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  1. - Top - End - #481
    Dwarf in the Playground
    Join Date
    Sep 2006
    Location
    New Hampshireland

    Default Re: Character Builder Thread

    Heya! I would greatly appreciate it if someone could make me a catfolk druid. If you don't mind taking some time to help me out, that would be great!

    Built: From Scratch to ECL 20

    Restrictions: Well, the books I have available are: standard core books, MM 1-3, complete scoundrel, mage, arcane, adventurer & divine, BoVD, Libris Mortis, Heroes of Horror and the Fiend Folio.

    Race: Catfolk (level adjustment is a factor in the level 20 bit)

    Classes: Druid 19

    Ability Scores: 18, 16, 14, 12, 10, 8

    Alignment: NG

    House Rules: nope

    Concept: A Druid who focuses on Wildshape just a little more than spellcasting. Most of his feats are focused on either buffing himself or dealing out damage with his spells. He should probably have a tiger for an animal companion, who also is a damage dealer.

    Other: Standard wealth by level for a 20th-level PC. Items should focus on boosting wildshape abilities and making him a better caster.

    Thank you very much!

  2. - Top - End - #482
    Bugbear in the Playground
     
    Iku Rex's Avatar

    Join Date
    Jun 2007
    Location
    Norway
    Gender
    Male

    Default Re: Character Builder Thread

    Quote Originally Posted by Boris_the_Fat View Post
    Hi. My last character just got destroy by an error that I've made. I was looking to create a new guy, but i realise that the team lacks of inner challenge, of character angry at each other.

    He (or she... or it) starts at level 10

    1.I'm looking to create an evil-guy with a show-off attitude and mostly potent to any living being (including the players). I was thinking of a typical insane CE who likes fire.
    Howdy Boris. I don't know if you're still looking for a character or if this is what you had in mind, but I had fun making it so I don't really care.

    If I were you I'd avoid the "insane CE" type, but I guess this isn't the thread for moralizing.

    Orc Ranger 1/Wizard 2/Fighter2/Ranger 1 (2)/Abjurant Champion 4 (CMag)
    Focused Specialist (CMag) Transmutation; Necromancy, Enchantment and Conjuration banned
    PHBII Alternate Class Feature: Transmuter

    I know Orc is a strange choice for a wizard, but I thought it would be fun. With your ability scores you can pull it off and the Str bonus is actually quite useful for an archer. He's a massive, loud and immensely strong brute who avoids melee and runs away at the first sign of real danger. Oh, and he likes fire, as requested.

    Base ability scores
    Str 18
    Dex 16
    Con 16
    Int 18
    Wis 14
    Cha 11

    +2 Con levels
    +4 Str, -2 Int, -2 Wis, -2 Cha Orc
    +2 Str, +2 Dex, +2 Con, +2 Int items

    Result:

    Str 24 (+7)
    Dex 18 (+4)
    Con 20 (+5)
    Int 18 (+4)
    Wis 12 (+1)
    Cha 9 (-1)


    Feats: 1,3*,3,4*,6*,6, 9

    Combat Casting, Point Blank Shot*, Practiced Spellcaster (CDiv), Precise Shot*, Rapid Shot*, Fiery Spell (Sandstorm), Improved Toughness (CWar)

    Improved Precise Shot is a good choice for level 12.

    Practices Spellcaster, Fiery Spell and Improved Toughness are all replaceable if you want some other feats.

    Skills:

    With your high Int and your ranger levels (including level 1) you can get a few ranks in skills like Hide and Move Silently if you want that. Maybe Survival to take advantage of the Track feat. Some cross-class ranks in Tumble and 5 ranks of Jump is always nice for a caster.


    Items:
    3150 +1 Composite (+7 Str) Longbow
    3000 Lesser Crystal of Fire Energy Assault (MIC 64)
    5100 +1 Twilight Mithral Chain Shirt
    1000 Vest of Resistance +1 (MIC 147)
    4000 Headband of Intellect +2
    3000 Empowered Spellshard (Combust) (MIC 96)
    2000 Ring of Protection +1
    18100 Boots of Speed and Translocation (x1.5, MIC71) and Dex +2 (MIC 234)
    8750 Healing Belt (MIC 110) of Con +2 (MIC 234) and Strength +2 (MIC 234)

    48100 Total

    Buy some special material arrows.

    In the future you'll want a better Vest of Resistance to improve your saves. An Aureon's Spellshard (ECS) could save you money buying new spells. Some Pearls of Power provide a cheap supply of 1st level shield spells.


    Spells in spellbook (wizard level 6):
    (You can buy more for 50*spell level each.)

    3rd (4): Fly, Blacklight (SC), Flame Arrow, Dragonskin (SC)
    2nd (4): Combust (SC), Invisibility, Burning Sword (SC), Alter Self
    1st (8): Shield, True Strike, Arrow Mind (SC), Raging Flame (SC), Distracting Shadows (Magic of Eberron), Guided Shot (SC), Ray of Flame (SC), Nerveskitter (SC)

    (Next level suggestion: Greater Mirror Image from PHBII and Heart of Stone from CMag.)

