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  1. - Top - End - #841
    Bugbear in the Playground
     
    DrowGuy

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    Default Re: Habits that kill fun in a session.

    i sens there's a story behind that comment. may we hear it?
    "Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide

    "I had a normal day once. It was a Thursday." -Will Bailey, The West Wing

    Roy will be Xykon's Final Boss

  2. - Top - End - #842
    Barbarian in the Playground
     
    Dsurion's Avatar

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Figgin of Chaos View Post
    I keep hearing about that story on these forums, but I've never managed to find and read it myself. Is it still recorded somewhere?
    I'm assuming this is referencing That Lanky Bugger's story, which you can find here:
    http://www.giantitp.com/forums/showthread.php?t=23784

  3. - Top - End - #843
    Troll in the Playground
     
    BarbarianGuy

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    Default Re: Habits that kill fun in a session.

    that's the one.

  4. - Top - End - #844
    Halfling in the Playground
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    Default Re: Habits that kill fun in a session.

    Cell Phones!
    Amaranth

  5. - Top - End - #845
    Ettin in the Playground
     
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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Dsurion View Post
    I'm assuming this is referencing That Lanky Bugger's story, which you can find here:
    http://www.giantitp.com/forums/showthread.php?t=23784


    And some obligatory text.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  6. - Top - End - #846
    Pixie in the Playground
     
    MindFlayer

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    Default Re: Habits that kill fun in a session.

    1. When everyone else is at least trying to role play, except for the ONE GUY who is just running the numbers to try and wield a Colossal sized greatsword even through he's only a medium sized character. For example:
    Player 1: "I leap off the building and swing down with all of my strength on the demon's head. What do you do, Rick?"
    Player 2: "27 on attack, 18 initial damage with 6 poison damage for the next 3 rounds." Seriously, if you're going to just number crunch, then just play League of Legends or something.

    2. When more experienced players criticize less experienced players on their characters or metagaming, then have long, incredibly boring discussions on characters they made in past sessions.

    3. DMs who are involved in character building only to screw with the characters. When I first started playing, my DM would "assist" me with creating a character, then specifically create challenges that neutralized any useful abilities. And by that I mean ALL of my abilities.

  7. - Top - End - #847
    Bugbear in the Playground
     
    PaladinGuy

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Dsurion View Post
    I'm assuming this is referencing That Lanky Bugger's story, which you can find here:
    http://www.giantitp.com/forums/showthread.php?t=23784
    Ahh yes, the powertrip DM. Probably been mentioned (heck, I think it was in the first five pages) but bears a repeat.

    The Powertrip DM: It's generally understood, especially in games like D&D, that the DM is the final authority in a game. This guy either enjoys it too much or doesn't have any authority IRL, because he loves nothing more than to prove his superiority to the PC's over and over. PC wants to step off the rails (even if it's just to metaphorically pick up a bottle of aspirin from the train station gift shop) and he's mugged, trampled, hit by another train, and miraculously lands back on the first set of tracks right as the train departs. And of course, it's not just the rails, this guy seriously enjoys giving the PC's a problem and then swatting down every possible solution if it doesn't fit with his master plan.

    A combination of the Opponent DM and the Railroad DM. As with all tropes, YMMV - if you enjoy a gritty game, the DM can tell a good story, or he has some other redeeming qualities you may not find this kind of DM aggravating.

  8. - Top - End - #848
    Bugbear in the Playground
     
    DwarfFighterGuy

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Grendus View Post
    A combination of the Opponent DM and the Railroad DM. As with all tropes, YMMV - if you enjoy a gritty game, the DM can tell a good story, or he has some other redeeming qualities you may not find this kind of DM aggravating.
    The 4e group I am DM'ing for right now is the exact opposite. I tried to go for more of a sandbox game and told them that their backstories would be used and they can take that opportunity to create parts of the world. What I got back was some basic 1 paragraph background from each of them that consisted entirely of "<x> class, born in <y> town, 1 cliche reason to be adventuring". Then I give them a few plot hooks and they just sit around. Apparently they don't know "which one I want them to take" and are sitting around until I lead them by the hand to the train station.

