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Thread: Arcane Healing [D&D 3.5]
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2010-10-21, 04:48 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
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2010-10-21, 04:48 PM (ISO 8601)
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2010-10-21, 04:49 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
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2010-11-06, 03:13 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Originally Posted by celebrityomnipath
True story, in Shadowrun, THAT game:
"Trust a [what ever minority we were picking on that week] to bring a knife to a gunfight."
"It wasn't a gunfight until you pulled a gun. In fact it wasn't even a fight until you pulled a gun. It was a conversation."
I think, "Live fast, die young, leave an impressive crater," is my new motto.
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2010-11-06, 07:20 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
False Life and Vampiric Touch kind of do pro-active healing
There are some sorceror only feats from dragon magazine, but I'm not sure that counts.
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2010-11-06, 08:04 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
I may be missing something, but what's to stop a wizard or sorcerer from worshipping a god with the Healing domain, and taking the "Arcane Disciple" feat (CDiv. 79).
Benefit: Add the chosen domain’s spells to your class list of arcane spells. [...] Each day, you may prepare (or cast, if you cast spells without preparation) a maximum of one of these domains spells of each level.
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2010-11-06, 08:34 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
A feat slot.
Also it doesn't quite cover a full party's worth of wounds for the day.Last edited by FMArthur; 2010-11-06 at 08:35 PM.
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2010-11-06, 08:38 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Witty sig here nosey, aren't ya?
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2010-11-06, 08:44 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
A lack of Arcane healing is that big of a deal.
UMD with Lesser Vigor wands along with a Healing belt or two make up for most healing anyone ever needs.
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2010-11-07, 01:40 AM (ISO 8601)
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2010-11-07, 01:45 AM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Pretty sure they do work with this. You might have to use arcane versions though, idk if bards have arcane cure wands or if they use the divine ones.
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2010-11-07, 02:28 AM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Here's a pair of ideas ripped from the Wheel of Time setting: have the spells only affect a target once per day, or instead of healing they just convert lethal damage to nonlethal damage. Both at the same time is what the setting uses, but for normal DnD that's not going to be very useful at all. The once per day limit is effective but feels arbitrary. I like the nonlethal conversion the most since if you "heal" everyone before resting for the night, 8 hours of rest is enough to cure all the nonlethal damage off of anyone but those with the highest constitution scores. It's useless for prolonging the combat day on it's own, so the cleric isn't invalidated, but when paired with a cleric you can maximize your healing potential (since magical healing cures nonlethal damage as a bonus on the side). Basically it would let arcanists heal, but they'd still need a leg up from a divine caster or an extra spell to remove the nonlethal damage.
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2010-11-07, 04:39 AM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
After taking the Arcane Disciple: Healing Domain feat you could just go into the Combat Medic (HoB) prestige class so that you can spontaneously "Heal".
Last edited by gorfnab; 2010-11-07 at 04:40 AM.
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2010-11-07, 05:14 AM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Bards get healing spells.
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2010-11-07, 05:41 AM (ISO 8601)
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Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2010-11-07, 05:45 AM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
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2010-11-07, 05:50 AM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Limited wish can replicate heal.
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2010-11-07, 09:03 AM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Sorcerers and healing spells, as discussed, I do not know where in the SRD it says it, or if the SRD does indeed say it, but the book clearly in the magic section clearifies that Sorcerers can learn ANY ARCANE spell, even if it does not figure on the Sorcerer/Wizard spell list, as long as he observes it first (I cannot remember if there is an actual mechanic for it involving spellcraft or not), so a sorcerer can learn spells from the bard list as well
In 3.0, iirc, this was not restricted to Arcane spells, which iirc was a restriction added in 3.5
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2010-11-07, 09:18 AM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
It doesn't say it at all clearly. It says
These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study.
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2010-11-07, 09:42 AM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
The Polymorph spell (and anything that inherits from it) can also be used for healing (although VERY inefficient, up until Shapechange).
Yeah - you can get basic HP healing off of the Core lists for:
Summon Monster IX: Leonal, Couatl
Summon Monster VIII: Lillend
Summon Monster VII: Avoral
Summon Monster VI: Bralani
Through the Adept spell list, yes.
And Restoration, and Raise Dead (although you'll need the material components), and Reincarnate, and a few particularly useful Cleric spells from the Spell Compendium (like, say, Revivify).Last edited by Jack_Simth; 2010-11-07 at 09:44 AM.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-11-07, 01:21 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Or you could play a spellcaster from Arcana Evolved. No silly arcane/divine separation there.....
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2010-11-07, 01:46 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
If you use Arcane Disciple, you can heal effectively assuming you have enough Pearls of Power. Prepare Heal once. Use it in battle once. Use Pearl of Power at end of battle to regain the Heal. You don't want to spend an action in-battle to use the Pearl, but if you're casting Heal more than once per battle you're probably doing something wrong.
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2010-11-07, 07:33 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
What about emergency healing? Something that would cure one or maybe a small die of HP, or just stabilize somebody. Are there options for that? Mostly it would be used for when the cleric is out cold and someone needs to revive him... In general, of course, you'd be using healing potions for that... still, a spell can be re-memorized and a potion gets used up. Maybe a 1st-level spell that can duplicate Cure Minor?
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2010-11-07, 07:40 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Honestly, if you were in need of a single point of health that desparately, I would just advise a few ranks in the Heal skill, or a healer's kit and whatever that alchemy item is from Complete Scoundrel that gives the heal circumstance bonus.
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2010-11-07, 07:57 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Ring of Spell Storing, Minor. 18k - and curiously, doesn't have the same clause about cantrips and orisons taking up a half-level that scrolls, wands, and potions do.
Alternately, Imbue with Spell Ability a bit in advance. By the time you can cast it, anyone in your party can carry around two 1st level spells, and one 2nd level spell.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2010-11-07, 08:05 PM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
False Life for emergencies, the conversion to subdual damage for the long run. Sounds good to me.
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2010-11-08, 10:48 AM (ISO 8601)
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Re: Arcane Healing [D&D 3.5]
Pathfinder gave us Infernal Healing, wich is kinda cool.
You outheal the cleric on out-of-battle healing at lvl 1.Who watches the Watchmen?
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