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  1. - Top - End - #1471
    Firbolg in the Playground
     
    Monodominant's Avatar

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    Default Re: [3.5] Tomb of Horrors

    It had been an interesting room. Very well designed.

    "If only you were more fun Mr. Acererak I would say had the potential to be both dangerous and challenging. But you leechy lich stuck in your old ways. Well just know that if you dont kill me. I will" Said Welby to the world ingeneral.

    To ensure he doesnt get any diseases or poisons from the water he draws another bottle of antitoxi, he drinks it and thows the glass behind.

    Spoiler
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    I wait for the last person to step in the crawlway.

    AvB has come and gone. Its spirit still lives on in the few active threads...

  2. - Top - End - #1472
    Ogre in the Playground
     
    Elfstone's Avatar

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    Default Re: [3.5] Tomb of Horrors

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    Pretty sure the haversacks allow you to replace objects and call them with out any heed to order. I put the haversacks inside each other. Not very heavy.

    No I thought it was an item.

  3. - Top - End - #1473
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Wait shouldn't Maki Crawl at 60 ft? It says in the haste effecct that the + 30 ft effect is on all types of movement
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  4. - Top - End - #1474
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    To ensure he doesnt get any diseases or poisons from the water he draws another bottle of antitoxi, he drinks it and thows the glass behind.
    How many of those have you got?

    Pretty sure the haversacks allow you to replace objects and call them with out any heed to order. I put the haversacks inside each other. Not very heavy.
    No... GETTING the items is the handy part, putting them in is different...
    And the bodies won't fit.
    Will Quin leave them behind?

  5. - Top - End - #1475
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Wait shouldn't Maki Crawl at 60 ft? It says in the haste effecct that the + 30 ft effect is on all types of movement
    Okay, I checked...
    Crawling reduces walking movement by half...
    So the haste would still apply...
    Maki's crawling rate would be 20, the Haste in his boots bringing it to a maxmimum to 40.
    And how many rounds has the barbarian used it for today?
    I'm pretty sure he used in the first and second fights with the gargoyle, and those lasted atleast eight rounds...

  6. - Top - End - #1476
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: [3.5] Tomb of Horrors

    Seeing the cleric struggle with the haversack, Eduardo calls out to advise him, welcomed or not.

    Quin, leave the bodies, leave the gear. If you die, nobody here can raise you.
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  7. - Top - End - #1477
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Dranga slides in after Daina, followed by Shudu, Harley pauses by Quin and grabs a haversack shoving items inside of it.
    Jake comes to help as well, standing over Snake and Bob's bodies with indecision...
    Harley turns, looking at him, and turns to Quin, "The arch! Wherever it goes, has to be better than this!"


  8. - Top - End - #1478
    Ogre in the Playground
     
    Elfstone's Avatar

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    Default Re: [3.5] Tomb of Horrors

    Pfffhh. Quin dosnt give a rats tail about bodies. He wants the items. Most important first. It shouldnt take more than 6 seconds to dump an armload of crap into a bag.

  9. - Top - End - #1479
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Quote Originally Posted by TheOasysMaster View Post
    Okay, I checked...
    Crawling reduces walking movement by half...
    So the haste would still apply...
    Maki's crawling rate would be 20, the Haste in his boots bringing it to a maxmimum to 40.
    And how many rounds has the barbarian used it for today?
    I'm pretty sure he used in the first and second fights with the gargoyle, and those lasted atleast eight rounds...
    I only used them for 1 round in the first fight and 3 on the second one so i have at least 4 turns left counting this one. And the boots can be used for 10 rounds per day.
    Maki Keeps crowling through as fast as he can trying not to taste any of the blood colored water...
    Last edited by Misaat; 2011-02-28 at 08:57 PM.

  10. - Top - End - #1480
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    This'll make it easier...