    So what do y'all think? Should I keep trying to train them outta that habit, or consider myself lucky that I have a group that actually WANTS to be railroaded and just go with it?

    Related somewhat:

    Mr. No Personality-The name says it all, this player's characters never have any personality. I am talking characters who make chatterbox bots look like they have character.
    Been there, fought that, died horribly.

    Something fun and flavorful to get your DM throwing books at you: Katana Chucker



  9. - Top - End - #849
    Bugbear in the Playground
     
    PaladinGuy

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    Default Re: Habits that kill fun in a session.

    Sounds like they want a hack and slash on a railroad. So give it to them, but give them a twist. Give them a moral quandary. Give them a trap with multiple solutions. Throw them some environmental challenges, or maybe some fights that aren't that straight forward. Train them. Give them some settings that change with their choices. Eventually they'll learn to start thinking outside the box.

  10. - Top - End - #850
    Halfling in the Playground
     
    OldWizardGuy

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    Quote Originally Posted by Choco View Post
    Mr. No Personality-The name says it all, this player's characters never have any personality. I am talking characters who make chatterbox bots look like they have character.
    The Pathfinder campaign I just wrapped up had a guy like this, coupled with Mr. Inconsistent. He was playing a female half-elf ranger (another thing that bothers me - when guys play female characters for no other reason than to pretend they are a sexy woman. They don't do it because they legitimately think it would be fun to try playing a woman for once; they end up being exactly like every other character they play, but with a great big pair of... erm, let's say eyes... and a bunch of ranks in Perform: Poledancing. Then they get super uncomfortable when male NPCs show interest in their character) who he bothered to roleplay about 5 times over the course of 20 levels. Each time, his character's personality (and soetimes backstory) was completely different. First, his character did trick shots in a traveling circus. Then he decided he didn't like that, so she had suddenly been a hunter all her life. Then, out of nowhere, she turned out to have a deep hatred for all humans. After that, she was in love with one of the other party members (a gnome); a few weeks later, she was a nymphomaniac who found gnomes unattractive. When I finally called the guy out on this, he just shrugged and said, "Yeah, I don't really care about roleplaying this character. I'm just focusing on mechanics." Yeah, he was totally focused on mechanics... except for the fact that I constantly had to remind him to level, and he never bothered learning any of his Ranger spells or keeping track of his animal companion because "It was too much work."
    My blog, in which I talk about Pathfinder books (and maybe other things, some day).

  11. - Top - End - #851
    Troll in the Playground
     
    Zombie

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    Default Re: Habits that kill fun in a session.

    Interesting. It's my male characters that end up having that skill.
    Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
    DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
    Me: Yeah, a knight in shining armour might just bring her over the edge.

  12. - Top - End - #852
    Titan in the Playground
     
    Tyndmyr's Avatar

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Choco View Post
    So what do y'all think? Should I keep trying to train them outta that habit, or consider myself lucky that I have a group that actually WANTS to be railroaded and just go with it?
    Not everyone wants a sandbox.

    As a rule of thumb, if your players are trying to jump the rails, they need more choice. If the game halts in indecision, the players need less choice. The desired level varies, but for most groups, it's a pretty big window. Aim for somewhere in the middle.

  13. - Top - End - #853
    Firbolg in the Playground
     
    Talakeal's Avatar

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Tyndmyr View Post
    Not everyone wants a sandbox.

    As a rule of thumb, if your players are trying to jump the rails, they need more choice. If the game halts in indecision, the players need less choice. The desired level varies, but for most groups, it's a pretty big window. Aim for somewhere in the middle.
    What if you have a group like mine that is constantly halted by indecision but if you try and put more structure in the game they lash out with random acts of chaotic evil or bitch incessently that you won't let them off the rails to do what they want to do? Of course they only thing they ever do when they are off the rails is to craft or shop for more magic items, reasearch spells, ask if they can get downtime XP for sitting in a room training, and complain about how bored they are.
    Last edited by Talakeal; 2011-05-12 at 03:51 PM.

