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  1. - Top - End - #151
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    PairO'Dice Lost's Avatar

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    Default Re: When You Stare Into The Abyss... IC

    As you make your frantic preparations, a short way off you hear a loud whirring sound and the cracking and shattering of branches and tree trunks, then a few seconds later it ceases, a soft voice calling out indistinctly when it does so. This cycle repeats several more times, and as the sounds come closer you can see through gaps in the trees that someone is evoking and dismissing large curtains of whirling blades to cut a wide path through the woods in your general direction. The blades block your view of whatever is creating them until it gets very close to your position. As you finish your preparations and the latest round of falling trees falls silent, you hear a lovely soprano voice call out, "Come now, ssweet thingss, there iss no usse at all in hiding. My sscoutss have already told me that there are sseveral of you hiding in thesse woodss. I sshall be mercciful if you sshould come out and ssave me ssome trouble!"

    Her voice has a strange sibilance, which is explained as the source of the voice comes into view. A creature slithers into view, towering about ten feet above the ground. From the waist up, it is a beautiful humanoid female, wearing a skimpy metal shirt for armor, many bangles on its arms, and not much else. From the waist down, however, it is a massive constrictor snake, undulating and coiling around nearby branches and snapping them in half. In its six arms, the creature holds a longbow, a length of chain, a falchion, and a dagger; a cloak of what appears to be human skin hangs from its shoulders, a desiccated human hand serving as the clasp. Its alluring face is marred by blood-red tattoos, and a small stone of paler red orbits its head. As it opens its mouth to call out again, you see many wicked fangs: "Why hello, darlingss," it says, a look of surprise on its sneering face. "It sseemss there are more morsselss than I exxpected!"

    Spoiler
    Show
    Since you knew it was coming, you all get a surprise round, then initiative proceeds as normal:

    Group Initiative
    (1d20+6)[19]
    (1d20+7)[11]
    (1d20+12)[16]
    (1d20+2)[16]
    (1d20+3)[22]
    (1d20+16)[35]

    Enemy Initiative
    (1d20+4)[22]

    Average group initiative is 20, the demon gets to act first after the surprise round.

    If you want, you can roll another Hide and Move Silently check during the surprise round, or stick with your current rolls; if your Hide or Move Silently checks are lower than the following, it knows you're there:
    Spot: (1d20+31)[50]
    Listen: (1d20+31)[51]
    Last edited by PairO'Dice Lost; 2010-07-02 at 02:10 PM.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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  2. - Top - End - #152
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    PairO'Dice Lost's Avatar

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    Default Re: When You Stare Into The Abyss... IC

    Map--Surprise Round

    Spoiler
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    The M is the demon, the green and brown flecks are the destroyed trees (that area is difficult terrain), and the green circles are trees (all of which grant cover). Colored letters are PCs and companions as before.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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  3. - Top - End - #153
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    Default Re: When You Stare Into The Abyss... IC

    Gabriel


    Spoiler
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    Standard Action (last round, which I didn't have time to finish): Cast Shield
    Move Action: Draw Slayer


    Gabriel, spying the massive demon, swears under his breath; he looks off toward sea, where the other demons had headed, and shakes his head.

    "I think we'll be needing a new ride."

    Turning towards the demon he, flies down to within 5 feet of it, still invisible, muttering a spell as he descends.

    Spoiler
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    Standard Action: Cast Protection from Evil on self
    Move Action: Move to within 5 feet of the demon.

    Knowledge (Planes) to identify and recognize weaknesses: (1d20+23)[39]

  4. - Top - End - #154
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    Default Re: When You Stare Into The Abyss... IC

    Gabriel
    Spoiler
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    1) [Good] spells don't work, and that includes protection from evil. We'll count that as a protection from chaos, since it works out to the same thing.

    2) This is a surprise round, so you only get a standard action, no move action.

    The creature is a marilith demon. It possesses damage reduction, bypassed by good and cold iron weapons; resistance to acid, cold, fire, and spells; and immunity to electricity and poison. It has no particular vulnerabilities or weaknesses.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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  5. - Top - End - #155
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    Default Re: When You Stare Into The Abyss... IC

    Seri

    <Giant>"Hehe, looks like we got lucky, the flame wielders are ignoring us and we only have to fight the snake woman."</Giant> Fimbul snarls and advances and shows herself without fear. <Giant>She's half lowlander, hehe, how fragil is she Seri?</Giant>

    Her rider doesn't seem to be taking things nearly as lightly though. <Giant>"Fimbul... she's not like the Dretches, keep that in mind." She watches the the demons fly away and curses under her breath, she points at them with her right arm and concentrates as it grows hotter. At the very least, she could slow them down. Turning back to the demoness, she throws another pair of curses her way. One of them runs at her while the other is only heard by Seri and her target.

