Results 511 to 540 of 1543
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2011-04-28, 09:13 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Onboard the HMS Brave
- Gender
Re: Final Fantasy d6 (Complete System)
In the legendary weapons section Excalibur is listed as a Tier 8 Sword rather then a Blade. Typo?
Last edited by Bad Situation; 2011-04-28 at 09:13 PM.
⑨Strongest Ice⑨
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2011-04-29, 03:40 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Canada, Eh!
- Gender
Re: Final Fantasy d6 (Complete System)
Yes. That's one that hadn't been pointed out yet -thanks!
- Final Fantasy d6 --- Building a Villain --
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2011-04-29, 11:49 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Final Fantasy d6 (Complete System)
I'm not entirely sure either where Save the Queen is concealed but I know where it's blade, as such even though there's a plethora of blades I use it as a blade in my game.
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2011-04-30, 10:56 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: Final Fantasy d6 (Complete System)
Are there any other animal-focussed people (not classes) in the games similar to Chocobo Knights? I'm making a Trainer class for this and need more job abilities, so I'm planning on naming them for these people (if they exist) and making it an ability based on the theme.
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2011-04-30, 02:03 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Too close to the sun
- Gender
Re: Final Fantasy d6 (Complete System)
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2011-04-30, 02:11 PM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: Final Fantasy d6 (Complete System)
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2011-04-30, 02:26 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Canada, Eh!
- Gender
Re: Final Fantasy d6 (Complete System)
Gau from six was a wild-child styled Blue Mage, and Rinoa infamously had her dog that had attacks up to and including being fired from her arm like a canine-zooka.
- Final Fantasy d6 --- Building a Villain --
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2011-04-30, 02:28 PM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: Final Fantasy d6 (Complete System)
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2011-05-01, 12:42 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Onboard the HMS Brave
- Gender
Re: Final Fantasy d6 (Complete System)
How much does a dog-blaster cost?
I would stat it up as Tier 8 Arcane weapon. I mean, the only reason someone would shoot a dog from the wrist is if 'magic' was involved.
Or alcohol.
⑨Strongest Ice⑨
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2011-05-01, 05:39 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Final Fantasy d6 (Complete System)
So trying a weird type of RP using this system. The players are in a world they know NOTHING about. I know nothing about it ether. The idea is they take turns describing the world around them as they explore it.
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2011-05-02, 01:46 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- California
- Gender
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2011-05-07, 08:25 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Final Fantasy d6 (Complete System)
So quick question. Eject lets you send the target high up then slam them down. Would it be possible to instead use it to launch someone up and then slow them down as they fell? Adds some team work options involving a ranger.
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2011-05-27, 02:44 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- middle of none and all
Re: Final Fantasy d6 (Complete System)
I have a question about the freelancer and the non-colored magics. If a freelancer switches to entertainer and gets a new level, does he learn arts for each point in perform or just for any that are added when leveling? Similarly for the geomancer, does a freelancer automatically get access to geotrance upon conversion and then loses it when changing to something else since nothing is learned?
One option is to give the freelancer a special class ability that always stays available to them so that they permanently gain the innate ability of the class they are in currently with the exception that it can't be used on victory pose.
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2011-05-28, 11:50 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Final Fantasy d6 (Complete System)
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2011-05-28, 02:19 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Final Fantasy d6 (Complete System)
Ok then. Was just thinking of other uses for spells or things close enough to current spells to be considered alternate uses for them. Like slowing some down with eject by giving a small upwards boost before hitting the ground so they lose momentum then continue downwards.
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2011-05-28, 03:53 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Final Fantasy d6 (Complete System)
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2011-06-21, 09:18 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Final Fantasy d6 (Complete System)
say... I use the Tektek Gaia avatar creator for my FF games online, anyone know of any better?
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2011-06-21, 10:03 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Final Fantasy d6 (Complete System)
Can you explain your reasoning behind having White Mages get more Hit Points, Mana Points, and Evasion than Black Mages?
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2011-06-25, 11:36 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Canada, Eh!
- Gender
Re: Final Fantasy d6 (Complete System)
White Mages had a little cushion on their HP and MP to promote them being played slightly moreso, originally. Since smart GMs running smart monsters tend to focus the mages, I came to the tentative conclusion that the Black Mages getting beat down was a risk they took as part of the job...but a player who sacrifices a portion of his own fun to play a healbot (which is not always the case, mind. A lot of people, myself included, really like the support mmorpg mentality) should have a miniscule advantage over his fireball-tossing brethren so that he doesn't spend entire encounters face-down. I'm not sure if I still agree with that point now that the system's seen so many revisions.
I'm actually starting the playtest on the next major version as of tonight. You can probably expect to see the huge revision pdf appear here in about a month.- Final Fantasy d6 --- Building a Villain --
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2011-06-27, 10:13 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Final Fantasy d6 (Complete System)
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2011-07-04, 10:05 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Final Fantasy d6 (Complete System)
So where would be a good idea to get some maps to use? I plan to use maptool.
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2011-07-04, 10:10 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Final Fantasy d6 (Complete System)
Alright. Just struck me as odd, is all. That, and the fact that I'd make Black Mages have more MP, and Whites have more HP. Also, and I'm not sure if this has been pointed out before; Spells suck at low levels. I mean, you get off like 1-2, sometimes 3. And then you're out. I'm not sure what you can do to fix that, though.
~ Thanks to Crimmy for Richardtar ~
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2011-07-10, 01:07 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Final Fantasy d6 (Complete System)
Hey so when are you going to fix up the more current PDF? I wouldn;t mind a bestiary for my game.
http://www.giantitp.com/forums/showthread.php?t=205265
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2011-07-10, 09:00 AM (ISO 8601)
- Join Date
- Nov 2010
- Gender
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2011-07-10, 09:12 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- England
- Gender
Re: Final Fantasy d6 (Complete System)
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2011-07-10, 10:40 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Final Fantasy d6 (Complete System)
Haha, publicity seriously?
The truth is. One day Dust sleighted me and for that he will pay.
SO. let us E-mail him and tell him to stop focusing on silly things like job/school/food. So he can focus on what's important, our fun.
Oh, and I got it by asking for it.
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2011-07-10, 11:54 AM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Final Fantasy d6 (Complete System)
So uh, gonna keep a copy of the old rules. Why? Because some might prefer the older version.
Also the limit ability thing seems like a good idea.Last edited by wiimanclassic; 2011-07-10 at 11:55 AM.
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2011-07-10, 11:09 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Canada, Eh!
- Gender
Re: Final Fantasy d6 (Complete System)
Ike is a friend...and I use the term loosely...who craves constant attention lest he wither away and die.
The posted pdf certainly contains some progress to the system, but it's ultimately far from finished - in that incarnation, it's not even playable. I tend to keep my notes all over the place when working on this thing.Last edited by Dust; 2011-07-11 at 12:51 AM.
- Final Fantasy d6 --- Building a Villain --
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2011-07-11, 04:17 PM (ISO 8601)
- Join Date
- Jun 2011
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2011-07-14, 09:14 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Final Fantasy d6 (Complete System)
{Scrubbed}
Last edited by averagejoe; 2011-07-15 at 01:04 AM.