  14. - Top - End - #854
    Titan in the Playground
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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Talakeal View Post
    What if you have a group like mine that is constantly halted by indecision but if you try and put more structure in the game they lash out with random acts of chaotic evil or bitch incessently that you won't let them off the rails to do what they want to do? Of course they only thing they ever do when they are off the rails is want craft or shop for more magic items and complain about how bored they are.
    If I had the group you just described, I'd have one of the others DM or I'd just flat-out leave and settle with pbp until I find a new group.

    Edit: hey, you're that guy that has the group that all play chaotic stupid and attack anything someone of higher authority says not to.
    Last edited by Hiro Protagonest; 2011-05-12 at 03:51 PM.
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  15. - Top - End - #855
    Firbolg in the Playground
     
    Talakeal's Avatar

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Swiftmongoose View Post
    If I had the group you just described, I'd have one of the others DM or I'd just flat-out leave and settle with pbp until I find a new group.

    Edit: hey, you're that guy that has the group that all play chaotic stupid and attack anything someone of higher authority says not to.
    Yes I am, because they are so bored of my railroad adventures don't you know.

  16. - Top - End - #856
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    Tyndmyr's Avatar

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Talakeal View Post
    What if you have a group like mine that is constantly halted by indecision but if you try and put more structure in the game they lash out with random acts of chaotic evil or bitch incessently that you won't let them off the rails to do what they want to do? Of course they only thing they ever do when they are off the rails is to craft or shop for more magic items, reasearch spells, ask if they can get downtime XP for sitting in a room training, and complain about how bored they are.
    I'd probably light them on fire.

    Make an entire campaign based around some guy telling them what to do, and what not to do. Assume that they will always do the exact opposite. For the finale, they find out how to get to this guy and kill him. It'll be the most terrible campaign ever, but they'll probably enjoy it.
    Last edited by Tyndmyr; 2011-05-12 at 04:02 PM.

  17. - Top - End - #857
    Ettin in the Playground
     
    dsmiles's Avatar

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Talakeal View Post
    What if you have a group like mine that is constantly halted by indecision but if you try and put more structure in the game they lash out with random acts of chaotic evil or bitch incessently that you won't let them off the rails to do what they want to do? Of course they only thing they ever do when they are off the rails is to craft or shop for more magic items, reasearch spells, ask if they can get downtime XP for sitting in a room training, and complain about how bored they are.
    Honestly, I'd just let them sit until they learn that there either has to be some sort of structure, or you have to go out and find adventure. Adventures don't come to you in a sandbox.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

  18. - Top - End - #858
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    BlueWizardGirl

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Firechanter View Post
    Yeah, both Disney-Nerf and Meatgrinder are playing styles I dislike. I guess the gist of it is for me that player actions should have consequences, both positive and negative. In Nerf games the PCs win no matter what, and in Meatgrinder games they die no matter what. Either would kinda make me wonder what am I actually doing there.
    I dislike Disney-Nerf and Meatgrinder, though I often get called a Meatgrinder DM as characters Do die in my games.

    In order for a game to be fun, you have to have that possibility of loss. This is why people don't play 'Bumper Bowling', for example. And why major sporting events keep score.

    But it's fine to play a Nerf or Meat game....if you tell everyone before the game even starts!
    Last edited by Gamer Girl; 2011-05-12 at 05:22 PM.

  19. - Top - End - #859
    Barbarian in the Playground
     
    Razgriez's Avatar

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Ashram View Post
    @Razgriez: Fixed for you. :P

    Mr. Chaotic "Neutral" Guy

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    Giant in the Playground Forums Presents: Real Roleplayers of Genius...
    Real Roleplayers of Geeeeeenius!

    Today we salute you, Mr. Chaotic "Neutral" PC.
    Mr. Chaotic Neutral Player Characteeeeer!

