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  1. - Top - End - #1381
    Barbarian in the Playground
     
    Frojoe21's Avatar

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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Aeroz

    [OOC: Fort Save: 1d20+4=17]

    Aeroz heeds Edgar's advice to not leave the bat infested area, but decides to do something to aid in getting rid of the distraction. He pulls out his rapier and commands it to ignite. He swings at the swarm, hoping that the fire will help take care of some of the bats.

    [hr]

    Drawing Rapier as move action

    Rapier: 1d20+11+=18 ([5/2]=2 damage, 5 fire)
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  2. - Top - End - #1382
    Barbarian in the Playground
     
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Adalmar

    Gritting his teeth, Adalmar turns and is about to confront Khazrael, but the expression on his face reveals the truth : the bats are yet another threat to contend with.

    Still, they're only animals. And they're not as bad as those hordes of crickets that swept the Western Dale 5 years ago. If I remember correctly, the bow should help.

    Taking one step away from the window. He fires three arrows in quick succession, piercing the writhing mass of bats but well above the head of his companions.

    Seeing one attack has weakened the bats, he bellows, trying to get heard over the flapping of a thousand wings and the scraping of wood on bone : "Attack the bats with fire !"

    [OOC: if I can't fire at the bats without risking to hit people, I will fire at the skeletons instead.
    Att 1: (1d20+10)[12]; Elec Dam 1: (1d6)[2] (-)
    Att 2: (1d20+10)[22]; Elec Dam 2: (1d6)[2] (damage=2 or 6 ? see OOC thread)
    Att 3: (1d20+5)[13]; Elec Dam 3: (1d6)[5] (-)
    ]
    Last edited by namo; 2007-02-22 at 10:29 PM. Reason: reword
    "Even gods must learn to control their tempers, lest they set a bad example."
    The Malazan Book of the Fallen, Steven Erikson

  3. - Top - End - #1383
    Bugbear in the Playground
     
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Callos flails his way out of the bat swarm and sprints to the stairs, joining Katrin. Small droplets of blood leak from countless tiny abrasions all over his face and arms.

    Most everyone else holds their ground within the bat swarm. Tiriel, Thokk and the druid smash at the skeletons still working their way towards the doorway, destroying two.

    Achkby's hands burst into flame and he waves them about, incinerating hundreds of the tiny bats. Their charred bodies patter on the ground like raindrops. Aeroz whips his rapier around in a series of spirals. Bats explode like popcorn upon contact. Adalmar fires electrically charged arrows into the swarm from above, which detonate within the swarm, killing countless others.

    The druid lowers his club, closes his eyes, and attempts to commune with the bats. Soon he is covered with hundreds of the small flying mammals, which lick gently at the tiny nicks in his tough hide. He senses no animosity from the bats. They no more hate warm-blooded animals than cows hate grass ...

    Lissa brushes past Katrin and Callos, disappearing from sight as she moves. Soon she is stalking around the periphery of the bat swarm, invisible.

    Meanwhile, Yix continues to scour the upper and lower levels, looking for some exit or any means of escape. His sharp eyes detect an unusually large flagstone in the center of the floor, between the staircases.



    OOC: Two bat swarms left, covering 8 squares in front of the doorway. Thokk (2+1), Lumpy (4+1), Tiriel (0), Ssathiya (1+1), Aeroz (5+1), Trinark (3+1), and Achkby (3+1) all take damage (noted in parentheses). Once again, each of these characters must make a DC 11 Fort save or be nauseated. Wounded spellcasters need to make a Concentration check to cast their spells (e.g. Achkby).

    Callos exits the swarm and takes only 1 point of damage from his wounds.

    Two more skeletons destroyed, for a total of 62.
    Last edited by Dr._Bob; 2007-02-23 at 10:46 AM.

  4. - Top - End - #1384
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Thokk

    The dwarf says nothing, only continuing to wreck havoc on the skeletons surrounding him.