    Typical spells prepared:

    3rd (2+1+2): Fly, Blacklight, Flame Arrow, Dragonskin, Fiery (Empowered) Combust
    2nd (3+1+2): 2x (Empowered) Combust, Invisibility, Burning Sword, 2x Alter Self
    1st (3+1+2): 3x Shield, Distracting Shadows, Raging Flame, Nerveskitter


    Tactics: Cast Distracting Shadows on an item you carry with you and the shadows will always be a little darker where you walk. Dragonskin, Alter Self and Flame Arrow should be cast before you enter into a dangerous situation (like a dungeon). Use Alter Self to change into a tren (Serpent Kingdoms), or if that's not available, a troglodyte. Shield can be cast as a swift action (Abjurant Champion) and is usually the first spell you cast in combat. Fly lets you fly out of range and fire down burning death on landbound enemies. The damage from the crystal, Flame Arrow and Burning Sword all stack for an extra 3d6 fire damage if both spells are active. Blacklight is effectively a lower level Greater Invisibility. If an enemy gets close, hit him with your Combust spells. A Fiery Empowered Combust does an average of 77 damage with no save - that should discourage most attackers. Especially if they end up on fire afterwards.

  3. - Top - End - #483
    Pixie in the Playground
    Join Date
    Jun 2007
    Location
    Brazil
    Gender
    Male

    Default Re: Character Builder Thread

    1. Looking for some old fashioned character. First try to a 3.5 campaign so won't have much resourses.

    2. Books: Just the PHB I.
    Race: Elf
    Class: Paladin of Tyr of Forgotten Realms.
    Ability Scores: St 18/Dex 19/Con 10/In 9/Wis 13/Cha 16
    Alignment: Lawful Good
    Concept: An ex-mercenary that was converted due to direct divine intervenction. Damage dealer guy.
    Other: Has a composed bow that can deal with any strength bonus and a magic longsword +1 with damage and critical value of a bastard sword.

    Thanks in advance for your help.

    Edit: Just to say that i would like it full progression for 20 levels just in case of a real long campaign, and say that the abilities were ordered to a warrior but the DM made me turn into a paladin so can't change them.
    Last edited by Doi; 2007-07-09 at 07:30 PM.
    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.

  4. - Top - End - #484
    Troll in the Playground
    Join Date
    Jul 2007
    Location
    Bellona

    Default Re: Character Builder Thread

    Quote Originally Posted by sekaiichibannobaka View Post
    Hi guys,need a little help on this one,from scratch,DM hints that the adventure will probably cap at level 20
    ...
    NOTE:FIRST TIME PLAYING A PALLY,NEED HELP
    Halfling Paladins are tons of fun! Why? Because their mounts tend to be medium sized, meaning they can navigate most dungeons!

    That being said, and based off of your stats, I'm going to go mostly for a mounted combat build.

    1. Paladin 1- Aura of good, detect evil, smite 1/day, Power Attack
    2. Paladin 2- Divine grace, lay on hands
    3. Paladin 3- Aura of Courage, divine health, Mounted Combat
    4. Paladin 4- Turn Undead, +1 Constitution
    5. Paladin 5- Smite 2/day, special mount (riding dog, see end)
    6. Paladin 6- Remove disease 1/week, Ride-by Attack
    7. Paladin 7-
    8. Paladin 8- +1 Charisma
    9. Paladin 9- Remove disease 2/week, Spirited Charge
    10. Paladin 10- Smite 3/day
    11. Paladin 11-
    12. Paladin 12- Remove disease 3/week, Improved Initiative, +1 Strength
    13. Paladin 13-
    14. Paladin 14-
    15. Paladin 15- Remove disease 4/week, Smite 4/day, Leadership
    16. Paladin 16- +1 Strength
    17. Paladin 17-
    18. Paladin 18- Remove disease 5/week, Iron Will
    19. Paladin 19-
    20. Paladin 20- Smite 5/day, +1 Strength

    For regular melee, fight with a longsword, warhammer, or battleaxe, whichever you'd prefer. This allows you to have a hand free for casting Paladin spells when you need to without dropping your weapon, but also lets you use them two handed when fighting to get the most out of your Power Attack.

    For mounted combat, always stick with the lance. You can use it one handed when necessary, just as the others, it has good reach from your mount, and most importantly, whenever you charge with your mount, it deals double damage. Combined with Power Attack and Spirited Charge, you can do some serious damage.

    Normally with a Paladin build I would focus more on Charisma than Strength, for Divine Grace and smiting, but in this case once your Charisma hit 16 I switched over to Strength, mainly because the lance/Spirited Charge combinations will be giving your strength all sorts of multipliers. To make up for this, I had you take Iron Will at level 18 - in those late levels, failing a Will save more or less means death for your character. However, you could easily just continue increasing Charisma every 4 levels if you prefer.

    For armor, eventually you'll want to shoot for some mithril full plate, but that's fairly pricey. Until then, breastplate is your best bet.

    If you'd like to, go ahead and wear a buckler. They're cheap, so it won't really hurt anything. Overall you want to be attacking with 2 hands all the time, for the sake of Power Attack, but if you ever feel like being conservative, you can sacrifice some points of damage for an extra point or so of AC. Won't make much of a difference, though, because again ideally the only time you aren't holding your weapon in both hands is when you're casting a spell.

    Key buff spells will be Prot/Evil, Divine Favor, Bless Weapon, Bull's Strength, Greater Magic Weapon, Death Ward, and Holy Sword. Remember that you can share all those spells with your mount.