    In a party filled with do-gooders and law-abiders, you're the albatross who forcefully hangs yourself around their necks. You constantly turn the most innocent of situations into a stroll through the ninth level of the Abyss.
    Watch out for the demons!

    Who cares that the PHB says that you try to avoid the law, authority figures and generally causing trouble for trouble's sake, because while the party discusses their next quest with the king, you're busy thinking of ways to kill the king just for laughs.
    Stop metagaming and detecting my alignmeeeeeeeent!

    Your crowning moment was the moment after you'd caused an entire town of innocent people to burn, when your paladin "buddy" tried to smite you and for good reason. You unloaded your chaotic spellcaster's abilities to make him fall, ruining that player's fun while claiming that the smite didn't work because your alignment is still Neutral.
    My actions just have an evil side!

    So here's to you, O master of hiding your real alignment, and grab yourself an ice-cold Cure Light; you've earned it. Because without you, Chaotic Neutral might actually be a fun alignment to play.
    Mr. Chaotic Evil "Neutral" Guuuuuy!
    Ok... I must admit, that is a rather good redo of mine.

    *Applauds*

    my hats off to you on the improvements

  20. - Top - End - #860
    Bugbear in the Playground
     
    slaydemons's Avatar

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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Otacon17 View Post
    (another thing that bothers me - when guys play female characters for no other reason than to pretend they are a sexy woman. They don't do it because they legitimately think it would be fun to try playing a woman for once; they end up being exactly like every other character they play, but with a great big pair of... erm, let's say eyes... and a bunch of ranks in Perform: Poledancing. Then they get super uncomfortable when male NPCs show interest in their character)
    I hate people like this, I played a woman once, sure she was attractive but she hated being hit on, and wanted to punch guys who go up to her in bars and hit on her.

    now onto my complaint I don't know if this has been said the unversatile caster the guy who thinks wizards are one trick ponies and complains that nothing is really fun.

    In my group one person wanted the destination not the journey to said destination, we did free form rp based on the stories going around what if D&D was real but based around them so we didn't have to do dice or boards.
    Pirate avatar thanks to serpentine.

  21. - Top - End - #861
    Titan in the Playground
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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by slaydemons View Post
    I hate people like this, I played a woman once, sure she was attractive but she hated being hit on, and wanted to punch guys who go up to her in bars and hit on her.
    That's generally how I play girls.
    In my group one person wanted the destination not the journey to said destination, we did free form rp based on the stories going around what if D&D was real but based around them so we didn't have to do dice or boards.
    I wrote one of those! Though I probably won't finish it, I lost interest.
    Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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  22. - Top - End - #862
    Bugbear in the Playground
     
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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Swiftmongoose View Post
    That's generally how I play girls.

    I wrote one of those! Though I probably won't finish it, I lost interest.

    were you the one that your a paladin//monk? only a few people were gestalt in my game, my friend was given a barbarian//monk no alignment requirement I thought it was perfect for him as he gets angry easily and has martial training with fists

    found it you weren't the pala//monk
    Last edited by slaydemons; 2011-05-12 at 10:12 PM.
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  23. - Top - End - #863
    Titan in the Playground
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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by slaydemons View Post
    were you the one that your a paladin//monk? only a few people were gestalt in my game, my friend was given a barbarian//monk no alignment requirement I thought it was perfect for him as he gets angry easily and has martial training with fists
    No, the original one had paladin//monk.
    Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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  24. - Top - End - #864
    Bugbear in the Playground
     
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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Swiftmongoose View Post
    No, the original one had paladin//monk.
    you said it after I found it my player kept trying to bring on action I had the big silver gorillas in multiple places showing something was wrong but then my friend wanted more action a meteor fell from the sky... and two of the gorillas attack by his livening up I told him to stop it
    Last edited by slaydemons; 2011-05-12 at 10:18 PM.
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  25. - Top - End - #865
    Titan in the Playground
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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by slaydemons View Post
    you said it after I found it my player kept trying to bring on action I had the big silver gorillas in multiple places showing something was wrong but then my friend wanted more action a meteor fell from the sky... and two of the gorrilla's attack by his livening up I told him to stop it
    ...