    Spoiler
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    A surprise round is only a standard action, but I hope this isn't too much.

    Fimbul:
    Free Action: 5ft step forward

    Seri:
    Standard Action: Sleet Storm from her mark, with a range of Long (400+40/level) and a caster level of 15, it should be enough to put it in the way demon's path. If possible, she'll put the cylinder vertically rather then horizontally. At the very least, it's big enough to for those at the ship to see.
    Free: Command the Dark Companion to move next to the Demoness, -2 AC and -2 to Saves
    Swift: Hexblades Curse, DC 18 Will

    Save for the mark, nothing should happen to Seri unless this is a 1: (1d20)[20]
    Last edited by Ryuuk; 2010-07-02 at 05:49 PM.
    Will be edited by Ryuuk : Sometime in the future.

  6. - Top - End - #156
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    Default Re: When You Stare Into The Abyss... IC

    Karamandes

    Karamandes mutters a curse in a language none of you understands, and fires an arrow after one of the demons headed for the ship.

    Spoiler
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    One arrow, which splits. Distance penalties not factored in. Swift action to ignore DR, if possible.
    Arrow 1: (1d20+26)[41] for (1d8+6)[11] and (1d6)[4] cold damage.
    Arrow 2: (1d20+26)[42] for (1d8+6)[8] and (1d6)[4] cold damage.
    Halfling healer avatar by Akrim.elf.

    My sarcasm is never blue.

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  7. - Top - End - #157
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    Default Re: When You Stare Into The Abyss... IC

    A flurry of white engulfs the demons flying overhead, and you can hear some growling and yelps as they are thrown into confusion and then struck with arrows by a creature they can't see. Fainter but still barely audible are cries of warning from the ship; they know the demons are coming now, so they have a chance, if a small one.

    Seeing you try to kill the demons en route to your ship, the demoness hisses with laughter. "Oh, how preciouss," she clucks condescendingly between cackles, "the brave heroess dissregard the threat to their own livess to ssave the poor, pathetic weaklingss they left behind." Tightening her grip on her weapons, the demoness wraps her serpentine half together like a tightly-coiled spring. "Well, I think I'll teach you foolss why ssmart heroess ignore the direct threat to ssave innoccentss at their peril. If you're sso conccerned about sstrangerss, let'ss ssee how you feel about thosse lovely petss of yourss...."

    Suddenly, she lunges forward, swinging her arms in lethal whirling arcs as she launches herself high into the air. Translucent glowing wings appear momentarily from a sash around her waist, allowing her to float over the treetops and descend with frightening speed to land in your midst. Her weapons lash out at Dwomak and Nevi for the most part, aiming to unseat Percy and Gonen, while her tail whips overhead to try to snatch Karamandes.
    Spoiler
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    Dwomak (flat-footed)
    Falchion: (1d20+25)[32]; Damage: (2d6+10)[15]
    Falchion: (1d20+20)[27]; Damage: (2d6+10)[15]
    Falchion: (1d20+15)[24]; Damage: (2d6+10)[15]
    Falchion: (1d20+10)[24]; Damage: (2d6+10)[12]
    Short Sword: (1d20+27)[32]; Damage: (1d8+10)[14]

    Nevi (flat-footed)
    Spiked Chain: (1d20+15)[33]; Damage: (2d6+35)[37]
    Longbow: (1d20+20)[24]; Damage: (2d6+10)[12]

    Karamandes
    Tail: (1d20+14)[23]; Damage: (4d6+9)[28] plus Improved Grab (grapple (1d20+29)[40]) on a hit
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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  8. - Top - End - #158
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    PairO'Dice Lost's Avatar

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    Default Re: When You Stare Into The Abyss... IC

    Map--Round 1
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
    <Snip>
    Where are my Like, Love, and Want to Have Your Manchildren (Totally Homo) buttons for this post?
    Won a cookie for this, won everything for this

  9. - Top - End - #159
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    Default Re: When You Stare Into The Abyss... IC

    Karamandes

    Karamandes does his best to render the demon's grapple ineffective by having it grab his barbed armor rather than anything that gives an effective hold.

