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  1. - Top - End - #961
    Pixie in the Playground
     
    Horoar's Avatar

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    Default Re: Werewolf Classic XII

    Well F***...
    That was unexpected.
    Looks like his network is legitimised now.

    I forgot that we had masons.
    Last edited by Horoar; 2010-10-04 at 10:23 PM.

  2. - Top - End - #962
    Barbarian in the Playground
     
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    Default Re: Werewolf Classic XII

    OKAY.

    Stats time.

    Quote Originally Posted by Zanshin View Post
    Table-top gamers claim their d20s "owe" them a 20 when it hasn't rolled one in a while. That is the same fuzzy logic you had that he should have gotten a correct hit by now. Each night his chance is still only around 1 in 4 (for right now... to be accurate its been 26%, 27%, 29%, and 31% for the first four nights, only IF he doesn't scry the night target and scries a villager).
    Assuming, for a moment, his percentages correct (which I don't put too much faith in, mind you):

    26% chance of scrying a wolf on the first night.

    +

    74% * 27% chance of scrying a wolf first on the scond night. (chance of missing on day one and of hitting on day two)

    +

    74% * 73% * 29% chance for first wolf scry on the third. (Chance of missing for the previous two days, plus the wolf hit.

    +

    74% * 73% * 71% * 31% chance for first wolf scry on the fourth night.

    =

    73.5% chance.

    [/mathnerd]

    You can all ignore that if you want.
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  3. - Top - End - #963
    Ghanz Nmi
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by billtodamax View Post
    OKAY.

    Stats time.



    Assuming, for a moment, his percentages correct (which I don't put too much faith in, mind you):

    26% chance of scrying a wolf on the first night.

    +

    74% * 27% chance of scrying a wolf first on the scond night. (chance of missing on day one and of hitting on day two)

    +

    74% * 73% * 29% chance for first wolf scry on the third. (Chance of missing for the previous two days, plus the wolf hit.

    +

    74% * 73% * 71% * 31% chance for first wolf scry on the fourth night.

    =

    73.5% chance.

    [/mathnerd]

    You can all ignore that if you want.
    Sweet, I didn't have to bust out the numbers myself.

  4. - Top - End - #964
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    Default Re: Werewolf Classic XII

    didn't we work that out a few pages back?
    Sure it was the chance of not finding a wolf (26.5%). but hey...

    EDIT: And congrats on your re-animation
    Last edited by Horoar; 2010-10-04 at 11:05 PM.

  5. - Top - End - #965
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by billtodamax View Post
    OKAY.

    Stats time.



    Assuming, for a moment, his percentages correct (which I don't put too much faith in, mind you):

    26% chance of scrying a wolf on the first night.

    +

    74% * 27% chance of scrying a wolf first on the scond night. (chance of missing on day one and of hitting on day two)

    +

    74% * 73% * 29% chance for first wolf scry on the third. (Chance of missing for the previous two days, plus the wolf hit.

    +

    74% * 73% * 71% * 31% chance for first wolf scry on the fourth night.

    =

    73.5% chance.

    [/mathnerd]

    You can all ignore that if you want.
    Now do it for finding two wolves!

  6. - Top - End - #966
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by Thufir View Post
    lostlittlebear, Strategos, The Cyberwolf and (name here) were autolynched.
    They will be replaced by Internet Flea, billtodamax, Leta and bruntonspall.
    Edit: lostlittlebear is away and therefore not autolynched, I forgot.
    I assume the replacements are in that order. Ie. Strategos is replaced by IF etc...
    Last edited by Horoar; 2010-10-04 at 11:10 PM.

  7. - Top - End - #967
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    Default Re: Werewolf Classic XII

    You are a funny man IF.

    A funny, funny man.

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  8. - Top - End - #968
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by billtodamax View Post
    Stats time.
    I took stats....twice. Why am I having such a hard time wrapping my head around this? This isn't a call for you to explain more, just lamenting that I seem to have gotten dumb in my old age.

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    Quote Originally Posted by Amotis View Post
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  9. - Top - End - #969
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by Alarra View Post
    I took stats....twice. Why am I having such a hard time wrapping my head around this? This isn't a call for you to explain more, just lamenting that I seem to have gotten dumb in my old age.
    It's a problem we all share. Apart form the old-age bit.

  10. - Top - End - #970
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    Default Re: Werewolf Classic XII

    So Razovor is legitimized, meaning who's the bad guy now? Imperial Psycho, was it?

  11. - Top - End - #971
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    Default Re: Werewolf Classic XII

    That was the protocol.

  12. - Top - End - #972
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by billtodamax View Post
    OKAY.

    Stats time.



    Assuming, for a moment, his percentages correct (which I don't put too much faith in, mind you):

    26% chance of scrying a wolf on the first night.

    +

    74% * 27% chance of scrying a wolf first on the scond night. (chance of missing on day one and of hitting on day two)

    +

    74% * 73% * 29% chance for first wolf scry on the third. (Chance of missing for the previous two days, plus the wolf hit.

    +

    74% * 73% * 71% * 31% chance for first wolf scry on the fourth night.

    =

    73.5% chance.

    [/mathnerd]

    You can all ignore that if you want.
    Wait, are you adding those together? Wait...

    Oh, I see. You are looking at the union of the individual probabilities of finding a wolf each night, and I was finding the intersect of finding a villager every night (i.e. finding no wolves) and subtracting from one. I think if we were assuming the same number of wolves (I assumed 1/5, and you 1/4) we would have come up with the same answer...
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  13. - Top - End - #973
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    Default Re: Werewolf Classic XII

    Probably, but someone gave me some percentages, so I rolled with them.