    Thokk Fort Save (1d20+10=18)

    Thokk To Hit 1 (1d20+9=25) (Hit)
    Thokk to Hit 2 (1d20+4=8) (Miss)

    Thokk Damage (1d10+10=16) (Kill)

  5. - Top - End - #1385
    Barbarian in the Playground
     
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Tiriel

    Tiriel continues to ignore the bats and smash the nearest skeletons.


    Fort. Save = (1d20+8=24)

    Attack/damage = (1d20+9=24, 1d6+5=11) ["dead]

    Cleave Attack/damage = (1d20+9=16, 1d6+5=6) ["dead"]
    status:
    hp = 43/45 ac = 20 init = 17
    club = +9 /1d6+5
    sword = +10/1d8+7+1d6 (fire)
    Last edited by kuja.girl; 2007-02-23 at 11:44 AM.
    Player Registry link
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  6. - Top - End - #1386
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Khazrael

    Somewhat panicked at his quickly diminishing inner power, he scrambles towards where Elthan's crumpled form lies. Surprised, but not at all disgusted by the state of things, he begins rifling through Elthan's personal effects, hoping to find a scroll, potion, or wand.

    Midway through the looting, the wizard half-consciously reaches up to grasp Khazrael's arm. This elicts nothing but horrible screaming from Khazrael, and when Elthan won't let go, he simply punches him in the face.

    The arm drops back to the floor and all is quiet for a moment. When he is sure things have settled, Khazrael resumes the search.

    ((Nonlethal damage to Elthan: (1d4-1=3)))
    Last edited by Koji; 2007-02-24 at 05:40 PM. Reason: Elthan wasn't in the storerroom. Had to change where Khaz crawled to.

  7. - Top - End - #1387
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Achkby, Halfling Sorcerer

    Trying his best to shield his head with his left hand, he repeats the incantation from a moment before, sending another hemisphere of fire into the rodents swarming above him.

    As space clears, he hunts frantically for a path out of the bats, away from the dirty claws and jaws that are slowly snipping away his flesh.

    [OOC]
    Fortitude Save (1d20+4=12) (Whew!)
    Concentration (1d20+10=18)
    Burning Hands Damage (5d4=12)
    Spell Failure (1d100=17)
    AC 19 HP 12
    [/OOC]
    Last edited by HempRope; 2007-02-23 at 05:08 PM.
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  8. - Top - End - #1388
    Ettin in the Playground
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    Default The Necromancer's Pact VII: Lake of Tears II

    Callos

    He was breathing hard as he escaped from the swarms of winged rats. Blood leaked from multiple wounds he had recieved while in the veritable cloud of vermin. And with the condition that he was in...he needed to staunch the blood flow or he'd be in a lot of trouble very soon...


    ((OOC: Untrained Heal Check... 1d20+1=8 and failing it I believe.))
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  9. - Top - End - #1389
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Yix


    Yix rushes over hoping he has finally found something of interest. Inspecting the flagstone and the area around it for anything tricky.


    1d20+6=11

  10. - Top - End - #1390
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Lissa

    Lissa hesitates a moment near Callos... but he's got himself out of the bat swarms, out of skeleton-reach, and thus out of immediate danger. The others down below need healing more urgently. Achkby! Great Baravar, he looks bad! The invisible cleric slips around behind him, doing her best to ignore the disgusting bats flapping around everywhere. "It's just me, Achkby. Don't be surprised when I touch you, I'm playing battlefield healer again," Lissa whispers in Draconic. Concentrating on her wand, she murmurs the activation word and brings it up to touch Achkby's back. The brief white glow of healing magic pales in comparison to the halfling sorcerer's pyrotechnics.


    OOC: Stealth healer!
    Fort save vs. bats - (1d20+4)[8] Nuts.
    Move Silently at -5 - (1d20+4)[11]
    CLW from wand on Achkby - (1d8+1)[7]
    Last edited by Phasm; 2007-02-23 at 11:16 PM.
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    Well if SANE science could fix this problem it would have been done already

  11. - Top - End - #1391
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Katrin

    Katrin decides to join in the battle near the door. If I'm lucky, the bats and skeletons won't be able to hurt me too much, and I do have potions in my pouch.

