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  1. - Top - End - #691
    Orc in the Playground
     
    BlueWizardGirl

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    Default Re: Final Fantasy d6 (Complete System)

    Gonna see if I can get a small game running using the oldffd6 rules on another forum.

  2. - Top - End - #692
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    Story Time's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Two of my home-brew projects have come to a new level of completion. To celebrate, I thought I'd throw together a sample table for the Final Fantasy D6 thread. Some of the credit goes to another member of the forum for helping me to come to the place where I'd actually want to make the table. I'd give their name, but I haven't asked them yet.

    So, hopefully, this will be useful. Just replace the blue text with real content. I left my comments in to show members where they could add comments if they wanted to. So...happy character making and home-brew making to all!


    {table=head]{colsp=3}
    FINAL FANTASY D6 CHARACTER SHEET

    NAME|{colsp=2}( Fill This In )
    {colsp=3}
    {colsp=2}RACE|
    {colsp=3}
    LANGUAGE|{colsp=2}
    {colsp=3}
    {colsp=2}JOB|
    {colsp=3}
    LEVEL|{colsp=2}00
    {colsp=3}
    {colsp=2}QUOTE|
    {colsp=3}[div]( Insert [BR]Quote [BR] Here )[/div]
    {colsp=3}
    GAINS|{colsp=2}
    Destiny|3|
    Experience|0|
    Gil|100|
    {colsp=2}|
    FF D6

    {colsp=3}
    ATTRIBUTES|{colsp=2}
    Strength|00|00
    Vitality|00|00
    Dexterity|00|00
    Intelligence|00|00
    Spirit|00|00
    {colsp=2}|
    RANK

    {colsp=3}
    SKILLS|{colsp=2}
    Acting|00|00
    Athletics|00|00
    Awareness|00|00
    Disguise|00|00/00
    Escape|00|00
    Healing|00|00
    Inquiry|00|00/00
    Languages|00|00
    Lore(??)|00|00
    Negotiation|00|00
    Perform|00|00
    Ride|00|00/00
    Stealth|00|00
    Survival|00|00
    Swim|00|00/00
    Synthesis|00|00
    Systems|00|00
    Thievery|00|00
    Trade|00|00
    Vehicles|00|00
    {colsp=3}Seriously, your character can't cook or anything?
    {colsp=2}|
    MAX

    {colsp=3}
    STATISTICS|{colsp=2}
    Health Points| |00
    Magick Points| |00
    Evasion| |00
    Accuracy| |00
    {colsp=2}|
    FF D6

    {colsp=3}
    ABILITIES|{colsp=2}
    {colsp=2}
    Shared
    |
    {colsp=3}( Insert Name )
    {colsp=3}( Description )
    {colsp=2}
    Epic
    |
    {colsp=3}( Insert Name )
    {colsp=3}( Description )
    {colsp=2}
    Innate
    |
    {colsp=3}( Insert Name )
    {colsp=3}( Description )
    {colsp=2}
    Job
    |
    {colsp=3}( Ability One )
    {colsp=3}( Description )
    {colsp=3}( Ability Two ( page 14 ))
    {colsp=3}( Description )
    {colsp=2}|
    FF D6

    {colsp=3}
    ARTS|{colsp=2}
    {colsp=3}( Art One )
    {colsp=3}( Art Two )
    {colsp=3}( Art Three )
    {colsp=3}( Art Four )
    {colsp=3}[div]For the missing Art I'd recommend Soulful Etude, [BR]Performance of Lightning, or Victory March. Those [BR]might fit your character.[/div]
    {colsp=2}|
    FF D6

    {colsp=3}
    MAGICK|{colsp=2}
    {colsp=2}( Insert Name and -> | Rank )
    |
    MP
    |( Insert Cost )
    {colsp=3}[div]( Insert Description )[BR]( Use carriage return (BR) commands )[BR]( Use DIV commands )[/div]
    {colsp=2}|
    FF D6

    {colsp=3}
    EQUIPMENT|{colsp=2}
    {colsp=3}( Yet to be filled. )
    {colsp=2}|
    TWO ITEMS

    {colsp=3}
    INVENTORY|{colsp=2}
    {colsp=3}( Yet to be filled. )
    {colsp=2}|
    TEN ITEMS