    Spoiler
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    Immediate action: Wall of Blades with armor spikes. (1d20+13)[29]

    If this beats the attack roll, he withdraws to the southeast corner of the map.
    If this doesn't... well, then Karamandes is out.

    (Why the hell don't I have an Anklet of Translocation?)
    Halfling healer avatar by Akrim.elf.

    My sarcasm is never blue.

    Personal stuff: The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
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  10. - Top - End - #160
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    Default Re: When You Stare Into The Abyss... IC

    Seri

    "You disgusting wench, don't you dare...!"
    "Get away from him, leave him alone!"

    As the demoness goes after Nevi, both Fimbul and Seri charge forward, frosted axe and fang ready to strike. Both curses try fall back on her, one murmured between rage filled words and another running at her. The wolf and its rider seem to be fighting more through instinct then rational, letting emotion get the better of them, even if it meant doing just as the demon wanted.

    Spoiler
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    Seri
    Free: Move the Dark Companion to the space directly below Percy on the map.
    Swift: Another curse, as the last one didn't seem to take effect.
    Standard: Attack when in range

    Seri's attack:
    Attack: (1d20+16)[25] (DC gives -2 AC)
    Crit Confirm: (1d20+16)[31]
    Damage: (1d8+5)[8] + (1d6)[4] Cold
    Crit Damage: (2d8+10)[15]

    Fimbul
    Move: Move to the clearing to the top left of the Marilith
    Standard: Attack

    Fimbul's attack:
    Attack: (1d20+13)[29] (PA for 5) (DC gives -2 AC)
    Crit Confirm: (1d20+13)[26]
    Damage: (1d8+15)[22] + (1d6)[4] Cold
    Crit Damage: (1d8+15)[21]
    + Trip: (1d20+11)[14]

    Seri's AoO if Fimbul connects:
    Attack: (1d20+16)[30] (DC gives -2 AC)
    Crit Confirm: (1d20+16)[35]
    Damage: (1d8+5)[8] + (1d6)[5] Cold
    Crit Damage: (2d8+10)[21]

    As for Nevi, if possible, could pearcy use the mounted combat feat to try to avoid the arrow? With the brittle, he's getting +7 total on ride.

    Nevi will hold his action in case Percy gives a command, otherwise, he'll just use his breath weapon and take a 5ft step back. If it can blink in again, odds are it could chase if it wanted to.

    Breath (4d6)[15], clinging for 4 rounds, DC 18 Reflex half
    Usable again in (1d4+4)[8]
    Will be edited by Ryuuk : Sometime in the future.

  11. - Top - End - #161
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    Default Re: When You Stare Into The Abyss... IC

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    You're free to attack with Nevi as you see fit, Ryuuk. I'm not nearly as qualified on what Nevi can do.

    Percy

    Percy tries to move Nevi out of the way to evade the attacks, before striking back with a few of his own.
    Your looks are dis-arming, demon, but nothing I can't hand-le!

    Rolls:
    Spoiler
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    Mounted Combat: (1d20+7)[7](14)
    Attack 1: (1d20+17)[2](19)
    Damage 1: (1d6+12)[1](13)
    Crit Confirm 1: (1d20+17)[4](21)
    Crit Damage 1: (2d6+24)[4][4](32)

    Attack 1: (1d20+12)[10](22)
    Damage 1: (1d6+12)[4](16)
    Crit Confirm 1: (1d20+12)[17](29)
    Crit Damage 1: (2d6+24)[5][1](30)

    Feint w/Fast like a Freak: (1d20+22)[7](29)
    Attack 1: (1d20+7)[13](20)
    Damage 1: (1d6+12)[4](16)
    Crit Confirm 1: (1d20+7)[16](23)
    Crit Damage 1: (2d6+24)[2][2](28)
    Avatar by Doran Liadon

  12. - Top - End - #162
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    Default Re: When You Stare Into The Abyss... IC

    Sir Gonen


    As Dwomak is hit repeatedly by the demoness, Gonen jumps from his back, brandishing his chain. He adopts a stance, and attacks the demon with his chain.
    Meanwhile, Dwomak backs away from the demon.
    Spoiler
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    First of all, Gonen makes a fast dismount.
    (1d20+7)[14](21)
    He steps towards the demoness if he makes it, if not, he stays in place.
    He adopts the Child of Shadows stance, then attempts to attack the demon.
    Finally, he makes the Clinging Shadow Strike.
    (1d20+21)[3](24)(2d4+15)[23](5d6)[15]
    The demoness must make a DC 10 Fortitude save, or have a 20% miss penalty for 1 round.