    She dismisses that thought and moves to the door, sheathing her sword as she goes.

    ((OOC: Double move action w/sheathing weapon as part of move action, hopefully it'll get Katrin over to the door within a round.
    Fortitude Save (1d20+3=22)
    Wow, I actually rolled something good for once. ))
    Last edited by blackfox; 2007-02-28 at 05:50 PM.
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    Hoseki looks between Blackfox and El Jaspero. "...I think the Elemental Plane of Fire has frozen over."

  12. - Top - End - #1392
    Barbarian in the Playground
     
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Adalmar

    Adalmar takes more shots at the bats.

    [OOC:
    Att 1: (1d20+10)[11]; Elec Dam 1: (1d6)[3]
    Att 2: (1d20+10)[13]; Elec Dam 2: (1d6)[2]
    Att 3: (1d20+5)[7]; Elec Dam 3: (1d6)[2]
    (no good !!)
    ]
    Last edited by namo; 2007-02-24 at 11:51 PM.
    "Even gods must learn to control their tempers, lest they set a bad example."
    The Malazan Book of the Fallen, Steven Erikson

  13. - Top - End - #1393
    Barbarian in the Playground
     
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Lizardkin Druid

    The reptilian concentrates on trying to get thru to the bats and urging them to leave the human building. He knew that his companions needed little provocation to unleash their powerful, destructive magic. While not averse to slaying animals for food or even survival. The druid part of him preferred to avoid the needless death of the creatures.

    His thoughts were interrupted by the floor which began to move strangely. He stumbled trying to hold his balance.


    OOC:
    HP: 42
    Fort save: :( rolled a one..bummer
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    "We're on the verge of fighting an ancient necromancer and your out buying a horse?" - King of Griffins
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    Lumpy
    Lumpy's tone is more even more brusque than usual,
    "I'd rather walk."

  14. - Top - End - #1394
    Barbarian in the Playground
     
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Fizahn:

    Fizahn stays away from the bats and main fighting. He holds his club at the ready, but doesn't seem to think his chargin will do any good. He turns and sees Yix making a commotion. Shrugging, he hurries over to Yix to see what's going on. After realizing what Yix thinks it might be, he begins to search for a lever or some way to pry it up. "If there is a secret passage here, we need to make sure that there are no skeletons hiding in it before we go through." He mutters to Yix while searching.

    OOC: Search 21 (10+11)
    Last edited by Erikkin; 2007-02-25 at 09:27 AM.
    Fizahn
    Erikkin

    Fizahn avatar by Koji.

  15. - Top - End - #1395
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Trinark

    The fluttering of the bats, though annoying to Trinark at first was quickly causing him to become nautious. He retches, stumbling away from the door. Barely able to think he breaks free of the swarm, at least for the moment.

    [Ooc: Fortitude Roll vs. Nausia (1d20+4=6)
    Move action towards stairs.]
    The management holds no responsibility for loss of sanity while reading this post.

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  16. - Top - End - #1396
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    The swarm of bats is quite disorienting for those caught within the cloud of flapping wings. Something about their ultrasonic cries seems to affect some of your group more than the others. The lizardman sways on his feet, and the drow stumbles out of the bat swarm, clinging to a bannister, retching.

    Thokk and Tiriel stand side by side, smashing the skeletons to pieces as they work their way towards the breached doorway through the entangling vines. Keeping to the shadows, Katrin joins them, though the rogue is careful to stay away from the bats.

    Achkby continues to incinerate the bats with his burning hands. He is surprised, then grateful, when Lissa (invisible) heals some of his wounds. It seems, however, that for every nick sealed by her magic, another wound opens somewhere else.

    Upstairs, Adalmar continues to fire into the bat swarm while Khazrael scurries over to Elthan's body. After punching the half-elf in the face, the "spider-man" liberates a number of scroll cases from the unconscious sorceror.

