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Thread: Darkest Hour IC

  1. - Top - End - #31
    Orc in the Playground
     
    OrcBarbarianGuy

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    Default Re: Darkest Hour IC

    Ok, I draw my sword ready to swing when the dead get near
    Spoiler
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    Attack roll- (1d20+4)[19]
    Damage roll- (1d8+3)[7]
    crit roll- see OOC thread
    Last edited by Krull; 2010-09-08 at 03:17 PM.

  2. - Top - End - #32
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    OrcBarbarianGuy

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    Default Re: Darkest Hour IC

    crit roll wont work
    Last edited by Krull; 2010-09-08 at 03:13 PM.

  3. - Top - End - #33
    Ettin in the Playground
     
    Ajadea's Avatar

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    Default Re: Darkest Hour IC

    Ok, Scaeneloh readies an action

    Apollos, your turn.

  4. - Top - End - #34
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    Elder_Kin's Avatar

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    Huh so I guess my last actions were A) Ignored B) Took place and did jack didly. If A) I'm using my domain ability on my turn check (leaving me with 6 for the day). If B) using feat (leaving me with four).

    Turn check
    (1d20+4)[13]
    Damage as a second level cleric due to feat.
    (2d6+6)[10]

  5. - Top - End - #35
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    Elder_Kin's Avatar

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    Default Re: Darkest Hour IC

    Apollos summons from within him the power of his god. The racial will, the heart, the soul of men. The burning light which guided his kind.

    "Strike them down for all eternity LORD!"

    Spoiler
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    Turn Results
    Undead 3HD and lower are affected. 10HD of undead are destroyed

  6. - Top - End - #36
    Ettin in the Playground
     
    Ajadea's Avatar

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    Default Re: Darkest Hour IC

    Apollos' holy symbol glows, and you can hear a shower of objects clattering to the ground. A rusted spear bounces towards you, ending up about ten feet away from Tarm. A skeletal hand is still clenched around it.

    @ Elder_Kin
    Spoiler
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    Sorry! I didn't see it. Count it as ignored: you have 6 turn attempts left.


    Combat hasn't ended, don't feel good about your victory yet!

    Ill Dominion's turn.
    Last edited by Ajadea; 2010-09-09 at 04:40 PM.

  7. - Top - End - #37
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    sciencepanda's Avatar

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    Default Re: Darkest Hour IC

    Screeching with rage, Ill charges at the nearest zombie, his form crackling with electricity. He brushes against the target, discharging a great shock.

    Spoiler
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    Electrical Touch Attack:
    Attack: (1d20+5)[7]
    FFFFFFFF
    Damage: (1d8)[8]
    Last edited by sciencepanda; 2010-09-09 at 06:00 PM.
    Campaign:
    The Secret of Trottleburg IC OOC

    Characters:
    Misrahi Laroux of The Times They Are A-Changing
    #14 of Frenzied Entourage
    Lilen Zheng of Trouble in Tashwell
    Wilbur Rustbreath of Starting a Blue Dawn
    Lilen Avatar by Darwin. The rest by me.

  8. - Top - End - #38
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    Ajadea's Avatar

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    Default Re: Darkest Hour IC

    The will o'wisp floats ahead swiftly, it's light revealing 4 zombies and 2 more skeletons, as well as a pile of leather armor, a heavy wooden shield, and spears. Disintegrated zombie is scattered across the ground. One of the skeletons is a distorted, gangly, thing, wearing scale mail, wielding a falchion, and something seems to be rattling around in its ribcage.

    The other is equally distorted, but wields only a quarterstaff and is clad in a rotting robe.

    Ill's attack creates a large flash about three inches to the left of a zombie.

    zombie initiative (1d20-1)[18]

    The gangly skeletons (G) move past the will o'wisp (provoking an AoO) and Tarm (provoking a second AoO).

    Tarm's, Kendra's, and Lucretia's readied attack all activate on robe-gangly, who moved first.

    Lucretia's blast soars past the robed skeleton's skull, but Kendra's ray of flame burns the tattered robe clean off and chars several of the ribs. Tarm's blow connects solidly with the skeleton's chest, snapping tarnished and burnt ribs into tiny pieces. The skeleton takes 19 damage. It's still up and fighting, despite the fact it's largely ribless, and a good portion of it's pelvis is broken off.

