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2010-11-09, 05:57 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Basically, they're the kids with the magnifying glass and humans are the ants.
Humans don't generally see killing ants as evil either (exceptions, as in extreme Buddhism, exist).Homebrewer's Signature | Avatar by Strawberries
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2010-11-10, 05:22 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Ok my entry is up, any thoughts/critiques?
The Llawfeddyg
All images/quotes are by Clive Barker. I thought his work to be quite suitable for a contest on the unnatural.Last edited by Vaynor; 2010-11-10 at 09:15 PM.
“Sometimes, immersed in his books, there would come to him
the awareness of all that he did not know, of all that he had not read;
and the serenity for which he labored was shattered as he realized the
little time he had in life to read so much, to learn what he had to know.”
~Stoner, John Williams~
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2010-11-12, 07:35 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
As neither the Thoughtswimmer nor Eye Demon are complete as yet, I'll only critique the llawfeddyg.
I am not entirely liking this so I'll try to be as fair as possible. My initial dislike probably stems from the fact that you persist in loading it with skills. You start with Int 23, which is on the high side, but then you dump more bonuses with the special abilities. This would befit a creature of much higher HD.
For 9 HD you can only have a rank 12 Max in each skill. It is an Aberration so it gets skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. It has an Int of 23, which gives it a Int modifier of +6 so it should have 96 skill points.
If you give out max ranks for the skills it should have 8 skills. I'd recommend that you pick 8 skills and stick with those as its class skills. As it stands it has 23 different skills which is far too many. Not even demons have that many.
If you want to add bonuses from special abilities, then you should make them relevant to the skills it would have. If you want to give it more skills, then increase the number of Hit Dice.
Another thing you do that I find distracting is that you overload the special ability with a lot of things it does. Pick one.
Anatomical Prodigy allows you to spot weakness so that you gain an Insight bonus to attack and damage equal to Intelligence modifier. That is really sufficient for this ability. Then you go on to add the modifier to AC. That should be a separate special ability but I can buy that. But then you add that it gets an Insight bonus to Heal as well. That's three for the price of one--especially since it gets skill bonuses from Surgical Modifications. I'm calling shenanigans on the last bit.
Surgical Modifications simply does far too much under the umbrella of one special ability, especially since it nearly triples the skills this creature would have. Then you add things like not needing to breathe, eat, sleep. It doesn't age. It has fast healing 5 AND it gains bonuses to 2 Saves. Whew. I'm exhausted just reading it. It's just bloated with advantages.
CR is way too low for the number of advantages this has. It is more like a CR 13 creature and that means it needs more HD. It should probably have 15 HD and the special abilities should be broken down to manageable parts.
Finally, it has a unique weapon with lots of bells and whistles. It should be listed separately in the treasure. Should be double standard and +1 adamantine scalpel. BTW, what would be the cost of such a weapon?
Grapple and reach should be listed with the tentacle in parentheses.
Space/Reach: 5 ft./5 ft. (10 feet with tentacle)
DebbyLast edited by Debihuman; 2010-11-12 at 07:37 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2010-11-12, 04:12 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
The number of skills it has is solely due to the bonuses from Surgical Modifications. A DM might forget that they get a bonus to say, Jump, and use only their Strength modifier as they have no ranks in it. For almost all of the ranks (don't want to say all as I'm not sure if I gave a point or two to these skills) are to given to skills not increased by Surgical Modifications. I used exactly 96 skill points. Is there some kind of limit to the amount of class skills a homebrew monster can have that I'm missing?
Another thing you do that I find distracting is that you overload the special ability with a lot of things it does. Pick one.
Anatomical Prodigy allows you to spot weakness so that you gain an Insight bonus to attack and damage equal to Intelligence modifier. That is really sufficient for this ability. Then you go on to add the modifier to AC. That should be a separate special ability but I can buy that. But then you add that it gets an Insight bonus to Heal as well. That's three for the price of one--especially since it gets skill bonuses from Surgical Modifications. I'm calling shenanigans on the last bit.
Surgical Modifications simply does far too much under the umbrella of one special ability, especially since it nearly triples the skills this creature would have. Then you add things like not needing to breathe, eat, sleep. It doesn't age. It has fast healing 5 AND it gains bonuses to 2 Saves. Whew. I'm exhausted just reading it. It's just bloated with advantages.
