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Thread: Amazing Gestalt combinations!
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2010-10-03, 05:30 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Amazing Gestalt combinations!
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-10-03, 05:31 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- R'lyeh
- Gender
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2010-10-03, 05:36 PM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: Amazing Gestalt combinations!
I'm considering a Daring Outlaw//Warblade/Factotum build already; I'm debating what to push further with.
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2010-10-03, 06:32 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Ireland
- Gender
Re: Amazing Gestalt combinations!
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2010-10-03, 06:45 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: Amazing Gestalt combinations!
Artificer.
Getting Swashbuckler up to 3 first seems a better idea, since you'd start with higher initiator level. If you could add another level from another class in there that fits real well, you can go into Warblade 1 and pick several level 2 maneuvers. Yum.
Even if you don't take that extra level it might be good anyway.Homebrewer's Signature | Avatar by Strawberries
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2010-10-04, 01:23 AM (ISO 8601)
- Join Date
- Mar 2009
Re: Amazing Gestalt combinations!
Side 1: Sorcerer15/Abjurant Champion5 (take archmage if allowed to PrC alongside Arcane Duellist)
Side 2: Paladin2/Arcane Duellist10/insert as much 1-2 level-dip cheese as your lactose tolerance and DM allow (a bit of Barb could be good fun).
i'd choose a thumping great 2h weapon with a big critical threat range, get Improved Critical, Power Attack and Arcane Strike.
you now have a Gish that can throw spells around like a full tier 2 caster and can also whack an AMF around themselves and be a top-notch melee guy and just happens to have ludicrously good saves across the board thanks to Divine Grace (Cha to saves).
at least. that's what i'd build if could find a gestalt game.....Last edited by sambo.; 2010-10-04 at 01:24 AM.