    Behind the second barricade, Fizahn joins Yix as they brush away the dirt from the large flagstone. Fizahn's nimble fingers quickly outline a 5' x 5' square. Together he and the pseudodragon look for some kind of latch or handle.



    OOC: One bat swarm left, covering 4 squares in front of the doorway. Thokk (6+1), Lumpy (4+1), Tiriel (0), Ssathiya (2+1), Aeroz (5+1), and Achkby (6+1) all take damage (noted in parentheses).

    Callos and Trinark take another 1 point of damage from their wounds.

    Three more skeletons destroyed, for a total of 65.
    Last edited by Dr._Bob; 2007-02-25 at 11:03 PM.

  17. - Top - End - #1397
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    Koji's Avatar

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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Khazrael

    Gloved hands rifle through the unconscious man's belongings as Khazrael furiously searches for something of use. Coming across indecipherable scrolls, he curses in a number of languages and shouts, "Callos! He had scrolls, but I can't read them. Help yourself!"

    His sharp eyes dart to the doorway of the storeroom, and in a flash he is running for it, boots clomping loudly through the din of the shrieking bats and scrabbling skeletons. His feet splash over the hot pool of blood, heedless of the mess, and crouching beside Evendur's headless corpse, he mumbles a few sharp words and gives a quick gesture.

    ((OOC: Moving to Evendur's body and casting detect magic, leaving all of Elthan's stuff where I found it.))
    Last edited by Koji; 2007-02-26 at 02:21 AM.

  18. - Top - End - #1398
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Thokk

    A low growl starts in the dwarf's throat as he continues to be bitten by bats as he hacks apart the skeletons. It continues to rise in pitch and intensity until it is a full on battle cry as the dwarf unleashes his fury upon the bones around him.

    Thokk Fort Save (1d20+10=25)

    Thokk to Hit 1 (1d20+9=19) (Hit)
    Thokk to hit 2 (1d20+4=13) (Miss)

    Thokk Damage (1d10+10=11) (Dead)

  19. - Top - End - #1399
    Barbarian in the Playground
     
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Lizardman Druid

    Ssathiya's mind and body wrestle with one another. Having never experienced nausea before, he was unaware of what was going on initially before becoming aware that it was his body that felt strange. Struggling to maintain empathy with the bats, he holds up his shield and club as he shakes off the nausea and moves to Trinark.

    OOC:
    Fort save pass: rolled 18
    HP: 39
    Since i'm nauseated this round: move to Trinark only
    Last edited by runehawk; 2007-02-26 at 03:43 AM.
    Raik
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    Law of fight statistics: Speed is always better then power, except when power is better then speed.
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    "We're on the verge of fighting an ancient necromancer and your out buying a horse?" - King of Griffins
    Quote Originally Posted by bhdrake View Post
    Lumpy
    Lumpy's tone is more even more brusque than usual,
    "I'd rather walk."

  20. - Top - End - #1400
    Ettin in the Playground
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    Default The Necromancer's Pact VII: Lake of Tears II

    Callos

    "Are you robbing an unconscious man?!" Callos exclaimed loudly even as he cursed. He really was getting woozy now, if he didn't staunch the flow soon then he might end up like Elthan. Passed out on the ground and easy pickings for any of the myraid of enemies that were close by. Seeing Fizahn and Yix scurrying around on the floor gave him some hope though and he was slow to move down the stairs (If their bat free) towards them.

    Heal Check - (1d20+1)[15]
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

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  21. - Top - End - #1401
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Achkby, Halfling Sorcerer

    Achkby is at first surprised when tapped on the back, but smiles in relief as a warm glow of healing seeps between his shoulder blades.
    "Wha--? Lissa? Thank you!"

    "Aaargh!" he groans as the bats maintain their attack, pulling at his hair and ripping his skin.
    As the bats continue to swirl about him, Achkby has trouble keeping his focus, but bows his head, squints his eyes, and repeats the spell he's used to incinerate the vermin.

