Results 61 to 90 of 125
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2010-10-07, 06:44 PM (ISO 8601)
- Join Date
- Oct 2008
- Gender
Re: What DM says and what players hear
{{scrubbed}}
Last edited by LibraryOgre; 2010-10-08 at 10:27 AM.
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2010-10-07, 07:02 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- the 64th layer
- Gender
Re: What DM says and what players hear
DM Says: "Do you want to rest here?"
DM Means: "You're all too injured/weak to continue. Now is a safe place to rest."
Players Hear: "Get ready for a night-time encounter."*note: not all advice by this poster is meant to be taken seriously.
Warlock/Swordsage avatar by yldenfrei
optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.
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2010-10-07, 07:56 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- NYC
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2010-10-07, 09:02 PM (ISO 8601)
- Join Date
- Sep 2008
Re: What DM says and what players hear
{{scrubbed}}
Last edited by LibraryOgre; 2010-10-08 at 10:27 AM.
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2010-10-07, 10:16 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- The Imagination
- Gender
Re: What DM says and what players hear
I posted this in the other thread as well...
DM says: I don't allow evil PCs in my campaign.
DM means: PCs are supposed to be heroes.
Players hear: So CN is okay, yeah? SLAUGHTER TIME!
DM says: If it doesn't say it in the rules, then I decide how it works.
DM means: Stop contradicting me.
Players hear: I need you to keep arguing with me.
DM says: Be nice to the other players.
DM means: Don't antagonize people.
Players hear: Be mean to the DM instead.
DM says: *NPC dialogue*
DM means: Listen up, because this might be important. Or it might not. You never know.
Some players hear: Blah blah blah, let's get on with it already!
Some players hear: Ever single syllable is vitally important! Let's take notes!
All of the above are from campaigns I ran.
Edit:
{{scrubbed}}Last edited by LibraryOgre; 2010-10-08 at 10:26 AM.
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2010-10-07, 10:52 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Dinosaur Museum aw yisss.
- Gender
Re: What DM says and what players hear
The Iron Avatarist Hall of Fame!
Prizes(Un)Official Best Playground Avatarist Competition
----
Also, buy my stuff! T-Shirts too!
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2010-10-07, 11:37 PM (ISO 8601)
- Join Date
- Oct 2010
Re: What DM says and what players hear
We'll see how this one turns out (we haven't officially rolled yet):
DM says: "I'd prefer if you stuck to the PHB, but I want people to have fun..."
DM means: "Pick a Fighter, dammit."
Players hear: "...Maybe a Githyanki Psion?"
DM says: "...darkness you see the walls of the cathedral are lined with grotesque-looking gargoyles and....."
DM means: "Ahem.... pay no attention to the man behind the curtain."
Players think: "Elf, Spot Check! Spot Check!"
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2010-10-08, 12:55 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Dinosaur Museum aw yisss.
- Gender
Re: What DM says and what players hear
DM Says: Okay, it's a +2 Holy Smiting Doodad of Awesome Stuff that does Three Different Effects x times a day.
DM Means: Write all this down so I don't have to keep remembering where I wrote it down - if I did at all - every time you want to use it.
Players Hear: +2 Doodad of Stuff, got it.The Iron Avatarist Hall of Fame!
Prizes(Un)Official Best Playground Avatarist Competition
----
Also, buy my stuff! T-Shirts too!
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2010-10-08, 02:53 AM (ISO 8601)
- Join Date
- Oct 2007
Re: What DM says and what players hear
If RPG's have taught me anything, it's that all social and economic problems of the world can be solved through murder.
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2010-10-08, 08:30 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: What DM says and what players hear
DM says: "What's your marching order?"
Players hear: "Come up with the most strategically sound formation to be travelling in cause you are about to be attacked."
DM says: "Guys, I want this to be a serious campaign this time!"
Players hear: "Every good serious story has at least one comic relief character, the more the better!"
DM says: "If your character is someone who could not have survived past the age of 5 acting the way he does in game, you cannot play that character."
Players hear: "Come up with a good reason that your psycho Chaotic Stupid character made it to 30"Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2010-10-08, 08:49 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Baton Rouge, LA
- Gender
Re: What DM says and what players hear
DM says: This campaign will feature an even mix of combat and roleplaying opportunities.
Players hear: Kill everything that moves!
