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  1. - Top - End - #31
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    True enough, I could see exotic butchers in D&D running shops, or monstermeat restaurants. I'm going to have to include prices for dishes and ingredients...
    That was what I was thinking. It could provide interesting character concepts, and also plot hooks for the DM. "Go find this certain rare ingredient, and I will reward you handsomely!"

    Or something like that.

    Quote Originally Posted by Admiral Squish View Post
    Ranks is a pretty good idea, I was going for something akin to spell levels.
    Yeah, it just seemed better to base it on skill ranks if you are going to have it be a skill based system. Otherwise, the format looks good!
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    Quote Originally Posted by Lix Lorn View Post
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by unosarta View Post
    That was what I was thinking. It could provide interesting character concepts, and also plot hooks for the DM. "Go find this certain rare ingredient, and I will reward you handsomely!"

    Or something like that.


    Yeah, it just seemed better to base it on skill ranks if you are going to have it be a skill based system. Otherwise, the format looks good!
    Perhaps just a table that details prices for the ingredients at each 'level'?

    Also makes interesting NPCs. The crazy Qu gourmand that runs the restaurant in town, the werewolf predator that's been terrorizing the countryside...

    True 'nuff.
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  3. - Top - End - #33
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    Perhaps just a table that details prices for the ingredients at each 'level'?
    Actually, if done right, this might be able to get rid of gold from monsters, especially those who wouldn't normally have it, like an Aboleth, or a nymph. After killing a monster, the players take all of the meat, and then bring it back to be sold. If they find any equipment, they keep it. This might add both realism and extra roleplaying opportunities. I like it.

    Quote Originally Posted by Admiral Squish View Post
    Also makes interesting NPCs. The crazy Qu gourmand that runs the restaurant in town, the werewolf predator that's been terrorizing the countryside...
    Exactly. Hm, now, thinking about the werewolf, maybe they, or one of the creatures, might gain a bonus as if they had eaten a 'Monster Meal', just from eating a human, or an elf or something? It would certainly be an interesting concept.

    Quote Originally Posted by Admiral Squish View Post
    True 'nuff.
    Yeah, I really like the format. Everything is easy to find, and clear. I think there is a reason why WotC based most of their formatting on the spell format.
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    Quote Originally Posted by Lix Lorn View Post
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  4. - Top - End - #34
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by unosarta View Post
    Actually, if done right, this might be able to get rid of gold from monsters, especially those who wouldn't normally have it, like an Aboleth, or a nymph. After killing a monster, the players take all of the meat, and then bring it back to be sold. If they find any equipment, they keep it. This might add both realism and extra roleplaying opportunities. I like it.


    Exactly. Hm, now, thinking about the werewolf, maybe they, or one of the creatures, might gain a bonus as if they had eaten a 'Monster Meal', just from eating a human, or an elf or something? It would certainly be an interesting concept.


    Yeah, I really like the format. Everything is easy to find, and clear. I think there is a reason why WotC based most of their formatting on the spell format.
    Well, it'd make more sense than a chimera carrying around sacks o' money in it's belly. Perhaps a monster hunter-esque economy?

    IT'd prolly be more like a werewolf anthropophage, now that I think about it. Maybe a lizardfolk predator legendary NPC?

    Yeah, it makes a lotta sense.
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  5. - Top - End - #35
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    Well, it'd make more sense than a chimera carrying around sacks o' money in it's belly. Perhaps a monster hunter-esque economy?
    That would be interesting. But, unfortunately, it might also penalize those who wished to cook. If they wanted to give their group buffs, they would have to pay for them, probably out of their own pocket. Maybe giving the ability to those specialized in cooking to "sub" out one ingredient by use of another that is similar enough? Like, use squid or octopus instead of Aboleth? That might make it easier on their own wealth. Maybe only one per recipe, or only a certain number of times per day?

    Quote Originally Posted by Admiral Squish View Post
    IT'd prolly be more like a werewolf anthropophage, now that I think about it. Maybe a lizardfolk predator legendary NPC?
    That would be a fun monster.
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    Quote Originally Posted by Lix Lorn View Post
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  6. - Top - End - #36
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by unosarta View Post
    That would be interesting. But, unfortunately, it might also penalize those who wished to cook. If they wanted to give their group buffs, they would have to pay for them, probably out of their own pocket. Maybe giving the ability to those specialized in cooking to "sub" out one ingredient by use of another that is similar enough? Like, use squid or octopus instead of Aboleth? That might make it easier on their own wealth. Maybe only one per recipe, or only a certain number of times per day?