    {colsp=3}
    LIMIT BREAKS|{colsp=2}
    {colsp=2}( Insert Name and ->| Level )
    {colsp=3}[div]( Insert Description )[BR]( Use carriage return (BR) commands )[BR]( Use DIV commands )[/div]
    {colsp=2}|
    FF D6
    [/table]

    Table Code:
    Spoiler
    Show
    PHP Code:
    [center]{table=head]{colsp=3}[center][b]FINAL FANTASY D6 CHARACTER SHEET[/b][/center]

    [
    b]NAME[/b]|{colsp=2}[color="Blue"]( Fill This In )[/color]
    {
    colsp=3}
    {
    colsp=2}[b]RACE[/b]|
    {
    colsp=3}
    [
    b]LANGUAGE[/b]|{colsp=2}
    {
    colsp=3}
    {
    colsp=2}[b]JOB[/b]|
    {
    colsp=3}
    [
    b]LEVEL[/b]|{colsp=2}00
    {colsp=3}
    {
    colsp=2}[b]QUOTE[/b]|
    {
    colsp=3}[div][color="Blue"]( Insert [BR]Quote [BRHere )[/color][/div]
    {
    colsp=3}
    [
    b]GAINS[/b]|{colsp=2}
    Destiny|3|
    Experience|0|
    Gil|100|
    {
    colsp=2}|[center][b]FF D6[/b][/center]

    {
    colsp=3}
    [
    b]ATTRIBUTES[/b]|{colsp=2}
    Strength|00|00
    Vitality
    |00|00
    Dexterity
    |00|00
    Intelligence
    |00|00
    Spirit
    |00|00
    {colsp=2}|[center][b]RANK[/b][/center]

    {
    colsp=3}
    [
    b]SKILLS[/b]|{colsp=2}
    Acting|00|00
    Athletics
    |00|00
    Awareness
    |00|00
    Disguise
    |00|00/00
    Escape
    |00|00
    Healing
    |00|00
    Inquiry
    |00|00/00
    Languages
    |00|00
    Lore
    (??)|00|00
    Negotiation
    |00|00
    Perform
    |00|00
    Ride
    |00|00/00
    Stealth
    |00|00
    Survival
    |00|00
    Swim
    |00|00/00
    Synthesis
    |00|00
    Systems
    |00|00
    Thievery
    |00|00
    Trade
    |00|00
    Vehicles
    |00|00
    {colsp=3}[size="-2"][color="Blue"]Seriouslyyour character can't cook or anything?[/color][/size]
    {colsp=2}|[center][b]MAX[/b][/center]

    {colsp=3}
    [b]STATISTICS[/b]|{colsp=2}
    Health Points| |00
    Magick Points| |00
    Evasion| |00
    Accuracy| |00
    {colsp=2}|[center][b]FF D6[/b][/center]

    {colsp=3}
    [b]ABILITIES[/b]|{colsp=2}
    {colsp=2}[center][b]Shared[/b][/center]|
    {colsp=3}[color="Blue"]( Insert Name )[/color]
    {colsp=3}[color="Blue"]( Description )[/color]
    {colsp=2}[center][b]Epic[/b][/center]|
    {colsp=3}[color="Blue"]( Insert Name )[/color]
    {colsp=3}[color="Blue"]( Description )[/color]
    {colsp=2}[center][b]Innate[/b][/center]|
    {colsp=3}[color="Blue"]( Insert Name )[/color]
    {colsp=3}[color="Blue"]( Description )[/color]
    {colsp=2}[center][b]Job[/b][/center]|
    {colsp=3}[color="Blue"]( Ability One )[/color]
    {colsp=3}[color="Blue"]( Description )[/color]
    {colsp=3}[color="Blue"]( Ability Two ( page 14 ))[/color]
    {colsp=3}[color="Blue"]( Description )[/color]
    {colsp=2}|[center][b]FF D6[/b][/center]