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  14. - Top - End - #974
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by Horoar View Post
    I assume the replacements are in that order. Ie. Strategos is replaced by IF etc...
    Indeed, as you will see if you look at the player list.
    "'But there's still such a lot to be done...'
    YES. THERE ALWAYS IS."

  15. - Top - End - #975
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    Default Re: Werewolf Classic XII

    *cough cough* Well... that was... embarassing :)

    If he turned out to be a villager, I'd have gone after IP, but still not completely trusted the network yet... but considering he was a Mason... I feel... somewhat stupid and offer my neck to the network :) Sorry fellas :)

  16. - Top - End - #976
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    NecromancerGuy

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    Default Re: Werewolf Classic XII

    I had also totally forgotten that masons were in this game.

    Now I find myself hoping that somebody else will get bored and get autolynched and I'll get to rejoin...

  17. - Top - End - #977
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    Default Re: Werewolf Classic XII

    So, of course, no need to remind you all of the bargain.

  18. - Top - End - #978
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    Default Re: Werewolf Classic XII

    Also, Annon giving Thufir the idea to keep one of the villager network dead makes me suspicious of him all over again :) But that doesn't really matter for today. We all know who we're voting for :)

  19. - Top - End - #979
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by TheBritish View Post
    Also, Annon giving Thufir the idea to keep one of the villager network dead makes me suspicious of him all over again :) But that doesn't really matter for today. We all know who we're voting for :)
    Why is it suspicious? If one of the auto-lynchers was a wolf and he gets the role it'd be extremely bad for town, as the wolves would know who is in the network and most likely the seer.


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  20. - Top - End - #980
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by Gray Mage View Post
    Why is it suspicious? If one of the auto-lynchers was a wolf and he gets the role it'd be extremely bad for town, as the wolves would know who is in the network and most likely the seer.
    Ah... you know what... I didn't realise that. Please ignore me :) I seem to be doing more harm than good in this game :)

  21. - Top - End - #981
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    NecromancerGuy

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    Default Re: Werewolf Classic XII

    Huh, that actually does make the concept of AutoLynch replacements far more difficult, as Thufir can't possibly know all the networking and PM'ing that is going on, so as the game gets longer, the more likely that one of the dead people was in some way in a network of some form. Hmm

  22. - Top - End - #982
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by bruntonspall View Post
    Huh, that actually does make the concept of AutoLynch replacements far more difficult, as Thufir can't possibly know all the networking and PM'ing that is going on, so as the game gets longer, the more likely that one of the dead people was in some way in a network of some form. Hmm
    Kinda figured we were on the honor system for that.

    Regardless Thufir knows who the Seer has scried and who the masons and wolves are. Beyond that, any information from PMs is really only slightly more privileged than what information you get from the thread, really.
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  23. - Top - End - #983
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    NecromancerGuy

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    Default Re: Werewolf Classic XII

    Ok, one last question (because I'm trying not to interfere with the game). In this game, do the werewolves and devil know each other from the start like the masons? How does the voting from the werewolves work, does it have to reach a consensus (i.e. 50%) or is it a case of last wolf to post to Thufir selects the target?

  24. - Top - End - #984
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by bruntonspall View Post
    Ok, one last question (because I'm trying not to interfere with the game). In this game, do the werewolves and devil know each other from the start like the masons? How does the voting from the werewolves work, does it have to reach a consensus (i.e. 50%) or is it a case of last wolf to post to Thufir selects the target?
    Typically the wolves select someone to take the duty of sending the kill PMs, but there isn't a restriction keeping any member of the wolf team from doing so.

    It's not a democracy, though there is sometimes some debate before the kill is submitted.
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  25. - Top - End - #985
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    Default Re: Werewolf Classic XII

    Bruntonspall is obviously a wolf. ... ... oh wait...

  26. - Top - End - #986
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    NecromancerGuy

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    Default Re: Werewolf Classic XII

    Quote Originally Posted by Horoar View Post
    Bruntonspall is obviously a wolf. ... ... oh wait...


    One of the reasons I wanted to ask now, rather than once I'm back in the game is so nobody can accuse me of being a wolf since I'm currently a very dead villager.

  27. - Top - End - #987
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by bruntonspall View Post
    Ok, one last question (because I'm trying not to interfere with the game). In this game, do the werewolves and devil know each other from the start like the masons? How does the voting from the werewolves work, does it have to reach a consensus (i.e. 50%) or is it a case of last wolf to post to Thufir selects the target?
    Here ya go:
    Quote Originally Posted by Thufir View Post
    The devil does not know the ordinary wolves.

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    Quote Originally Posted by Amotis View Post
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  28. - Top - End - #988
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    Horoar's Avatar

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    Default Re: Werewolf Classic XII

    So this has turned out to be relatively quite night cycle.

  29. - Top - End - #989
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by Helgraf View Post
    Typically the wolves select someone to take the duty of sending the kill PMs, but there isn't a restriction keeping any member of the wolf team from doing so.

    It's not a democracy, though there is sometimes some debate before the kill is submitted.
    So would you consider it a Wolf-agarchy? Wolf-tatorship? Or possibly a Wolf-amentary Republic?

    /Thanks to the nerds at Wikipedia for the 'Forms of Government' list.

  30. - Top - End - #990
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    Default Re: Werewolf Classic XII

    Quote Originally Posted by Zanshin View Post
    So would you consider it a Wolf-agarchy? Wolf-tatorship? Or possibly a Wolf-amentary Republic?

    /Thanks to the nerds at Wikipedia for the 'Forms of Government' list.
    You forgot the wolfocracy

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