    That would be a fun monster.
    Well, if someone else wants you to make them something, it would be expected for them to be the ones providing the meat. I think substitutions could be rather unpleasant from e mechanics standpoint. Besides, the most of the aboleth-dish's magic comes from the aboleth slime.

    As for the rest of the problem, there are parts you can't cook. What are you gonna to with the steel-hard bones of a wyvern? Sell 'em.
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    Default Re: The Omnomnomicon (3.5 Food System)

    My last campaign did have a PC who cooked up the dead Hydra ... she rolled really high on her Craft (gourmet food) check, too. It was fun to see all the uses the party came up with for having some good smoked Hydra meat in their backpacks.
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    Well, if someone else wants you to make them something, it would be expected for them to be the ones providing the meat. I think substitutions could be rather unpleasant from e mechanics standpoint. Besides, the most of the aboleth-dish's magic comes from the aboleth slime.
    I suppose. I simply was thinking of not hosing the cook's player.

    Quote Originally Posted by Admiral Squish View Post
    As for the rest of the problem, there are parts you can't cook. What are you gonna to with the steel-hard bones of a wyvern? Sell 'em.
    Hm, OK, I guess I could see this working.

    Actually, now that I think of it, does each monster have its own weight listed? Because that might be a priority, in order to actually make this a playable variant. Like, say, 3/4's of a rare monster will be sellable (The organs and bones and such), and 1/4 will be meat, and muscle tissue. This way, the cook will get the meat, and still be able to receive his pay. Thusly, we (Since I am really excited about this ) need to make sure that it works for each monster, seeing as a dragons "parts" are going to sell for far more than, say, a giant bat. Maybe have it based on type and subtype? So a dragon might have 1000 GP/pound of parts, whereas an animal would have about 50 GP/pound. Then, the pounds of parts would be from the size of each creature. Just an idea.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  9. - Top - End - #39
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    Default Re: The Omnomnomicon (3.5 Food System)

    Well, MOST monsters have listed weights, but the biggest problem I'm seeing with your system is that size is not always proportional to power. A 20th level necromancer would provide a TINY fragment of wealth, meat-wise.
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  10. - Top - End - #40
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    Well, MOST monsters have listed weights, but the biggest problem I'm seeing with your system is that size is not always proportional to power. A 20th level necromancer would provide a TINY fragment of wealth, meat-wise.
    Hm. Maybe have it based on HD instead of size? But I still think it works with the type, because some types will just be inherently more magical than others. Like, an adult dragon will still probably bring in more than that Necromancer. Also, the Necromancer is a bad example because he or she would likely keep some cash somewhere, and because after death, magical ability doesn't become infused into the bones and meat of a creature, it is only there if it is inherent, or so is my thinking. Actually, though, HD might work. Unfortunately, it would be next to impossible to have it be correct or anything if a creature has a large number of HD and is small, so you are suddenly able to extract 100 pounds of spell tissue from them?

    Maybe something like this:

    HD: % of spell tissue, out of 30. So, a monster with 10 HD has 33% spell tissue. Caps at 75%.

    Size: Amount of tissues total; depends slightly on monster.

    Type: How much the spell tissue is worth.

    There is always 25% of the monster that is meat and non-spell tissues that can be used for cooking.

    {table=head]Type|Spell Tissue Worth per Pound

    Aberration|200 GP

    Animal|20 GP

    Construct|100 GP

    Dragon|1000 GP

    Elemental|300 GP

    Fey|200 GP

    Giant|150 GP

    Humanoid*|40 GP

    Magical Beast|200 GP

    Monstrous Humanoid*|50 GP

    Ooze|100 GP

    Outsider|500 GP

    Plant|200 GP

    Undead|80 GP

    Vermin|10 GP[/table]

    *Doubled if they can use spells.

    With the actual prices varying, these just as outlines.

