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2010-10-29, 10:32 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-10-31, 01:16 AM (ISO 8601)
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- Mar 2010
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
Well, for those who are less than satisfied with the storyteller system, here's a fellow who's making rules to use the Exalted setting with the much more streamlined Mutants and Masterminds rules:
http://www.atomicthinktank.com/viewt...hp?f=3&t=35429Last edited by Rhyvurg; 2010-10-31 at 01:17 AM.
"Can you do science to it?"
"I can do science to anything."
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2010-10-31, 01:44 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
Some thoughts I've had on the effect of Perfect Defenses on the game of Exalted:
SpoilerI've been spending alot of time thinking about the basic mechanics of Exalted (you've probably noticed ) and I've come to think that perhaps the existance of Perfect Defenses are to blame for a good deal of the mechanical bugs that exist in the game as it stands. The thing that got me pointed in this direction was the Ink Monkeys. They have devoted so much effort into new Charms that essentially do at least one of two things: Make existing Charms not count as Charm activations or make existing Charms essentially free. My mostly irrational hatred of the Ink Monkeys delayed the realization somewhat, but I eventually asked myself "Why?"
The only answer I could come up with is: Because they are trying to encourage a play style that is at odds with the natural inclinations created by the rules. The play style they want to push? They want people to be able to throw a ton of Essence into big, flashy attacks and be able to get away with it. That's an idea I can get behind. In a way, that's what Exalted is about - the freedom to go as big as you want.
So, why do they focus on these two solutions? Why free Charm activations and free Charm costs? I can only say because of the existance of Perfect Defenses.
Now, don't get me wrong. Perfect Defenses are an essential part of the setting and so must remain in the rules system. Perfect Defenses answer the question "How did the Exalted stop the Primordials from just killing them outright?" I would posit that taking Perfect Defenses from Exalted would strip away part of the something that makes Exalted the game it is.
Still, the current niche occupied by Perfect Defenses forces the rest of gameplay to conform around them. Not that I'm saying something that we don't already know, but Perfect Defenses have turned motes into your HP guage and your Charm Activation into the most precious resource at your disposal. This of course, leads to the same type of question: "Why is that?"
Well, I see a few reasons, but the most critical reason I see is the origins of the rules system. Exalted was initially an experimental venture by White Wolf. It wasn't necessarily going to sell well, so devoting a huge amount of effort to making a customized rule set just for this new game would have been a stupid move. So, instead they took their existing system, added the fluff and stylistic elements they needed to make the fluff work, drew some cool art, and did enough playtesting that no obvious bugs were showing up and off to the printer the game went.
Why I call this the main reason for the problem is because the system they used as their base was the original Storyteller system, which may as well have been built to punish players from resolving things with combat. Everything I've heard about the original World of Darkness amounts to "Unless you are a Werewolf, even a combat-specced character doesn't know if he'd come out of the next fight alive." Combat was made to be short, risky, and brutal. This is great for games about intrigue and character development. Not so great for a game where a major theme is problem-solving by punching people in the face.
During playtesting, this underlying uncertainty that existed in combat was probably masked by the existance of the Perfect Defense. Because every character essentially has a "No, I don't get hit" button, it doesn't matter how brutal the combat system is. As long as a character has Essence and is aware of the attack, he will not die. And so, things continued onward. The Storyteller system got an update to its combat mechanics, namely the addition of static defenses and a streamlining of turn structure, and so we got Second Edition. However, the additions and streamlining never really addressed the underlying uncertainty because that uncertainty is considered a good thing in the World of Darkness, where most of the playtesting probably went on.
So, Perfect Defenses are essentially hiding the real problems with the combat system. They are potent enough to make up for most of the design problems, but these design problems mean that using a perfect constantly is a necessity against any opponent of reasonable threat level.
Now that I'm through telling you what you probably already know, how do we fix it? Well, we have to attack those underlying uncertainties in an effort to make using a Perfect Defense a less necessary and possibly even a less desirable choice.