    For the mount itself, see if your DM will allow the riding dog to be trained for war, which means that it has a trip attack much like the wolf. Your mount will gain in intelligence and hit die, meaning it will be intelligent enough to take various feats. Here is what I would suggest:

    Alertness, Track (you start with these)
    Run, Endurance, Improved Natural Attack

    The character should be fairly straightforward. There are several things to remember when playing a paladin:

    1. Detect evil at will, use it, use it, use it! You're talking a 60 foot cone that requires a foot of stone or three feet of wood or dirt to block, meaning that in many situations you can aim it through closed doors to get an idea of what's waiting for you on the other side, as well as tons of other fun tricks.

    2. Don't be overly stingy with your smites. Granted, don't go smiting everything that's slightly evil, but don't be afraid to "waste" your smite - you're still an effective melee character without it.

    3. High HP, divine grace and divine health plus a spell list that is chock full of everything from Lesser Restoration to Break Enchantment means that you are the ideal person to be the focus of most nasty spells and SLAs - you can probably stand up to them a lot better than the fighter or bard can. Don't be afraid to get all up in a mage's business.

    4. Never forget what the mount can do! Your mount is highly intelligent (for a dog) and quite strong. It should have no problem performing normally complicated maneuvers such as grappling (something that you, being small sized, are unsuited for), sundering weapons, and tripping (especially with its trip attack). Even though you are primarily focused on mounted combat, when you need extra bodies, don't be afraid to dismount and let your riding dog fight alone. Also, don't forget that you share spells, even spells that should normally only effect you.

    Have fun! Hope you enjoy the character.

  5. - Top - End - #485
    Troll in the Playground
    Join Date
    Jul 2007
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    Bellona

    Default Re: Character Builder Thread

    Quote Originally Posted by Winterking View Post
    First-round-attack question:
    I'm going to be playing in a one-shot pvp game, at ecl 20, using phb/dmg/mm only, and with 1 million gp to spend...

    ...Is there a core build that can have me acting faster and striking with similar power?

    (restrictions, apart from core-only, are that I can't have custom items, and the 25-point-buy system is being used) ( My character's dex right now is 30, and I could only go 2 higher with a better Manual of Quickness in Action--I decided that another stat would be better)
    The highest core-only Initiative modifier I can come up with, while still leaving a fairly decent character, would be using the Pixie or Grig as a base creature (both give +8 to Dex).

    Start with a base Dex of 17, +4 levels, +8 racial, +6 gloves, +5 tome. You've got a whopping Dexterity of 40.

    Toss in 8 levels of Duelist, Improved Initiative, and a Rod of Alertness. Your initiative modifier is now +24.

    The Grig is LA +3 and Tiny sized, which is nice, but stats overall are not as good as the Pixies, and movement is significantly worse. The Pixie is LA +4, but gets a nice fly rate, very decent ability mods beyond dex, and is always invisible (which is fun). I'd probably go with the Pixie.

    As for off-the-bat damage, I would say consider sneak attack. A Pixie Rogue 7/Assassin 1/Duelist 8 would have a BAB of +13, +5d6 sneak damage, +1d6 precise strike. Pixies and grigs both get Dodge as a bonus feat, so you'd just need Mobility and Weapon Finesse (a must as it is) to meet the pre-reqs (plus the necessary skills, of course).

    You could up that to +9d6 sneak if you forego the levels of Duelist and just take a +20 initiative mod. Your BAB will drop down to +11, too. Rog7/Ass 9 would be the best bet there, unless you really want to hit the Rogue special abilities (which IMO are inferior to the Assassin's spells and HIPS for a one-shot deal like this), in which case Rog11/Ass5 works fine. An easy compromise between Initiative and Sneak would be Rogue 5/Assassin 9/Duelist 2 (+8d6 sneak, +22 init, +11 BAB).

    Using the same weapon you've been using, assuming everything hits a full Hasted attack first round can do 4d4 (base weapon damage) + 20d6 (elemental/vicious weapon mods) + 10d6 (spell storing) + 32d6 (sneak). That's 62d6 + 4d4, or an average of 227 damage. From a pixie. And that's not adding in the idea of TWFing or anything.

    Sure, a Power Attacking mounted barbarian with Spirited Charge could do lots more. Still, this was an experiment in the maximum initiative a character can get and still wreak major havoc. Enjoy the builds.

  6. - Top - End - #486
    Pixie in the Playground
     
    Daemon

    Join Date
    Jul 2007

    Default Re: Character Builder Thread

    I would really like to play an Angelic Fighter, with some Divine Magic would be cool also to go with the theme. But I am having trouble putting together something that works.


    Lvl 25 Gestalt game

    38 Point Buy

    Books : PB, DMG, MM and complete books

    House Rules:
    Polymorph part 1 http://www.giantitp.com/articles/dC2...K8n5OjUm9.html

    polymorph part 2 http://www.giantitp.com/articles/Pbp...c7E82kEmo.html

    Any help in building this concept would be great thanks alot in advance

  7. - Top - End - #487
    Dwarf in the Playground
    Join Date
    Jul 2007
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    Ottawa, Ontario
    Gender
    Male

    Default Re: Character Builder Thread

    Asking for a Character:
    If it were a normal party, I would be going with a transmuter, with Evocation and enchantment as banned schools (although they can be changed). However, the rather unique party make-up leads me to think that I might want to take something different.

