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Thread: Skeleton Battle
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2010-10-07, 10:46 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
Skeleton Battle
"The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
-Niccolo Machiavelli
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2010-10-07, 05:15 PM (ISO 8601)
- Join Date
- Apr 2010
- Location
- Texas
- Gender
Re: Skeleton Battle
I will go to J3 and play a song
No one does requests *sigh*
'Am I blue?'"I know the destination, but I don't know the way"
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Spoiler
Where did you start yours?
A Dwarven city (infested with Megapedes)
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2010-10-07, 06:24 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Australia
- Gender
Re: Skeleton Battle
Bernoulli will start at K8 with Bardorf at J8
'Stralia: Now a campaign setting (D&D 3.5 E6)
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2010-10-07, 06:28 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Australia
- Gender
Re: Skeleton Battle
forgot init: (d20+2)[19]
'Stralia: Now a campaign setting (D&D 3.5 E6)
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2010-10-08, 12:58 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Orlando
- Gender
Re: Skeleton Battle
Jereboam will start next to Bardof at J9.
"Initiative" - (1d20)[7]
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2010-10-08, 05:30 AM (ISO 8601)
- Join Date
- Aug 2010
Re: Skeleton Battle
I'm so sorry, I can't see the map and won't be somewhere I can until late tonight. I'll trust you to pick non-stupid squares for Frida and Wolu and we can go from there.
Initiative: (1d20+1)[8]
Also, spells for today:
Spoiler
Lvl 0: Guidance, Virtue, Cure Minor Wounds
Lvl 1: Shillelagh, Magic Fang
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2010-10-08, 10:34 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
Re: Skeleton Battle
Alright, Frida and Wulu simply need to decide their starting location before the skeleton's act.
Initiative:
Bernoulli and Bardoff: 19
Skeleton's: 8.5
Frida and Wulu: 8.1
Jereboam: 7
Lorn: 1
Mangles, take us away"The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
-Niccolo Machiavelli
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2010-10-09, 12:46 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Skeleton Battle
K4, I'll follow my companions, init roll
(1d20+3)[6]
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2010-10-10, 07:59 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Australia
- Gender
Re: Skeleton Battle
Bardorf advances slowly trying to gauge the threat with Bernoulli close behind him.
Spoiler
Bardorf moves to the G row with Beroulli behind him in the H row
'Stralia: Now a campaign setting (D&D 3.5 E6)
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2010-10-11, 09:46 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
Re: Skeleton Battle
Alright, Bernoulli's actions happen.
The skeletons all move forward and attack. They move to F-7,8,9 and each make an attack against this closest invader, bardoff.
Attacks:
(1d20+1)[2]
(1d20+1)[4]
(1d20+1)[17]
Damage:
(1d4+1)[4]
(1d4+1)[5]
(1d4+1)[3]
Alright, Bardoff takes 3 damage and the battle continues.
Frida and wulu, your up. You should place yourselves as appropriate to the start of battle, then take your turn.Last edited by Dwalin; 2010-10-11 at 09:51 AM.
"The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
-Niccolo Machiavelli
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2010-10-13, 01:03 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Australia
- Gender
Re: Skeleton Battle
((Hello?...Guys?....I can't beat these skeletons alone....)
'Stralia: Now a campaign setting (D&D 3.5 E6)
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2010-10-13, 05:23 AM (ISO 8601)
- Join Date
- Aug 2010
Re: Skeleton Battle
Sorry! Frida and Wolu come in at J6&7. Frida casts Magic Fang on Wolu, and orders him to attack the skeleton at at F7. He moves to G6 and attacks:
(1d20+5)[9] for (1d6+3)[6] damage.
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2010-10-13, 11:34 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
Re: Skeleton Battle
Alright, Looks like we have our other player. If you hadn't posted this morning I was going to hit the delay button on you.
Wulu enters the battle, and attempts to attack a skeleton, but misses, clenching between ribs instead of onto them.
Jereboam, your turn. Let's see something interesting."The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
-Niccolo Machiavelli
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2010-10-15, 04:33 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Orlando
- Gender
Re: Skeleton Battle
SpoilerSorry, I've been unexpectedly without internet.
Jereboam charges the skeleton at F9 with his quarterstaff.
Attack - (1d20)[16]
Damage - (1d6)[6]
Edit: Yay for max damage with a bludgeoning weapon!Last edited by Jeriah; 2010-10-15 at 04:35 AM.
