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Thread: Skeleton Battle

  1. - Top - End - #1
    Dwarf in the Playground
     
    PaladinGuy

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    Default Skeleton Battle



    The skeleton's are located at E-6,D-7, and D-8

    Everyone should check in by placing themselves somewhere on the J-th row (or further back by just stating additional letters), and roll initiative.
    "The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
    -Niccolo Machiavelli

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    Orc in the Playground
     
    OldWizardGuy

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    Default Re: Skeleton Battle

    I will go to J3 and play a song

    No one does requests *sigh*
    'Am I blue?'
    "I know the destination, but I don't know the way"

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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    Where did you start yours?
    A Dwarven city (infested with Megapedes)

  3. - Top - End - #3
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Skeleton Battle

    Bernoulli will start at K8 with Bardorf at J8

  4. - Top - End - #4
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Skeleton Battle

    forgot init: (d20+2)[19]

  5. - Top - End - #5
    Ogre in the Playground
     
    Jeriah's Avatar

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    Default Re: Skeleton Battle

    Jereboam will start next to Bardof at J9.

    "Initiative" - (1d20)[7]

  6. - Top - End - #6
    Barbarian in the Playground
     
    bokodasu's Avatar

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    Default Re: Skeleton Battle

    I'm so sorry, I can't see the map and won't be somewhere I can until late tonight. I'll trust you to pick non-stupid squares for Frida and Wolu and we can go from there.

    Initiative: (1d20+1)[8]

    Also, spells for today:
    Spoiler
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    Lvl 0: Guidance, Virtue, Cure Minor Wounds
    Lvl 1: Shillelagh, Magic Fang

  7. - Top - End - #7
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Skeleton Battle

    Alright, Frida and Wulu simply need to decide their starting location before the skeleton's act.

    Initiative:
    Bernoulli and Bardoff: 19
    Skeleton's: 8.5
    Frida and Wulu: 8.1
    Jereboam: 7
    Lorn: 1

    Mangles, take us away
    "The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
    -Niccolo Machiavelli

  8. - Top - End - #8
    Pixie in the Playground
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    Default Re: Skeleton Battle

    K4, I'll follow my companions, init roll

    (1d20+3)[6]

  9. - Top - End - #9
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Skeleton Battle

    Bardorf advances slowly trying to gauge the threat with Bernoulli close behind him.

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    Bardorf moves to the G row with Beroulli behind him in the H row


  10. - Top - End - #10
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Skeleton Battle

    Alright, Bernoulli's actions happen.

    The skeletons all move forward and attack. They move to F-7,8,9 and each make an attack against this closest invader, bardoff.

    Attacks:
    (1d20+1)[2]
    (1d20+1)[4]
    (1d20+1)[17]
    Damage:
    (1d4+1)[4]
    (1d4+1)[5]
    (1d4+1)[3]

    Alright, Bardoff takes 3 damage and the battle continues.
    Frida and wulu, your up. You should place yourselves as appropriate to the start of battle, then take your turn.
    Last edited by Dwalin; 2010-10-11 at 09:51 AM.
    "The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
    -Niccolo Machiavelli

  11. - Top - End - #11
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Skeleton Battle

    ((Hello?...Guys?....I can't beat these skeletons alone....)

  12. - Top - End - #12
    Barbarian in the Playground
     
    bokodasu's Avatar

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    Default Re: Skeleton Battle

    Sorry! Frida and Wolu come in at J6&7. Frida casts Magic Fang on Wolu, and orders him to attack the skeleton at at F7. He moves to G6 and attacks:

    (1d20+5)[9] for (1d6+3)[6] damage.

  13. - Top - End - #13
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Skeleton Battle

    Alright, Looks like we have our other player. If you hadn't posted this morning I was going to hit the delay button on you.

    Wulu enters the battle, and attempts to attack a skeleton, but misses, clenching between ribs instead of onto them.

    Jereboam, your turn. Let's see something interesting.
    "The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
    -Niccolo Machiavelli

  14. - Top - End - #14
    Ogre in the Playground
     
    Jeriah's Avatar

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    Default Re: Skeleton Battle

    Spoiler
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    Sorry, I've been unexpectedly without internet.


    Jereboam charges the skeleton at F9 with his quarterstaff.

    Attack - (1d20)[16]
    Damage - (1d6)[6]

    Edit: Yay for max damage with a bludgeoning weapon!
    Last edited by Jeriah; 2010-10-15 at 04:35 AM.

