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  1. - Top - End - #1
    Pixie in the Playground
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    Default DnD 3.5 Alchemist class/build?

    I'm interested in playing an alchemy-themed character, but what is offered by the craft alchemy option is very limited. Can anyone point me to any classes/prestige classes/sourcebooks that might be helpful for what I'm looking for?

    Thanks

  2. - Top - End - #2
    Dwarf in the Playground
     
    TooManyBadgers's Avatar

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    Default Re: DnD 3.5 Alchemist class/build?

    The Artificer base class (found in Eberron Campaign Setting) is good for just about anything crafting-based. It has the potential to be very high powered, but its use mostly varies by available party wealth and prep time.

    Pathfinder has the Alchemist base class, which is an odd sort of Gish-y caster thing. PF tends to favor higher HD and lower per-day uses than WotC 3rd edition, so you might tweak it accordingly if you're putting it in a WotC-heavy game. It sits nicely at around the Bard/Rogue/Barbarian in terms of power and versatility, if that's what you're going for.

    There's the Alchemist Savant PrC in Magic of Eberron. I don't recall what it does exactly, but it might be worth a look.

    This is some homebrew by Djinn_in_Tonic on these boards which might make alchemy a bit more interesting.

    There are a bunch of extra alchemical items in Arms&Equipment Guide and [to a lesser extent] Dungeonscape.

    EDIT:
    And it's not an alchemical class exactly, but I'd be interested to try a Spellthief vial-thrower. It just seems like a fun combination.
    Last edited by TooManyBadgers; 2010-08-21 at 02:44 PM.

  3. - Top - End - #3
    Firbolg in the Playground
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    Default Re: DnD 3.5 Alchemist class/build?

    Also for homebrew, these might make using Alchemist's Fire a bit more interesting.

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    Barbarian in the Playground
     
    IdleMuse's Avatar

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    Default Re: DnD 3.5 Alchemist class/build?

    For completeness' sake, there's also the Master Alchemist PrC in the 3.0 Magic of Faerun.
    "Hex grids are the way forward! And slighty to the side..." - Studoku

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    DragoonWraith's Avatar

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    Default Re: DnD 3.5 Alchemist class/build?

    My homebrew Invoker might be interesting to you - he has a fair amount of focus in Alchemy.

  6. - Top - End - #6
    Barbarian in the Playground
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    Default Re: DnD 3.5 Alchemist class/build?

    Races of Eberron has a feat called Shaped Splash which is pretty awesome (it's halfling only in that setting, but there's no balance reason it couldn't apply to other races in other settings, or that one, for that matter).

    PHB2 has Grenadier, also a useful feat for this style.

    Either Quick-Draw, or an item such as a special bandolier or handy haversack that allows fast drawing of alchemical throwables might be useful.

    Places to find stuff for an alchemy-heavy character;
    Spoiler
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    PHB 3.5 (p 70-71, 128-129)
    Acid
    Alchemist's Fire
    Antitoxin
    Smokestick
    Sunrod
    Tanglefoot Bag
    Thunderstone
    Tindertwig

    Book of Vile Darkness (p 41-44
    Feather Powder
    Festering Bomb
    Weeping Stone
    Agony (Liquid Pain)
    Baccaran
    Devilweed
    Luhix
    Mordayne Vapore (Dreammist)
    Mushroom Powder
    Redflower Leaves
    Sannish
    Terran Brandy
    Vodare

    Libris Mortis (p 73-74)
    Brittlebone
    Embalming Fire
    Ghostoil
    Liquid Night

    Races of the Dragon (p 122-123)
    Bitterleaf Oil (DC 15)
    Ditherbomb (strong (DC 20), weak (DC 15) or wyrm (DC 25), can’t take 10 on these checks)
    Fire Beetle Lamp (DC 10)
    Sundark Goggles (DC 15)

    Races of the Wild (p 168)
    Leafweave Armor (also requires Craft (armorsmithing))

    Races of Stone (p 159-161)
    Blasting Pellets
    Blister Oil
    Hearthfire
    Spiderlily Essence

    Complete Mage (p 134-135)
    Auran Mask
    Crackle Powder
    Fast Torch
    Screaming Flask
    Weeping Flask

    Complete Adventurer (p 118-122)
    Blend Cream
    Focusing Candle
    Catstink
    Fareye Oil
    Flash Pellet
    Freeglide
    Hawk's Ointment
    Healer's Balm
    Keenear Powder
    Lockslip Grease
    Nature's Draught
    Softfoot
    Suregrip
    Antitoxin Capsule
    Ironman Capsule
    Leap Capsule
    Stability Capsule
    Strongarm Capsule
    Swiftstride Capsule
    Ghostblight
    Quickflame
    Quickfrost
    Quickspark
    Quicksilver

    Draconomicon (p 116-117) *requires Dragoncrafter feat*
    Blood Elixir

    Lords of Madness (p 114-115) *requires Grell Alchemy feat*
    Grell Crystal
    Lightning Lance (magic item, requires Alchemy)
    Greater Lightning Lance (magic item, requires Alchemy)
    Silver Spear (magic item, requires Alchemy)