    It attacks Tarm, (1d20+2)[7], and misses completely. deals (1d6+1)[4] damage.

    Sword-gangly attacks Scaeneloh, (1d20+2)[9] and also misses. dealing (2d4+1)[9] damage. Scaeneloh hits it with his axe, and you can hear the sound of crunching bone. Sword-Gangly takes 2 damage.

    The zombies shuffle towards Ill Dominion. The one that was already there attacks the will o'wisp, but is deflected by some unknown force surrounding the glowing ball of flesh.

    {table]|A|B|C|D|E|F|G
    1|||||||||
    2||||||||
    3||Z|Z|Z||||
    4|X|X|I||Z|X|X|X
    5||X||||X
    6||X||||X
    7||X||||X
    8||X|GQ|||X
    9||X||T|GA|X
    10||X|A||S|X
    11||X||K||X
    12||X||||X
    13||X||||X
    14||X||||X
    15||X||||X
    16||X|||L|X
    17||X||||X
    18||X||||X
    X|X|X|X|X|X|X|X[/table]

    New Initiative
    Zombies (Z)
    Apollos (A)
    Ill Dominion (I)
    Lucretia (L)
    Kendra (K)
    Tarm (T)
    Gangly Quarterstaff Skeleton (GQ)
    Scaeneloh (S)
    Gangly Armored Skeleton (GA)

    Apollos's turn.
    Last edited by Ajadea; 2010-09-10 at 12:20 AM.

  9. - Top - End - #39
    Barbarian in the Playground
     
    sciencepanda's Avatar

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    Default Re: Darkest Hour IC

    AoO:
    Spoiler
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    Attack: (1d20+5)[23]
    Damage: (1d8)[4]
    Campaign:
    The Secret of Trottleburg IC OOC

    Characters:
    Misrahi Laroux of The Times They Are A-Changing
    #14 of Frenzied Entourage
    Lilen Zheng of Trouble in Tashwell
    Wilbur Rustbreath of Starting a Blue Dawn
    Lilen Avatar by Darwin. The rest by me.

  10. - Top - End - #40
    Ettin in the Playground
     
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    Default Re: Darkest Hour IC

    Are you atacking robe-skellie or armor-skellie?

  11. - Top - End - #41
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    Default Re: Darkest Hour IC

    I'll go with the robe one.
    Campaign:
    The Secret of Trottleburg IC OOC

    Characters:
    Misrahi Laroux of The Times They Are A-Changing
    #14 of Frenzied Entourage
    Lilen Zheng of Trouble in Tashwell
    Wilbur Rustbreath of Starting a Blue Dawn
    Lilen Avatar by Darwin. The rest by me.

  12. - Top - End - #42
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    Ajadea's Avatar

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    Default Re: Darkest Hour IC

    Ok. It doesn't appear to have an effect on the skeleton.

  13. - Top - End - #43
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    So calling dibs on that heavy shield. Lets see if that scale mail shall be mine!

    Right so using the feat now. Deducting two turn attempts

    Turn Check
    (1d20+4)[6]

    Turn Damage
    (2d6+6)[17]

  14. - Top - End - #44
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    Damn that would have been nice damage... No undead affected :(


    His voice booming, his faith swelled, Apollos cries out yet again.

    "Heaven and earth I hold as witness today. Emperor of Man, give me strength against these foul creatures!!!"


    The light dies down and none of the unliving are gone. Frustrated he prepares his final attempt.
    Last edited by Elder_Kin; 2010-09-10 at 01:49 AM.

  15. - Top - End - #45
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    ((I understand that this will take place after Ill Dominion's turn, but I thought that while I had computer access that I'd take the opportunity to at least say what'd happen on my upcoming turn.))

    Lucretia will advance along the wall to E12 and aim another Eldritch Blast, this time targeting the Gangly Armored Skeleton.

    Spoiler
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    Now gaining the benefits of Point-blank Shot.
    Ranged Touch Attack (1d20+5)[16]
    If hit, (1d6+1)[7] damage.
    Last edited by Sinfonian; 2010-09-12 at 01:00 AM.
    Fair warning: I edit my posts fairly continuously, sometimes adding substantial amounts in the period immediately after I post originally. I blame grad school instilling a constant need to revise.