CR is way too low for the number of advantages this has. It is more like a CR 13 creature and that means it needs more HD. It should probably have 15 HD and the special abilities should be broken down to manageable parts.
Finally, it has a unique weapon with lots of bells and whistles. It should be listed separately in the treasure. Should be double standard and +1 adamantine scalpel. BTW, what would be the cost of such a weapon?
Grapple and reach should be listed with the tentacle in parentheses.
Space/Reach: 5 ft./5 ft. (10 feet with tentacle)“Sometimes, immersed in his books, there would come to him
the awareness of all that he did not know, of all that he had not read;
and the serenity for which he labored was shattered as he realized the
little time he had in life to read so much, to learn what he had to know.”
~Stoner, John Williams~
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2010-11-13, 09:35 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
You probably needed to break it down to show the skill rank, ability modifier and bonus. However, some of the skills aren't all that useful. For example, Use Rope +10 is like to fail against 9th-level PCs who tend to maximize Escape Artist.
Why does it need a Swim skill? It could walk on the bottom of a body of water.
The problem with low ranks and lots of bonuses is that the modifier isn't high enough to make them really make them stand out. It isn't specialized and that's what hurts it.
Here is it's skill set:
Skills: Balance +10, Bluff +17, Climb +7, Disguise +17, Escape Artist +10, Forgery +12, Heal +22, Hide +10, Intimidate +15, Jump +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (local) +12, Knowledge (nature) +12, Knowledge (religion) +10, Knowledge (the planes) +12, Listen +15, Move Silently +10, Sleight of Hand +16, Spot +15, Swim +7, Tumble +10, Use Rope +10
The best skill it has is HEAL and it dissects things! How about Profession (Surgeon) or something along those lines?
Is this because you find it hard to read the ability if it grants too many bonuses? I put them all in one ability because they all come about for the same reason, e.g. all benefits from Anatomical Prodigy are there because of it being an anatomical prodigy. Splitting them into different abilities seems silly, although I guess I could see your point if it made it hard to read the abilities, but they're really not that long.
A 9 HD creature should have about 9 Special Abilities (includes Special Qualities and Special Attacks) as a balance issue . While your creature technically falls squarely into that range, the abilities themselves are bloated and should count towards a higher number. It makes judging the CR much more difficult. A 9-HD creature with a CR higher than 9 tends to be easier on the PCs to defeat than a balanced CR 9 creature. Its has fewer hit points and in this case, the skills don't off-set the advantages of the CR.
Furthermore you neglected to explain in a Special Ability why it doesn't breathe, sleep, eat or age. Normally, aberrations do these things. See Type.
Additionally, it can talk and yet is has not mouth. And it can speak all languages with only an Int of 23! That too should be explained in a Special ability.
All these are adding to the CR of the monster but without the HD to shore it up, the PCs are at a significant advantage. At 9th level, cast hold monster and beat on it until dead. Even fast healing 5 won't help it much as it has only 58 hit points.
Three for the price of one? Are special abilities a limited commodity? I really don't understand why one ability can't be very good instead of having multiple abilities. All of these bonuses are perfectly in line with the fluff for a creature that specializes in knowledge of the anatomy. If you're worried about how this might have affected the CR (I used VT's calculator for this) I gave these abilities more than just 1 point.
Also your attack lines are wrong: "Some creatures combine attacks with natural and manufactured weapons when they make a full attack. When they do so, the manufactured weapon attack is considered the primary attack unless the creature’s description indicates otherwise and any natural weapons the creature also uses are considered secondary natural attacks. These secondary attacks do not interfere with the primary attack as attacking with an off-hand weapon does, but they take the usual -5 penalty (or -2 with the Multiattack feat) for such attacks, even if the natural weapon used is normally the creature’s primary natural weapon."
Change your attack line to "OR"; and in Full attack apply the -5 penalty to the tentacles.
Is the ability description simply too long? Would you prefer more line breaks? Breaking these benefits into multiple abilities wouldn't make any sense, they're all a direct result of the surgical modifications a llawfeddyg does to itself.
Well, I've also gotten complaints that it's not powerful enough for a CR 10. I'll consider adding more HD, however, and increasing the CR. I think you're right that it might better suit this monster.