    {colsp=3}
    [b]ARTS[/b]|{colsp=2}
    {colsp=3}[color="Blue"]( Art One )[/color]
    {colsp=3}[color="Blue"]( Art Two )[/color]
    {colsp=3}[color="Blue"]( Art Three )[/color]
    {colsp=3}[color="Blue"]( Art Four )[/color]
    {colsp=3}[div][size="1"][color="Blue"]For the missing Art I'
    d recommend Soulful Etude, [BR]Performance of Lightning, or Victory March.  Those [BR]might fit your character.[/color][/size][/div]
    {
    colsp=2}|[center][b]FF D6[/b][/center]

    {
    colsp=3}
    [
    b]MAGICK[/b]|{colsp=2}
    {
    colsp=2}[color="Blue"]( Insert Name and -> [/color]|[color="Blue"Rank )[/color]
    | [
    center]MP[/center] |[color="Blue"]( Insert Cost )[/color]
    {
    colsp=3}[div][color="Blue"]( Insert Description )[BR]( Use carriage return (BRcommands )[BR]( Use DIV commands )[/color][/div]
    {
    colsp=2}|[center][b]FF D6[/b][/center]

    {
    colsp=3}
    [
    b]EQUIPMENT[/b]|{colsp=2}
    {
    colsp=3}[color="Blue"]( Yet to be filled. )[/color]
    {
    colsp=2}|[center][b]TWO ITEMS[/b][/center]

    {
    colsp=3}
    [
    b]INVENTORY[/b]|{colsp=2}
    {
    colsp=3}[color="Blue"]( Yet to be filled. )[/color]
    {
    colsp=2}|[center][b]TEN ITEMS[/b][/center]

    {
    colsp=3}
    [
    b]LIMIT BREAKS[/b]|{colsp=2}
    {
    colsp=2}[color="Blue"]( Insert Name and ->[/color]|[color="Blue"Level )[/color]
    {
    colsp=3}[div][color="Blue"]( Insert Description )[BR]( Use carriage return (BRcommands )[BR]( Use DIV commands )[/color][/div]
    {
    colsp=2}|[center][b]FF D6[/b][/center]
    [/
    table][/center
    Last edited by Story Time; 2012-02-12 at 08:03 AM. Reason: Adjust MP Centering; Added Table Code In A Spoiler; Added Ability Type Divisions; Added Quote + Restored Code

  3. - Top - End - #693
    Troll in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    Whoa! Thanks a lot for the table!
    Quote Originally Posted by on Dwarf Fortress succession games
    I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
    Quote Originally Posted by Dwarf Fortress 0.40.01 bugs
    - If an adventurer shouts and nobody is around to hear it, the game crashes
    - War Dogs appear to run from themselves in terror
    - New tree generation frequently causes birds to explode

  4. - Top - End - #694
    Bugbear in the Playground
     
    Story Time's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Welcome. Thank you in return.

  5. - Top - End - #695
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    OldWizardGuy

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    Default Re: Final Fantasy d6 (Complete System)

    Can Arts be used in Team Attacks?
    Does Weapon of Choice damage get reduced if done so?

  6. - Top - End - #696
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    Story Time's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Hm. Thinking...thinking...

    I'd like an official answer about this too, honestly.

    Teamwork Attacks are Standard Actions. The Innate Ability: Art states that Art is a Standard Action ( it really should say this on page one hundred ten, that Arts and Magick are Standard rather than Slow and that different types of Standard Actions can over-lap in the same turn; a list of what could occur on the same turn would be even better. ).

    Quote Originally Posted by Final Fantasy D6, page 30
    The effects of Arts are as long as the Entertainer sustains them, and their usage does not interfere with other combat actions. A juggler can continue to attack and use skills whilst keeping an Art active, and a dancer can keep the air around her crackling with electricity for days on end.
    And finally, except during the Entertainer’s Fantasia epic ability, only one Art can be kept active at any given time, whether Reversed or Normal.
    So...apparently...Arts are immediately compatible with Teamwork Attacks. The only real question is whether a GameMaster would require an Art to begin on the turn before other Actions, or not. Weapon of Choice is a Job Skill and has Passive and Self as key-words. So, yes, it should fit neatly into any attack action, including Teamwork Attacks, even if those Standard Actions are sustained by other Arts.


    Also! Dust? One of the down-load links in the first post is inoperative, I think?
    Last edited by Story Time; 2012-02-11 at 01:15 AM. Reason: To Make This Post Better!

