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  1. - Top - End - #31
    Pixie in the Playground
     
    Rogue Nine's Avatar

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    Default Re: Witchunt V1.0 Game 3 (8/21 players)

    I may regret this- the amount of games I am committed to may merge together, the weight of them all punching a hole in space/time and becoming a localized Wolf-ularity that vaporizes me in an instant- but I'm in.

    I read the last game from when it got to the 2nd thread, so I have a pretty good idea what's up.

    Shots rang out, as shots are wont to do.
    Jedi Master Corran Horn avatar by Vrythas

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  2. - Top - End - #32
    Ogre in the Playground
     
    Gray Mage's Avatar

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    Default Re: Witchunt V1.0 Game 3 (8/21 players)

    Quote Originally Posted by Crunchy English View Post
    Oh man, I just saw the start date on the other game your (co-)narrating Gray, should I be expecting a two week wait on this one too?
    Game begins up to 24 hours after we have 21 players.


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  3. - Top - End - #33
    Pixie in the Playground
     
    VA_beds's Avatar

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    Default Re: Witchunt V1.0 Game 3 (9/21 players)

    Leeroy reporting for duty again
    This message was approved in Triplicate by Bureaucrat #36---please submit Form 16-j-43 before reading

  4. - Top - End - #34
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: Witchunt V1.0 Game 3 (9/21 players)

    I'll also motion for dropping the no editing rule. I'm not sure what it adds aside from who's voting for whom confusion and unnecessarily inflicting my typos on people.

  5. - Top - End - #35
    Pixie in the Playground
     
    ClericGuy

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    Default Re: Witchunt V1.0 Game 3 (10/21 players)

    Well, I wouldn't know from experience, but Sotek seemed to think he could find a way to abuse the removal of the law. Also, people review old posts frequently (or say they do), wouldnt the ability to rewrite your actions be a useful tool for sowing discord and confusion? Unless someone is keeping a perfect mental record of everyone's actions.
    Not an Englishman, just an Anglophone Canadian. But yes, I am crunchy.

  6. - Top - End - #36
    Ogre in the Playground
     
    Gray Mage's Avatar

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    Default Re: Witchunt V1.0 Game 3 (10/21 players)

    The main way of finding scum in this game is by slips and mistakes they make, not to mention the abuse and secret message potential, so the no editing rules stays.

    About time, day has a 48 hours "soft deadline", after that all deadline votes turn into real ones and you have 24 hours to lynch succesfully. So, 3 days is the maximum for a day. Nights will be 48 hours max.

    Also, a small rule change to prevent abuse, the WW won't post the devour in the thread, but by PM or QT. Of course, I'll post his identity as normal (i.e. WW .......... has attempted /devoured ,,,,,,,,,, the role).


    Ignotus Peverell avatar made by the great Bradakhan.

  7. - Top - End - #37
    Sotek
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    Default Re: Witchunt V1.0 Game 3 (9/21 players)

    Quote Originally Posted by Ramsus View Post
    I'll also motion for dropping the no editing rule. I'm not sure what it adds aside from who's voting for whom confusion and unnecessarily inflicting my typos on people.
    The ability to "PM" if you are playing obsessively.

    Like, I make a post where I say something, then a few minutes later edit it out - now only the guy who I knew was online was able to see it.

    This is all the bad of PMming (which completely destroys this ruleset), with the added disadvantage that it favors people with more time, and the fact that there's nothing that can be done about it except trying to be just as obsessive.

    Also, if I ever get in an argument, I can go back and edit anything that would undermine my position. Ewwww.

    Anyway, moot now. But also: I have a SECRET TALLYING TECHNIQUE that will go beautifully for as long as I stay alive.

  8. - Top - End - #38
    Pixie in the Playground
     
    Internet Flea's Avatar

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    Default Re: Witchunt V1.0 Game 3 (10/21 players)

    But it requires two people to be obsessively playing, and nobody else. Like Murska said last time, there was a game in which he posted something, edited it a minute later, and still got called on it. If you're relying on nobody else paying attention, it'll probably come back to bite you anyway.

    As for editing your own arguments, that's why people quote them. You can't edit their quote, and if you edit your own post you can't prove whether or not they changed the quote when they posted it.

  9. - Top - End - #39
    Sotek
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    Default Re: Witchunt V1.0 Game 3 (10/21 players)

    Quote Originally Posted by Internet Flea View Post
    But it requires two people to be obsessively playing, and nobody else. Like Murska said last time, there was a game in which he posted something, edited it a minute later, and still got called on it. If you're relying on nobody else paying attention, it'll probably come back to bite you anyway.
    All I have to do is wait for someone to be *on* to initiate it. It only requires me being obsessive and profile-stalking other players or whatever. I have done in that in witchhunt games in the past, and it's a habit I'm glad to have dropped. I don't want to pick it back up, but I totally would if I thought it'd help me win.

  10. - Top - End - #40
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: Witchunt V1.0 Game 3 (10/21 players)

    So...why not just make a rule against editing your posts for reasons like that? The no pming rule already operates on the honor system unless I'm mistaken.

  11. - Top - End - #41
    Sotek
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    Default Re: Witchunt V1.0 Game 3 (10/21 players)

    Because "no pmming" is a bright line and relatively easily enforced - there's never a question of if a PM is a PM or not, only if it'll get mentioned - but the simple fact that you can't really be sure means you won't do it at all. "no editing" is as well, and even more easily detected, but "no editing for THESE reasons but editing for those reasons is okay" is ... awkward, and almost guaranteed to have borderline cases.