    Dwomak takes a 5-foot step right.
    Awesome Shiny Butterfree avatar by Terry576.

  13. - Top - End - #163
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    Default Re: When You Stare Into The Abyss... IC

    Gabriel


    Drawing his blade, Gabriel flies around the demon, getting into position behind her. He is still invisible.

    Spoiler
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    Move action: Draw Slayer
    Move action: Get to flanking position

  14. - Top - End - #164
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    Default Re: When You Stare Into The Abyss... IC

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    Since Tacitus appears to be busy, I'll NPC him for the time being using the SOP noted in the OOC thread for the first battle (at least through this combat, if he doesn't post at all). Also, Chaelos: Gabriel drew his blade in the surprise round, so on this turn he has a standard action to do as he wishes; to speed things up, I'll assume he readies an action to do whatever, so he has a standard action to work with before his next turn.

    Wogg uses the sonic ray from his Yrthak Mask.
    Attack: (1d20+10)[17]; Damage: (4d6)[15] sonic


    As his teammates attack the demoness, Wogg unleashes a cacophonous ray from the strange-looking soulmeld floating over his face.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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  15. - Top - End - #165
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    Default Re: When You Stare Into The Abyss... IC

    Karamandes narrowly avoids the thrashing tail and manages to duck out of its reach and escape. The demoness contorts its beautiful face in a snarl as he does so, then snaps her head to face Seri, smiling sweetly once again. "Oh, foolissh child, whatever your pitiful magic iss, it iss to me as a flea iss to your wolf," she taunts, "sso I don't ssee why you bother." Looking down at the shadowy wolflike figure that has just silently glided into place beside it, she slaps her tail through it and curls her lip. "Your figment of a whelp iss almosst as pathetic as your real oness, too." Despite her nonchalance about Seri's companion, she does seem to be keeping an eye on it, just in case...which is why she doesn't quite manage to avoid the coordinated attack by Seri and the wolves. Seri's blows don't pierce the demoness's tough scales and it seems unfazed by Nevi's frosty breath, but Fimbul manages to sink a fang into its more vulnerable upper torso.

    The demoness practically yawns when she hears Percy's puns. "Truly, mortal, you musst find ssome better humor than that if you wissh to disstract me," she sighs disdainfully. "Not only--" Further words trail off into an angry hiss as Gonen's chain manages to strike her and digs into her scales. Before she can make a snappy retort, Wogg's ray flashes in to strike her in the same spot. "I will desstroy you all!" she shrieks, her arms spinning harder and faster in rage.

    Spoiler
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    Wogg
    Falchion: (1d20+25)[28]; Damage: (2d6+10)[18]
    Falchion: (1d20+20)[36]; Damage: (2d6+10)[19]
    Falchion: (1d20+15)[32]; Damage: (2d6+10)[18]
    Falchion: (1d20+10)[29]; Damage: (2d6+10)[16]
    Short Sword: (1d20+27)[32]; Damage: (1d8+10)[15]

    Karamandes
    Longbow: (1d20+20)[34]; Damage: (2d6+10)[20]

    Gonen
    Spiked Chain (AoO): (1d20+15)[33]; Damage: (2d6+35)[42]
    Spiked Chain: (1d20+15)[28]; Damage: (2d6+35)[41]
    Tail: (1d20+14)[23]; Damage: (4d6+9)[23] plus Improved Grab (grapple (1d20+29)[30]) on a hit
    Last edited by PairO'Dice Lost; 2010-07-13 at 10:00 PM.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
    <Snip>
    Where are my Like, Love, and Want to Have Your Manchildren (Totally Homo) buttons for this post?
    Won a cookie for this, won everything for this

  16. - Top - End - #166
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    Default Re: When You Stare Into The Abyss... IC

    Map--Round 2
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
    <Snip>
    Where are my Like, Love, and Want to Have Your Manchildren (Totally Homo) buttons for this post?
    Won a cookie for this, won everything for this

  17. - Top - End - #167
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    Default Re: When You Stare Into The Abyss... IC

    Karamandes

    The elf is hit with an arrow, but he grimaces, and fights on.
    "You're slow, hellbitch. Let me and your partners there show you how it's done..." he says, and starts shooting at the fleeing flyers.