  7. - Top - End - #697
    Pixie in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    I played this system awhile back on rpol.net and have been following it abit like a ghost for awhile now. I resurrected my old account on here simply to say the following:

    I have to say this is an amazing work! I absolutely adore your work!

  8. - Top - End - #698
    Pixie in the Playground
     
    AssassinGuy

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    confused Re: Final Fantasy d6 (Complete System)

    I was wondering with regards to a Dragoons innate "Jump" are they still able to be targeted by anything that has medium range such as spells and Ranged weapons?

  9. - Top - End - #699
    Bugbear in the Playground
     
    Story Time's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Welcome to the thread, Chappu and Lynx.


    Quote Originally Posted by Lynx View Post
    I was wondering with regards to a Dragoons innate "Jump" are they still able to be targeted by anything that has medium range such as spells and Ranged weapons?
    The short answer is that, "Spending Destiny can hurt a Dragoon in-flight." Read through the Epic Abilities of each job for more information. To start, here are some relevant quotes.

    Quote Originally Posted by Final Fantasy D6 Manual, page 25
    Innate Ability: JumpSlow, Special
    [...]
    Jump can carry the Dragoon up to a Medium range – vertically, horizontally, or both. Upon using Jump the Dragoon takes to the sky and their turn immediately ends. Until the beginning of the Dragoon’s next turn the character is considered to be soaring through the air, and the Dragoon is Immune to any negative or beneficial Single-target attacks or spells. Status Conditions continue to affect the Dragoon ‘in-flight’, and the character can still be affected by Group-targeting attacks. As with any Slow Action, anything that would prevent the Dragoon from completing the Jump will automatically cancel it, returning her to the field of battle.
    Quote Originally Posted by Final Fantasy D6 Manual, page 110
    Slow Actions are longer effects that require concentration, time, or both.
    [...]
    A character under the influence of the Haste status essentially gets an extra half-turn. They may move an additional range increment OR take a second standard action, OR they may allow a Slow action to begin and finish in one turn.
    Quote Originally Posted by Final Fantasy D6 Manual, page 26
    High Jump – Passive
    [...]
    First, the Dragoon’s Jump ability is now Long range instead of Medium. GMs may choose to rule that travelling extreme distances may require more than one round for dramatic effect, however.
    Last edited by Story Time; 2012-02-15 at 06:33 AM. Reason: Added Under-line Notations, For Clarity

  10. - Top - End - #700
    Pixie in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    New here, joined honestly because while getting a game together for this one of my members got the download link for the old PDF and told me it didn't work. I was like, "Wait, what do you mean it didn't work?". So I checked this thread, no new posts. On a whim decided to check out the first post. Sure enough Dust is saying how the new version is apparently going up if I understand the edit properly. If that is the case then. X3 Happy days. Very excited to see how the update turns out, because me and my group loved the old so hoping they love the new update just as much.

  11. - Top - End - #701
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    Dust's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Ah, yes. Sorry about that! It only went down a few hours ago; I figured nobody would notice if I didn't say anything, but I had to put a stop to the endless torrent of questions somehow. And I'm two months later than my expected finish date, so it's about bloody time anyway. Just formatting and it'll be good to go.

  12. - Top - End - #702
    Pixie in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    Ah, no need to apologize of course~ I just wanted to state how excited I was. X3 Looking forward to getting to see all the new since I, and my group, just very recently found this, aka. only a few days ago >.>;, and we were waiting just incase the update came out before playing by the old version. And lo and behold it's now coming. So happy days. Thank you for all your hard work~! We very much so appreciate it.

  13. - Top - End - #703
    Pixie in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    Hey Dust, are you (or anyone else, for that matter) planning on hosting or posting the older version? I can perceive that version branching if the new version is somewhat radically different (as the class preview made it seem like it would be).

  14. - Top - End - #704
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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Mulcibaer View Post
    Hey Dust, are you (or anyone else, for that matter) planning on hosting or posting the older version? I can perceive that version branching if the new version is somewhat radically different (as the class preview made it seem like it would be).
    I can only cross my fingers... there was some discussion about starting up some wiki for the Old FFd6 but it hasn't amounted to much.