    The bodies of Bob and Snake
    The Vampire:
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    Letter to Welby
    A pretty red-stone, identical to Quin's green one In Quin's possession
    A Masterwork Harp
    Claimed
    A Masterwork Flute Claim
    Three Wands
    Wand of Scorching Ray Claimed
    Four Vials Claimed
    A periapt Claimed
    A Performer's Outfit
    A Traveler's Outfit
    1 Longsword, +1
    1 Rapier, +2
    3 Cloaks
    8 Daggers, +1
    4 Rings
    A Rod
    Claimed
    2 Haversacks, which will clearly be Handy...
    3 Spellbooks, one thin, one a little bigger, and another almost as large as the one Dranga may have... Claimed
    One Masterwork Scrollcase
    Another Scroll Case
    Small Sack of coins
    A Ball of String
    Nails
    2 Pouches of Spellcomponent Claimed
    Masterwork Boots
    Black Robes
    Another Urn
    A Sack of Sand


    Snake:
    Spoiler
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    Masterwork Longbow
    Ring of Sustenance
    Frost Rapier +1
    5 Tindertwigs
    3 Caltrops
    Tanglefoot Bag
    3 Smokesticks
    3 Alchemist's Fires
    3 Acid Flasks
    Grappling Hook
    Silk Rope
    Mirror
    Bullseye Lantern
    MW Thieves' Tools
    Backpack
    2 Sunrods Claimed
    8 Rations
    Waterskin
    2 Belt Pouches
    Tankard
    Bedroll
    Dagger
    Longsword
    60 Arrows Claimed
    Longbow
    Slippers of Spider Climbing
    Marvelous Pigments
    Immovable Rod
    Gloves of DEX +4 Claimed
    Heavy Steel Shield +1
    Padded Armor +3
    Mithril Breastplate +3
    Shocking Rapier +1
    Handy Haversack


    Bob:
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    Ring of Sustanence, Ring of Feather Falling
    Boots of striding and springing
    Wand of Augury 45 charges Claimed
    Cloak of Resistance +2
    Hand of the Mage Claimed
    Amulet of Health +2
    Vest of Escape
    Universal solvent x10
    Handy Haversack
    150 feet of silk rope, 1 Everburning Torch, Bedroll, Bell, 10 Chalk, Grappling Hook, 2 10 foot poles, 10pitons 1 hammer
    Quiver of Ehlonna claimed
    Wand of Summon Monster 1 (CL1) 47 charges
    Wand of Comprehend Languages (CL1)
    Circlet of Persuasion
    Wand of Endure Elements (CL1)
    Protection from Evil (CL1)
    Wand of Cure Light Wounds (CL1) 49 charges
    Wand of Lesser Restoration (CL1, from paladin) 49 charges
    Wand of Read Magic (CL1) claimed
    Wand of Grease (CL1)
    1 Tomb poem Ruined

  11. - Top - End - #1481
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: [3.5] Tomb of Horrors

    Eduardo glances backward over his shoulder, looking for any conspicuous life-force readings on the party's heels.
    Click the spoiler to see all the great games I design:
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    Who Beats Who? the hilariously geeky game of hypothetical battles.

    Who has two thumbs (up) and a board game coming out from Rio Grande? This guy. Gladiators (Rio Grande)

    PIZZA IN SPAAAAACE! Cambridge Games Facotry and Spoiled Flush Games Cosmic Pizza coming soon.

    Matrix Solitaire, likely the best Solitaire game you will ever play.
    Spoiled Flush Games

    Twitter... where I talk about game design and beer.

  12. - Top - End - #1482
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Quote Originally Posted by Gaurd Juris View Post
    Eduardo glances backward over his shoulder, looking for any conspicuous life-force readings on the party's heels.
    Anyway its obvios that after we think its all cool and get out of the tunnel (If we get out) We'll immediately find out where those invisible snakes went XD
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  13. - Top - End - #1483
    Ogre in the Playground
     
    Elfstone's Avatar

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    Default Re: [3.5] Tomb of Horrors

    Dam it, who got all the good crap? This Is what I get for being absent. Quin takes anything magical. Then anything alchemical.