The first uncertainty is the uncertainty of survival. As things stand, one hit in Exalted can kill you outright. Most artifact weapons are damaging enough and soak is poor enough that a single hit can kill outright. Even if it doesn't kill you, it still will inflict wound penalties that make further hits more certain and future attacks less likely to succeed, begining a slow spiral into the death of your character. Therefore, you cannot let an attack hit.
The second uncertainty is the uncertainty of a sufficient defense. Suppose we have two mortals, Alice and Bob, duking it out to see who's boss. Alice and Bob on different ticks. If Alice attacks, she compromises her defense. The more attacks she makes, the larger the compromise in her defenses. Because of the supremacy of defense, each attack is more likely to fail than succeed. Unless Alice gets lucky, Bob will get to attack and now Alice's guard is weakened. If Alice was too aggressive, she essentially hands Bob free hits and dies. However, there's not much fun in using Guard actions incessantly and an offense of some kind is necessary to win any fight, so staying on the defensive will not win you a fight. So, Alice is stuck either making single attacks or maybe a small flurry and praying that her opponent doesn't get lucky or launching large flurries and hoping to kill her opponent fast. In the end, using the best offense availible to her is stupid as it denies her any hope of maintaining a sufficient defense.
If you add Charms in, the problem gets more complex, but remains there, just in a sligtly different form. Let us assume, for the moment, that both attack pools and DVs are both equally boostable. Now, we have two young Exalts, Alice and Bob, fighting it out for whatever reason. Alice is currently acting before Bob. Both Alice and Bob decide to use their Charm for the action to enhance their attacks. Alice uses Hungry Tiger Technique and Bob chooses to use the Second Melee Excellency. When Alice attacks, Bob knows she won't be rolling more dice than he has in his defense pool, so he has options. He can either trust his DVs or he can blow a few motes on using the Excellency to buff his DV. Either way, Alice needs a fairly lucky shot (a really lucky shot if he used the Excellency) for her tactic to yield any fruit. Meanwhile, she has lowered her DV and removed almost all of her options to add to her defense. Now Bob's attack, even without the Excellency, has a very solid chance of hitting. With the Excellency, it's almost guaranteed. By using a purely offensive Charm, Alice has denied herself any hope of maintaining a sufficient defense (If Alice had used the Second Melee Excellency to boost her attack, we'd be right back to the situation in the preceding paragraph: two characters of equal offensive and defensive potential just waiting for a lucky break or a blunder to capitalize on). This is why that one Charm activation is a critical resource.
The final uncertainty is the problem of resource management. While every game system is going to have this to some extent, each character in Exalted has only X motes at any given time. If you get in combat with another character, the winner of the conflict is the person able to maintain that sufficient defense the longest and the person most able to maintain that sufficient defense is the one with the most resources. However, most characters cannot determine the size of the other character's mote pool, so they can't be entirely certain that they are the ones currently ahead in motes. Each mote diverted away from maintaining a defense might just be the mote that puts you behind the other character and may mean that you are the one to find yourself defenseless first.
Added together, these issues mean that defense is the Alpha and Omega of combat. He who defends best the longest wins, and the best defense is a Perfect Defense.
This is why the Ink Monkeys spend so much time on what is essentially fancy ways to get motes. Motes earmarked for offensive Charms only can't be used on that Perfect Defense anyway, so why not spend them to boost your attack? Charms that don't use up your Charm activation for the round won't leave you defenseless, so why not add a little extra kick to your next attack? This brings back the flashy, over-the-top action that full-on paranoia Perfect Spamming strips from the game.
Such approaches, however, aren't addressing the real issues that lie at the heart of the system. As someone pointed out to me, the Ink Monkeys haven't been given the go-ahead to completely rewrite the system, so they do what they can. However, I'm a guy who likes to homebrew with next to no social life. I've got the time and inclination to at least try and homebrew and houserule a fix to the real center of the problem.