  15. - Top - End - #705
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    Dust's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    I won't be, contrary to popular request. I'm sure you'll be able to track down a copy somewhere. Sorry. =(

  16. - Top - End - #706
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    BlueWizardGirl

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    Default Re: Final Fantasy d6 (Complete System)

    Why not just keep the old link in the op for anyone who cared....gonna upload to mediafire I guess. Or is there a better hosting site?
    http://www.mediafire.com/?0uz86bv614naf91

    http://dl.dropbox.com/u/59000492/Old%20FFd6.zip
    Last edited by wiimanclassic; 2012-02-22 at 09:18 PM.

  17. - Top - End - #707
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    Default Re: Final Fantasy d6 (Complete System)

    wow, still at it, huh dust? I must say that I'm amazed at the amount of work you've put into this and more importantly how you have continued to work on it despite how much flak you've received for different aspects to this game. Kudos to ya.

    I was looking through the spells today and found something interesting. Black magic has a spell in tier 4 for specifically dealing shadow damage, while White magic has no counterpart. Was this because there was no canon counterpart? Or did you not have time to come up with one? If you want, I could do so.

  18. - Top - End - #708
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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Falcon777 View Post
    ...despite how much flak you've received for different aspects to this game.
    Hah, you're telling me. Luckily, the support and compliments balance out the hatemail. It's surprising that so many people get so worked up over something free that exists out there on the interwebs for them to take or leave at their leisure.
    Quote Originally Posted by Falcon777 View Post
    I was looking through the spells today and found something interesting. Black magic has a spell in tier 4 for specifically dealing shadow damage, while White magic has no counterpart. Was this because there was no canon counterpart?
    That's exactly it. I've added a few more fun White Magic spells appropriate to that rank, but still nothing that deals Holy damage. If you come up with something from canon, do let me know; I think the system could probably use it.

  19. - Top - End - #709
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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Dust View Post
    That's exactly it. I've added a few more fun White Magic spells appropriate to that rank, but still nothing that deals Holy damage. If you come up with something from canon, do let me know; I think the system could probably use it.
    While technically they were really just renamed versions of Holy for censorship reasons, why not use Fade*, White**, or Pearl***?

    *FF1 on NES
    **FF4 on SNES
    ***FF6 on SNES and PSX

  20. - Top - End - #710
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    BlueWizardGirl

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    Default Re: Final Fantasy d6 (Complete System)

    Saintly Beam?(Enemy only though....)

    Italian: Sancta - Latin word for "holy"

    Spanish: Sanctus

    French: Sidéral (meaning "Sidereal"), Sacre (meaning "Coronation"), or Lumière (meaning "Light")

    German: Sanctus

  21. - Top - End - #711
    Troll in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    Actually, I'm pretty certain the French version isn't Sacre, but Sacré (pesky accents used to go missing once in a while), which means... err... Holy.
    Other than that, yep, naming a few Holy-damage spells Fade/White/Pearl could be nice.
    Quote Originally Posted by on Dwarf Fortress succession games
    I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
    Quote Originally Posted by Dwarf Fortress 0.40.01 bugs
    - If an adventurer shouts and nobody is around to hear it, the game crashes
    - War Dogs appear to run from themselves in terror
    - New tree generation frequently causes birds to explode

  22. - Top - End - #712
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    BlueWizardGirl

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    Default Re: Final Fantasy d6 (Complete System)

    Quote Originally Posted by Musashi View Post
    Actually, I'm pretty certain the French version isn't Sacre, but Sacré (pesky accents used to go missing once in a while), which means... err... Holy.
    Other than that, yep, naming a few Holy-damage spells Fade/White/Pearl could be nice.
    I got it from the FF wiki entry on holy so...

  23. - Top - End - #713
    Dwarf in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    It would make quite a bit of sense if they left the accent out of the wiki as you can't just throw in an apostrophe and get it to equal an accent. Nevermind the fact that the user editability of a wiki makes it at best semi reliable.

  24. - Top - End - #714
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    Story Time's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    A wiki is not a reliable resource for education. Casual data, maybe, but not for the professional-grade learning which a student should expect.