  14. - Top - End - #1484
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Quin dosnt give a rats tail about bodies.
    Moradin would consider it Quin's duty to see to as respectable a final resting for his former comrades and fellow adventurer's.
    [stern God's gaze]


    Harley looks at the water rising around their ankles...
    ...he looks at the arch...
    Shaking water out of his eyes, he turns to look at Jake, then Quin, and Welby, floating by the entrance to the crawlway.
    He looks at the bodies...

    "We can't just leave them like THIS!"
    Quin manages to get the last of the items into a haversack, and is surprised to see he's got any empty one...
    There is NO way, however one haversack will fit into the other...
    Further more, the water is up to his knees...
    Inside the crawlway, there is just enough room for one to pause crawling and take a breath of air before continuing...


    You guys can opt to crawl at now a QUARTER of your movement rate or start making Swim checks...
    ROUND 2:
    If you keep moving just say so!

  15. - Top - End - #1485
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Eduardo doesn't see anything behind him...
    At the front of the "train" however, Maki finds the first snake...
    It is VERY VERY visible, and is happily swimming toward him...

  16. - Top - End - #1486
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: [3.5] Tomb of Horrors

    What's the DC of the swim check? is the water "calm" or "rough" or somewhere in between?

    EDIT: DC 16, eh? I'll keep on truckin at 10' per round, then.
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    Last edited by Human Paragon 3; 2011-02-28 at 09:12 PM.
    Click the spoiler to see all the great games I design:
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    Who Beats Who? the hilariously geeky game of hypothetical battles.

    Who has two thumbs (up) and a board game coming out from Rio Grande? This guy. Gladiators (Rio Grande)

    PIZZA IN SPAAAAACE! Cambridge Games Facotry and Spoiled Flush Games Cosmic Pizza coming soon.

    Matrix Solitaire, likely the best Solitaire game you will ever play.
    Spoiled Flush Games

    Twitter... where I talk about game design and beer.

  17. - Top - End - #1487
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    I have 3 turns left in my boots Now i get the + 30 ft to speed right?
    Seeing himself almost topped by water Maki starts swimming for his life!

    Swim:(1d20+11)[26]

  18. - Top - End - #1488
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    The water is choppy and turbulent, and movement is further impeded by the red hue. One cannot help but get in their mouth now... Movement is made easier by feeling one's way along the edges of the crawlway...
    The DC is 16.

  19. - Top - End - #1489
    Ogre in the Playground
     
    Elfstone's Avatar

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    Default Re: [3.5] Tomb of Horrors

    Quote Originally Posted by TheOasysMaster View Post
    Moradin would consider it Quin's duty to see to as respectable a final resting for his former comrades and fellow adventurer's.
    [stern God's gaze]


    Harley looks at the water rising around their ankles...
    ...he looks at the arch...
    Shaking water out of his eyes, he turns to look at Jake, then Quin, and Welby, floating by the entrance to the crawlway.
    He looks at the bodies...

    "We can't just leave them like THIS!"
    Quin manages to get the last of the items into a haversack, and is surprised to see he's got any empty one...
    There is NO way, however one haversack will fit into the other...
    Further more, the water is up to his knees...
    Inside the crawlway, there is just enough room for one to pause crawling and take a breath of air before continuing...




    ROUND 2:
    If you keep moving just say so!
    Its perfectly legal... Haversacks fit into another..
    Also, there is almost nothing I can right now. No earth to bury them in...

    Although he could stone shape it around them..... Okay, he uses stoneshape to envelope them with a nice marker blah blah. Then he splits.

  20. - Top - End - #1490
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Quote Originally Posted by TheOasysMaster View Post
    Eduardo doesn't see anything behind him...
    At the front of the "train" however, Maki finds the first snake...
    It is VERY VERY visible, and is happily swimming toward him...
    All right didnt read that forget the last post i'll edit this one with my actions Also is the tunnel big enough to swing my falchion?
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  21. - Top - End - #1491
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Although he could stone shape it around them..... Okay, he uses stoneshape to envelope them with a nice marker blah blah. Then he splits.
    Wait to go man! I knew Quin was a good guy through and through...
    But I'm still saying no to the haversacks...