So, I have a few ideas on where to start. In no particularly significant order, here they are:
Make Exalts be able to take a hit and keep on going. If you had a guarantee that a hit wouldn't be the end of the world, you would be more inclined to settle for a defense that was less than perfect. Take D&D for an example. D&D characters do not spend most of their time in combat fighting defensively or running away from threats, because they either have enough hit points (fighters) or enough defenses (wizard) that you are more or less guaranteed to survive until next round. So, you see D&D characters charging into the middle of monsters, taking risks, and using character resources (spell slots, manuvers, etc) on the offense instead of on defense. This doesn't mean they don't take appropriate cautions like buffing, five-foot stepping out of threatened squares, and so on, just that they can put themselves in a position where they might get hurt without having a spare character sheet in their backpacks. To allow Exalts to take a hit, Health Levels and Soak have to start pulling their weight.
Add risky but rewarding defensive options to the Charm sets. Once a single hit is not the end of a fight, having options that defend the character solidly without being perfect will become useful. If those options are less expensive than a Perfect Defense, successfully using one of them instead will put the character ahead in the mote attrition game.
Perhaps loosen up the restrictions on Charm actions. If instead of one Charm per DV refresh, perhaps make it one Charm per dice action. That way, using a Charm to boost your attack doesn't leave you defenseless. You could, for example, use Hungry Tiger Technique to supplement one attack in your flurry, buy a few dice for your other attacks with the First Melee Excellency, and then when you are attacked you could respond with Shadow Over Water or Solar Counterattack. This would still leave Combos useful, as you couldn't use both Hungry Tiger Technique and the First Melee Excellency at once or Shadow Over Water and Solar Counterattack against the same attack.
The last idea I have is to add some of the Ink Monkeys better Overdrive (ug, I hate that keyword) Charms to every Charm set. Having a set of motes that are only for throwing out awesome attack Charms would most definately encourage the use of Charms on the offensive.
So, that's what I've thought about the system. I like picking other peoples' brains, so what do you guys think? Do my suggestions actually address the problems? Any problems you forsee with my solutions? Any solutions you see that I missed?
TL DR version: Perfect Defenses hide mechanical problems by being so awesome. I've got some ideas on how to fix them. What do you think?Last edited by Kyeudo; 2010-10-31 at 01:46 PM.
A Book of Words: An Expanded Truenamer Fix
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2010-10-31, 03:43 PM (ISO 8601)
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- Sep 2007
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
What do you think of one of the Ink Monkeys' current lines of attack on this problem- making the Flaws of Invulnerability dictate your tactics and be somewhat easier to discover and bypass with interesting and flavorful counters, a la Infernals, rather than the current Solar status quo of a Storyteller needing to have several sessions' worth of setup to bypass your Flaw?
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2010-10-31, 08:43 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2010-10-31, 08:56 PM (ISO 8601)
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- Jan 2008
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
In the spirit of Halloween, I now want to run a short Abyssals game for the first three to four people that are interested.
Say "Abyssals are the best Exalt type ever" to show your interest.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-10-31, 09:25 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
I want to say it. I really do. But Infernals are the greatest, and I cannot tell a lie.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2010-10-31, 09:27 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
5e D&D Mythos Classes
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2010-10-31, 09:27 PM (ISO 8601)
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- Aug 2008
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
Sadly it will be at least a week before my Abyssals book gets here or I would surely express interest.
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2010-10-31, 09:31 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
Thelas
Ambiguously aligned Domain Wizard (Divination) 9/Iot7V 7 at your service.
If I am playing in or running a game and I don't seem to be showing up, PM me. Please.
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2010-10-31, 09:39 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
Unbelievers! Repent your demonic, poorly thought out ways and join the true creatures of darkness! And death!