DM says: This is a story-focused, RP-intense campaign.
Players hear: Write a 20 page backstory, then kill everything that moves!
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2010-10-08, 09:19 AM (ISO 8601)
- Join Date
- Jul 2010
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2010-10-08, 09:28 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: What DM says and what players hear
How true. There is no "roleplaying opportunity" that cannot be solved with combat after all.
DM says: "I want you guys to work together."
Players hear: "I want you guys to put up with the other PC's just because they are PC's"
DM says: "This monster is way too powerful for you to take on at this time."
Players hear: "Get back on the rails, punks!"
DM says: "You come across a Balor mounted on a Tarrasque."
DM means/players hear: "Keep acting stupid/powergaming and see what happens."Last edited by Choco; 2010-10-08 at 11:52 AM.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2010-10-08, 09:31 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Bergen
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2010-10-08, 09:54 AM (ISO 8601)
- Join Date
- Nov 2009
Re: What DM says and what players hear
From a campaign I'm a player in:
DM says: A Khadoran flagged warship begins to overtake your steamboat. They're calling for you to heave to for inspection.
Players think: Awesome! We're getting a new ship!
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2010-10-08, 09:57 AM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: What DM says and what players hear
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2010-10-08, 10:04 AM (ISO 8601)
- Join Date
- May 2006
- Location
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2010-10-08, 10:20 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: What DM says and what players hear
The Mod Wonder: Posting entirely in Binary or Hex, especially without providing a translation, falls under the "posting in another language" of the "Please Don'ts". Warnings will be issued as appropriate.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2010-10-08, 11:42 AM (ISO 8601)
- Join Date
- May 2010
Re: What DM says and what players hear
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2010-10-08, 12:26 PM (ISO 8601)
- Join Date
- Jul 2010
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2010-10-08, 12:30 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
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2010-10-08, 12:59 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: What DM says and what players hear
Ah, what was I thinking, thanks for that!
Of course that would be followed by whining about how a bad DM caused a TPK by forcing the party into a fight they couldn't win.
Which leads us to:
DM says: "That's what you get for picking a fight with something obviously much more powerful than you."
Players hear: "That's what you get for trying to derail my plot train."Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2010-10-08, 01:25 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Baton Rouge, LA
- Gender
Re: What DM says and what players hear
DM says: Core only.
Players hear: Bring 40 different splatbooks, just in case.
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2010-10-08, 01:44 PM (ISO 8601)
- Join Date
- Nov 2009
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2010-10-08, 01:59 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Ponyville
- Gender
Re: What DM says and what players hear
Wait.
You mean my fake warning to knock it off was actually, inadvertantly, a correct warning? (in an "ends justify the means" kinda way)
I'm...I'm not sure how to take this...I...I was just messing around...I...I didn't mean to be right about it...I didn't mean to be right about anything...I...I need to lie down for a bit...
On a related note:
DM says: Wow, I...I didn't think you guys would do that?...I'm going to call for a short break so I can quick whip something up for that...
Players Hear: WE BROKE THE DM WHOOOOOOOOOO! WE WIN!!
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2010-10-08, 02:40 PM (ISO 8601)
- Join Date
- Nov 2009
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2010-10-08, 02:46 PM (ISO 8601)
- Join Date
- Sep 2008
Re: What DM says and what players hear
What DM's say:No, never!
What Players hear: What, never?
What DM's mean: Hardly ever.
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2010-10-08, 03:51 PM (ISO 8601)
- Join Date
- Apr 2009
Re: What DM says and what players hear
Here's one from my campaign.
DM says: You suddenly realize that you've been thrown two thousand years into the past.
Players hear: I dare you to try and conquer the ancient world.
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2010-10-08, 08:18 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Kitchener/Waterloo
- Gender
Re: What DM says and what players hear
Lord Raziere herd I like Blasphemy, so Urpriest Exalted as a Malefactor
Meet My Monstrous Guide to Monsters. Everything you absolutely need to know about Monsters and never thought you needed to ask.
Trophy!
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2010-10-08, 08:38 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Stockholm, Sweden
- Gender
Re: What DM says and what players hear
In my experience:
DM says: Interesting...
Players hear: *Omnious organ music of doom*
*DM rolls dice*
DM says: *nods* Very well, the hallway/room seems empty
Players hear: There is something there and it's watching you.