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  1. - Top - End - #601
    Ogre in the Playground
     
    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Brunmir grins wide, knowing that indeed Grensfel has found a mighty weapon in this coming battle. He nodded his head back towards the barracks, and began walking that way.

    "Come! I will show you what our scouts have told us. They are clearing some timber further back behind their lines to build the blasted things. We have one of the locations marked on our maps and the scouts are doing their best to locate any others."

    As the party makes their way into the barracks you can smell the strong scent of herbs, several men laying wounded in beds. Poultices of hardy herbs that grow in the harsh climate covering their wounds.

    Brunmir sets about showing the location, in a small valley about a half mile from the city wall. He begins to detail the best route to assault the area when the horns on the wall begin to sound. Brunmirs face drains of color and he rushes out. His voice can be heard in the courtyard.

    "Men to the walls! Men to the walls! Enemies spotted marching on the gate!"

    Turning his mouth is a fine grim line.

    "Looks like the trip will have to wait. They've sent another line of their blasted deadites."

  2. - Top - End - #602
    Bugbear in the Playground
     
    Gamblerjoe's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Ford

    Ford grips the handle of his falchion with his left hand, waiting to draw it. His white furs are speckled with pink and red, but his silvery breastplate is pristine and reflects the light of the sun. "Soon my new friend...You will be drawn and we will come to glory. Strudder bless us on the battlefield this day."

  3. - Top - End - #603
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    Daravon_35's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Korack smiles, some of the niceness he showed earlier quickly disappearing. "And I thought we were going to have to go to them? It's so nice of them to come to our doorstep to die."

    Suddenly a load roar seems to rip out from his lungs as he charges off after Ford, his spear and shield held at the ready.

  4. - Top - End - #604
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    Default Re: The Guardians of Asgaard!!!

    Fengr

    The totemist rushes after his friends, his claws already crackling with the energy from his new gauntlets.
    "Let us show them the might of Valhalla here, before burning their towers and scattering their troops. No harm will come to Grensfel this time!"
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

    Avatar by Balford

  5. - Top - End - #605
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    "Let us send these foul creatures back to Niflheim," Janick says hoisting his spear above his head, he then lets out a bellowing war chant:

    "Under winter skies
    We stand glorious
    And with Oden on our side
    We are victorious

    No retreat
    No remorse
    Victory
    Will be ours!"

  6. - Top - End - #606
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    Default Re: The Guardians of Asgaard!!!

    Wulfgar Njordson

    Wulfgar's stoic silence is broken by the roar of this compatriots. He shoots a quick glance at Brunmir, "We'll catch up later old friend. I have need to give these undead bastards a Grensfel warrior's greeting!!"

    Wulfgar rushes out the barracks following his new friends, He begins to chant, magic letting his voice rise above the din of battle.

    "All those many that have died before us. All those many who will protect this land after us. We bring to you the destruction of our current foes. By Hiemdall's hand and Odin's command, We have come. Our foes know not the force they are dealing. With all of our strength, we shall push them back to the edge of Hel and strike down the one whom wields The Blade of Night, Lopt!"


    Everyone
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    Once in range of everyone, cast Inspirational Boost and begin using Inspire Courage! +2 to hit/+2 Damage!
    Last edited by Gorthok; 2011-11-03 at 04:42 PM.

  7. - Top - End - #607
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    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Brunmir gathers the party near the gates, which are reinforced with strong timber across their length. Hay bales are stacked behind them to help keep out the blustery winds from the north. On either side of the gate are ladders to ascend the thirty foot walls of Grensfel.

    "We've seen some strange things come at our walls lads. Lopt has unnatural power at his command for certain. A druid leads these undead hordes, a former son of Nelgaard. His name is Dengar and he is now a bringer of death with the Elsimar horde. He came to declare that Lopt had given him a protector, a great evil spirit. We haven't seen it, but none of us doubt his claim."

    He grimaces as he hops up onto the ladder, beginning his way up onto the wall.

