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2012-03-23, 09:54 AM (ISO 8601)
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- Boston, MA
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Re: OotS Style Art/Fanart Showcase IV
You get to resize and retweak objects on a whim though, so I think it evens out in the end.
Originally Posted by Lord Magtok
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2012-03-23, 11:07 AM (ISO 8601)
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- Feb 2010
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- Texas. It's too hot here.
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Re: OotS Style Art/Fanart Showcase IV
Knowledge is power.
Power corrupts.
Study hard.
Be evil.
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2012-03-23, 04:31 PM (ISO 8601)
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- Apr 2008
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- At work
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2012-03-24, 01:05 PM (ISO 8601)
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- Jun 2009
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- NE
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Re: OotS Style Art/Fanart Showcase IV
I have been trying to play around with the composition in the group portraits I have been working on, one thing I have learned that really makes that easier is to remember to group the items making up each individual in the picture so they are easier to move. I have also found that layering the individuals in the line up instead of just having them all stand in a straight line really helps.
Here is the redo of the Keep on the Borderland group.
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We have also picked up a new player for the Against the Giants game so I had to make up a new image for him to add to that portrait. I also decided to create a group portrait of our various NPC followers and henchmen in that campaign.
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I have also been trying to go through some of my older pictures and tidy them up based on a few of the tips I have picked up in this thread. Here are a couple of old action shots I've re-worked a little.
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With all this work i have been doing creating characters for the campaigns I am in my girlfriend was getting a little jealous and insisted I make one for her too. I'm pretty happy with how this one turned out.
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I have also used this art in another side project inspired by the Giants kickstarter promise to provide 400 OotS style monster minis. So I turned the character portraits into minis for our games.
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Edit: Since I just put this post up today I figured I would just add to it instead of doing a new post. This is an initial image of a scene from the Against the Giants campaign I am in, featuring my bard and our party's vampire magic user. Still working on how I want to handle the background.SpoilerLast edited by thepsyker; 2012-03-24 at 08:26 PM.
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2012-03-24, 06:44 PM (ISO 8601)
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- Dec 2009
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Re: OotS Style Art/Fanart Showcase IV
I've gone and done a little proof of theory by doing an (authorized) overview of Teutonic Knight's avatar. Each of the four categories is gone over when deemed appropriate and the logic behind each edit is explained. This is all made possible by the original image, creating is a lot harder than editing since one has to start without any elements and the general direction isn’t clear until well into the work; essentially it’s a self-improvement process.
Short Version
SpoilerSpoiler
Flow: Varies in each area, but it’s generally continuous and favours straight lines with the exception of the break between shirt and pants.
Dynamism: The hand near the glasses suggests the central action of the glasses being adjusted.
Technique: Tends toward a human proportion of head to body. Vector editing was used. Lines are softened.
Colouring: Desaturated palette centred on navy blue with black and white as secondary colours.
The original image suggests a certain look, most elements points towards a concept of confidence. I’ve emphasised that idea by using the facial area to match the glasses adjusting hand gesture. Made the hand gesture more obvious to contribute to action and made the other hand contribute to body pose.
The shirt has been given more vibrant variations of the original colour to give an air of casualness. It’s been given additional flowing motion. The pants bagginess has been made more obvious with minor edits.
Complete Over view
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Step 1 - Head Analysis
SpoilerSpoiler
The first step is evaluating pose and body structure, red lines are body structure, this is merely going over what Teutonic Knight did just for the sake of completeness.
Afterwards we isolate section 1, the head.
The head is one of the most notorious parts of any OoTS avatar, so this will be rather lengthy.
It's possible to convey context through facial expressions easily, this in turn allow the posture to fit in a bigger context and also hint toward a personality. The main three ways to convey expression are eyes, brows and mouth. Since conventional OoTS forgo eye restructuring, we'll focus in mouth and brows.
We now get to the first step in the head, making the face look where we want and the mouth give the expression we want. After using the guiding lines (green lines) we place the eyes an the mouth.
The second step is delimiting the brow area to prevent the hair from covering it too much and overclouding them.
Third step is doing a hair mock-up and seeing how it clashes with the brow area, I've also added a glasses area to limit their extent on the face.
We go over the brow area, since the hand is already hinting toward the accommodation of the glasses, I wanted to add some expression to justify it. Anime dictates its either clumsiness or confidence; I've gone for the second, one with more exaggerated brows and a more subtle one.
Fourth step is getting the hair painted. Only noteworthy detail is the adding of a rebel hair on the back base of the head to break the flow and give a sense of size.
