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Thread: Why Pun-Pun Doesn't Work
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2010-07-15, 01:25 PM (ISO 8601)
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- May 2008
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Re: Why Pun-Pun Doesn't Work
{Scrubbed}
Last edited by Roland St. Jude; 2010-07-15 at 04:59 PM.
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2010-07-15, 01:30 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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2010-07-15, 01:33 PM (ISO 8601)
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- Aug 2007
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2010-07-15, 01:34 PM (ISO 8601)
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- Jan 2007
Re: Why Pun-Pun Doesn't Work
Which was brought up time and time again in this thread:
neither Pazuzu, nor Wish spell are essential for Pun-Pun.
Here you have the version with Master of Many Forms and Assume Supernatural Ability. No Wishes, no NPCs, no fiat or arbitrary judgement.In a war it doesn't matter who's right, only who's left.
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2010-07-15, 01:38 PM (ISO 8601)
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- Apr 2009
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Re: Why Pun-Pun Doesn't Work
Certainly acting like it.
Then why on earth do you constantly bring up your table, what any DM would do, etc etc? They are in no way relevant to any discussion of Pun-Pun.
You're really telling us nothing we don't already know. Your continued posturing as if you were the only sane one and that all of us are morons who don't know how the game works is yes, insulting.
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2010-07-15, 01:42 PM (ISO 8601)
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- May 2007
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Re: Why Pun-Pun Doesn't Work
Looking above, all I can say is "Whoops."
SpoilerDM: "Sunder the wall?! WT**** kind of tactics are these!?"
Me: The kind that armies have been using for millennia.
DM: They didn't do it with swords!
Me: Which makes us so much cooler.
Player: Where are the babau in relation to everyone else?
Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
Player: I was just wondering about a fireball.
My Homebrew
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2010-07-15, 01:47 PM (ISO 8601)
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- Nov 2007
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2010-07-15, 01:47 PM (ISO 8601)
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- Aug 2007
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Re: Why Pun-Pun Doesn't Work
Oh, I was. Now, I'm absolutely resigning from this discussion.
No, as far as I can see, no one is listening to what I'm saying. But - that's ok, lets just leave it be. These discussions spiral totally out of control, every time - and I'd rather avoid having any part of it.
I do find it strange that so many react with aggression to views that are different from their own. No attempt at all to understand that view - just the apparent desire to crush it.
Actually, that's not entirely fair. If anyone is genuinely interested, send me a PM instead. I will post no more here.Last edited by Roland St. Jude; 2010-07-15 at 05:00 PM.
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2010-07-15, 01:58 PM (ISO 8601)
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- Mar 2010
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Re: Why Pun-Pun Doesn't Work
you know, discussions like these are the reason why I even have the idea of a "Edition Wars" comic, you know a comic about the DnD fanbases tendency to go into a massive edition war every time a new one comes out, and these discussions gave me the idea that eventually the extremist 3.5 players in the war would eventually resort to summoning Pun-Pun to wipe out the 4E players.
and I don't know where I was going with this. Perhaps nowhere? Or a (not so) subtle nuclear weapons metaphor?
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2010-07-15, 02:04 PM (ISO 8601)
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- Sep 2008
Re: Why Pun-Pun Doesn't Work
Anecdotal evidence carries extra weight in a group experience like D&D because, in my view, it tells you what is done, not just what can be done.
Maybe for that hypothetical group, based on what Player B did and the parties general optimization comfort level, psionics IS overpowered.
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2010-07-15, 02:10 PM (ISO 8601)
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- Dec 2004
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- The Land of Angles
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2010-07-15, 02:13 PM (ISO 8601)
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- Sep 2008
Re: Why Pun-Pun Doesn't Work
So you've said something demonstrably, objectively incorrect, and when people call you out on it, with a detailed explanation of where and how you have missed the mark, your response is "oh, let's not argue! Arguing is bad. Shall we not have peace?"
Platitudes like that are just a mask or a shield for blocking out other viewpoints.
See what I did there?
Spoiler
<Flickerdart> So theoretically the master vampire can control three bonused dire weasels, who in turn each control five sub-weasels
<Flickerdart> The sub-weasels can each control two other sub-weasels
<Flickerdart> It's like a pyramid scheme, except the payoff is bleeding to death!
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2010-07-15, 02:18 PM (ISO 8601)
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- Sep 2008
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2010-07-15, 02:21 PM (ISO 8601)
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- Feb 2009
Re: Why Pun-Pun Doesn't Work
Use warblade/factotum.
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2010-07-15, 02:30 PM (ISO 8601)
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2010-07-15, 02:35 PM (ISO 8601)
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Re: Why Pun-Pun Doesn't Work
The typical party also has a wizard and/or cleric, in which case the Psion would be distinctly overshadowed.