    "Enough talk. Lets have some fun."

  8. - Top - End - #608
    Ogre in the Playground
     
    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Grensfel
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  9. - Top - End - #609
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    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Current Positions
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    Round 1

    While you climb up onto the walls, the undead move forward. You can see more of them further back, but they will be several rounds reaching the edge of the battlefield. The Undead move up to their current positions.

    Everyone can take their round 1 action now.

  10. - Top - End - #610
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    Default Re: The Guardians of Asgaard!!!

    Korack's breath forms in front of his face as he reaches the top of the wall. He's almost gasping for air, taking in as much of the cold frost as he can. His eyes dart around the battlefield, as he does a quick count of the enemies, ignoring the mass still off in the distance. He knows they need to deal with the here and now to even worry about the later.

    Then he laughs, a loud boisterous laugh, fills the air. "By Thor's beard! I love when my enemies line up for me. Such order, such foolishness. Thor shall make them wish they had never walked this earth again." And as the words leave his mouth, so do his arms shoot up in front of him. The air picks up around him, as small blue lights begin to dance around his form. From their radiance you can even make out the image of a large brown bear standing behind the shaman, it's maw open and roaring along with the laughing man.

    Spoiler
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    Korack's going to cast Arc of lightning on S1 to S5. It'll hit S1, S2, S3, S4, TS1, and S5. Ref DC 18 for half damage. No spell resistance, but it is all lightning damage, so hopefully they're not immune to that.

    Arc of Lightning: (9d6)[33]

  11. - Top - End - #611
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    Default Re: The Guardians of Asgaard!!!

    Fengr

    Cursing loudly at his lack of ranged weaponry Fengr paces back and forth on the wall constantly flexing his claws and waiting for the enemy to reach the battlements.
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

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  12. - Top - End - #612
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    Ford

    Ford slowly draws his falchion. "The time has come! Take no prisoners! Leave none standing!" Ford lets himself go to his bestial urges and braces himself to take out the first thing to exit the siege tower.
    Spoiler
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    Ready a standard action to attack the first enemy to enter a threatened square.

    Falchion
    Rage: round 1/11
    BARD SONG: +2/+2
    HP: 121/121
    AC: 21
    Power Attack for 9
    Attack 1: (1d20+13)[16] Damage: (2d4+34)[39] (plus (1d6)[3] good)
    Possible Crit:
    Spoiler
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    Confirm: (1d20+13)[32] Add: (2d4+34)[39]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+13)[20] Damage: (2d4+34)[41] (plus (1d6)[2] good)
    Possible Crit:
    Spoiler
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    Confirm: (1d20+13)[17] Add: (2d4+34)[36]

    Last edited by Gamblerjoe; 2011-11-07 at 03:20 PM.

  13. - Top - End - #613
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    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    Janick utters a prayer of protection to Oden quickly as he holds his spear up to the sky and as he finishes a shimmer washes over the eight defenders on his side of the wall.

    "Oden shall help protect us from these foul creatures!" Janick shouts to his companions.

    Spoiler
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    Janick casts mass shield of faith on the eight people on his side. It grants them all a +3 deflection bonus to AC for 9 minutes.

  14. - Top - End - #614
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    Default Re: The Guardians of Asgaard!!!

    Wulfgar Njordson
    Round 1

    Lighting flared from Korack's hands, illuminating the shambling undead approaching the low wall. Pulling free a few arrows from his quiver, Wulfgar nocks them into his bowstring and pulls them tight. Drawing a bead on a sahaguin in the back row, He lets fly his deadly flock.

    "By the word of Odin and the blessing of Sif, may our blows strike true this day. May these abominations be put to rest and their masters shown the strength of Grensfel!!"