Step Five is doing the glasses; I've copied the eyes as guidelines. To prevent the eye size disparity from being obvious on the glasses, I've worked the upper frame to raise itself and cut both eyes on the same height in relation to the top and to match the eyebrows height. I've also cut the frames short because doing so adds no new elements. It flows along the brow and the eyes height change due to style and perspective.
To Note: We've given the avatar expression through eye brows and mouth and using the glasses as part of the flow and to add to the original expression and to make the original gesture seem more intentioned than accidental. [Dynamism; Flow]
Step 2 - Hands analysis
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Spoiler
This step will be brief.
We isolate the hands, in other mediums the hands are turning points for expression and flow, even texture and colouring is implied due to its importance in almost all actions and body language, in OoTS art, the lack of fingers mean we have to express more with less and work with unnatural anatomy.
First we do the physiology of the hand; three fingers: two uncategorized ones and a thumb. The right hand is accommodating the glasses, which is the base we work from. The left hand is used for attitude purposes.
For those with glasses, the confident hand locating motion is rather obvious, one finger over the frame, the thumb under and one finger folded. The left hand is auxiliary to the body posture, as such, since I'll be slanting it somewhat forward to add to the general air of confidence, the right hand will be auxiliary by going with the push of the hip to his right.
The remaining steps are merely giving it thickness and modifying it from a stroke to a fill for sharpness.
To Note: We've made the hands match the mood and complement the flow. [Dynamism; Flow]
Step 3 - Feet analysis
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Spoiler
Shoes' importance varies; I've merely added some details over the original image and made the left foot be raised to add to the posture flow which will be analyzing next. Also, made each colour separated by a black clear line for the perspective to be more noticeable.
To Note: Footwear is not really that important, and depends on style, what I've done could be stripped down without much loss. [Dynamism; Colouring]
Step 4 - Torso and Legs
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Spoiler
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Finally we reach the main body, which I've split into two parts for convenience. I've made a minor edit, while the torso-wear hints towards a sweater the triangle ending to it and the fact that it seems shirt shaped I've decided to transition it to a clearer form.
Now I get to more flow analysis. Usually you first consider outyacent factors to flow before getting into a cloth piece’s flow, elements like wind and explosions as well as implied movement factor in, and clothing is consistent with them first, but that isn't the case here;so we are going over the cloth's inherent flow first.
As it's visible, the shirt suggests a given flow and pathing order. The sleeves will have their top drawn first since they have a minimum height due to gravity and arm height. The neck will want to go with the spine centre. The split at the base should be noticeable since it’s a shirt, and for going with the curvature of the hip we’ll have the shirt edges at the base split to give a clear flow change in relation to the pants.
We do a rough sketch without much regard to line thickness and identify our essential elements in relation to the shape, the bare minimum for it to match the proposed flow.
Finally we do minor adaptations, go over with desired technique (Mr.Saturn's method of Tsofu's style has been applied) and colour. I've used to base colours, navy blue and white, I use a darker hue of blue to contrast with the white from the t-shirt and make the neckline standout. We also use it in the cuffs to make them somewhat more noticeable and to draw attention to the arms positioning.
I'm using vibrant colours to accentuate a casual accent already suggested by the pose and the original clothing.
On to the second half.
Spoiler
Pants are baggy, so from the start there will be heavy curving, to give it some order and symmetry I've done a continuous flow to lines on his left and heavy bumping on the lines at the right. Finally, the curved line in his knee indicates that there will be a raise there that will distort its surroundings when sketching. The knee's raising is done to compliment the confident pose and was already planned from the foot analysis.
The sketching is fairly straightforward, bumping on the left with the reshape area tool (freeform also would have been a valid option) and smooth curves on the right but we consider the distortion from a raised knee on his left leg. The hem of the pants is left vague since it isn't essential.
Finally we colour it. We use solid fills (dead lines in fabric look weird) to simulate fabric bending and the hem. Finally we use the white lines to suggest the pant’s bagginess and flow and to accentuate the raising of the left knee and hem's place, it will follow the right hand line bumpy flow but its proximity to the left line will create an imperfection effect as that seen on clothing, which bends and moves over the body within certain margin. The colour contrast between black and white will help accentuate what the flow suggests.