Presumably, if you can access the SRD you have internet access. Therefore, replace Factotum with Psychic Rogue and Fighter with Warblade, then proceed.Last edited by Optimystik; 2010-07-15 at 02:35 PM.
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2010-07-15, 02:36 PM (ISO 8601)
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Re: Why Pun-Pun Doesn't Work
I could amend that to take the long form.
Any DM that allows Pun-Pun in their game either lacks common sense, is dangerously passive, lacks a reasonably complete understanding of the mechanics of DnD, or is running a joke campaign and doesn't care.
Basically, what senrath said.
Anyways, this hasn't really been a fruitful discussion. Every one agrees that no player could get away with Pun-Pun at the table. The argument seems to be over whether something can work in theory but not in practice, which seems pretty obvious to me.Last edited by Connington; 2010-07-15 at 02:39 PM.
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2010-07-15, 02:38 PM (ISO 8601)
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- Apr 2009
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Re: Why Pun-Pun Doesn't Work
I dunno, Pun-Pun is definitely something you could not see coming if you didn't know about it, didn't really know how Candles of Invocation could be abused, didn't know what a Sarrukh was, etc.
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2010-07-15, 02:40 PM (ISO 8601)
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- Mar 2009
Re: Why Pun-Pun Doesn't Work
Boards like this one assume an "optimal" level of optimization, which is generally higher than some groups and in a sufficiently lower optimized setting, many things may have a disproportionate effect than they would otherwise in the vacuum RAW/high OP generic "assumed world" of boards such as this.
The problem people tend to have on both sides of the fence is assuming that, on the side of people presenting it, anecdotal evidence is sufficient to posit a universal truth, and on the side of people refuting it, that the person stating something is stating it as a universal truth.
Admittedly, this is a communication problem inherent in the internet and not limited to this issue alone.BEEP.
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2010-07-15, 02:43 PM (ISO 8601)
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Re: Why Pun-Pun Doesn't Work
In which case, you just pull an over-god out of your hat and have him kill Pun-Pun. Yes, I know it's an unstoppable force vs and unmovable object situation, but your the DM, you dictate the results. I maintain that any DM that lets Pun-Pun work without actually wanting him to is failing in his role as DM.
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2010-07-15, 02:45 PM (ISO 8601)
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- Feb 2009
Re: Why Pun-Pun Doesn't Work
And what would happen if a Dm lets a player use Pun Pun?
You win. Bye bye, you can go home now.
And as a player, what if you control Pun Pun? You win without challenge. Aren't you bored?
Pun Pun is NEVER played, only built. If it exists, it's a DM controlled NPC.
There is no fun playing char who makes up their own rules.
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2010-07-15, 02:53 PM (ISO 8601)
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2010-07-15, 02:54 PM (ISO 8601)
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- Sep 2008
Re: Why Pun-Pun Doesn't Work
Spoiler
<Flickerdart> So theoretically the master vampire can control three bonused dire weasels, who in turn each control five sub-weasels
<Flickerdart> The sub-weasels can each control two other sub-weasels
<Flickerdart> It's like a pyramid scheme, except the payoff is bleeding to death!
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2010-07-15, 02:54 PM (ISO 8601)
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Re: Why Pun-Pun Doesn't Work
Last edited by Connington; 2010-07-15 at 02:56 PM.
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2010-07-15, 02:59 PM (ISO 8601)
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- Sep 2008
Re: Why Pun-Pun Doesn't Work
Above certain optimization levels, yes.
But that was my point. The level of optimization comfort and, admittedly, competence varies from group to group and player to player.
Presumably, if you can access the SRD you have internet access. Therefore, replace Factotum with Psychic Rogue and Fighter with Warblade, then proceed.Last edited by Ravens_cry; 2010-07-15 at 03:00 PM.
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2010-07-15, 03:40 PM (ISO 8601)
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- Jul 2008
Re: Why Pun-Pun Doesn't Work
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-07-15, 04:01 PM (ISO 8601)
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2010-07-15, 04:03 PM (ISO 8601)
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Re: Why Pun-Pun Doesn't Work
And many people are happy in that situation, either because a) they don't play the unbalanced classes in unbalanced ways or b)they have fun regardless. Or c), something I haven't thought of.
Psionics doesn't really make it any more unbalanced.
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2010-07-15, 04:28 PM (ISO 8601)
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- Jul 2008
Re: Why Pun-Pun Doesn't Work
Last edited by Boci; 2010-07-15 at 04:43 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-07-15, 05:06 PM (ISO 8601)
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- Sep 2005
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Re: Why Pun-Pun Doesn't Work
Sheriff of Moddingham: Locked for review. Likely to stay locked. You've taken a funny little lark of a post and turned it into an excuse for bitter bickering. Not cool.