    Less loudly, he says "Father, I could really use some guidance right now!" and grits his teeth.

    Spoiler
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    Free action: Start Whirling Frenzy.
    Free action: Activate Haste from Boots of Speed
    Free action?: Eternal Training to get int to damage and to-hit. (I can't see it specifying an action needed to activate, if it needs an action other than a free action, then I'm skipping this, resulting in -5 on the relevant rolls).

    Swift action: Activate Punishing Stance

    Full attack, Whirling Frenzied, Arrow Swarm, Hasted:

    (1d20+25)[35] for (1d8+11)[12] + (1d6)[1] + (1d6)[6] cold damage.
    (1d20+25)[36] for (1d8+11)[17] + (1d6)[1] + (1d6)[6] cold damage.

    (1d20+25)[41] for (1d8+11)[12] + (1d6)[6] + (1d6)[6] cold damage.
    (1d20+25)[39] for (1d8+11)[19] + (1d6)[5] + (1d6)[2] cold damage.

    (1d20+25)[34] for (1d8+11)[15] + (1d6)[6] + (1d6)[6] cold damage.
    (1d20+25)[32] for (1d8+11)[18] + (1d6)[5] + (1d6)[4] cold damage.

    (1d20+25)[33] for (1d8+11)[17] + (1d6)[4] + (1d6)[4] cold damage.
    (1d20+25)[45] for (1d8+11)[18] + (1d6)[6] + (1d6)[5] cold damage.

    (1d20+25)[27] for (1d8+11)[14] + (1d6)[6] + (1d6)[2] cold damage.
    (1d20+25)[39] for (1d8+11)[17] + (1d6)[6] + (1d6)[6] cold damage.

    (1d20+25)[38] for (1d8+11)[16] + (1d6)[5] + (1d6)[2] cold damage.
    (1d20+25)[45] for (1d8+11)[17] + (1d6)[5] + (1d6)[2] cold damage.

    (1d20+25)[43] for (1d8+11)[15] + (1d6)[2] + (1d6)[1] cold damage.
    (1d20+25)[36] for (1d8+11)[12] + (1d6)[4] + (1d6)[4] cold damage.

    (1d20+20)[27] for (1d8+11)[14] + (1d6)[5] + (1d6)[3] cold damage.
    (1d20+20)[38] for (1d8+11)[16] + (1d6)[3] + (1d6)[6] cold damage.

    (1d20+15)[32] for (1d8+11)[17] + (1d6)[6] + (1d6)[1] cold damage.
    (1d20+15)[33] for (1d8+11)[15] + (1d6)[2] + (1d6)[5] cold damage.
    Last edited by Ernir; 2010-07-14 at 08:19 PM.
    Halfling healer avatar by Akrim.elf.

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  18. - Top - End - #168
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    Default Re: When You Stare Into The Abyss... IC

    Seri

    Recovering from the lunge, Fimbul spits and snarls as she tries to get the taste out of her mouth. She turns to her younger brother. <Giant>Just stay back, she's too big a hunt for you and you know it... I'll teach that thing just how nasty we can be...</Giant> Before she can try and get another piece of her Seri stops her. She's simply staring back at the serpent. She dismounts. Then she smiles.

    "You're an idiot, you know that?" She meets Fimbul's gaze briefly, before looking back at the demoness. "I was always told about you're kind's tactics, and back in town I even saw them first hand." In unison, both Fimbul and Seri opposite their foe, flanking her. But this? You rush into a pack spewing curses and threats. So what if you can kill us one at a time? Again, in unison, both Fimbul and Seri lunge forward, making use of the wholes in her defense. "Even with so many arms, no one can take a whole pack alone. I thought your kind knew that best."

    Spoiler
    Show
    Nevi will withdraw, if possible, leaving Percy behind.

    Seri will quick dismount and move to a spot to the south of the Marilith, provoking an attack if need be. Fimbul will move to the north in order to flank.

    The Beast Heart Adept and his pets get +4 to Attack and +2 to Damage when they flank with each other, this might make a difference.