    [OOC]
    Fortitude Save (1d20+4=12) (again!)
    Concentration (1d20+10=21)
    Spell Failure (1d100=9) (I've always played high rolls fail, though I just realized I don't know what you guys do.)
    Burning Hands Damage (5d4=11)
    He will cast the spell even if there are allies within the bats, but not if they're sitting docile on Ssathisya. He'll move clear of the swarm if he can, either before or after casting.
    [/OOC]
    DON'T PANIC
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Trinark

    Trinark quickly shakes off the nautious churnings of his stomache.n Seeing the lizardman staggering towards him he casts his hands over his friend, muttering small words of healing.

    "That will have to do for now my friend. The Nausia will go of it's own accord soon enough. I must go and heal others. Wait here untill you feel better before you try to rejoin the fight."

    Trinark moves off towards the stairs to find Callos who he remembers as being badly hurt.

    [ooc: Fort Save (1d20+4=21). Cure minor wounds on S man for +1 HP and stops bleading.]
    Last edited by Dark_Stalion; 2007-02-26 at 03:49 PM.
    The management holds no responsibility for loss of sanity while reading this post.

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  23. - Top - End - #1403
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    The lizardman, still wobbly on his feet, stumbles over to Trinark, who ignores his own wounds and instead lays hands on his reptilian friend.

    Callos, even paler than usual, bandages his wounds as best he can.

    Achkby continues to barbeque the bats, even as the bats swarm around his face and get tangled in his hair. Eventually, some bats wriggle their way into his armor, and the halfling's burning hands sputter and go out.

    Thokk and Tiriel, also surrounded by bats, seem to move like clockwork automatons as the smashing of the skeletons becomes monotonous. Tiriel has been miraculously unharmed by the bats. Her flawless skin remains unblemished. Thokk, in contrast, is a mess. Blood seemingly seeps from every pore from myriad tiny bites and scratches. The mindless undead continue shambling forward only to be destroyed as soon as they cross the threshold of the meeting house.

    Lumpy and Aeroz fall back slightly.

    Khazrael, feet planted on the wooden floor now, scans the paladin's corpse. His armor, once radiant, is covered in bright, red blood that is only now beginning to darken and congeal. It is obviously magical, though removing it will be a time consuming and gory process.

    Fizahn and Yix continue examining the square flagstone. Fizahn rests his ear on the stone as he taps it appraisingly. There is definitely a space underneath, but neither the gnome nor the pseudodragon can find any sort of handle or latch.

    Adalmar sneaks a peek out one of the narrow windows. The vampire sits atop her nightmare alone at the edge of the town. As still as a statue, she holds the serpentine dagger aloft. The ranger narrows his eyes. Something is wrong with this picture ...



    OOC: One bat swarm left, covering 4 squares in front of the doorway. Thokk (5+1), Tiriel (0), and Achkby (3+1) all take damage (noted in parentheses).

    Trinark, Lumpy, and Aeroz take another 1 point of damage from their wounds.

    One more skeleton destroyed, for a total of 66.
    Last edited by Dr._Bob; 2007-02-28 at 04:52 PM.

  24. - Top - End - #1404
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Khazrael

    Khazrael's thin form crouches beside the fallen Paladin and his hands begin digging through bloodsoaked pockets and bags, looking for anything else of immediate use. He keeps his enhanced eyes open for anything glowing and immediately retrievable.

    Hearing Callos, he shouts, "No, I said YOU could rob him. I'M robbing a dead man!"

  25. - Top - End - #1405
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Katrin

    Katrin looks around for an opening between the bats and the skeletons. Seeing that there is none, she steels herself and plunges into the swarm. She swings at the nearest skeleton with her table leg, which connects solidly, but has little effect on the skeleton.