The only bell and whistle it gets is the slight bonus to heal checks (which is the same as a masterwork tool, which this counts as). The cost is that of a scalpel (300 gp) + masterwork (300 gp) + magic cost (+1 Wounding: 18,000) = 18,600. I'll add it to the treasure, and will likely change it to standard items.
Got it, I'll change it.
DebbyLast edited by Debihuman; 2010-11-13 at 09:50 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2010-11-13, 02:43 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
You don't break down skills for monsters. You list any that have ranks or racial/item adjustments: anything unlisted uses the ability mod only.
Why does it need a Swim skill? It could walk on the bottom of a body of water.
The best skill it has is HEAL and it dissects things! How about Profession (Surgeon) or something along those lines?
A 9 HD creature should have about 9 Special Abilities (includes Special Qualities and Special Attacks) as a balance issue .
Furthermore you neglected to explain in a Special Ability why it doesn't breathe, sleep, eat or age. Normally, aberrations do these things. See Type.
Originally Posted by SRD: Gargoyle
Originally Posted by SRD: Types and SubtypesAdditionally, it can talk and yet is has not mouth. And it can speak all languages with only an Int of 23! That too should be explained in a Special ability.
Because a Special Ability should be a singular thing. If it does more than that it should be broken into more than one thing unless those things are necessarily integrated. An ability that adds skill bonuses is one thing. An ability that adds bonuses to Saves is another thing. An ability that adds a bonus to AC is a third thing. K.I.S.S. principle.
Change your attack line to "OR"; and in Full attack apply the -5 penalty to the tentacles.
No. However, the name of the special ability should really indicate what it does. How do you gain skills by Surgical Modifications? Perhaps you should explain how it gains those skills in the fluff. It has a speed of 50 but that isn't noted (and that's fast for Medium creature). Again, it doesn't have extra legs or especially long ones or anything in the description that would account for this.Last edited by Fax Celestis; 2010-11-13 at 03:14 PM.
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2010-11-15, 10:47 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
My entry is up, and although I really liked the concept at the time, it occurs to me that it's not very exciting. Can I change my entry?
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2010-11-16, 05:49 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
In no particular order:
Chokers have a special ability called Quickness. The fluff is in there. See this:
Quickness (Su): Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round.
My reason for 9 HD having about 9 special abilities is strictly for balance. There is no hard and fast rule but overloading on the Special Abilities makes for poor monster design. They have high CR and too low HD. I see it far too often. Also, this point was brought up in the article by Skip Williams How to Design a Monster: Recipes for Disaster. I refer to that article and to the book A Magical Society: Beast Builder published by Expeditious Press. Both of those sources are quite good for figuring out good monster design. It is an approximation but I've found it works really, really well in keeping creatures balanced. Of course, there are exceptions but they are rare. Usually it means a creature doesn't have enough HD for what it does. That means it has low HD, High CR and that gives the advantage to the PCs and more often than not that mean that the party can exploit a creature's weakness and defeat it without using their resources.
However, aberrations do need to breathe, eat and age. If they don't do those things then you need to explain why they don't.
See the gargoyle entry again: they are monstrous humanoids but they appear as statutes which explains why they don't need require food, air or water. Just saying something doesn't do X without grounds for it isn't good design. Even a nod in that direction would help.
Don't compare apples to oranges: when I said,"Additionally, it can talk and yet is has not mouth. And it can speak all languages with only an Int of 23! That too should be explained in a Special ability." You responded with, "Why and why? You don't explain how a dragon breathes acid, just that it can. You don't explain how a creature with the Water subtype automatically has a Swim speed, it just does."
The number of languages a creature gets is based on its Int. How fast it moves is a factor of size, number of legs and design. See Monster Manual page 298 in the chart on the right it shows typical speed.
A creature with no mouth can't speak normally so it needs a simple explanation. Tongues? Telepathy? Ventriloquism from another body part? I'd pretty much take anything but I don't know enough about this creature to make assumptions as to its biology and how it works.
Page 8 in the Draconomicon has a section devoted to exactly how a dragon breathes fire. Granted most monster entries don't have that attention to detail but I know what a dragon is. When you are making a new monster you have throw more at the reader to explain things.
Water type gives you a Swim speed automatically. It is a feature. Getting every language goes even beyond bonus languages. Furthermore, I say shenanigans on getting special languages like Druid. Phooey! Not for a 9 HD monster with an Int of 23. If this were an epic creature, it would make more sense.