    Seri's attack:
    Attack: (1d20+20)[39] (DC gives -2 AC)
    Crit Confirm: (1d20+20)[26]
    Damage: (1d8+7)[11]
    Crit Damage: (2d8+14)[27]

    Fimbul's attack:
    Attack: (1d20+17)[31] (PA for 5) (DC gives -2 AC)
    Crit Confirm: (1d20+17)[28]
    Damage: (1d8+17)[19]
    Crit Damage: (1d8+17)[18]
    + Trip: (1d20+11)[22]

    Seri's AoO if Fimbul connects:
    Attack: (1d20+20)[32] (DC gives -2 AC)
    Crit Confirm: (1d20+20)[30]
    Damage: (1d8+7)[8]
    Crit Damage: (2d8+14)[27]

    19 on the attack, so close to a dramatically appropriate Crit
    Last edited by Ryuuk; 2010-07-15 at 12:19 AM.
    Will be edited by Ryuuk : Sometime in the future.

  19. - Top - End - #169
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    Gabriel

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    Whoops, lost track of what Gabriel had actually done. His standard, readied action for the previous turn is just a regular attack.

    Crit threatened on 17-20.
    Attack 1: (1d20+18)[21]
    Damage 1: (1d8+8)[10] Physical (cold iron) + (2d6)[9] Bane weapon damage + (1d6)[6] Move and attack damage
    Critical Confirmation 1: (1d20+18)[36]


    Gabriel suddenly materializes beside the massive demon, his blade glowing with powerful magic. His face is stern, as if he's disappointed.

    "It seems we have been underestimated."

    He lashes out in a web of intricate bladework, the air around him seeming to shift wildly as his sword dances about the demon.

    Spoiler
    Show

    Swift Action--Cast Wraithstrike, so all attacks this round count as touch attacks.
    Full-Round Action--Power Attack with Slayer (Cold Iron +1 Evil Outsider Bane Longsword, effective enhancement bonus +5 vs. evil outsiders), -9 to attacks, +18 to damage, for all attacks this round, crit on 17-20.

    Attack 1: (1d20+9)[29]
    Damage 1: (1d8+26)[32] Physical (cold iron) + (2d6)[10] Bane weapon damage
    Critical Confirmation 1: (1d20+9)[18]


    Attack 2: (1d20+9)[14]
    Damage 2: (1d8+26)[34] Physical (cold iron) + (2d6)[7] Bane weapon damage
    Critical Confirmation 2: (1d20+9)[28]


    Attack 3: (1d20+4)[21]
    Damage 3: (1d8+26)[28] Physical (cold iron) + (2d6)[9] Bane weapon damage
    Critical Confirmation 3: (1d20+4)[18]

  20. - Top - End - #170
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    Percy

    Hah! Perhaps you should keep a better hold on your chain of thought, scaly wench! Percy says as he thrusts forward with another round of attacks.

    Action: Full attack, feint on the last.

    Rolls:
    Spoiler
    Show
    Attack 1: (1d20+17)[11](28)
    Damage 1: (1d6+12)[4](16)
    Crit Confirm: (1d20+17)[19](36)
    Crit Damage: (2d6+24)[5][2](31)

    Attack 2: (1d20+12)[5](17)
    Damage 2: (1d6+12)[3](15)
    Crit Confirm: (1d20+12)[1](13)
    Crit Damage: (2d6+24)[3][3](30)

    Feint: (1d20+22)[2](24)
    Attack 3: (1d20+7)[14](21)
    Damage 3: (1d6+12)[4](16)
    Crit Confirm: (1d20+7)[20](27)
    Crit Damage: (2d6+24)[4][1](29)
    Avatar by Doran Liadon

  21. - Top - End - #171
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    Default Re: When You Stare Into The Abyss... IC

    The volley of arrows from Karamandes turns the two winged demons into pincushions; they scream in anguish as they let go of the demons they carry and plunge to the ground. One of the carried demons also falls prey to the arrows, rupturing with a disgusting spray of glowing orange bile easily visible in stomach-churning detail from where you are. The last demon is wounded, but does not die, flailing its limbs and yelling in Abyssal as it falls into the forest and out of sight.

    Seri and her companions make up for the demoness's mockery of their skills, as blade and fang pierce its scaled hide. It hisses at the pain and Seri's banter, glaring at them with hatred in its eyes. "You inssolent mortalss are growing far too irritating for my tasste. Ssince you sseem to have removed my sscoutss, perhapss I will vissit your transsport, sslaughter them, resst and recuperate, and then desstroy you at my leisure...." So focused is it on those three that when Gabriel appears behind it, it is caught completely by surprise and his strikes find the soft, vulnerable flesh on its upper body not covered by the skimpy armor.