    Full Attack!!
    Spoiler
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    Full Attack at S1, still singing.
    Bard Song: +2/+2
    Point Blank: +1/+1
    Rapid Shot: -2 to hit

    Attack: (1d20+13)[20](33)
    Damage: (1d8+4)[7] + (1d6)[4] good + (1d6)[2] cold
    Possible Crit:
    Spoiler
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    Confirm: (1d20+13)[26]
    Damage: [roll]2d8+8[roll]


    Attack: (1d20+13)[6](19)
    Damage: (1d8+4)[7] + (1d6)[1] good + (1d6)[4] cold
    Possible Crit:
    Spoiler
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    Confirm: (1d20+13)[25]
    Damage: [roll]2d8+8[roll]



    Attack: (1d20+7)[1](8)
    Damage: (1d8+4)[12] + (1d6)[4] good + (1d6)[4] cold
    Possible Crit:
    Spoiler
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    Confirm: (1d20+7)[11]
    Damage: [roll]2d8+8[roll]
    Last edited by Gorthok; 2011-11-07 at 07:27 AM.

  15. - Top - End - #615
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    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

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    The Lightning discharged by Korack arcs along the line of skeletal warriors, their bones blackening and cracking. They certainly look the worse for wear. Fords falchion near cuts one of the approaching zombies in half, its shambling corpse hardly able to keep together.

    Wulfgars arrows chip and scratch at the skeletons bones but find it hard to deal any major damage. The two archers on either end of this section of wall make a few shots into the undead, having much the same effect but not giving up.

    The Large Troll skeletons push the Siege towers into place, and the skeletons and zombies shamble towards them.

  16. - Top - End - #616
    Barbarian in the Playground
     
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    Default Re: The Guardians of Asgaard!!!

    Korack once again begins to wave his arms in front of him, this time a bit more cautiously as the undead have begun to reach the wall. Suddenly lightning arcs out across the battlefield, striking through several undead.

    Spoiler
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    Korack is casting defensively if he has to, to avoid an OoA from Z4. He's then going to Arc of Lightning again from Z1 to TS1 (the corners he's using are the bottom left of Z1's square and the top middle of TS1's square. Thus his Arc of Lightning should hit Z1, Z2, S3, TS1.


    Cast Defensively DC 19: (1d20+14)[31]
    Arc of Lightning Ref DC 18: (9d6)[32]

    From what I can find in the PHB on page 134, the middle sides of a large creature's space count as corners. If you want to rule differently Cleavon let me know and I'll change the targets to S2, S3, and TS1 since those are more clearly/easily in a line.

  17. - Top - End - #617
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    drakir_nosslin's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Fengr

    Smiling, Fengr actually starts to tremble from anticipation when he sees the siege tower roll forward and as soon as one of the undead step out on the wall he strikes, his metallic claws crackling with energy.

    Spoiler
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    Full attack at Z6.
    Attack - (1d20+13)[30], Damage - (1d4+7)[10]
    Attack - (1d20+11)[13], Damage - (1d4+6)[7]
    Attack - (1d20+11)[29], Damage - (1d4+6)[9]
    Attack - (1d20+11)[21], Damage - (1d4+6)[8]
    Extra damage (Good):(4d6)[5][5][6][1](17)
    Extra damage (Lightning):(4d6)[5][5][1][3](14)

    If the zombie falls, Fengr will take a 5 foot step to where it stands if possible.
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

    Avatar by Balford

  18. - Top - End - #618
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    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    Janick recites another spell and as he finishes white divine fire erupts momentarily from his limbs and he shouts out a thanks to Oden as he prepares for battle.

    Spoiler
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    Janick (defensively) casts Divine Power on himself.

    Concentration: (1d20+15)[21]

  19. - Top - End - #619
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    Gamblerjoe's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Ford

    Ford stays focused and swings his sword at the zombies in front of him, hoping to cut them in half.


