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  1. - Top - End - #181
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    ...could you provide a bit more detail?

    make a Gather Information check
    Last edited by Emperor Ing; 2010-10-05 at 05:33 PM.
    Dark Souls Remake in a Nutshell
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  2. - Top - End - #182
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

    "She is a Lizardfolk, and last we heard she was last seen in the lost mountains."

    Spoiler
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    Gather Info:(1d20+2)[12]
    Diplomacy:(1d20+3)[6]
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  3. - Top - End - #183
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    @kirrik:
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    Actually, through your inquiries to the messenger, who was himself a lizardfolk, you know the princess' name is Princess Lorramessh. Also, due to the secretive nature of the monarchy of the IG island cluster, you're not sure if the princess is a lizardfolk or not. You forgot to ask the messenger, though you doubt he would've told you.


    Lost Mountains? Ha! She's as good as dead then!
    Last edited by Emperor Ing; 2010-10-05 at 08:22 PM.
    Dark Souls Remake in a Nutshell
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  4. - Top - End - #184
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: All in a day's work (IC)

    So what is there up in the lost mountains that is so dangerous?
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  5. - Top - End - #185
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Oh? Nothing. Just slavers make their bases there. Why do you think they call it the lost mountains?
    Dark Souls Remake in a Nutshell
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  6. - Top - End - #186
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: All in a day's work (IC)

    Gah. I can't abide slavers. They seem to be present at the root of every problem.
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  7. - Top - End - #187
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    I'm sorry to repeat myself, but the point is still: do you or do you not know anything about the person we're looking for?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  8. - Top - End - #188
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    No I don't, now stop accusing me. If you wanna know, i'd suggest finding slavers and talking to them. He takes a deep breath. Check some of 'e local taverns. You can't miss 'em.
    Dark Souls Remake in a Nutshell
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  9. - Top - End - #189
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: All in a day's work (IC)

    Well, I guess we'll check the tavers then. Still grumbling about the evils of slavery, Eldon heads off to see if he can find anyone.
    Gather Information: (1d20+7)[20]
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  10. - Top - End - #190
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

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    Maguvial will do the same
    (1d20+2)[18]
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  11. - Top - End - #191
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Maguvial and Eldon hear of some slaver trying to sell some captured high level aristocrat from the islands at a, what they claim to be a ridiculous price, because spoiled princesses aren't worth that much. She's being kept some place in the lost mountains as if that weren't obvious enough.

    Only Eldon is told that the place she is being kept is supposed to be some superbly hidden and well-guarded cave, but that's only a ruse for rival slavers trying to steal the slaver's prise to overshoot the actual place the princess is being kept. That still doesn't mean that going in is a good idea.
    Dark Souls Remake in a Nutshell
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  12. - Top - End - #192
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

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    great... we have any idea of where to go? i mean, did anyone give us specific directions? if so i guess we should start... and by we i mean us 3, right?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  13. - Top - End - #193
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    ((I assumed you knew to go up the passage which you used to come down...))
    Dark Souls Remake in a Nutshell
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  14. - Top - End - #194
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: All in a day's work (IC)

    Well, it does look like its time to go save the princess. If we know where to go, I'll assume we go there.
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  15. - Top - End - #195
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

    Sounds good to me, I follow.
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  16. - Top - End - #196
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

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    so.... let's go


    The team starts walking towards the mountains
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  17. - Top - End - #197
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    ((Huh, is it just the two of you now?))

    There aren't exactly many suprises on the way up. It's tougher going up than down, but that's not suprising at all. The only thing unusual is this small group of rough looking humans heading downward from the mountains.

    Anyways, once the summit of the path is reached you're up onto the flattened end of the mountain where the path forks straight ahead and right. You didn't notice it before due to which way you came from.
    Last edited by Emperor Ing; 2010-10-11 at 08:24 AM.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


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  18. - Top - End - #198
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

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    Arbitrary Die Roll (1d2)[2]


    "I feel we should go straight."
    Last edited by Adeen; 2010-10-11 at 07:38 AM.
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  19. - Top - End - #199
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: All in a day's work (IC)

    "That seems good to me. Where could those darn slavers be hiding?"
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  20. - Top - End - #200
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Assuming you both do go straight...the walls slope down to the mountains. One looks walkable, the other looks like a suicide slope. Anyways, the path takes you to the edge of a mountain. It continues to the left, but looking down you can see some sort of lower walkway that leads back up to this path. There might be something down there though.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


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  21. - Top - End - #201
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    i...guess we should go there... Or try again with the bat...
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  22. - Top - End - #202
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

    Maguvial heads down the lower walkway.
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  23. - Top - End - #203
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: All in a day's work (IC)

    Eldon follows Maguvial. The mention of slavers has made him a bit grumpy and suspicous, so he is looking around as he goes along.
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  24. - Top - End - #204
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Maguvial finds the narrow entrance to a cave. What is down there is hard to see without darkvision.
    Dark Souls Remake in a Nutshell
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  25. - Top - End - #205
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

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    My dog has low-light vision... does he see anything?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  26. - Top - End - #206
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    The dog can see partially into the cave, but it needs darkvision to see further.
    (If it's any consolation, it's safe to just...walk in ATM)
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


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  27. - Top - End - #207
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    Heh, it's pretty dark in there, if also my dog doesn't see anything... we'd better light a torch

    Zaqurt lights a torch and advances in the cave
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  28. - Top - End - #208
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    The torch reveals a lot less than you'd expect. As far as you can see, it's a narrow rocky passage. Easily walkable rock floor. It slopes down slightly and as far as you can see, it stops abruptly at a rock wall. Judging by how the shadow dances on one side of the wall, you've got a feeling it just turns.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


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  29. - Top - End - #209
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    Well, we'll never know what's in there if we don't try...
    Anyway Zaqurt tries to check the inside of the cave first, by listening
    Spoiler
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    Listen Check: (1d20+3)[23]

    and then throws a rock inside to see if anything happens.

    If he doesn't see anything strange, he procedes in the cave, followed by the others (i guess)
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  30. - Top - End - #210
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Zaqurt goes deaf. Not deaf deaf, but is more along the lines of briefly in a trance. The wind blowing against his ears and even the rock rolling on the floor make no sound. All he can hear is the quiet humming of a female...something inside. It doesn't sound like what you would expect the humming of a kidnapped princess to sound like though, it's probably someone else.

    Also, the rock lands on the ground, and rolls a few inches before coming to a stop. Nothing happens to it.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

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