    "AAAAAAAAAAAAAAAAAARRRRRRRGH!"

    The demoness slumps forward, blood spilling from many wounds. Percy's blade takes it through the chest, drawing a pained moan and a few wheezing breaths. For a moment, it seems like the creature is dying, but then you realize that the wheezing is actually laughter forced from lacerated lungs. "Very...niccely...done," it gasps, "but...thiss...isn't...over." It takes a deep breath and rights itself, its wounds beginning to close slightly, then explodes in a flurry of motion, swinging every arm in a whirlwind of death in a last-ditch effort to slay you. In the midst of this flurry of steel, she spits "You cannot esscape vengeancce by retreating, cowards!"; she points at Wogg, sending a wave of barely-visible force rippling toward him, and looses an arrow at Karamandes.

    Spoiler
    Show
    Seri
    Falchion: (1d20+25)[37]; Damage: (2d6+10)[21]
    Falchion: (1d20+25)[39]; Damage: (2d6+10)[17]
    Falchion: (1d20+25)[35]; Damage: (2d6+10)[20]
    Falchion: (1d20+25)[38]; Damage: (2d6+10)[16]
    Falchion: (1d20+25)[37]; Damage: (2d6+10)[15]

    Nevi
    Falchion: (1d20+20)[38]; Damage: (2d6+10)[16]
    Falchion: (1d20+15)[23]; Damage: (2d6+10)[13]
    Falchion: (1d20+10)[27]; Damage: (2d6+10)[12]

    Fimbul
    Spiked Chain: (1d20+25)[43]; Damage: (2d6+15)[21]
    Spiked Chain: (1d20+25)[33]; Damage: (2d6+15)[17]
    Short Sword: (1d20+27)[36]; Damage: (1d8+10)[11]

    Gabriel
    Spiked Chain: (1d20+25)[36]; Damage: (2d6+15)[27]
    Short Sword: (1d20+27)[34]; Damage: (1d8+10)[17]
    Short Sword: (1d20+27)[43]; Damage: (1d8+10)[14]
    Short Sword: (1d20+27)[30]; Damage: (1d8+10)[15]

    Percy
    Spiked Chain: (1d20+25)[31]; Damage: (2d6+15)[22]
    Tail: (1d20+19)[22]; Damage: (4d6+4)[20] plus Improved Grab (grapple (1d20+29)[31]) on a hit plus (1d6)[4] Strength

    Karamandes
    Longbow: (1d20+20)[23]; Damage: (2d6+10)[20]

    Wogg
    Will save DC 23 or be hurled 160 feet up in the air
    Will: (1d20+11)[27]
    Falling damage if failed: (15d6)[47]
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
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    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
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    Quote Originally Posted by PairO'DiceLost View Post
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  22. - Top - End - #172
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    Map--Round 3
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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  23. - Top - End - #173
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    Default Re: When You Stare Into The Abyss... IC

    Karamandes

    Karamandes mutters an undercommon obscenety when he sees his travelling companion go down, but he stays in place, and keeps on firing.

    Spoiler
    Show
    Swift action to ignore the Marilith's DR.

    Full attack, Whirling Frenzied, Arrow Swarm, Hasted:

    (1d20+25)[36] for [roll]1d8+11[roll] + (1d6)[3]
    (1d20+25)[43] for [roll]1d8+11[roll] + (1d6)[6]

    (1d20+25)[29] for [roll]1d8+11[roll] + (1d6)[2]
    (1d20+25)[38] for [roll]1d8+11[roll] + (1d6)[3]

    (1d20+25)[35] for [roll]1d8+11[roll] + (1d6)[2]
    (1d20+25)[45] for [roll]1d8+11[roll] + (1d6)[6]

    (1d20+25)[26] for [roll]1d8+11[roll] + (1d6)[4]
    (1d20+25)[39] for [roll]1d8+11[roll] + (1d6)[3]

    (1d20+25)[26] for [roll]1d8+11[roll] + (1d6)[6]
    (1d20+25)[29] for [roll]1d8+11[roll] + (1d6)[6]

    (1d20+20)[29] for [roll]1d8+11[roll] + (1d6)[1]
    (1d20+20)[35] for [roll]1d8+11[roll] + (1d6)[1]

    (1d20+15)[22] for [roll]1d8+11[roll] + (1d6)[1]
    (1d20+15)[34] for [roll]1d8+11[roll] + (1d6)[1]

    I happened to find out that Maries have cold res 10 the other day, so I'm not going to bother with rolling that.
    Halfling healer avatar by Akrim.elf.