    [Edit]: Hm, the percentage based HD isn't appearing all that sound (Like at first level. But of course, at first level, the adventurers might just be fighting humanoids, which would make sense, in a way). How might it work, so as to still make sense?
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: The Omnomnomicon (3.5 Food System)

    Can't wait for jello made from an Ooze type monster.
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by AtlanteanTroll View Post
    Can't wait for jello made from an Ooze type monster.
    It's on the list, mate. Black pudding cups, gelatinous cubes...
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    Default Re: The Omnomnomicon (3.5 Food System)

    Black pudding sausages?
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    It's on the list, mate. Black pudding cups, gelatinous cubes...
    That is pretty epic. Also; Buffalo Wings?
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    Quote Originally Posted by Lix Lorn View Post
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    Default Re: The Omnomnomicon (3.5 Food System)

    As to the meat economy, I think it would just be so much simpler to just say that instead of piles o' gold in monsters bellies, you just sell off the meat and parts for the same profit.
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by unosarta View Post
    That is pretty epic. Also; Buffalo Wings?
    Belkar mentions this in Where The Buffalo Wings Roam.
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by unosarta View Post
    That is pretty epic. Also; Buffalo Wings?
    There's a winged template in Savage Species, you know.
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  18. - Top - End - #48
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by hamishspence View Post
    Belkar mentions this in Where The Buffalo Wings Roam.
    Wow... I love the Giant. Anyway, I still think that should be a dish. Maybe a bonus to charge attacks, and a flight speed?


    [Edit]:

    Quote Originally Posted by Admiral Squish View Post
    There's a winged template in Savage Species, you know.

    Yeah, but I can't really put a link in that, which sort of ruins the impact, in a way. But either way, I think it should be a dish.
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    Quote Originally Posted by Lix Lorn View Post
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    Default Re: The Omnomnomicon (3.5 Food System)

    It'd be two dishes. Spiced Wings and Sirloin.
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  20. - Top - End - #50
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    It'd be two dishes. Spiced Wings and Sirloin.
    Sweet.

    Also, what did you think of the figures I made on the table above? Too high, too low? How does the HD thing really work out?

    Maybe I should change it to be HD/3*CR %? So, a Tarrasque would be 48/60, or 80%, which hits the cap of 75%, so he would be 75% spell tissue? How would that work?

    Thinking about dragons:

    {table=head]Age|Black|Blue|Green|Red|White|Brass|Bronze|Copper|Gold|Silver

    Wyrmling|66.6%|75%|75%|75%|75%|||||

    Very Young|75%|75%|75%|75%|75%|||||

    Young|75%|75%|75%|71.42%|75%|||||

    Juvenile|71.4%|70.83%|66.66%|60%|75%|||||

    Young Adult|66.6%|60.6%|57.57%|53.846%|70.83%|||||

    Adult|63.63%|54.76%|56.41|53.33%|66.66%|||||

    Mature Adult|57.14%|54.16%|52.083%|50%|63.88%|||||

    Old|56.25%|53.7%|51.85%|50%|57.77%|||||

    Very Old|55.55%|56.14%|54.38%|52.39%|56.86%|||||

    Ancient|57.89%|55.5%|53.96%|52.17%|59.25%|||||

    Wyrm|60%|55.07%|56.06%|54.16%|61.4%|||||

    Great Wyrm|57.57%|53.33%|54.16%|52.56%|58.73%|||||[/table]

    I will probably finish the Prismatic Dragon part of the table later. Still, it seems to be in order, and it does explain why dragons might feel protective of their young (with more magical power, they are easier to kill, but also haven't had the magic seep out of them, meaning they have a higher percentage of magical tissues).

    This is just a thought process, by the way.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: The Omnomnomicon (3.5 Food System)

    Did a quick check on the formula. Ahnkeg (HD 3, CR 3). I end up with ~10% spellmeat, which translates to about 80 pounds of spellmeat at 200 GP/pound. 16000 GP total. Split four ways, 4000 a peice. Treasure tables says they should get ~900 GP for this battle.
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    Did a quick check on the formula. Ahnkeg (HD 3, CR 3). I end up with ~10% spellmeat, which translates to about 80 pounds of spellmeat at 200 GP/pound. 16000 GP total. Split four ways, 4000 a peice. Treasure tables says they should get ~900 GP for this battle.
    So, magical beasts should get about 11.25 GP per pound then?

    Hm. Having thought about this, it just sort of seems needlessly complicated. If you do it where it covers every single type, then some creatures are going to be overpriced, or under priced. If you do it on a creature by creature basis, then it is far, far too much work. I am not sure if there is a happy medium.

    I tried it out on several of the hydra, and it only seems to work if the CR is really close to the HD, like for how Hydra's are. I am going to try on some other magical beasts.

    [Edit]: For the Tarrasque, a party of four would get 2,193,750 GP.

    This needs adjustment.