*casts Birth of Sanity's Sorrow*I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-10-31, 09:47 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2010-10-31, 09:53 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
Lady of Darkness in Bloodstained Robes isn't a sorceress.
Anyway, I'm considering those two as signs of interest. Now we just need two more people to start an OOC thread.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-10-31, 10:00 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2010-10-31, 10:04 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2010-10-31, 10:06 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
man if I had the free time, I'd totally play, but I don't.
BEEP.
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2010-10-31, 10:07 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
My Exalted Characters
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2010-10-31, 10:11 PM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
OK, three people. One more and I'll kick off an OOC thread.
Also, since it's a Halloween special that is purely due to the new Abyssal Charms, it's not gonna be very long. So, don't expect deep moral issues and advance into epic world-slaying weapons. You'll murder a behemoth or three and fight some Exalts, and that'll pretty much be it. If it really kicks off... well, we'll see.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-10-31, 10:20 PM (ISO 8601)
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- Nexus
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2010-10-31, 10:55 PM (ISO 8601)
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- Jan 2008
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-10-31, 11:04 PM (ISO 8601)
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- Oct 2010
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2010-10-31, 11:06 PM (ISO 8601)
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- Jan 2008
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-10-31, 11:12 PM (ISO 8601)
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- Jan 2008
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
Here you go, OOC thread.
To have a nice, semi-perfect circle, I may allow a fifth person as well.I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-10-31, 11:21 PM (ISO 8601)
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2010-10-31, 11:27 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2010-10-31, 11:28 PM (ISO 8601)
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- Jan 2008
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
I use black for sarcasm.
Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.
If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.
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2010-10-31, 11:31 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
No no, I'm interested. I've never played an Abyssal, and most of what I know about them comes from reading Keychain of Creation, so this'll be a good opportunity to crack the book open again and get some hands on education.
I understand they're good at stabbing, so I'll be leaning towards a Dusk-Caste no-nonsense murder machine.5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2010-11-01, 01:41 AM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
Infernal Imperfections generally beat out the traditional Flaws in terms of flavor and the effect they have on the character, but they also present their own problems.
The Exalted combat system is so reliant on anyone who is any sort of real threat having an availible perfect defense. If that perfect defense is stripped away, all of a sudden they go down to the first serious attack. Anyone reliant on Cecelyne's Sand Through Fingers Defense dies to the first person to know Spirit-Cutting Attack. Anyone who uses Bloodless Murk Evasion falls before a lowly Golden Janissary stylist. Those who use Ablation of Fire and Brass are liable to drop dead to the first bandits they meet after leaving a city. Only Adorjan and SWLIHN have Imperfections that aren't completely negatable.
Unless significant changes like I suggested are made to the combat system, any situation where a perfect defense fails has a high probability of costing a player character their life, which is generally considered a bad thing.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
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2010-11-01, 10:09 AM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
That's everything I've been saying about how, well, I may be a newbie, but from my point of view it always seemed that the current form and implementation of Perfect Defenses has been a damn disease for the mechanics designers (in the "eh, they'll just PD it" way that breeds laziness and disregard for decent balance), and that for all the fluff the game tosses at you Exalted is a game of infinitely fragile characters and which will stomp in your face if you actually try to be heroic and take risks and such instead of playing "tanky" with defenses - only infinitely more eloquently put and with actual ideas on how to solve it I can't think up because I don't have enough experience with the system. And you ask what I think? I think you're awesome for taking the time to write that up, is what I think!
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2010-11-01, 10:50 AM (ISO 8601)
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Re: General Exalted Discussion: There's a God for that! Except for Sorcery, of course
I can attest from experience that an unexpected clinch attack, especially with a partner to deliver beatings, can brutally maim a Martial Artist Scourge, or outright kill anyone dependant on Adorjan's PD less able to escape a clinch. As for Swirly's PD... Yeah, I don't know about that one. Constantly shake up tactics to accelerate WP drain?
Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
My Exalted Characters
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