    Falchion
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    Rage: round 2/11
    BARD SONG: +2/+2
    HP: 121/121
    AC: 21
    Power Attack for 9
    Attack 1: (1d20+13)[18] Damage: (2d4+34)[38] (plus (1d6)[6] good)
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+13)[20] Add: (2d4+34)[39]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+13)[14] Damage: (2d4+34)[38] (plus (1d6)[4] good)
    Possible Crit:
    Spoiler
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    Confirm: (1d20+13)[18] Add: (2d4+34)[36]

    Attack 2: (1d20+8)[18] Damage: (2d4+34)[41] (plus (1d6)[1] good)
    Possible Crit:
    Spoiler
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    Confirm: (1d20+8)[25] Add: (2d4+34)[37]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+8)[10] Damage: (2d4+34)[42]
    Possible Crit:
    Spoiler
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    Confirm: (1d20+8)[26] Add: (2d4+34)[36]

  20. - Top - End - #620
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    Default Re: The Guardians of Asgaard!!!

    Wulfgar Njordson
    Round 2

    As his arrows bounce haphazardly off of the skeleton's bones, Wulfgar draws back again, aiming at one of the more fleshy undead.

    Spoiler
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    Full Attack at Z1, still singing.
    Bard Song: +2/+2
    Point Blank: +1/+1

    Attack: (1d20+15)[30]
    Damage: (1d8+4)[7] And (1d6)[1] Good

    Attack: (1d20+10)[16]
    Damage: (1d8+4)[7] And (1d6)[1] Good

  21. - Top - End - #621
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    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Current Positions
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    The Undead surge up through the siege towers, The left hand side of the battle field being severely weakened by the flashing lightning arcing through their numbers. One of the skeletons falls to pieces next to the siege tower.

    Wulfgars arrows find better purchase into the flesh of the zombies, though they still only slow the things down.

    Fords falchion cuts down the zombie in front of him and his cleaving attacks help Fengr bring the second one down as well. Fengr steps up onto the wall.

    Brunmir hacks away at the zombie in front of him as more undead pour out onto the wall. He takes a few small cuts to his arms and legs as he fends off their clumsy attacks. Two of the shambling creatures attack Korack.

    Undead

    One Skeleton and one Zombie swing their weapons at Korack mindlessly.

    Attack!
    Spoiler
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    (1d20+11)[21]
    (1d8+7)[10]

    Crit?
    (1d20+11)[22]
    (2d8+14)[25]

    (1d20+11)[13]
    (1d8+7)[11]

    Crit?
    (1d20+11)[26]
    (1d8+7)[9]


    Korack
    Spoiler
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    Take 10 points of damage from a battle axe, wielded by the undead corpse of a dead viking.



    Two Skeletons lash out at Fengr as they come up to the top of the siege tower.

    Attack!
    Spoiler
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    (1d20+11)[18]
    (1d8+7)[13]

    Crit?
    (1d20+11)[29]
    (1d8+7)[10]

    (1d20+11)[15]
    (1d8+7)[8]

    Crit?
    (1d20+11)[20]
    (1d8+7)[15]


    Fengr
    Spoiler
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    The skeletons are far too slow to get through your defenses.


    One Zombie and the two Troll Skeletons move to the doors and begin to slam at them with their fists. The doors hold easily, but are taking damage.

    Vikings

    The Vikings on the right hand side throw hand axes down at the undead on their side, but do little damage. The archers chip away at the undead a little as well.

  22. - Top - End - #622
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    Gamblerjoe's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Ford

    "Don't let a single one of these bastards through!" Ford hops up onto the ledge and swings at the skeletons with all his might.

    Falchion
    Spoiler
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    Rage: round 3/11
    BARD SONG: +2/+2
    HP: 121/121
    AC: 21
    Power Attack for 9
    Attack 1: (1d20+13)[20] Damage: (2d4+34)[37] (plus (1d6)[1] good)
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+13)[30] Add: (2d4+34)[37]
    Possible Cleave:
    Spoiler
    Show
    Attack: (1d20+13)[28] Damage: (2d4+34)[40] (plus (1d6)[3] good)
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+13)[17] Add: (2d4+34)[37]

    Attack 2: (1d20+8)[9] Damage: (2d4+34)[38] (plus (1d6)[4] good)
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+8)[16] Add: (2d4+34)[39]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+8)[14] Damage: (2d4+34)[40]
    Possible Crit:
    Spoiler
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    Confirm: (1d20+8)[16] Add: (2d4+34)[40]

  23. - Top - End - #623
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    Daravon_35's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Korack grunts as he takes the wound, blood now seeping from the gash. His eyes dart back and forth at the oncoming undead and for the first time he realizes he might be in trouble. Then suddenly he smiles, a sheepish grin, before the giant brown bear appears behind him roaring out once more, it's form quickly merging with the shaman.