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2010-10-15, 12:00 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
Re: Skeleton Battle
Presuming this is preceded by a move to G9 and the attack is against the skeleton at F9. That skeleton crumbles as the quarterstaff passes through and shatters many ribs.
Alright, technically it is lorns turn, but I want for us to speed things along, so we should get some simultaneous posting going (granted I still probably won't be on this weekend, but by monday I am hoping to see multiple turns happen). So you guys know the other battle is done."The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
-Niccolo Machiavelli
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2010-10-15, 07:52 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Australia
- Gender
Re: Skeleton Battle
Both Bernoulli and Bardorf attack the skeletons
bite: (d20+3)[4] for (d6+1)[6]
club: (d20)[5] for (d6)[5]'Stralia: Now a campaign setting (D&D 3.5 E6)
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2010-10-18, 10:25 AM (ISO 8601)
- Join Date
- Aug 2010
Re: Skeleton Battle
Wolu, use your bite attack!
Wolu bites at his skeleton: (1d20+5)[16], for (1d6+3)[6] damage.
Frida casts shill...e...thingy on her club.
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2010-10-18, 11:49 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Orlando
- Gender
Re: Skeleton Battle
Jereboam moves towards any remaining skeletons and attacks.
Attack - (1d20-2)[17]
Damage - (1d6)[5]
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2010-10-19, 02:18 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
Re: Skeleton Battle
Alright, Lorn is delaying until posting.
Bernoulli and Bardoff take some swings, but make no real hits.
The two skeletons in F-7 and F-8 each attack Bardoff
Attack:(1d20+1)[18]
Attack:(1d20+1)[4]
Damage:(1d4+1)[5]
Damage:(1d4+1)[5]
Bardoff takes a painful swing to the side, opening a deep gash.
Wulu also makes an attempt to kill one of the skeletons, grabbing and crushing in its maw the opponents spine (ouch!)
Jereboam makes another attack at the last skeleton, and nearly destroys it, fracturing much of the creatures ribcage. It isn't down yet, however.
Another round, one last point of damage to be dealt.Last edited by Dwalin; 2010-10-19 at 02:22 PM.
"The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
-Niccolo Machiavelli
-
2010-10-19, 04:23 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Orlando
- Gender
Re: Skeleton Battle
Jereboam swing again if the skeleton still stands on his turn, otherwise, he checks them for loot.
attack - (1d20-2)[12]
damage - (1d6)[5]
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2010-10-20, 02:56 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Australia
- Gender
Re: Skeleton Battle
Bernoulli and Bardorf try again
bite: (d20+3)[6] for (d6+1)[7]
club: (d20)[14] for (d6)[3]'Stralia: Now a campaign setting (D&D 3.5 E6)
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2010-10-20, 05:13 AM (ISO 8601)
- Join Date
- Aug 2010
Re: Skeleton Battle
If there's any moving skeleton left, Frida and Wolu both move to attack it.
Wolu: (1d20+5)[21] for (1d6+3)[5] damage
Frida: (1d20+1)[15] for (2d6+1)[10] damage
If not, Frida pounds on the skeletons' skeletons anyway. Shame to waste a good magic club.
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2010-10-21, 10:36 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
Re: Skeleton Battle
Alright, sorry all for the extremely slow posting lately. I have been bogged down because I got a series of a bunch of viruses. Luckily, I managed to take care of it all, but I haven't had an opportunity to recover my backups. Also, I am gonna start having the notes for the game in a spoiler on the main page so I don't have to worry about loosing them. That means don't look!
Skeletons are dead.
Loot:
In the back lies a well dug mine. It appears that there is a large supply of ore already extracted and ready to use, as well as a lot more which would require negligible work to retrieve.
55gp each of
Raw Materials(iron)
Raw Materials(stone)"The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
-Niccolo Machiavelli
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2010-10-21, 03:21 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Australia
- Gender
Re: Skeleton Battle
do we get xp's too :D
'Stralia: Now a campaign setting (D&D 3.5 E6)
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2010-10-21, 04:00 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Orlando
- Gender
Re: Skeleton Battle
Jereboam will suggest leaving the raw materials here and relocating our camp to the mine entrance. It will provide a roof against inclement weather and give us a better fortified position against attack.
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2010-10-21, 10:41 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Australia
- Gender
Re: Skeleton Battle
Agreed unless the horse hunters have a better suggestion. Plus probably less nixies in a cave
'Stralia: Now a campaign setting (D&D 3.5 E6)
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2010-10-25, 01:41 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
Re: Skeleton Battle
Yes, you also get experience
75xp each"The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
-Niccolo Machiavelli