    1. Which of the above are you asking for?
    * * *Level by level, up to level 10 for now.

    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    * * * * *a. Books SRD/core, feats/spells can also use Complete (except for scoundrel or Champion)
    * * * * *b. Race Deep Halfling
    * * * * *c. Class Wizard
    * * * * *d. Ability Scores 16, 16, 16, 15, 14, 11
    * * * * *e. Alignment LG
    * * * * *f. House Rules: None that I can think of
    * * * * *g. Concept: Not die??
    * * * * *h. Other: This is for a PbP character, so probably a fair amount of RP. In addition, the party was generated more or less at random, so we have 2 wizards, a cleric, a bard and a rogue.

    Any suggestions for spells to take would also be appreciated. The lack of a meat-shield makes me think I might want to stray away from the transmuter and focus more on blastery-type spells, but i am not sure.

    The other wizard is playing an evoker.
    Last edited by mudbunny; 2007-07-10 at 11:25 AM.

  8. - Top - End - #488
    Pixie in the Playground
     
    MindFlayer

    Join Date
    Jul 2007

    Default Re: Character Builder Thread

    Can someone make me a level 16 Elven Magus NPC?

    1. Which of the above are you asking for?
    * * *A level 16 Ultimate Magus.

    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    * * * * *a. Books: Core, Complete Series, DMG/PHB 2, Unearthed Arcana, Races books. No campaign-specific books.
    * * * * *b. Race: Elf of some sort, may be any LA +0 variant.
    * * * * *c. Class: Ultimate Magus with Wizard as the prepared class (specialists are ok)
    * * * * *d. Ability Scores: 32 point buy
    * * * * *e. Alignment: LE, LN, or neutral.
    * * * * *f. House Rules: No automatic successes or failiures on checks. A roll of 1 is a -10, a roll of 20 equals 30.
    * * * * *g. Concept: Magic-obsessed arcanist. Not particularily scrupulous, and devious enough to get whatever he wants that he can't simply take by force. Has compunctions about killing people though, and likes to avoid doing so if feasible. (Making their lives miserable is an entirely different matter)
    Last edited by Jayemji; 2007-07-10 at 11:27 AM.

  9. - Top - End - #489
    Ogre in the Playground
     
    Fhaolan's Avatar

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    Jun 2005
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    Duvall, WA
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    Default Re: Character Builder Thread

    Okay, this one's been bothering me for awhile, because I think it's just cute but I don't know exactly how to build it out. I'll give you the story of how this character idea came to me, it might help you understand why I want to do this.

    I was watching the Blue Man Group in concert... Can't remember which concert, sorry... when they pulled out a strange 'instrument' as they wont to do. It was a long flexible pole, like a fishing rod (although I think it was thicker and more robust, you get the idea), and they whipped it about making it do this 'whee whee wheeeeee whoooooo' noise. Which they then proceeded to work into the music they were doing.

    So, being the long-time D&D gamer, I thought to my self: Self, that would be the silliest bard's instrument ever. And weapon, since it would be like a stiff whip hitting you. Heck, it wouldn't surprise me to find out it's a martial arts weapon. A monk's weapon!

    And then my brain snapped, and fixated on a monk/bard 'Master of the Whippy Rod', and just to makes matters worse I for reasons unknown have decided he should be a dwarf. I haven't been able to get this idea out of head, seeing this dwarven martial artist leaping about beating up orcs with a fishing rod in some kind of impromtu Stomp routine. Help?

    I know that Monks must be lawful and Bard's can't. I know there isn't a 'whippy rod' weapon/instrument RAW. So on, so forth. Is there anything you master builders of the forum can do to help me realize this... thing, so I can finally get the idea out of head?

    EDIT: Oh yeah, I keep forgetting the special 'request format'. Here we go:

    New Character Request:
    Books: Since this one is so odd. I'll open the door. 3rd party, campaign-specific books, the lot.
    Race: Dwarf
    Class: Monk/Bard
    Level: I tend not to play high level, so I think 10 at highest, please.
    Ability Scores: Elite array
    Alignment: Well, there's the rub, right?
    House Rules: This will probably need some, but I'm hoping to minimize it.
    Concept: Dwarven capaeira-style martial artist (style drawing heavily from music and dance), weilding a long flexible rod (a two-handed Sjambok, basically)
    Last edited by Fhaolan; 2007-07-11 at 02:50 AM.
    Fhaolan by me! Raga avatar by Mephibosheth!

  10. - Top - End - #490
    Halfling in the Playground
     
    HalfOrcPirate

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    Jul 2007
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    Offutt AFB, NE
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    Default Re: Character Builder Thread

    I have a couple of thing to add, but time is short right now, so I'll just give you this:

    For those of you wishing to maximize a build, check out this thread that has almost every possible way to get any stat to anything it can be to, like int to damage for example.

