rolled characters to see what happened, and they also describe all 900+ pages of awful for everyone's amusement.
And yes, it is hilarious.
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2010-05-24, 11:27 AM (ISO 8601)
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- Apr 2010
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2010-05-24, 11:50 AM (ISO 8601)
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- Nov 2008
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- Bristol, UK
Re: FATAL: A Campaign Journal
Last edited by lesser_minion; 2010-05-24 at 11:53 AM.
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2010-05-24, 11:55 AM (ISO 8601)
- Join Date
- Apr 2010
Re: FATAL: A Campaign Journal
Victory is mine.
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2010-05-24, 11:57 AM (ISO 8601)
- Join Date
- Feb 2010
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- Finland
Re: FATAL: A Campaign Journal
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-24, 01:19 PM (ISO 8601)
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- Jan 2009
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Re: FATAL: A Campaign Journal
I've never read the book, but the TVTropes review claims that 1000 AP is necessary to hit level two. A clerk gets 1 AP per month of service, so just over 83 straight years of clerkship to gain one level.
Honestly, I'm almost more offended by the horrific excuse for game balance than I am by the horrific excuse for "historical realism." I find it easier to believe that someone would enjoy the biased, discriminatory, hypersexualized man-child fantasies implicit in FATAL than that someone would enjoy shaving OVER NINE THOUSAAAAAAAND beards to hit level two as a barber.SpoilerOriginally Posted by JaronKOriginally Posted by TyndmyrOriginally Posted by Zaq
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2010-05-24, 01:20 PM (ISO 8601)
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- Jul 2008
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- With Uncle Crassius
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2010-05-24, 01:50 PM (ISO 8601)
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- Dec 2006
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- Orlando, FL
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Re: FATAL: Actual Gameplay
There are lots of things that look terrible at first glance but wind up being good.
For example, look into the process for capturing wild yeast or vinegar mother, which involves leaving juice and fruit peelings sit out until stuff grows in it. It's pretty gross when you think about it. It would be really easy to dismiss it as "I don't need to try it, I can see the rotten fruit peelings and that's enough for me" but, things made with these can be quite tasty.
I'm not saying anything about FATAL, I'm just making a more general remark about the fact that you can't necessarily judge something properly without experiencing it.Last edited by Jayabalard; 2010-05-24 at 02:35 PM. Reason: incorrectly combined wild yeast and vinegar mother, edited for clarity
Kungaloosh!
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2010-05-24, 01:54 PM (ISO 8601)
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- Apr 2010
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2010-05-24, 02:01 PM (ISO 8601)
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- Dec 2006
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- Orlando, FL
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Re: FATAL: Actual Gameplay
Depends on the mold... some of them are quite deadly.
And even the good ones look pretty gross.
I thought the example was pretty clearly a bad one, since a rotten sagging apple is at the core (haha) of the process needed to gather a wild yeast strain. So, it looks bad at first glance, but it's a bad idea to dismiss it just because it doesn't look appealing.
Personally, I kind applaud someone who's willing to "take one for the team" and try something that looks terrible.Last edited by Jayabalard; 2010-05-24 at 02:11 PM.
Kungaloosh!
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2010-05-24, 02:09 PM (ISO 8601)
- Join Date
- May 2010
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- Germany
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Re: FATAL: A Campaign Journal
I really enjoyed reading through your journal. The descriptions of your FATAL characters really are hilarious and they appear to be rather comical than realistic. They escaped the kobolds, entertaining.
I hope that impression is not that misleading and their first real encounters with hostile creatures won't get too 'graphic' and gory. Also liked the screnario.
Don't give up [You and your friends( the cake is a lie!)] and keep up the good work!