--------------------------------------------------------------------------------------
Now onto the False Copse
It is a little bland. For 19 HD, I'm expecting a closer to epic creature than what you present. It should probably have a lower CR.
If a creature has no sense of smell does the Call to Safety still work? DC 19 isn't all that difficult for PCs at level 15 (for example: Fighter gets + 5 plus Wisdom modifier plus other bonuses that at that level he may have)
Fighter 15 Int 14, feat Iron Will has a +9. And he has to be in range. Even if he fails and gets attacked, he'll have enough hit points to survive while the rest of the party wades in to save him.
I have to admit that I'm bored with plant-like monsters that lure you in with a scent a cause you to lie down underneath their branches. It is a bit cliched.
It moves way too slowly to be much of threat. At 20 feet, the PCs can too easily avoid this monster as long as they stay out of range. The creature's range is 100 feet and that can be dealt with composite longbow (range 110 feet).
DebbyLast edited by Debihuman; 2010-11-16 at 07:17 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2010-11-16, 08:46 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
It is a little bland. For 19 HD, I'm expecting a closer to epic creature than what you present. It should probably have a lower CR.
If a creature has no sense of smell does the Call to Safety still work? DC 19 isn't all that difficult for PCs at level 15 (for example: Fighter gets + 5 plus Wisdom modifier plus other bonuses that at that level he may have)
Fighter 15 Int 14, feat Iron Will has a +9. And he has to be in range. Even if he fails and gets attacked, he'll have enough hit points to survive while the rest of the party wades in to save him.
I have to admit that I'm bored with plant-like monsters that lure you in with a scent a cause you to lie down underneath their branches. It is a bit cliched.
It moves way too slowly to be much of threat. At 20 feet, the PCs can too easily avoid this monster as long as they stay out of range. The creature's range is 100 feet and that can be dealt with composite longbow (range 110 feet).
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2010-11-16, 08:51 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
You can edit the monster until the end of the contest. It ends on the 20th of November (check contest for time and date). You've got time to make changes.
DebbyLast edited by Debihuman; 2010-11-16 at 08:54 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2010-11-16, 08:57 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
I mean this "change" would be, straight-up, a totally different creature Is that allowed?
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2010-11-16, 11:52 AM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Oh, I'm liking the Tefleid much more than your earlier monster.
Environment needs fixing. It should be Far Realm or Any Transitive Plane (Extraplanar and Reality Acid really define it, and you mention that they come from the Far Realms).
While I like the fluff that it floats, giving it a fly speed of 40 ft (Perfect) suggests more than just floating. I'm seeing a disconnect between the stat block and the fluff. It could use a special ability for this. Also, giving it Perfect maneuverability isn't really justified. Creatures that big can't really turn mid-air all that well. However, you could give it the Special Ability Flight and explain it there. I really recommend giving it a Flight speed of half its land speed and downgrading maneuverability to Average.
I am not sure why they would speak Undercommon as their native language. They don't come from the Underdark. I'm not utterly convinced that these things would actually speak rather than chitter incomprehensibly. The Far Realm is weird so these should reflect that too. Just make 'em creepier and more unnatural as befits the contest.
Lifesense is a Special Ability that already exists. I don't think you needed to rename it Biosense.
Immense Bulk makes it sound like it should take up greater space than it normally would not, less space. I think you can find a better name than that. Otherwise it looks pretty good to me.
DebbyP.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2010-11-16, 04:31 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Check to all of the above. Just one thing: the Lifesense feat specifies as its prerequisite that the base creature must have Con -. Is that a problem if it's a bonus feat?
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2010-11-16, 06:14 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
And yet their 20' speed, 10' climb speed is unmentioned. Cheetahs do not have an explanation listed as to why they have a 50' speed.
You don't need to have a Swim skill to take an underwater action. You can intentionally be underwater. See Swim skill.
Flowing Water
Large, placid rivers move at only a few miles per hour, so they function as still water for most purposes. But some rivers and streams are swifter; anything floating in them moves downstream at a speed of 10 to 40 feet per round. The fastest rapids send swimmers bobbing downstream at 60 to 90 feet per round. Fast rivers are always at least rough water (Swim DC 15), and whitewater rapids are stormy water (Swim DC 20). If a character is in moving water, move her downstream the indicated distance at the end of her turn. A character trying to maintain her position relative to the riverbank can spend some or all of her turn swimming upstream.