    His body wavers, then wafts, turning into a smokey see through shape, of a giant brown bear.

    Spoiler
    Show

    Korack's going to use his Spirit Form. It turns him incorporeal. Granting him immunity to all nonmagical attack forms, a 50% chance to ignore damage from any corporeal source, and the ability to enter or pass through solid objects.

    He loses his worn/natural AC, but gains his Cha mod as deflection AC. So his new AC is 15. This lasts for 1 minute.

    Round 1/10

  24. - Top - End - #624
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    RedWizardGuy

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    Default Re: The Guardians of Asgaard!!!

    Janick mimics Ford and jumps up on the ledge next to him and thrusts his spear the Skeleton in front.

    Spoiler
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    Current AC: 21
    Divine Power Rond 2/9.

    Jump check (if necessary): (1d20+2)[12]

    Power attacking for -5

    Attack: (1d20+13)[14]
    Damage: (1d8+26)[32]

  25. - Top - End - #625
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    drakir_nosslin's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Fengr

    Easily dodging the mindless swings from the undead Fengr roars as he advances towards the enemy, his claws tearing at their bodies, lightning jumping between his fingers.
    "Forward!"

    Spoiler
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    Full attack at S6, 5 foot step to its position if it falls.
    Attack - (1d20+13)[20], Damage - (1d4+7)[8]
    Attack - (1d20+11)[25], Damage - (1d4+6)[7]
    Attack - (1d20+11)[19], Damage - (1d4+6)[9]
    Attack - (1d20+11)[22], Damage - (1d4+6)[10]
    Extra damage (Good): (4d6)[6][1][1][3](11)
    Extra damage (Lightning): (4d6)[2][5][6][2](15)
    Every time I post a statement feel free to add 'In my opinion...' whenever applicable.

    Avatar by Balford

  26. - Top - End - #626
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    Default Re: The Guardians of Asgaard!!!

    Wulfgar Njordson
    Round 3

    Pulling the bowstring tight against his cheek, Wulfgar lines up another volley of arrows at the closest undead.

    Full Attack!!
    Spoiler
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    Full Attack on Z4, Still Singing!!

    Bard Song: +2/+2
    Point Blank: +1/+1
    Rapid Shot: -2 to hit

    Attack: (1d20+13)[27]
    Damage: (1d8+4)[7] + (1d6)[2]Good + (1d6)[5]Cold

    Attack: (1d20+13)[31]
    Damage: (1d8+4)[5] + (1d6)[4]Good + (1d6)[2]Cold

    Attack: (1d20+7)[17]
    Damage: (1d8+4)[7] + (1d6)[4]Good + (1d6)[6]Cold

  27. - Top - End - #627
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    Cleavon's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Current Positions
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    Round 4

    Fengr and Ford are able to down another of the undead horde, making room for Fengr to step up onto the siege tower itself. The undead swarm up towards him, though the skeleton next to him is very close to crumbling.

    The vikings manage to damage one of the zombies below with thrown axes, and Wulfgar combined with the vikings on his side of the wall manage to down the Zombie closest to him. Brunmir finishes off the zombie in front of him as well.

    They surge forward still, lashing out with their rusty weapons.

    Undead

    Fengr sees thw two skeletons in front of him lash out with their swords haphazardly, trying to push him back so they can continue their mindless advance.

    Attack!
    Spoiler
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    Two attack on Fengr.