  15. - Top - End - #15
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Skeleton Battle

    Presuming this is preceded by a move to G9 and the attack is against the skeleton at F9. That skeleton crumbles as the quarterstaff passes through and shatters many ribs.

    Alright, technically it is lorns turn, but I want for us to speed things along, so we should get some simultaneous posting going (granted I still probably won't be on this weekend, but by monday I am hoping to see multiple turns happen). So you guys know the other battle is done.
    "The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
    -Niccolo Machiavelli

  16. - Top - End - #16
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Skeleton Battle

    Both Bernoulli and Bardorf attack the skeletons

    bite: (d20+3)[4] for (d6+1)[6]
    club: (d20)[5] for (d6)[5]

  17. - Top - End - #17
    Barbarian in the Playground
     
    bokodasu's Avatar

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    Default Re: Skeleton Battle

    Wolu, use your bite attack!

    Wolu bites at his skeleton: (1d20+5)[16], for (1d6+3)[6] damage.

    Frida casts shill...e...thingy on her club.

  18. - Top - End - #18
    Ogre in the Playground
     
    Jeriah's Avatar

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    Default Re: Skeleton Battle

    Jereboam moves towards any remaining skeletons and attacks.

    Attack - (1d20-2)[17]
    Damage - (1d6)[5]

  19. - Top - End - #19
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Skeleton Battle

    Alright, Lorn is delaying until posting.

    Bernoulli and Bardoff take some swings, but make no real hits.

    The two skeletons in F-7 and F-8 each attack Bardoff

    Attack:(1d20+1)[18]
    Attack:(1d20+1)[4]
    Damage:(1d4+1)[5]
    Damage:(1d4+1)[5]

    Bardoff takes a painful swing to the side, opening a deep gash.

    Wulu also makes an attempt to kill one of the skeletons, grabbing and crushing in its maw the opponents spine (ouch!)

    Jereboam makes another attack at the last skeleton, and nearly destroys it, fracturing much of the creatures ribcage. It isn't down yet, however.

    Another round, one last point of damage to be dealt.
    Last edited by Dwalin; 2010-10-19 at 02:22 PM.
    "The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
    -Niccolo Machiavelli

  20. - Top - End - #20
    Ogre in the Playground
     
    Jeriah's Avatar

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    Default Re: Skeleton Battle

    Jereboam swing again if the skeleton still stands on his turn, otherwise, he checks them for loot.
    attack - (1d20-2)[12]
    damage - (1d6)[5]

  21. - Top - End - #21
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Skeleton Battle

    Bernoulli and Bardorf try again
    bite: (d20+3)[6] for (d6+1)[7]
    club: (d20)[14] for (d6)[3]

  22. - Top - End - #22
    Barbarian in the Playground
     
    bokodasu's Avatar

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    Default Re: Skeleton Battle

    If there's any moving skeleton left, Frida and Wolu both move to attack it.

    Wolu: (1d20+5)[21] for (1d6+3)[5] damage
    Frida: (1d20+1)[15] for (2d6+1)[10] damage

    If not, Frida pounds on the skeletons' skeletons anyway. Shame to waste a good magic club.

  23. - Top - End - #23
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Skeleton Battle

    Alright, sorry all for the extremely slow posting lately. I have been bogged down because I got a series of a bunch of viruses. Luckily, I managed to take care of it all, but I haven't had an opportunity to recover my backups. Also, I am gonna start having the notes for the game in a spoiler on the main page so I don't have to worry about loosing them. That means don't look!

    Skeletons are dead.

    Loot:
    In the back lies a well dug mine. It appears that there is a large supply of ore already extracted and ready to use, as well as a lot more which would require negligible work to retrieve.

    55gp each of
    Raw Materials(iron)
    Raw Materials(stone)
    "The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
    -Niccolo Machiavelli

  24. - Top - End - #24
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Skeleton Battle

    do we get xp's too :D

  25. - Top - End - #25
    Ogre in the Playground
     
    Jeriah's Avatar

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    Default Re: Skeleton Battle

    Jereboam will suggest leaving the raw materials here and relocating our camp to the mine entrance. It will provide a roof against inclement weather and give us a better fortified position against attack.

  26. - Top - End - #26
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Skeleton Battle

    Agreed unless the horse hunters have a better suggestion. Plus probably less nixies in a cave

  27. - Top - End - #27
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: Skeleton Battle

    Yes, you also get experience

    75xp each
    "The wise prince will find means by which his followers will always, and in all instances, have need of him. Then, they will always be loyal to him."
    -Niccolo Machiavelli

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