  11. - Top - End - #491
    Halfling in the Playground
     
    HalfOrcPirate

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    Default Re: Character Builder Thread

    Quote Originally Posted by Fhaolan View Post
    New Character Request:
    Books: Since this one is so odd. I'll open the door. 3rd party, campaign-specific books, the lot.
    Race: Dwarf
    Class: Monk/Bard
    Level: I tend not to play high level, so I think 10 at highest, please.
    Ability Scores: Elite array
    Alignment: Well, there's the rub, right?
    House Rules: This will probably need some, but I'm hoping to minimize it.
    Concept: Dwarven capaeira-style martial artist (style drawing heavily from music and dance), weilding a long flexible rod (a two-handed Sjambok, basically)
    As far as the class goes, look at Battle Dancer in Dragon Compendium (don't have a copy taht I can get ahold of ATM sry). For Weapon... that might have to be a DM thing... a Flex enchant on a Staff or something. Maybe if you did Warlock and used the Eldritch Glave Invocation from Dragon Magic Pg. 82 and DM ruled that you could make a bendy Quarterstaff instead of a Glave. Or steal the Concept of the Elvencraft Bow from Races of the Wild pg. 166 and have the none melee form be a tall harp or soemthing.
    Last edited by WorthingSon; 2007-07-11 at 12:41 PM.

  12. - Top - End - #492
    Bugbear in the Playground
     
    WitchSlayer's Avatar

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    Default Re: Character Builder Thread

    I need help building a human druid for a campaign my friend is about to run. Mind you I've been lurking around these forums so a while so I know quite a bit of things about building, but I still can't really get the hang of it. So far we don't have a fighter type person, although we might have another person come in, so far the only team is a rogue, a wizard, and myself. My stats are as follows
    Wis Con Dex Str Int Cha
    17, 16, 15, 13, 12, 11
    We're starting at level 5, so, I need some help for what to invest in, skill point wise, and also any feat suggestions (Apart from Natural Spell, of course, thats blaringly obvious), also maybe some tips on animal companions.

    Thank you for your time.
    Last edited by WitchSlayer; 2007-07-12 at 01:52 AM.

  13. - Top - End - #493
    Halfling in the Playground
     
    HalfOrcPirate

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    Default Re: Character Builder Thread

    Quote Originally Posted by WitchSlayer View Post
    I need help building a human druid for a campaign my friend is about to run. Mind you I've been lurking around these forums so a while so I know quite a bit of things about building, but I still can't really get the hang of it. So far we don't have a fighter type person, although we might have another person come in, so far the only team is a rogue, a wizard, and myself. My stats are as follows
    Wis Con Dex Str Int Cha
    17, 16, 15, 13, 12, 11
    We're starting at level 5, so, I need some help for what to invest in, skill point wise, and also any feat suggestions (Apart from Natural Spell, of course, thats blaringly obvious), also maybe some tips on animal companions.

    Thank you for your time.
    Unfortunatly Natural Spell requires you have wild shape when you take it, which you get at level 5 for a druid, and the feat would be taken at lvl 3... so you would have to wait till lvl 6 to take that. Unless you DM lets you take it anyways.

    Abilities:
    Wis 18 (+1 at lvl 4)
    Con 16
    Dex 15
    Str 13
    Int 12
    Cha 11

    Skills:
    Spot 8
    Listen 8
    Survival 5 (+2 more from Nature Sense) = 7
    Handle Animal 5
    Concentration 5
    Knowlage (nature) 5 (+2 more from Nature Sense) = 7
    Spellcraft 4

    Feats:
    Dodge
    Mobility (these 2 are pre-req's for like half the freacking feats on the planet)
    Empower Spell (if you DM won't let you take Natural Spell as it is technically against the rules)

    Animal Companion:
    Wolf, Eagle, or Hawk. Horse if you really want a free mount, in which case, lower some of the other skills and put some points into ride.

    Notes:
    If you get the 18 Wis, you will have an extra spell every spell level (except 0th level) up to level 4; otherwise with a 17 you lose the extra 4th level spell. The skill points were just what I would do, no particular aim, so look for a Prestige class if you are thinking of going that way and make sure you get the needed skills.
    Also, you never said what books were available to you, so I stuck to the PHB.
    Last edited by WorthingSon; 2007-07-12 at 08:14 AM.

  14. - Top - End - #494
    Pixie in the Playground
    Join Date
    Jul 2007

    Default Re: Character Builder Thread

    Character Request Post: 494

    Character Concept:
    I'm looking for some help building a Neverwinter Nights 2 (NWN2) character that abuses Great Cleave.

    Build Type: Scratch
    Starting Character Level: 1
    Ending Character Level: 10-20
    Book Limitations: N/A
    World/Setting Limitations: NWN 2
    Class: None
    Race: Human prefered, flexable.
    Ability Scores: Progressive Point Buy (NWN 2)
    Alignment: Any, slight bias to no alignment restrictions
    Other: I'll be playing on D&D hardcore rules. I'd prefer this to be a strait melee character, so no direct dmg spells. Gear suggestions are welcomed, but no item specific builds please. Things to help survivaliblity, increasing weapon dmg for multiple attacks, etc. are all ok. Again, the point is to abuse great cleave as much as possiable... and still survive.

    And finally, no spoilers please. Thanks.

    Edit: Changed the Build type to Scratch as I could prob reverse eng the build.
    Last edited by Gast; 2007-07-17 at 06:45 PM.

  15. - Top - End - #495
    Bugbear in the Playground
     
    WitchSlayer's Avatar

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    Default Re: Character Builder Thread

    Thank you very much, Worthingson.