    Your sentences are like quilts.

    Maybe it's a lack of punctuation.
    Last edited by Hiro Protagonest; 2011-05-12 at 10:19 PM.
    Avatar of George the Dragon Slayer, from the upcoming Indivisible!
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  26. - Top - End - #866
    Bugbear in the Playground
     
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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Swiftmongoose View Post
    ...

    Your sentences are like quilts.

    Maybe it's a lack of punctuation.
    Sorry it can get a bit hectic I have like crap grammar. I basically played the scenario's like how I read them in the stories, then my player wanted more action so he made things happen that probably shouldn't of. One example of how I read it was, writing your character sheet down. the other things was the giant silver gorillas that attacked new york. I don't know the name at this time. my player forced events that didn't happen in the story. Example two giant four armed gorilla looking creatures attacking close by, a meteor falling from the sky.
    Pirate avatar thanks to serpentine.

  27. - Top - End - #867
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    BlueWizardGirl

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    Default Re: Habits that kill fun in a session.

    Mr. Stinks at Improv DM: Has no concept of improv storytelling and can't piece together a storyline on the fly to save his life.

    Oh, very common.

    Examples:

    1.The Characters derail a planed story, and the DM is just all flustered. They can't figure out what to do or where to take the story and get very confused.

    2.The Characters head down a empty un-detailed area, and the DM states that 'um, nothing is there'.

    3.The DM just pulls the same things over and over and over again.....''you head into the woods and see....um, orcs...um..again''.
    Last edited by Gamer Girl; 2011-05-12 at 11:12 PM.

  28. - Top - End - #868
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    Default Re: Habits that kill fun in a session.

    Quote Originally Posted by Gamer Girl View Post
    Mr. Stinks at Improv DM: Has no concept of improv storytelling and can't piece together a storyline on the fly to save his life.

    Oh, very common.

    Examples:

    1.The Characters derail a planed story, and the DM is just all flustered. They can't figure out what to do or where to take the story and get very confused.

    2.The Characters head down a empty un-detailed area, and the DM states that 'um, nothing is there'.

    3.The DM just pulls the same things over and over and over again.....''you head into the woods and see....um, orcs...um..again''.
    Alright, I'm tempted to turn this into a Beer Commercial Parody... So here we go....

    Mr. Really bad Improv DM

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    Giant in the Playground Forums Presents: Real Roleplayers of Genius...
    Real Role-Players of Geeeeeenius!

    Today we Salute You, Mr. Really Bad Improv Dungeon Master
    Mr. Really Bad Improv Dungeon Maaaaster!

    Like a four star General, you plan the defense of your evil warlord with various traps, planned choke point, and assaults by your overwhelming minions. What you didn't plan on, was the players rolling a Natural 20.
    5% chances seemed so unlikely!!!!

    But don't worry, you have a plan B. This carefully laid back up plan, is the one where you place your self in a near catatonic state, rolling away on the various encounter and treasure charts, while you're players get tired of just facing a bunch of random encounters, with room after unfurnished, boring rooms
    Oh noooooo!

    Your final bit of brilliance? throw the left over, low level minions at the adventurers, in a suicidal frontal assault, in a weak revenge attempt for the PCs derailing your plans.
    "They were taking up space in my note book!

    So power up the video game console and TV, O master of improv, and grab your self an ice cold Cure Light. Because at least First person Shooters and Tv show Re-runs may distract your friends long enough, for you to go cry about how they ruined your plans, in your room.
    Mr. Really bad at Improv Dungeon Master!

  29. - Top - End - #869
    Eldritch Horror in the Playground Moderator
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    Default Re: Habits that kill fun in a session.

    what beer commercial is being parodied here?

  30. - Top - End - #870
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    Default Re: Habits that kill fun in a session.

    Why, Real Men of Genius, of course.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

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