  12. - Top - End - #42
    Pixie in the Playground
     
    ClericGuy

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    Default Re: Witchunt V1.0 Game 3 (10/21 players)

    I'm down for no editing. We can all forgive some typos, and it's not like this game is built around speed. Plus, I'll need all the evidence I can get my hands on if I'm going to newb my way to any deductions.
    Not an Englishman, just an Anglophone Canadian. But yes, I am crunchy.

  13. - Top - End - #43
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    Default Re: Witchunt V1.0 Game 3 (10/21 players)

    I've personally never had any problems with the no editing rule.
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  14. - Top - End - #44
    Pixie in the Playground
     
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    Default Re: Witchunt V1.0 Game 3 (10/21 players)

    I'm in again. This time I promise not to start being stupid...
    ‎'If sally has 8 eggs and jim has 4 eggs and they each give half their eggs to scott, in which country would you find the Caja District?"

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  15. - Top - End - #45
    Mannikath
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    Default Re: Witchunt V1.0 Game 3 (11/21 players)

    As long as there is no editing, I'm in. (Seriously, that is not a tango I care to dance with Sotek.)

  16. - Top - End - #46
    Ogre in the Playground
     
    Gray Mage's Avatar

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    Default Re: Witchunt V1.0 Game 3 (12/21 players)

    Quote Originally Posted by Mannikath View Post
    As long as there is no editing, I'm in. (Seriously, that is not a tango I care to dance with Sotek.)
    Yes, the no-edit rule is still in effect.

    We need 9 more players to begin.
    Last edited by Gray Mage; 2011-01-17 at 09:34 AM.


    Ignotus Peverell avatar made by the great Bradakhan.

  17. - Top - End - #47
    Pixie in the Playground
     
    ClericGuy

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    Default Re: Witchunt V1.0 Game 3 (12/21 players)

    Can we run this deal with any less than 21? Recruitment seems a little low... or are we waiting on some other games to let out? Just curious if the game is in danger, or we just have a wait ahead of us.
    Not an Englishman, just an Anglophone Canadian. But yes, I am crunchy.

  18. - Top - End - #48
    Sotek
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    Default Re: Witchunt V1.0 Game 3 (12/21 players)

    Both of the witchhunts here previously had a similar recruit rate and filled up eventually.

    It *can* run short of 21, but I think 21 works out pretty well.

  19. - Top - End - #49
    Pixie in the Playground
     
    ClericGuy

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    Default Re: Witchunt V1.0 Game 3 (12/21 players)

    Consider me relieved. I'm terribly excited, I keep finding myself considering different strategies from every possible role and angle. My anxious anticipation is making it hard to be patient.
    Not an Englishman, just an Anglophone Canadian. But yes, I am crunchy.

  20. - Top - End - #50
    Dwarf in the Playground
     
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    Default Re: Witchunt V1.0 Game 3 (12/21 players)

    We ran the first game with only 17, right? I think that worked pretty well if we can't get the 21.
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  21. - Top - End - #51
    Ogre in the Playground
     
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    Default Re: Witchunt V1.0 Game 3 (12/21 players)

    If you insist... :P
    Above Us Only Sky


  22. - Top - End - #52
    Dwarf in the Playground
     
    Qwaz's Avatar

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    Default Re: Witchunt V1.0 Game 3 (13/21 players)

    So i read something somewhere that you wanted some more players?

    4 games....5 games. What the hell. In.

  23. - Top - End - #53
    Pixie in the Playground
     
    MonkGuy

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    Default Re: Witchunt V1.0 Game 3 (14/21 players)

    Sure, I'll join. Bubble, bubble, toil and trouble...
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  24. - Top - End - #54
    Pixie in the Playground
     
    VA_beds's Avatar

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    Default Re: Witchunt V1.0 Game 3 (14/21 players)

    Quote Originally Posted by byers2142 View Post
    Sure, I'll join. Bubble, bubble, toil and trouble...
    Byers2142 is a witch..get the noose ready!!!
    This message was approved in Triplicate by Bureaucrat #36---please submit Form 16-j-43 before reading

  25. - Top - End - #55
    Pixie in the Playground
     
    VA_beds's Avatar

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    Default Re: Witchunt V1.0 Game 3 (15/21 players)

    seen supagoof pokin around the forums today...so maybe we will get another 18 page day 1
    This message was approved in Triplicate by Bureaucrat #36---please submit Form 16-j-43 before reading

  26. - Top - End - #56
    Onime-no-Enishi
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    Default Re: Witchunt V1.0 Game 3 (15/21 players)

    count me in >=3

  27. - Top - End - #57
    Ogre in the Playground
     
    Gray Mage's Avatar

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    Default Re: Witchunt V1.0 Game 3 (16/21 players)

    Only 5 spots left.


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  28. - Top - End - #58
    Pixie in the Playground
     
    Hipen3's Avatar

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    Default Re: Witchunt V1.0 Game 3 (16/21 players)

    If your're still recruiting count me in.
    Last edited by Hipen3; 2011-01-20 at 07:14 PM.
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  29. - Top - End - #59
    Pixie in the Playground
     
    Leta's Avatar

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    Default Re: Witchunt V1.0 Game 3 (17/21 players)

    In, if recruiting is still open.

    NOBODY expects the Spanish Inquisition!

  30. - Top - End - #60
    CitizenFry
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    Default Re: Witchunt V1.0 Game 3 (18/21 players)

    just because it will irritate Sotek, i'm in

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