    Harley takes two Haversacks and tosses another to Jake... They follow Quin into the crawlway, leaving Welby standing at the entrance...
    From his point, Welby can see something strange with how the Create Water's are now creating water of an even deeper blood color...

    There is some beauty to be taken from the two stone markers shaped into tombstones, surrounded by the crimson waves...

    All right didnt read that forget the last post i'll edit this one with my actions Also is the tunnel big enough to swing my falchion?
    No, and the barbarian will effectively fighting blind in a grappling situation...
    But he's got Initiative, he can let someone else pass him or do something else.

  22. - Top - End - #1492
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his or her breath only half as long as normal.) After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown.

  23. - Top - End - #1493
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Is the snake smart enough to intimidate?
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  24. - Top - End - #1494
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Yes, but that's going to be hard since you're in ITS territory, you can barely see, and it is pretty big and intimidating itself.

  25. - Top - End - #1495
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Quote Originally Posted by TheOasysMaster View Post
    Yes, but that's going to be hard since you're in ITS territory, you can barely see, and it is pretty big and intimidating itself.
    By big you mean Large caregory or huge category?
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    Last edited by Misaat; 2011-02-28 at 09:30 PM.

  26. - Top - End - #1496
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    Large, leaning toward huge...
    If it manages to eat Maki, I'll bump up its stats.


    In case FireSickle or Samfool chime in...
    Jake and Shudu are swimming through a crawlway...
    They need to make a Swim check each round.
    The DC is 17.

  27. - Top - End - #1497
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Well if i do manage to intimidate it . IT IS gonna be pretty baddass and Eduardo is gonna catch up to me next turn i guess he has wild empathy or whatever i hope he put some skills in diplomacy
    Getting tired of it all Maki looks at the snake directly into the eyes and commands it!

    "PISS OFF!!"

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    Intimidate:(1d20+7)[16]
    My skill is eleven and thats a - 4 for the size penaly

  28. - Top - End - #1498
    Troll in the Playground
     
    SamuraiGuy

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    Default Re: [3.5] Tomb of Horrors

    Eduardo is gonna catch up to me next turn i guess he has wild empathy or whatever...
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    A few points: 1) I don't think I'll be catching up to you next turn, you're way ahead of me. 2) I do have wild empathy... but at a terrible modifier, and if this thing is a magical beast, even worse. 3) However, I can probably KO it if I can get close to it... That may not be for several rounds though. Good luck!
    Click the spoiler to see all the great games I design:
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    Who Beats Who? the hilariously geeky game of hypothetical battles.

    Who has two thumbs (up) and a board game coming out from Rio Grande? This guy. Gladiators (Rio Grande)

    PIZZA IN SPAAAAACE! Cambridge Games Facotry and Spoiled Flush Games Cosmic Pizza coming soon.

    Matrix Solitaire, likely the best Solitaire game you will ever play.
    Spoiled Flush Games

    Twitter... where I talk about game design and beer.

  29. - Top - End - #1499
    Ettin in the Playground
     
    RedWizardGuy

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    Default Re: [3.5] Tomb of Horrors

    The mass of bubbles that emit from the barbarian's mouth isn't very intimidating...
    The snake surges forward, coiling around the barbarian...

    Maki gets an attack of opportunity...

  30. - Top - End - #1500
    Ogre in the Playground
     
    BardGuy

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    Default Re: [3.5] Tomb of Horrors

    Quote Originally Posted by TheOasysMaster View Post
    The mass of bubbles that emit from the barbarian's mouth isn't very intimidating...
    The snake surges forward, coiling around the barbarian...
    Why am i underwater?
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    Last edited by Misaat; 2011-02-28 at 09:47 PM.

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