    ((OOC: Fortitude Save (1d20+3=21)
    Attack Roll (1d20+5=14)))
    Last edited by blackfox; 2007-02-26 at 09:11 PM.
    The Feud continues!
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    - Feud, the: The 'secret' plot to do something to BlackFox for some reason no one seems to really recall. Accusations of a government cover-up concerning the Feud remain unsubstantiated.
    Quote Originally Posted by Hoseki View Post
    Hoseki looks between Blackfox and El Jaspero. "...I think the Elemental Plane of Fire has frozen over."

  26. - Top - End - #1406
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Aeroz

    Taken back by the bleeding, Aeroz still tries to fight. He sheathes his rapier and puts the other end of the quarterstaff in his hand.

    [hr]

    Sheathing Rapier (Move action)
    5ft step foreward
    Total Defense
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    Trog's Rendition of me, complete with a shirt reminding me who I am!

    Quote Originally Posted by AngelSword
    Oh, Fro...You silly, hairy, man.
    JackMann's Moustache; you shall be dearly missed. You're tying angels to railroad tracks now...

  27. - Top - End - #1407
    Dwarf in the Playground
    Join Date
    Mar 2005
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    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Yix



    Yix focuses for a second tying his mind into Callos "We have found an exit, but no means to open it, do you have anything that could help?" Yix continues to search around for a lever, or anything that would open it, and when that doesn't work hops up and down on it in frustration.

  28. - Top - End - #1408
    Bugbear in the Playground
     
    HempRope's Avatar

    Join Date
    Dec 2004
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    Michigan
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    Male

    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Achkby, Halfling Sorcerer

    Achkby is, at last, overwhelmed by the fluttering of wings and piercing screeches of the animals surrounding him. He thrashes an arm to clear the air, and is thrown off balance. For a moment he feels as if he is falling, endlessly, into an enormous pit, but after a millisecond that lasted eons he feels his other foot find solid ground and he staggers off to the side, devoting all of his concentration to remaining on his feet and taking deep breaths of clean air.

    "Help me?" he says weakly to where he thinks Lissa might be.

    [OOC]Yeah, finally failed the Fortitude Save (1d20+4=10). Move action somewhere away from the bats, towards the barrier.[/OOC]
    DON'T PANIC
    (Arthur Avatar by the Losar.)

    GO BLUE

  29. - Top - End - #1409
    Ettin in the Playground
    Join Date
    Sep 2005
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    ...

    Default The Necromancer's Pact VII: Lake of Tears II

    Callos

    "Are you positive that theres something on the other side of this stone? Nows not the time for you to be unsure or doubtful.." Callos asked, looking at the said stone and waiting for them to answer. If they indeed answer in the affirmative, he nods and pulls out his spellbook. Closing his eyes, the book flipped over to the right page and he held his free hand over the script on the pages. The spell he spoke started off soft and built up in ryhtmn, ripples of air pulsing down towards the stone on the ground...

    ((Casting shatter on the stone. Since its focused, if it weighs less then 60 pounds, then it'll shatter.))
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

    "These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."

  30. - Top - End - #1410
    Barbarian in the Playground
     
    kuja.girl's Avatar

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    Oct 2005
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    central valley, CA
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    Female

    Default Re: The Necromancer's Pact VII: Lake of Tears II

    Tiriel

    Tiriel finds herself in the odd position of suddenly having a clear line of sight for a split second. That is, until another swarm of bats blots out the scenery and the chaos of battle descends once again. Gritting her teeth and fighting back a wave of nausea, she swings her makeshift club into the nearest skeletons.

    Fort save: (1d20+8=11) [barely!]
    Attack & dmg: (1d20+9, 1d6+5) 24, 11 ["dead"]
    Cleave attack & dmg: (1d20+9, 1d6+5) = 29, 10 [majorly "dead" - and total waste of a crit!]
    spot: (1d20+4=6) [I don't know why I even bother]

    [ooc: more smash bash - I rolled a spot to check just for fun in case she's managed to see something in the last few rounds besides more skeletons and bats (night vision, 60') but as usual, she's horrible at seeing anything besides the obvious.]
    Last edited by kuja.girl; 2007-02-26 at 11:12 PM.
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