To Note: Taking notice of clothes flow and using it to make statements (this piece is not fixed on the torso, this pants are baggy). Using flow to simulate the imperfections on clothes without having to go to too much detailing. Using colouring to pull attention to certain areas is done through heavy contrast but also sticking to certain palette to not overflow information (in this case dark grey, white and blue). Different techniques will use the same base, but will have different end results, it should express the same regardless of technique, the difference will be in the amount of work and the way that elements are suggested and how strongly. Giving life by giving flow and marking flow style change by breaking it. The body denotes action, but from previous steps it should already be going somewhere, if you take away the body, the action should be guessable, the body makes it concrete and adds an anatomical frame. [Flow, Technique, Colouring, Dynamism]
Step 5 - Final Result
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End result of putting everything together. Body proportions and relation of it to the head will give different results, the bigger the head, the more cartoony it tends to look. [Technique]
Last edited by AsteriskAmp; 2012-03-24 at 08:02 PM.
The Iron Avatarist Crypt of Fame - Exorcising photobucket from the historic archives of the forum.
Go and went by many names Ast, Avgvst, Pink-Haired August, araveugnitsuga and nowadays AsteriskAmp.
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2012-03-25, 01:30 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Israel
Re: OotS Style Art/Fanart Showcase IV
thepsyker
The vampiric magic user....
that is one handsome chap.
Despite everything, its still me.
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2012-03-25, 02:51 PM (ISO 8601)
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- Apr 2008
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- At work
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Re: OotS Style Art/Fanart Showcase IV
Nice group thepsyker! Maybe the next step would involve more differing expressions, as it is now they look quite alike (and bland). I think that small modification could raise them quite a bit!
And since I like to bang my own drum I'll link my drawing of the vocalist Kirari:
http://youtu.be/DvXNa5iSkGQ
See! I can draw "fast" too when I don't have complicated guitars or a bass with perspectives!
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2012-03-26, 10:50 AM (ISO 8601)
- Join Date
- Aug 2007
Re: OotS Style Art/Fanart Showcase IV
@^ Adorable. The one thing I've always been terrible at is making avatars that work in 120x120 without cutting them in half. So I'm kind of jealous of your style.
Watched your video in an attempt to steal your secrets, but it was useless to me, since I draw in Flash and not Inkscape. xd
A request thread request I just finished for Singingnoodle.
Last edited by Tiffanie Lirle; 2012-03-26 at 10:59 AM.
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2012-03-26, 09:40 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- In the mind.
Re: OotS Style Art/Fanart Showcase IV
Oooo.... That's got nice atmosphere.
If you want a OotS style Touhou avatar, send me a request.
Steam name: memnarch. Same avatar.
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2012-03-27, 01:24 PM (ISO 8601)
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- Apr 2008
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- At work
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Re: OotS Style Art/Fanart Showcase IV
I'm also terrible at drawing avatar-sized, although I suppose I might be slightly less so than you.
Really nice scene, although it is a bit sad that the value of the stand alone avatar sort of diminished after seeing the full thing.
I fully agree. ^^
And now for the fourth and last member of the band, Chie the drummer. Was a quite smooth job without any particular hurdles in the way since I thoroughly sketched her out before attempting to draw her. (In contrast to the guitar/bass players Sarina and Shikako)
I'm quite happy about how I managed to fill up the empty spaces with the drums without taking to much space with them.
Part 1: http://youtu.be/ysNBTGf62nM
Part 2: http://youtu.be/fWSKTjeREnE
Edit:
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2012-03-28, 12:30 AM (ISO 8601)
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- Feb 2008
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- California
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Re: OotS Style Art/Fanart Showcase IV
@^ This why we love you Tsofu.
I tried your sketch and 'Scape method for Aria and came up with the below. Also included for those who read my comic, a closer look at a more detailed Aria. For the avatar size version, look at my avatar.
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I enjoyed this process, drawing freely, and thanks to this, I can now draw in a more freeform cartoon style. I improved somewhere, and for that I am extremely pleased with myself.
However, the original stroke size for the largest stroke was 1.6, so when shrunk to avatar size you get thosepoor excusesthin lines for strokes. Any advice on making them thicker, thereby improving the "shrunken look", or something like that? Just increasing the stroke size won't be good enough since the stroke sizes are varied, and some objects are strokeless with only fill. etc etc etcLast edited by Teutonic Knight; 2012-03-28 at 12:32 AM.
Currently playing a "blind" (Miraluka) sniper in a Star Wars SAGA Edition RP
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2012-03-28, 02:04 PM (ISO 8601)
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- Apr 2008
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- At work
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Re: OotS Style Art/Fanart Showcase IV
It certainly feels more fluid than your more regular depictions of her.
How high is a regular head for you in px measured in the inkscape? As a reference I can mention that I use 46,369px with a line thickness of 1,859. (1,6 for clothes and accessories)
If you want to increase the line-width without going over every line in her body you could try resizing the whole figure like I did with Sarinas body. Just make sure the left-most button in the "affect:" panel right above where the fill and stroke menu appears is un-clicked since clicking it will scale the lines when you resize. That way they will stay the same thickness as you set while the figure shrinks.