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  24. - Top - End - #174
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    Default Re: When You Stare Into The Abyss... IC

    As Karamandes's arrows thud into the demoness one after the other, more and more blood spurts from the wounds on her body. She doesn't seem to feel much pain from them, and in fact seems to enjoy them somewhat, but after a few arrows it becomes more than her body can take. "Sso, not as weak as I thought, mortalss," she snarls, then pauses, and adds thoughtfully, "I will have to remember that." Her form begins to waver and fade, and her weapons and other belongings begin slipping through her body. Smiling, blood dripping from her lips, she continues, "I hope you ssweet thingss didn't think I would fight to the death if I were really here; a Demon Princce can requesst that I sspearhead an asssault, but he can't make me rissk anything important. We will mosst ccertainly crosss bladess again."

    As her form becomes almost impossible to make out, she whispers "I will be awaiting our next meeting with relissh." With that, her body is gone, and her possessions fall to the ground with a muted clunk.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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    Won a cookie for this, won everything for this

  25. - Top - End - #175
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    Default Re: When You Stare Into The Abyss... IC

    Gabriel


    Though she tries her hardest to eviscerate Gabriel, his supernatural quickness leaves her coming up empty handed on each strike but the third, when her short sword briefly manages to cleave into his shoulder armor and draw blood. Gabriel smiles, raising his blade to finish her off, and frowns as she fades into nothingness. He flicks his weapon, spraying whatever residue the creature left on it into the grass, and looks at the spot the demon occupied. He seems visibly angry for the first time since you've met him.

    [Abyssal]
    Spoiler
    Show
    "Coward," he positively spits. "Next time, you will be my prey."


    He looks around. "Anyone hurt?"

    Spoiler
    Show

    Knowledge (Planes) to identify what just happened: (1d20+23)[26]

  26. - Top - End - #176
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    Gabriel
    Spoiler
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    Generally, if a creature disappears upon death leaving any possessions behind, it simply means they were summoned rather than called.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
    <Snip>
    Where are my Like, Love, and Want to Have Your Manchildren (Totally Homo) buttons for this post?
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  27. - Top - End - #177
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    Default Re: When You Stare Into The Abyss... IC

    Karamandes

    It takes Karamandes a few seconds to exit his killing stance, but as soon as his senses have returned, he rushes to Sir Gonen.

    "Yes, someone's hurt! Gonen here..."

    "Seems to be dead."
    , he finishes with a sombre tone.

    Spoiler
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    Punishing Stance inactive.
    Halfling healer avatar by Akrim.elf.

    My sarcasm is never blue.

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  28. - Top - End - #178
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    Percy

    Are...are you sure?! Percy says, running over to Gonen. Is there nothing we can do to save him?

    Spoiler
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    I'm sorry, I was gone a bit longer than expected, as traffic was terrible. Anyway, how dead exactly is Gonen, i.e. can we still save him?
    Avatar by Doran Liadon

  29. - Top - End - #179
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    Spoiler
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    According to goldfly, Gonen dropped to -19 during the battle, so for all intents and purposes he's down for the count.
    Better to DM in Baator than play in Celestia
    You can just call me Dice; that's how I roll.


    Spoiler: Sig of Holding
    Show

    Quote Originally Posted by abadguy View Post
    Darn you PoDL for making me care about a bunch of NPC Commoners!
    Quote Originally Posted by Chambers View Post
    I'm pretty sure turning Waterdeep into a sheet of glass wasn't the best win condition for that fight. We lived though!
    Quote Originally Posted by MaxiDuRaritry View Post
    Quote Originally Posted by PairO'DiceLost View Post
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    Won a cookie for this, won everything for this

  30. - Top - End - #180
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    Karamandes

    "I'm no better a healer than the common man, but he sure looks dead as a stone to me."

    "Not to make little of his death, but we are on a mission, and his demise does not change that. I suggest we do what rites we can, and press on."
    Halfling healer avatar by Akrim.elf.

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