    [Edit2]: Now I am just confused. For higher weight creatures (Like the Tarrasque), the numbers get wonky. For the lower weight creatures, the numbers are almost always close. This is confusing. Maybe add some effective weight with increased CR?

    [Edit3]: Having tried it out on multiple creatures, I think I have come to a conclusion. We need to have an "effective" weight for each CR. Otherwise, the numbers get really weird. So; what should the effective weight be?
    Last edited by unosarta; 2010-08-24 at 09:16 PM.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: The Omnomnomicon (3.5 Food System)

    You know...

    Quote Originally Posted by Admiral Squish View Post
    As to the meat economy, I think it would just be so much simpler to just say that instead of piles o' gold in monsters bellies, you just sell off the meat and parts for the same profit.
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    You know...
    Oops, didn't see that.
    *Feels foolish.*

    Maybe replace the gold and treasure (non-magical items) that a monster would normally have with an equivalent amount of normal and spell tissue. So now, there is the dilemma; how much does each cost per pound?
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    Quote Originally Posted by Lix Lorn View Post
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    Default Re: The Omnomnomicon (3.5 Food System)

    Just say that the valuable meat-parts of each animal are equivalent to the normal non-gear items. That way, we can leave the DM to determining what is so valuable and all that. Ahnkeg livers or something. Maybe make the base values 75% normal, then allow knowledge checks to increase the value up to a max of 125%.
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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    Just say that the valuable meat-parts of each animal are equivalent to the normal non-gear items. That way, we can leave the DM to determining what is so valuable and all that. Ahnkeg livers or something. Maybe make the base values 75% normal, then allow knowledge checks to increase the value up to a max of 125%.
    Hm, that is certainly an interesting way to do it. I like the knowledge checks, but I am not sure exactly how it would work. By type, I assume? What knowledge skills apply to Constructs, Giants, Humanoids, Monstrous Humanoids, Magical Beasts, Dragons, Aberrations, or Oozes? I assume Knowledge (The Planes) gets you Outsiders and Elementals (being from the respective elemental planes, of course). Knowledge (Nature) could apply to Animals, Vermin, Plants and Fey (Maybe magical beasts... maybe). Knowledge (Religion) could be for undead.

    Of course this gives a lot of importance to Knowledge (the Planes), and Knowledge (Nature), which are not altogether useless skills already.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: The Omnomnomicon (3.5 Food System)

    Observe, Knowledge.
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    Default Re: The Omnomnomicon (3.5 Food System)

    The title is awesome.

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    Default Re: The Omnomnomicon (3.5 Food System)

    Quote Originally Posted by Admiral Squish View Post
    Observe, Knowledge.
    OK, so table time! (I just really like making tables, OK?)

    {table=head]Type|Knowledge Skill

    Aberration|Dungeoneering

    Animal|Nature

    Construct|Arcana

    Dragon|Arcana

    Elemental|the Planes

    Fey|Nature

    Giant|Nature

    Humanoid|Local

    Magical Beast|Arcana

    Monstrous Humanoid|Nature

    Ooze|Dungeoneering

    Outsider|the Planes

    Plant|Nature

    Undead|Religion

    Vermin|Nature[/table]

    Nature still appears to have a huge advantage.

    Also; I have no idea why this isn't anywhere else in the Knowledge section. You would think that it would be obviously helpful as a reference.
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

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    Default Re: The Omnomnomicon (3.5 Food System)

    Revised format:

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    Sizzling Wings
    Minimum Ranks: 7
    Cut: Shoulder
    Servings: 2
    Cook DC: 20
    Augment: Yes
    Ingredient Creatures: Chimera, Dragonne, Dragon (True), Half-Dragon (Large or larger), Manticore, Spider Eater, Wyvern, Yrthak

    The shoulder and wing of a draconic being, this dish is served with hot spices inspired by flavors drawn from draconic fundementia. The eater gains a large pair of draconic wings.

    At it's basic level, this dish provides those who eat it with a +10 bonus to jump checks and the ability to glide, allowing them to negate damage from a fall of any height, and allowing 20 feet of forward travel for every 5 feet of descent. The eater glides at a speed of 30 feet with (average) maneuverability.

    Augment:
    If you beat the cooking DC by five, the eater can fly at a speed of 30 feet for a number of consecutive rounds equal to their constitution score. The eater can still glide between rounds of full flight. The eater cannot fly for a number of rounds equal to the rounds spent flying before he may fly again.
    If you beat the cooking DC by ten, the eater can fly without tiring.
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