  16. - Top - End - #496
    Pixie in the Playground
    Join Date
    Apr 2007

    Default Re: Character Builder Thread

    1. Which of the above are you asking for? Level by level (up to 10ish)
    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    * * * * *a. Books: all WotC books except setting-specific ones
    * * * * *b. Race: Human
    * * * * *c. Class: Rogue 1 / Fighter X / other?
    * * * * *d. Ability Scores: Str 18, Dex 18, Con 9, Int 17, Wis 12, Cha 14
    * * * * *e. Alignment: Neutral
    * * * * *f. House Rules: allowed to use class variants (i.e. Thug variant for Fighter -- giving 4 skill points/level and light armor only)
    * * * * *g. Concept: Kid grows up undernourished on the city streets (low Con), but learns to be fast (high Dex) and how to hit hard (high Str), and learns to fight by hitting where it hurts (sneak attack), disabling his opponents (trip), and then getting out of the way (reach weapons). Bright (high Int), jack-of-all-trades (Able Learner, rogue as first class, taking skill ranks in most skills), focussing on movement and social skills. Incidentally, the best rolls I've ever had (4d6, dropping the lowest, but also re-rolling 1's). :) Possible prestige class ideas include Dervish.
    * * * * *h. Other: The other characters are a trap-finding ranger (with the ranger variant that swaps Trapfinding in place of Track), a wizard, and a cleric. We've been told that the campaign will use every skill in the book.

    Feel free to chime in with builds with very different ideas from the ones I have now, complete level-by-level builds, general suggestions, ideas, etc - as you prefer. :)

    And thanks in advance for any help or ideas!
    Last edited by JoshR; 2007-07-12 at 06:18 PM.

  17. - Top - End - #497
    Pixie in the Playground
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    Default Re: Character Builder Thread

    So im pretty much a newb when it comes to D&D. I've only played 2 characters and I probably didnt even play them very well. We're rolling up characters for our new campaign and starting them off at lvl 3. I'm wanting to play a swordsage, but my lack of experience is proving to be a burden.

    Im looking for ideas to make this character a good melee finesse fighter. Dual wield, longsword(or any sword for that matter), or unarmed combat...it doesnt matter. I'm open to all suggestions including ability scores, where to dump skill points, and feat progression.

    I'm looking to play a human with a CN allignment. Any help you more experienced players can give me would be appreciated. Thanks.

    -Scotty

  18. - Top - End - #498
    Dwarf in the Playground
     
    MonkGuy

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    Default Re: Character Builder Thread

    Guess I'll try asking here just for kicks. Been burning up the other threads with it anyways. Let me see a build to 15th lvl for a dual wielding ranged weapon fighter. I won't even specify the weapon or the classes I want. I'd like him modeled after an old western gun slinger. Think Desparado. smokepowder pistols are not the obvious choice here, I'm curious to see what folks come up with. Also I'll leave the classes and race up to anyone that cares to partake. PM me your build please. Thanks in advance.



    hasta
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  19. - Top - End - #499
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    psychoticbarber's Avatar

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    Default Re: Character Builder Thread

    Okay, I'm looking for optimized: Swordsage, Crusader, and Warblade.

    I need: Combat Statistics at 1st, 5th, 10th, 15th, and 20th levels.
    Books: Whatever you feel like.
    Flavour: This doesn't really matter. I'm homebrewing a class, and I'm planning to use these characters to test balance. Essentially with my attention being paid to the homebrewing and my lack of optimization skills, I want to test my class against the big boys before I release it. It's essentially anything goes for these builds.

    Thanks very much!
    *Evil grin* "Snip snip."
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    Quote Originally Posted by Arbitrarity View Post
    The wizard sleeps the fighter, and/or greases him for sneak attack, and/or uses color spray. And/or makes him too weak to use his armour. And does the laundry.

    Avatar by Starwoof! Thank you kind sir!

  20. - Top - End - #500
    Pixie in the Playground
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    Default Re: Character Builder Thread

    Quote Originally Posted by Scotty View Post
    So im pretty much a newb when it comes to D&D. I've only played 2 characters and I probably didnt even play them very well. We're rolling up characters for our new campaign and starting them off at lvl 3. I'm wanting to play a swordsage, but my lack of experience is proving to be a burden.

    Im looking for ideas to make this character a good melee finesse fighter. Dual wield, longsword(or any sword for that matter), or unarmed combat...it doesnt matter. I'm open to all suggestions including ability scores, where to dump skill points, and feat progression.

    I'm looking to play a human with a CN allignment. Any help you more experienced players can give me would be appreciated. Thanks.

    -Scotty

    Hello? Is this thing on? No takers eh?

  21. - Top - End - #501
    Bugbear in the Playground
     
    Iku Rex's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by Scotty View Post
    Hello? Is this thing on? No takers eh?
    http://www.giantitp.com/forums/showp...02&postcount=1

    If you want help you should at least take a little time to answer the questions.

    Since you appear to be looking for ideas rather than an actual character build a new thread could also be a good idea.

  22. - Top - End - #502
    Halfling in the Playground
     
    HalfOrcPirate

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    Default Re: Character Builder Thread

    Quote Originally Posted by Scotty View Post
    So im pretty much a newb when it comes to D&D. I've only played 2 characters and I probably didnt even play them very well. We're rolling up characters for our new campaign and starting them off at lvl 3. I'm wanting to play a swordsage, but my lack of experience is proving to be a burden.

    Im looking for ideas to make this character a good melee finesse fighter. Dual wield, longsword(or any sword for that matter), or unarmed combat...it doesnt matter. I'm open to all suggestions including ability scores, where to dump skill points, and feat progression.

    I'm looking to play a human with a CN allignment. Any help you more experienced players can give me would be appreciated. Thanks.