---
And finally a video that is slightly different from the first one I posted. In it you'll watch behind the scenes of the scene you see two posts above; I used the avatars I made earlier to make a group-picture fitting to the theme and got, just slightly, carried away.
Part 1: http://youtu.be/c8IIOca-ElE
Part 2: http://youtu.be/g_oRfEFoH6Q
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2012-03-28, 08:03 PM (ISO 8601)
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- Jun 2009
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- NE
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2012-03-29, 12:23 AM (ISO 8601)
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- Apr 2008
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- At work
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Re: OotS Style Art/Fanart Showcase IV
Much better, they certainly (as a group) lost their staring into the distance with a goofy grin look with that change.
But now I can't shake the feeling that that dwarf has got a hairy pair of butt-cheeks on his head. (is it somehow an open skull?)
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2012-03-29, 08:37 AM (ISO 8601)
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- Jun 2009
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- NE
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Re: OotS Style Art/Fanart Showcase IV
We ran into a nuclear fuel rod that some how made it's way over from Gama World, I missed that session so I'm not sure of the details, and he end up with the duel brain mutation from Gamma World, so those are each one of his brains. Him and the barbarian were the only two to fail their saves verse radiation so while he now has one brain that is a fighter and another that is a cleric, the barbarian has a con that is so high that if you kill him without using fire or acid, he'll come back to life in a couple hours and kick your head in.
Anyway, I wanted something other than just a wider head to represent that hence the split in the head representing two bulbous areas containing his brains. Then I had to add the squiggly brain folds because without them his head looked like the tip of a particular part of male anatomy that would require me to pixilate his head.Last edited by thepsyker; 2012-03-29 at 06:56 PM.
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2012-03-29, 04:02 PM (ISO 8601)
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- Apr 2008
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- At work
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2012-03-29, 09:23 PM (ISO 8601)
- Join Date
- Jun 2009
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- NE
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Re: OotS Style Art/Fanart Showcase IV
I'm starting to feel a little guilty posting this much, like I'm monopolizing the thread or something, but here is another action shot I put together tonight.
Spoiler
And a self portrait and picture of my girlfriend and me, since I can't seem to ever post just a single picture.
Spoiler
Last edited by thepsyker; 2012-03-29 at 09:25 PM.
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2012-03-30, 10:25 AM (ISO 8601)
- Join Date
- Aug 2007
Re: OotS Style Art/Fanart Showcase IV
That's pretty much always the case.
You get used to it with time.
The only thing I can say to your work is that I'd suggest trying a few thicker lines here and there. Especially the arms and the legs. But in general it's pretty good.
Anyways, another pm avatar request. This time from Daftendirekt, It took me about 3 days to even get started on it because I'm lazy. I guess.
I kind of recycled a lot of old parts with this one. But I stopped caring after around an hour in.Last edited by Tiffanie Lirle; 2012-03-30 at 01:09 PM.
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2012-04-01, 11:51 AM (ISO 8601)
- Join Date
- Nov 2011
- Location
- sad
Re: OotS Style Art/Fanart Showcase IV
Erm, hi, I'm DEB. I made these.
Spoiler
SpoilerLast edited by Dark Elf Bard; 2012-04-21 at 06:53 PM.
SpoilerThis is the thief who likes to hoard,
That loves the bard with the puppet Lord
That admires the fighter with the green-hilted sword,
That employs the Wizard, whose bird is ignored,
That has the gender unexplored
That intrigues the Halfling, usually bored,
That slew a mountain of the goblin horde,
That follows the cleric,
That serves the lich,
That seeks the gate,
That guards the snarl,
That lives in the prison the gods built.
guess what I was gone but now I'm back
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2012-04-01, 12:37 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Slovakia
- Gender
Re: OotS Style Art/Fanart Showcase IV
little thematic comics
Spoilerlink to my comic look at spoiler -Update 30.4.13
if you did not understand my contribution - to the cursed Google Talk (and my inability to learn foreign languages)
Notice - if you lost PonyTars made by me, look here - >Spoilerhttp://s111.photobucket.com/albums/n159/Akrim13/PonyAvatars/#!cpZZ2QQtppZZ24
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2012-04-01, 06:15 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- ??Ph??
Re: OotS Style Art/Fanart Showcase IV
I know big round head (even by OOTs standart) are part of you're style but you may want to moderate that a bit sometime. I've noticed a few of your avatar goive a strange look of imbalance, because of the strange contract between a small but very detailled body and the big circly head.)