[...]
Nonflowing Water
Lakes and oceans simply require a swim speed or successful Swim checks to move through (DC 10 in calm water, DC 15 in rough water, DC 20 in stormy water). Characters need a way to breathe if they’re underwater; failing that, they risk drowning. When underwater, characters can move in any direction as if they were flying with perfect maneuverability.
[...]
Land-based creatures can have considerable difficulty when fighting in water. Water affects a creature’s Armor Class, attack rolls, damage, and movement. In some cases a creature’s opponents may get a bonus on attacks. The effects are summarized in the accompanying table. They apply whenever a character is swimming, walking in chestdeep water, or walking along the bottom.
My reason for 9 HD having about 9 special abilities is strictly for balance. There is no hard and fast rule but overloading on the Special Abilities makes for poor monster design. They have high CR and too low HD. I see it far too often. Also, this point was brought up in the article by Skip Williams How to Design a Monster: Recipes for Disaster. I refer to that article and to the book A Magical Society: Beast Builder published by Expeditious Press. Both of those sources are quite good for figuring out good monster design. It is an approximation but I've found it works really, really well in keeping creatures balanced. Of course, there are exceptions but they are rare. Usually it means a creature doesn't have enough HD for what it does. That means it has low HD, High CR and that gives the advantage to the PCs and more often than not that mean that the party can exploit a creature's weakness and defeat it without using their resources.
TL;DR Measuring via quantity is a poor choice. Measuring via quality is a good choice.
However, aberrations do need to breathe, eat and age. If they don't do those things then you need to explain why they don't.
Don't compare apples to oranges: when I said,"Additionally, it can talk and yet is has not mouth. And it can speak all languages with only an Int of 23! That too should be explained in a Special ability." You responded with, "Why and why? You don't explain how a dragon breathes acid, just that it can. You don't explain how a creature with the Water subtype automatically has a Swim speed, it just does."
The number of languages a creature gets is based on its Int. How fast it moves is a factor of size, number of legs and design. See Monster Manual page 298 in the chart on the right it shows typical speed.
A creature with no mouth can't speak normally so it needs a simple explanation. Tongues? Telepathy? Ventriloquism from another body part? I'd pretty much take anything but I don't know enough about this creature to make assumptions as to its biology and how it works.
When you are making a new monster you have throw more at the reader to explain things.
Water type gives you a Swim speed automatically. It is a feature. Getting every language goes even beyond bonus languages.
Furthermore, I say shenanigans on getting special languages like Druid. Phooey! Not for a 9 HD monster with an Int of 23. If this were an epic creature, it would make more sense.
You seem preeminently concerned with the "how and why" of this creature. These are things that are frequently omitted or unexplained in many, many existing creatures, partially so that DMs may adjust them to fit their own needs rather than being locked into a specific pattern of activity. "How" and "why" are questions that are answered by a DM when they use the monster, not in the monster's fluff and ability descriptions. The only questions that the monster entry is supposed to answer are "who" and "what".Last edited by Fax Celestis; 2010-11-16 at 06:16 PM.
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Re: GITP Monster Competition Chat Thread III
*Hippity-Hops into thread*
A creature with no mouth can't speak normally so it needs a simple explanation. Tongues? Telepathy? Ventriloquism from another body part? I'd pretty much take anything but I don't know enough about this creature to make assumptions as to its biology and how it works.
Being no good at creature designing, I'm mostly looking at the fluff, and the last two monsters thus far I like the most. Keep up the monsters! I'll be watching this thread and providing dubious advice until the end of the contest.SpoilerGoblins chew and goblins bite,
Goblins cut and goblins fight,
Stab the dog and cut the horse,
Goblins eat and take by force!
Chase the baby, catch the pup!
Bonk the head to shut it up!
Bones be cracked, flesh be stewed,
We be goblins! You be food!
Originally Posted by Goblin Scribe
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2010-11-16, 07:23 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
“Sometimes, immersed in his books, there would come to him
the awareness of all that he did not know, of all that he had not read;
and the serenity for which he labored was shattered as he realized the
little time he had in life to read so much, to learn what he had to know.”