    -Scotty
    For a Dual weilding finesse fighter, I'd suggest Broad-blade short swords. Use that with deadly defense and you have a nice build. High dex, no/really really light armor.

    Look into catfolk in races of the wild (1 LA for Dex and Cha bonuses and other).

    Using 2 longswords is a bad idea, as they are not light weapons and thus give you greater penalties when used as an off-hand weapon.

    Also, for swordsage, look into island of blades and shadow blade.

    FEATS:
    Dodge, and Mobility are a must. Look into spring attack, dual wielding feats etc. Combat Expertise will be nice if you use the broadblade short sword, in which case you will also need Weapon Proficency (broadblade short sword) as they are exotic weapons.

    Here is the text form Complete Adventurer on the broadblade shortsword:
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    Sword, Short, Broadblade: Broadblade short
    swords have a wider blade and crossguard than
    normal swords. This feature makes them more
    diffi cult to wield in combat, but the design allows
    skilled users to defend themselves better when
    fi ghting cautiously.
    If you are profi cient with the broadblade short
    sword and you fi ght defensively or employ the
    total defense combat maneuver, you gain a +2
    dodge bonus to AC for the rest of the round in
    addition to the normal AC bonus from the combat
    maneuver (+2 for fi ghting defensively or +4 for
    total defense). This bonus also applies if you are
    profi cient with the weapon, have the Combat
    Expertise feat, and shift at least 2 points of your
    attack bonus to AC for the round. Because of its
    benefi t when fi ghting defensively, the broadblade
    short sword is a popular off-hand weapon.
    Characters profi cient with the broadblade
    short sword can treat it as a short sword for the
    purpose of any of the following feats: Greater
    Weapon Focus, Greater Weapon Specialization,
    Improved Critical, Weapon Focus, and Weapon
    Specialization.
    Last edited by WorthingSon; 2007-07-18 at 12:23 PM.

  23. - Top - End - #503
    Pixie in the Playground
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    Default Re: Character Builder Thread

    Thanks for the input Worthingson...I'll definately dig into my books and see what i can put together. Thanks again.

  24. - Top - End - #504
    Barbarian in the Playground
     
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    Default Re: Character Builder Thread

    Hey everyone, I'm working on a fun knife-fighter/brawler psionic warrior character, and I'm having trouble beyond the initial concept. He's starting at level 10, here's the build so far...

    Human Psionic Warrior 10

    Feats: Imp. Unarmed, Knife Fighter (FR Campaign setting), Imp. Grapple, Combat Manifestation, Psionic Meditation Psionic Fist Greater Psionic Fist, Mental Leap, Superior Unarmed (ToB)

    Abilities (28 point buy, plus what he got from level 4 and 8)
    STR 14
    DEX 10
    CON 14
    INT 10
    WIS 18
    CHA 10

    Psionic Warrior Powers Known: Offensive Precognition, Expansion, Grip of Iron, Hammer, Body Adjustment, Psionic Lion's Charge, Duodimensional Claw, Claws of the Vampire, Evade Burst, Truevenom

    I'm envisioning combat going something like this: Buff up, then psionic Lion's Charge an enemy. Get a full attack off, then grapple him the next round and use my knife fighter feat to get a dagger out and kill him with it, using armor spikes to put a little bit more damage in. Obviously if the enemy is something that can outgrapple me (like, say, a dragon), I can stick to fists.

    I'm trying to figure out ways to optimize this technique, because right now, it's flavorful, but not very, uh, good. I don't really want to use any weapons other than fist/dagger/armor spikes. If I had to plot out my next few feats, they'd probably be stunning fist and quick draw, but I'm not sure.

    Thoughts?

    Edit: All the Faerun books and any of the general purpose books are fine, really. Sorry I forgot to include that.

    And I want to leave him human. He can become large with his expansion power anyway.
    Last edited by Koji; 2007-07-20 at 11:02 AM.

  25. - Top - End - #505
    Bugbear in the Playground
     
    Iku Rex's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by Koji View Post
    Thoughts?
    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    * * * * *a. Books that can be used to build your character
    * * * * *b. Race (including any Level Adjustment Limits)
    * * * * *c. Class
    * * * * *d. Ability Scores (fixed or generation method)
    * * * * *e. Alignment
    * * * * *f. House Rules: are there any other requirements or unusual rules imposed on you/your character (e.g. no single level dips, no item creation feats, Track is being given to you as a class skill, etc.)
    * * * * *g. Concept: what requirements or preferences do you have regarding concept?
    * * * * *h. Other: Is there any other information that might help someone make your character all she can be (e.g., what are others playing, the setting is largely wilderness, the DM is threatening to use a lot of undead, or the campaign will be heavy on combat and light on intrigue)?

  26. - Top - End - #506
    Halfling in the Playground
     
    HalfOrcPirate

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    Default Re: Character Builder Thread

    I don't do grappeling much, but if you don't mind taking a single level adjustment, look into Goliath in Races of Stone. Makes you Large when that benifits you (like when grappeling...)

  27. - Top - End - #507
    Bugbear in the Playground
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    Default Re: Character Builder Thread

    I'm going to see if you über-optimizers come up with something similar to my build...