@DBE:
it looks kinda weird, tbh. I'm afraid more 'normal' proportions and pure stick limbs don't go so well together, (particulary with all the jewelery wich emphasize the thiness of thez arm and legs.)
You may consider either trying some more vanilla OOts prortions (smlaller torso, smaller legs) or thicker limbs.
Alos it's pretty square. for better pose and movement, you want to curve more, i'd say.Last edited by smuchmuch; 2012-04-01 at 06:15 PM.
I'm sig'ing in the rain, just sig'ing in the rain....
Somme old avatars, by meSpoiler
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2012-04-01, 06:21 PM (ISO 8601)
- Join Date
- Dec 2009
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Re: OotS Style Art/Fanart Showcase IV
Mea Culpa, I rushed it in 20 minutes, I took it in the zeit of things and then remembered I actually can't take requests and do them over time anymore now that I have uni. It started off trying to be it running toward the camera, pointing the guns to the viewer, but 3 minutes into it, I noticed it would take me at least 4 hours to do so properly, so I rehashed, and couldn't manage to fix proportions properly.
After some intents on fixing it. And because I felt horrible after writing the previous bit.
Last edited by AsteriskAmp; 2012-04-01 at 06:50 PM.
The Iron Avatarist Crypt of Fame - Exorcising photobucket from the historic archives of the forum.
Go and went by many names Ast, Avgvst, Pink-Haired August, araveugnitsuga and nowadays AsteriskAmp.
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2012-04-02, 12:45 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Mexico
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Re: OotS Style Art/Fanart Showcase IV
So, I like Brink.
Last edited by Crimmy : Tomorrow at 26:72 DM.
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Avatars
Crimms: Seer of Space
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Iron Avatarist has gone on hiatus. Give me your feedback, please
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2012-04-02, 07:32 AM (ISO 8601)
- Join Date
- Mar 2007
Re: OotS Style Art/Fanart Showcase IV
Dang Crimmy, that's boss as hell. I don't think the face is quite long enough though :P
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2012-04-02, 10:31 PM (ISO 8601)
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- Jun 2009
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- NE
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Re: OotS Style Art/Fanart Showcase IV
Another action shot this time from the Keep on the Boarderland campaign. I'm just not sure about this picture so I have two versions
Spoiler
Boom Nat 20
version 2
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Crit!
Last edited by thepsyker; 2012-04-02 at 11:29 PM.
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2012-04-02, 10:43 PM (ISO 8601)
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- Sep 2007
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- Mexico
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Re: OotS Style Art/Fanart Showcase IV
Yeah. Maybe Saturn's oval head avatars could cut it.
But, yeah... the face is too normal. Heh.
I updated it, since it was missing a few things.
Last edited by Crimmy : Tomorrow at 26:72 DM.
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Unavailable via PM. Please check this thread to find avatarists.
Avatars
Crimms: Seer of Space
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Iron Avatarist has gone on hiatus. Give me your feedback, please
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2012-04-04, 07:39 PM (ISO 8601)
- Join Date
- Jan 2012
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2012-04-05, 02:55 AM (ISO 8601)
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- Dec 2009
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Re: OotS Style Art/Fanart Showcase IV
In the interest of leaving behind my critically panned Ribonis Avatars and joining nude week (since no way in hell I'll ever draw her anywhere near that state) I've decided to take a shot at everyone's favourite computer.
Spoiler
Comments and suggestions are much appreciated.Last edited by AsteriskAmp; 2012-04-05 at 02:57 AM.
The Iron Avatarist Crypt of Fame - Exorcising photobucket from the historic archives of the forum.
Go and went by many names Ast, Avgvst, Pink-Haired August, araveugnitsuga and nowadays AsteriskAmp.
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2012-04-05, 11:30 AM (ISO 8601)
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- Apr 2008
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- At work
- Gender
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2012-04-10, 10:01 PM (ISO 8601)
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- Dec 2009
- Gender
Re: OotS Style Art/Fanart Showcase IV
The probes hold it upwards. Except the rebel hair which is sort of falling backwards from the scalp.
Also, found time to make derivative versions on an old style.
SpoilerThe recovered image that got me to restart:
SpoilerLast edited by AsteriskAmp; 2012-04-10 at 10:03 PM.
The Iron Avatarist Crypt of Fame - Exorcising photobucket from the historic archives of the forum.
Go and went by many names Ast, Avgvst, Pink-Haired August, araveugnitsuga and nowadays AsteriskAmp.