  16. - Top - End - #46
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    Default Re: Darkest Hour IC

    Poke! Ill Dominion's Turn!

  17. - Top - End - #47
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    Default Re: Darkest Hour IC

    With a snarl, Ill changes targets, this time aiming to electrocute the nearest armored zombie.

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    Attack: (1d20+5)[10]
    Damage: (1d8)[4]
    Campaign:
    The Secret of Trottleburg IC OOC

    Characters:
    Misrahi Laroux of The Times They Are A-Changing
    #14 of Frenzied Entourage
    Lilen Zheng of Trouble in Tashwell
    Wilbur Rustbreath of Starting a Blue Dawn
    Lilen Avatar by Darwin. The rest by me.

  18. - Top - End - #48
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    BardGuy

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    Kendra moves forward and swings her morningstar at the armored skeleton.

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    Move forward one square.

    Attack: (1d20+1)[8]
    Damage: (1d8+1)[4]
    I spent an hour on the edge of dreams,
    I walked between the worlds,
    and when I woke I never knew
    to which side I had fallen

  19. - Top - End - #49
    Ettin in the Playground
     
    Ajadea's Avatar

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    Default Re: Darkest Hour IC

    Ill Dominion shocks the zombie, but the electricity has no effect. Kendra's mace bounces harmlessly off the skeleton's scale mail as Lucretia's blast of energy hits square on the shoulder of the skeleton. Bits of bone fall out through the pelvis as the skeleton jerks backwards.

    {table]|A|B|C|D|E|F|G
    1|||||||||
    2||||||||
    3||Z|Z|Z||||
    4|X|X|I||Z|X|X|X
    5||X||||X
    6||X||||X
    7||X||||X
    8||X|GQ|||X
    9||X||T|GA|X
    10||X|A||S|X
    11||X||K||X
    12||X|||L|X
    13||X||||X
    14||X||||X
    15||X||||X
    16||X||||X
    17||X||||X
    18||X||||X
    X|X|X|X|X|X|X|X[/table]

    Tarm's turn.

  20. - Top - End - #50
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    Fighting in grim silence, Tarm presses his attack on the robed skeleton, bringing his club around in a two-handed blow meant to shatter ribs and vertebrae.

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    Five-foot step north to D8.

    Attacking gangly robed skeleton; Power Attack for -1 to hit, +2 damage.
    Attack: (1d20+4)[11]
    Damage: (1d10+8)[9]

    If the skeleton drops, he will use Cleave to attack the armored gangly skeleton as well:
    Attack: (1d20+4)[5]
    Damage: (1d10+8)[10]

  21. - Top - End - #51
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    Default Re: Darkest Hour IC

    Tarm misses by a hair, as the robed skeleton whips around, aiming to hit Tarm in return. (1d20+2)[18] (1d6+1)[7] It's quarterstaff slams into the paladin. Tarm takes 7 damage, Scaeneloh's turn.
    Last edited by Ajadea; 2010-09-14 at 04:30 PM.

  22. - Top - End - #52
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    OrcBarbarianGuy

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    Scaeneloh swings his longsword at the armoured skele
    attack: (1d20+4)[16]
    damage: (1d8+3)[7]

  23. - Top - End - #53
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    Scaeneloh's longsword bounces off the skeleton's scale mail, and the skeleton swings at the fighter with his falchion, (1d20+2)[12] (2d4+1)[6] It's blow is deflected by Scaeneloh's shield. The zombies flail at Ill Dominion except for the one still shuffling forwards, but again, they are deflected.

    Apollos's turn.

    {table]|A|B|C|D|E|F|G
    1|||||||||
    2||||||||
    3||Z|Z|Z||||
    4|X|X|I|Z||X|X|X
    5||X||||X
    6||X||||X
    7||X||||X
    8||X|GQ|||X
    9||X||T|GA|X
    10||X|A||S|X
    11||X||K||X
    12||X|||L|X
    13||X||||X
    14||X||||X
    15||X||||X
    16||X||||X
    17||X||||X
    18||X||||X
    X|X|X|X|X|X|X|X[/table]
    Last edited by Ajadea; 2010-09-15 at 12:46 PM.

  24. - Top - End - #54
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    Good grief, what kind of undead are these?