    I want a 20 level Batman wizard (conjurer, divination and evocation forbidden) build. I'm expecting some heavy PrC-ing. Race should be Grey Elf. Books allowed are Core/SRD, PHB2, all Completes (except Scoundrel, Champion and Psionic), XPH (not like you'll need it though), Races of the Wild. 'Fraid I don't have SC or MIC. Aim at being effective as soon as possible. Assume 32PB ability scores, not that non-int stats matter all that much.

    If anyone will do this, I'll be greatful. If not - meh, it's just to see if I caught the idea behind the Batman wizard policy. I'd appreciate a quick PM to let me know you took this, otherwise I'm prone to forget looking through this thread

    Thanks in advance!
    Quote Originally Posted by Narsil View Post
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  28. - Top - End - #508
    Bugbear in the Playground
     
    HalflingRangerGuy

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    Default Re: Character Builder Thread

    Quote Originally Posted by Swooper View Post
    I'm going to see if you über-optimizers come up with something similar to my build...

    I want a 20 level Batman wizard (conjurer, divination and evocation forbidden) build. Thanks in advance!
    This build is impossible, you are not allowed to take divination as a forbidden school. That said:

    1. Conju1 banned schools: illus/evoc, scribe scroll, abrupt jaunt, Skill Focus(Religion)
    2. Conju2
    3. Conju3 Craft Wand
    4. Conju4
    5. Conju5 Empower Spell
    6. Divine Oracle1 Improved Toughness
    7. Divine Oracle2
    8. Fate Spinner1
    9. Fate Spinner2 Spell Reprieve (Contingency)
    10. Fate Spinner3
    11. Fate Spinner4
    12. Wayfarer's Guide1 Craft Contingent Spell
    13. Divine Oracle3
    14. Divine Oracle4
    15. Divine Oracle5 Craft Scepter
    16. Divine Oracle6
    17. Divine Oracle7
    18. Divine Oracle8 Quicken Spell
    19. Divine Oracle9
    20. Divine Oracle20

    Lolz, sorry this is my conjurer build. Making a batman wizard is easy. Optimizing wizards is like pulling snot, it's hard to not doing it right.

    Abju3/Master Specialist10/IotSV7 is so easy that I am amazed that not everyone is one.
    Last edited by cupkeyk; 2007-07-21 at 06:27 PM.
    My mother says: those on fire should roll.

  29. - Top - End - #509
    Bugbear in the Playground
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    Default Re: Character Builder Thread

    Quote Originally Posted by cupkeyk View Post
    This build is impossible, you are not allowed to take divination as a forbidden school.
    ...Damn, I knew that. That makes choosing forbidden schools a bit harder... Hmm, maybe I'd even go generalist and take at least the 1st level as an elven substitution level. Would have to take a better look at that, I'm away from my books a.t.m.
    Quote Originally Posted by cupkeyk View Post
    That said:

    1. Conju1 banned schools: illus/evoc, scribe scroll, abrupt jaunt, Skill Focus(Religion)
    2. Conju2
    3. Conju3 Craft Wand
    4. Conju4
    5. Conju5 Empower Spell
    6. Divine Oracle1 Improved Toughness
    7. Divine Oracle2
    8. Fate Spinner1
    9. Fate Spinner2 Spell Reprieve (Contingency)
    10. Fate Spinner3
    11. Fate Spinner4
    12. Wayfarer's Guide1 Craft Contingent Spell
    13. Divine Oracle3
    14. Divine Oracle4
    15. Divine Oracle5 Craft Scepter
    16. Divine Oracle6
    17. Divine Oracle7
    18. Divine Oracle8 ????
    19. Divine Oracle9
    20. Divine Oracle20

    Lolz, sorry this is my conjurer build. Making a batman wizard is easy. Optimizing wizards is like pulling snot, it's hard to not doing it right.

    Abju3/Master Specialist10/IotSV7 is so easy that I am amazed that not everyone is one.
    Why no flaws? And why Divine Oracle and not something like Mage of the Arcane Order or Archmage?. Also, Craft Wand requires 5th level. What the hell's a Scepter (in D&D terms? I know what it is..) or 'Spell Reprieve'(which you've taken for an evocation spell - from a barred school)? Improved Toughness seems unnecessary - Ideally, I won't get hit. I'll post my own build tomorrow when I figure out what to do with the forbidden schools.
    Last edited by Swooper; 2007-07-21 at 06:30 AM.
    Quote Originally Posted by Narsil View Post
    This is a D&D web forum. There's more cheese here than there is in France.
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  30. - Top - End - #510
    Bugbear in the Playground
     
    Serenity's Avatar

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    Default Re: Character Builder Thread

    This is my first request, so should I mark it Q1, or find what number the last Q was?

    I'd like a level by level build for an Argonessen Human Barbarian/Sorcerer/Dragon Disciple.

    Books: All three core 3.5 books, MMII, Eberron campaign setting, Complete Adventurer.
    Ability Score will be generated by dice roll--4d6, drop the lowest.
    Alignment: Non-Evil, preferably Chaotic Good
    Concept: Son of a Dragon Tribe Chieftan, trained under the tribe's shaman. Exiled when a usurper poisoned his father and blamed it on him.
    House Rules: I don't actually have a game waiting for him just at the moment, but the usual house rules I use wouldn't affect Character Creation I don't think. Natural 20 on skill checks are automatic success...DM sets Diplomacy DC as he feels the situation warrants, so Diplomancer won't work.
    Take my love, take my land
    Take me where I cannot stand.
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    You can't take the sky from me.

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