    Heroes of Battle (p 134-137)
    Acid Stone
    Alchemist's Stone
    Holy/Unholy Stone? (should require a priest, not an alchemist)
    Tanglefoot Shot

    Stormwrack (p 108)
    Stinkpot

    Frostburn (p 78-79)
    Armor Insultation
    Freeze Powder
    Frostbite Salve
    Ice Chalk
    Melt Powder
    Polar Skin
    Razor Ice Powder
    Whale Grease

    Sandstorm (p 101-103)
    Armorbright
    Blackeye
    Deep Draught
    Ironthorn Extract
    Keepcool Salve
    Shapesand
    Slumber Sand
    Sunshade Lotion

    Special: Oleum (no Alchemy Craft DC, but it seems like it should be craftable)

    Arms & Equipment Guide (p 32-35) *some repeated in Cadv*
    Bladefire
    Acid Bullet
    Flame Bullet
    Focusing Candle
    Restful Candle
    Clearbreath
    Darkvision Powder
    Defoliator
    Dehydrated Food
    Dwarfblind
    Farflame Oil
    Fleetfoot
    Ghostoil
    Gravebane
    Hawk’s Ointment
    Instant Rope
    Longbreath
    Motelight
    Nature’s Draught
    Polar Skin
    Signal Torch
    Sparkstone
    Stonebreaker Acid
    Verminbane
    Vicious Bleeder

    Savage Species (p 46-48)
    Breathing Mask
    Flashtube
    Frostfire
    Sculpter’s Slime

    Eberron Campaign Setting (p 120-121)
    Acidic Fire
    Alchemist’s Frost
    Alchemist’s Spark
    Noxious Smokestick

    Magic of Eberron (p 139-140) *no Alchemy Craft DCs*
    Bloodspike (defiling)
    Bloodspike (glowbug)
    Bloodspike (spatter)
    Bloodspike (tempo)
    Bloodspike (thickener)

    Faiths of Eberron (p 153-154) *no Alchemy Craft DCs*
    Breath of the Devourer
    Euphoric Sacrament
    Flayskin
    Mordrei’in
    Silverburn

    Oriental Adventures (p 78)
    Eggshell Grenades (dust, flashpowder, pepper, poison smoke)
    Flash Paper (moeragara)
    Jade Powder
    Liquid Smoke (ekitai kemuri)
    Sleeping Fire (hinemuri)

    Forgotten Realms Campaign Setting (p 96-97)
    Alchemical Sleep Gas
    Disappearing Ink
    Scentbreaker

    Dungeonscape (p 34-37)
    Acid Neutralizer
    Bottled Air
    Firmament Stone
    Ghostwall Shellac
    Lava Stones
    Lockslip
    Trollbane

    Drow of the Underdark (p 93-94)
    Bile Droppings
    Darkvision Powder
    Dwarfblind Stone
    Shedden
    Spelunker's Oil
    Stoneburn Acid
    Vilegrip


    Dragon magazine 280, article Better Living Through Alchemy, has some great stuff. Issue 301 also has a large article on Alchemy, but I don't recall it specifically. Quite a few (perhaps even all of them) seem to be reprinted in the Dragon Compendium.


    Places checked;
    PHB 3.5 (p 70-71, 128-129)
    Book of Vile Darkness (p 41)
    Libris Mortis (p 73-74)
    Races of the Dragon (p 122-123)
    Complete Mage (p 134-135)
    Complete Adventurer (p 118-122) quite a lot of ‘em
    Draconomicon (p 116-117) requires Dragoncrafter feat (only 1 item)
    Lords of Madness (p 114-115) requires Grell Alchemy feat (only 3 items)
    Heroes of Battle (p 134-137) alchemical siege shot
    Stormwrack (p 108)
    Frostburn (p 78-79)
    Sandstorm (p 101-103)
    Arms & Equipment Guide (p 32-35) quite a few, some repeated in CA
    Savage Species (p 46-48)
    Faiths of Eberron (p 153-154)
    Eberron Campaign Setting (p 120-121)
    Magic of Eberron (p 139-140)
    Oriental Adventures (p 78)
    Forgotten Realms Campaign Setting (p 96-97)
    Drow of the Underdark (p 93-94)

    Of 3rd party stuff, the best one I’ve seen for a meaty and balanced selection is the Kingdoms of Kalamar Players Guide (p 113-116).
    Last edited by Set; 2010-08-21 at 07:54 PM.

  7. - Top - End - #7
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: DnD 3.5 Alchemist class/build?

    The latest edition of pathfinder has an alchemist class

  8. - Top - End - #8
    Bugbear in the Playground
     
    FelixG's Avatar

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    Default Re: DnD 3.5 Alchemist class/build?

    go artificier, then at level 5 you can jump into the prestige class

    Alchemist Savant (member of House Cannith who can create potions & alchemical substances faster and more powerful) from Magic of Eberron, page 54

    its a 5 level PrC with full casting progression and was made specifically for alchemists, and is 3.5 legal

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