    Alright this had better kill these bastards Turn check (1d20+4)[20]

    Damage (2d6+6)[18]

  25. - Top - End - #55
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    Default Re: Darkest Hour IC

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    Yeah baby! With two turns to spare for the day (EDIT: If it wasn't stated I'm still using that feat. With the way these things won't die I'm not seeing any other way to deal with them). Undead of 5HD or less affected. Total undead affected = 18HD. If they are 60ft or closer they go bye bye


    The race of men must not fall! Apollos remarks to himself at the valiant effort of those about him.

    "NOR SHALL WE!" his voice booming, his symbol nearly blinding all in the hallway. "FOR I SHALL KNOW NO FEAR. I SHALL KNOW NO DEFEAT! I STAND STEADFAST IN YOUR NAME!"
    Last edited by Elder_Kin; 2010-09-15 at 11:26 PM.

  26. - Top - End - #56
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    Lucretia blinks as (presumably) several undead are turned to dust by the human's power. She looks down at the man who just evaporated the undead and says:

    "I sure hope you can do that all day. With these deadies, it's about the long-distance, not the short sprint. There are always more."


    ((Edit: I meant to do some kind of Knowledge: religion check, but accidentally screwed it up when correcting "Reliigon". Only after the fact did I remember that I didn't even have the skill trained on this character anyway. My mistake.))

    * post roll count doesn't match database
    Last edited by Sinfonian; 2010-09-16 at 02:14 AM.
    Fair warning: I edit my posts fairly continuously, sometimes adding substantial amounts in the period immediately after I post originally. I blame grad school instilling a constant need to revise.

  27. - Top - End - #57
    Ettin in the Playground
     
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    Default Re: Darkest Hour IC

    Every last undead falls to the ground, shattering on impact as the holy light touches them. The zombies are dust, but the skeletons held their shape somewhat better. An armbone, some tiny bits of bone, and a skull are all that remain of one, while the other is a shattered thigh in a pile of dust.

    (You guys are aware that undead have something known as DR, right?)

  28. - Top - End - #58
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    Default Re: Darkest Hour IC

    With relief, Ill dives upon the remains of the skeleton and begins to steadily leach the matter into his own geometry.

    "Finally!" he shrieks, "Finally!"
    Campaign:
    The Secret of Trottleburg IC OOC

    Characters:
    Misrahi Laroux of The Times They Are A-Changing
    #14 of Frenzied Entourage
    Lilen Zheng of Trouble in Tashwell
    Wilbur Rustbreath of Starting a Blue Dawn
    Lilen Avatar by Darwin. The rest by me.

  29. - Top - End - #59
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    Default Re: Darkest Hour IC

    Beads of sweat drip down Apollos's face. The effort to destroy all the undead was immense. His faith was bolstered but his body was tired. Adrenaline and lack of food had done it's work.

    He ignores the praise from the others. "Quickly, let us divide this loot up amongst ourselves. We are ill-equipped as we are. There is no time to waste. The longer we sit, the longer we are at risk of being attacked again"

  30. - Top - End - #60
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    The red-haired man stares for a moment at the bones dissolving into the hungry ball of light, clearly unsure whether it exists at all. He is tall and appears strong, but on the verge of exhaustion. Mud cakes his hair and his armor, as though he has spent days in a swamp, and his face is gaunt with hunger or sickness.

    He does not know what the glowing being it or what it is doing, but he does not gawk at it for long. There have always been things he does not understand, and until recently there were others who he could trust to understand these things, just as they trusted in his strength.

    Now, if they are not all more fever dreams, he is among other living folk again. The women both use magic, and one of the men speaks to gods. So the glowing thing is their domain; he will concentrate on what he does understand.

    He tries to shakes some life back into the arm that took the impact of the skeleton's staff, then renews his grip on the wooden club. His eyes scan the roofs and eaves of the ruined buildings around the, then return to the mouth of the alleyway. The dead are sometimes clever, and these could have been a diversionary wave before the main attack.

    The priest, if that is what he is, is speaking of claiming the enemies' weapons and gears. "If the sword is not beyond repair," the red-haired man answers, "I can put it to use." It seems he is forgetting something. Ah. "I'm called Tarm," he says. "It's good to hear living voices again."
    Last edited by mucat; 2010-09-16 at 03:01 PM.

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