~Stoner, John Williams~
My Homebrew (Most Recent) | Forum Rules
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2010-11-16, 07:34 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Last edited by Goblin Scribe; 2010-11-16 at 07:34 PM.
SpoilerGoblins chew and goblins bite,
Goblins cut and goblins fight,
Stab the dog and cut the horse,
Goblins eat and take by force!
Chase the baby, catch the pup!
Bonk the head to shut it up!
Bones be cracked, flesh be stewed,
We be goblins! You be food!
Originally Posted by Goblin Scribe
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2010-11-16, 09:00 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Fax...that thing does not seem CR 9 to me....
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Re: GITP Monster Competition Chat Thread III
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2010-11-16, 09:46 PM (ISO 8601)
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Re: GITP Monster Competition Chat Thread III
Because it is commonly known that cheetahs are fast.
You don't need a Swim speed to move through the water if you aren't swimming. For example, a creature that doesn't need to breathe could simply walk along the bottom avoiding the consequences of drowning. Constructs can do this. The only reason the rules regarding lakes and rivers are mentioned is if you are swimming. This creature doesn't risk drowning because it doesn't breathe in the first place.
Creatures have firm footing when walking along the bottom, braced against a ship’s hull, or the like. A creature can only walk along the bottom if it wears or carries enough gear to weigh itself down—at least 16 pounds for Medium creatures, twice that for each size category larger than Medium, and half that for each size category smaller than Medium.
Furthermore, a special ability should be singular unless the effects are dependent upon one another. A Special Ability that lets you add your Cha modifier to attacks, damage, AC and skills is really doing more than one thing. Attack and damage are related so really that could be combined into one. AC should probably be a separate function and so should the additional skills. I'm not saying that it can't do those things, I'm just saying that the presentation could be better.
CR is not only a measure of combat but it is a measure of how much it will take up in the parties resources. A creature with Telepathy can contact allies in a way that the PCs cannot. Don't be so sure that you can simply hand wave the use of all languages or tremorsense. Those things can affect surprise.
Why, exactly, do we need to know how it talks, rather than just that it does when it shouldn't? Creatures are much more terrifying when they are unexplainable.
However, the DM has to take on the role of the creature. The stat block isn't for the players, it is for the DM. It is up to the DM to make this creature terrifying and more that the DM knows about it, the easier this is to pull off. Nobody wants to look foolish when the PCs ask a reasonable question regarding this creature and the DM has to pause to figure it out. That ruins the mood entirely.
You seem preeminently concerned with the "how and why" of this creature. These are things that are frequently omitted or unexplained in many, many existing creatures, partially so that DMs may adjust them to fit their own needs rather than being locked into a specific pattern of activity. "How" and "why" are questions that are answered by a DM when they use the monster, not in the monster's fluff and ability descriptions. The only questions that the monster entry is supposed to answer are "who" and "what".
DebbyLast edited by Debihuman; 2010-11-16 at 09:53 PM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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Re: GITP Monster Competition Chat Thread III
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Re: GITP Monster Competition Chat Thread III
I've played with Cthulhu and I've seen games break down into the Cthluhu Comedy Hour too. There's a fine line between scary and silly.
I repeat: f you don't define it for the DM, then it has a higher potential of FAIL.
What the PCs know is irrelevant to the stat block. That would be a matter of making the successful Knowledge checks. For Aberrations it is Knowledge (Dungeoneering). It starts off with 10 + HD and each check increases by +5. 19 -- you learn X about said monster (generally type and subtype if any)
25-- you learn interesting detail about said monster.
30 -- You learn more interesting detail about said monster.
35--etc.
Saying something is scary is less scary than showing something that is scary.
DebbyLast edited by Debihuman; 2010-11-16 at 10:03 PM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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Re: GITP Monster Competition Chat Thread III
Yes, yes, I understand that. But there are other creatures underwater, and you may have to swim to fight some of them because you can't just stand around on the floor while they fight in three dimensions. It's like fighting on land, when all your opponents fly.
First, I never said that I used Abilities as the only measure for CR. But it is a good indicator of how difficult a monster is in conjunction with its over all strengths: are its abilities above average for its HD, how many bonus feats does it have, does it have features that mimic feats, does it use a magic weapon, etc. All of those things are factors too. Still, I stand by my statement that having more Special Abilities than a creature has HD can be a problem when assigning CR.