    (1d20+11)[27]
    (1d8+7)[11]

    Crit?
    (1d20+11)[17]
    (1d8+7)[11]

    (1d20+11)[29]
    (1d8+7)[8]

    Crit?
    (1d20+11)[16]
    (1d8+7)[15]


    Fengr
    Spoiler
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    The skeltons blows are well placed, and deal 11 and 8 damage.


    The skeleton that barely hangs onto its form manages to swing its sword feebly at Ford.

    Attack!
    Spoiler
    Show


    (1d20+11)[17]
    (1d8+7)[14]

    Crit?
    (1d20+11)[12]
    (1d8+7)[9]


    Korack sees the sword of a skeleton swat at his now incorporeal form, and Brunmir takes a wound to the shoulder but keeps on fighting.

    Attack!
    Spoiler
    Show


    (1d20+11)[24]
    (1d8+7)[14]

    Crit?
    (1d20+11)[30]
    (1d8+7)[9]


    Korack
    Spoiler
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    The Skeleton finds Koracks form, a deals 14 damage (Provided the Incorporeal check in the OOC comes up 51 or higher)

  28. - Top - End - #628
    Bugbear in the Playground
     
    Gamblerjoe's Avatar

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    Jul 2010
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    Default Re: The Guardians of Asgaard!!!

    Ford

    Ford presses the attack attempting to drop the skeleton in front of him and forge ahead into the siege tower.


    Falchion
    Spoiler
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    Rage: round 4/11
    BARD SONG: +2/+2
    HP: 121/121
    AC: 21
    Power Attack for 9
    Attack 1: (1d20+13)[31] Damage: (2d4+34)[37] (plus (1d6)[6] good)
    Possible Crit:
    Spoiler
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    Confirm: (1d20+13)[26] Add: (2d4+34)[39]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+13)[27] Damage: (2d4+34)[41] (plus (1d6)[2] good)
    Possible Crit:
    Spoiler
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    Confirm: (1d20+13)[18] Add: (2d4+34)[38]

    Attack 2: (1d20+8)[25] Damage: (2d4+34)[39] (plus (1d6)[6] good)
    Possible Crit:
    Spoiler
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    Confirm: (1d20+8)[26] Add: (2d4+34)[39]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+8)[9] Damage: (2d4+34)[37]
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+8)[12] Add: (2d4+34)[39]


    If the first attack drops the skeleton, Ford 5-foot steps into the tower and attempts to cleave the next 2 skeletons.

  29. - Top - End - #629
    Barbarian in the Playground
     
    Daravon_35's Avatar

    Join Date
    Aug 2010

    Default Re: The Guardians of Asgaard!!!

    The large bear spirit that is now Korack, floats through the cold bitter air to the side of Brunmir, hoping to allow the viking to his left to get into the melee, as well as making sure Brunmir doesn't get surround and cut off.

    For a second the bear stands on it's hind legs, it's white shimmer form, almost looking an opaque brown, full of real fur, as it roars. This load forceful roars fills the battlefield, brushing cold air and exhaustion aside to those that hear it, pushing them on to fight further.

    Spoiler
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    Korack's going to move one space right. Then he's going to cast Mass Snake Swiftness on Ford, Fengr, Janick, V3, V4, V5. All of them get an extra basic attack.

    I figure let's help them finish off theirs so they can get down to help take care of those troll skeletons.

  30. - Top - End - #630
    Bugbear in the Playground
     
    Gamblerjoe's Avatar

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    Default Re: The Guardians of Asgaard!!!

    Ford

    Snakes Swiftness Attack
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    Attack 1: (1d20+13)[21] Damage: (2d4+34)[37] (plus (1d6)[5] good)
    Possible Crit:
    Spoiler
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    Confirm: (1d20+13)[18] Add: (2d4+34)[39]
    Possible Cleave:
    Spoiler
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    Attack: (1d20+13)[20] Damage: (2d4+34)[38] (plus (1d6)[3] good)
    Possible Crit:
    Spoiler
    Show
    Confirm: (1d20+13)[14] Add: (2d4+34)[42]

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