    For instance: Sanctus is Latin. Santa is Spanish.

    In Ragnarok Online ( yes, the MMORPG ) there was a skill called Sanctuary where any creatures that were not considered pure were hurt or annihilated if they walked on it. This conversation makes me think of that.

  25. - Top - End - #715
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    Falcon777's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Hey Dust, just out of curiosity, how come the holy element is more expensive in limit breaks and requires a higher tier on weapons? I guess I"m a little confused because when I went through the bestiary (I AM keeping in mind that that portion of the document has had less work), just about the only monsters that had weakness or vulnerability to the holy element were fiends and the undead (exceptions of some bosses and a couple random monsters to this rule were in there, obviously). Are fiends and the undead really THAT bad or THAT numerous?

  26. - Top - End - #716
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    Default Re: Final Fantasy d6 (Complete System)

    It's not that the fiends and undead are dangerous, it's that if you take a Holy element Limit Break or put Holy Strike on a weapon, you have essentially a powerful non-elemental attack that ALSO deals massive damage to things weak to it, because less monsters resist Holy than are weak to it. The 'basic' elements, by comparison, are resisted about as often as they're a weakness.

  27. - Top - End - #717
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    ElfMonkGuy

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    Default Re: Final Fantasy d6 (Complete System)

    Is there a ETA on the link? This sounds so good. may just play it!

    Hoping this is like FFX not FFXIII (Still have nightmares bout that one ) in terms of Awesome.
    Poems!
    Awesome people saying awesome things.
    Quote Originally Posted by Carecalmo View Post
    Then again, you could be volunteering for !!SCIENCE!!, in which case... I shall take notes.
    Quote Originally Posted by Waker View Post
    Alternatively I may consider going into politics after getting bored of hunting aliens in the jungle.
    ( Please pardon any garbled posts. I prefer face to face communication then text, and I also don't read whole threads, so I may just put in my 2cp.)

  28. - Top - End - #718
    Bugbear in the Playground
     
    Falcon777's Avatar

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    Default Re: Final Fantasy d6 (Complete System)

    Hm. I suppose that makes sense, Namillus. Though that still doesn't solve the problem of the lack of a tier 4 holy offensive spell. And I don't accept healing spells as holy spells, despite the fact that the undead are affected in that manner. Unfortunately, Dust, in this case I do believe that improving the system with balance would be better than sticking to canon. And that is really the problem with anytime you must choose between canon vs class/magic/any kind of game balance. If the original writers of a game didn't do it in the first place, I imagine that they had good reasons, well, at least I imagine that they THOUGHT they had good reasons. And given Final Fantasy's theatrical nature, completely balancing the magic system might not have been on their top ten to-do list. But a table top game where theatrics are played out in our imaginations and the descriptions we give characters and their actions that are for all intents and purposes imaginary means that game balance is a lot more important than before. Not enough to simply chuck out canon material, but I for one would say it's enough to solve this problem by finding an appropriate spell name and slap it onto a group holy elemental spell that deals (INT x 8) + 2d6 points of damage to all enemies. All this is not to say that I think you haven't done an incredible job with this game, because you have. But I can't agree with square enix if they think that it's ok to make one holy elemental spell (epic level or not) while making several levels of shadow elemental spells. As you can see, I'm clearly biased. I hope that doesn't offend you.

  29. - Top - End - #719
    Dwarf in the Playground
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    Default Re: Final Fantasy d6 (Complete System)

    It seems like Dust has already made decisions like that - the majority of the Shadow Black Magics in the book are Drain and Rasp and their superior forms, which, while Non-Elemental in the Games proper kind of make sense as Shadow.

    That said, it is a Bit Weird to not use the names of the rest of the Dia series (Diara, Diaga, and Diaja) from FF1 when they're available.

    However, there is a high probability that the magic list is enhanced for the new version.

  30. - Top - End - #720
    Pixie in the Playground
     
    AssassinGuy

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    Default Re: Final Fantasy d6 (Complete System)

    Also: I don't know if this was spotted but the spell "Meteorite" on page 181 claims "Target: Single" but the description says "damage to all enemies". Based on the description/cost/damage I presume it means to actually be a group attack and not a single target spell.

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