Furthermore, a special ability should be singular unless the effects are dependent upon one another. A Special Ability that lets you add your Cha modifier to attacks, damage, AC and skills is really doing more than one thing. Attack and damage are related so really that could be combined into one. AC should probably be a separate function and so should the additional skills. I'm not saying that it can't do those things, I'm just saying that the presentation could be better.
Because the DM has to take on the role of the creature. The stat block isn't for the players, it is for the DM. It is up to the DM to make this creature terrifying and more that the DM knows about it, the easier this is to pull off. Nobody wants to look foolish when the PCs ask which is the front and the DM says, " well, I don't know." The DM better know.
Anything left unexplained to the DM is a potential source of FAIL.
There are whole articles dedicated to the ecology of creatures precisely because people do want to know. The more that is defined, the better it is. Less defined isn't scary, it's unfinished.Wiki - Q&A - FB - LIn - Tw
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Re: GITP Monster Competition Chat Thread III
It is also commonly known that llawfeddygs are fast as well, to those who know about them. The fact that you only know about cheetahs and not about llawfeddygs is not my concern.
Creatures are much more terrifying when they are unknown. Once they are known, they stop being quite so scary.
However, the DM has to take on the role of the creature. The stat block isn't for the players, it is for the DM. It is up to the DM to make this creature terrifying and more that the DM knows about it, the easier this is to pull off. Nobody wants to look foolish when the PCs ask a reasonable question regarding this creature and the DM has to pause to figure it out. That ruins the mood entirely.Last edited by Vaynor; 2010-11-16 at 10:06 PM.
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Re: GITP Monster Competition Chat Thread III
I would just like to add that it seems sort of silly that the biggest problem with a monster for a contest of aberrations, unnatural creatures, and other creatures that just shouldn't exist, is the fact that it doesn't have a mouth.
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Re: GITP Monster Competition Chat Thread III
But it should be. As a designer, it's something that is easy to note.
First of all, where its front is is a nonissue.
Dealing with the mouth issue, if the player asks where its voice comes from when seeing the lack of mouth, the DM should say "You can't tell" because instead no one knows. The DM knowing isn't an issue, since it's not a reasonable question, there's no reason the players could ever possibly know how it talks. Why does the DM even have to explain it?
I hate having to make stuff up on the fly when I've got a monster entry at hand. I want to know everything I can so that I can determine exactly when and how the PCs will find it out. It's a game of cat-and-mouse. Only if I don't know the mystery, how in the heck can my players take it seriously?
BTW, I loved Call of Cthulhu back in the day. I even bought the D20 version when it came out. The only problem with CoC is that it tends to break down after the PCs go insane, which is inevitable.
The devil is in the details my friend. :-) But you are right. It is rather silly,.
DebbyLast edited by Debihuman; 2010-11-16 at 10:41 PM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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Re: GITP Monster Competition Chat Thread III
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Re: GITP Monster Competition Chat Thread III
I'm sorry there's not enough information for you in my monster entry, but I can't really be expected to answer every possible question a player might have about the monster. I am not prepared to write a Draconomicon-esque book on the llawfeddyg.
Last edited by Vaynor; 2010-11-16 at 11:09 PM.
“Sometimes, immersed in his books, there would come to him
the awareness of all that he did not know, of all that he had not read;
and the serenity for which he labored was shattered as he realized the
little time he had in life to read so much, to learn what he had to know.”
~Stoner, John Williams~
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Re: GITP Monster Competition Chat Thread III
Vaynor, that's the trouble with more complicated creatures such as the one you designed. I thoroughly admit to nit-picking on it somewhat. I hope you didn't mind too much. Good luck with your entry. I did like the presentation of it.
Fax, that stat block is a thing of beauty. I wish they were all that good.
Look at each special ability. It fills a singular niche in almost every case. That's what I mean by not layering the special abilities under one name.
Unfortunately, I think this might be a TPK type monster. It has the potential to inflict a tremendous amount of damage from Energy Retort and Elemental Maelstrom. Otherwise, it looks to be fairly on par with the Glabrezu.
The omni-elemental flavor is only apparent in its ability to fly and swim so that aspect is a little lacking. If you removed it, it would hardly be noticeable.
DebbyLast edited by Debihuman; 2010-11-16 at 11:27 PM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread