Results 841 to 870 of 1490
-
2011-05-12, 09:44 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Pensacola, Florida
- Gender
Re: Habits that kill fun in a session.
i sens there's a story behind that comment. may we hear it?
"Thursdays. I could never get the hang of Thursdays."-Arthur Dent, The Hitchhiker's Guide
"I had a normal day once. It was a Thursday." -Will Bailey, The West Wing
Roy will be Xykon's Final Boss
-
2011-05-12, 10:24 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Habits that kill fun in a session.
I'm assuming this is referencing That Lanky Bugger's story, which you can find here:
http://www.giantitp.com/forums/showthread.php?t=23784
-
2011-05-12, 11:21 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Habits that kill fun in a session.
that's the one.
-
2011-05-12, 11:29 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Habits that kill fun in a session.
Cell Phones!
Amaranth
-
2011-05-12, 11:34 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- In the T.A.R.D.I.S.
- Gender
-
2011-05-12, 11:40 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Beleriand
Re: Habits that kill fun in a session.
1. When everyone else is at least trying to role play, except for the ONE GUY who is just running the numbers to try and wield a Colossal sized greatsword even through he's only a medium sized character. For example:
Player 1: "I leap off the building and swing down with all of my strength on the demon's head. What do you do, Rick?"
Player 2: "27 on attack, 18 initial damage with 6 poison damage for the next 3 rounds." Seriously, if you're going to just number crunch, then just play League of Legends or something.
2. When more experienced players criticize less experienced players on their characters or metagaming, then have long, incredibly boring discussions on characters they made in past sessions.
3. DMs who are involved in character building only to screw with the characters. When I first started playing, my DM would "assist" me with creating a character, then specifically create challenges that neutralized any useful abilities. And by that I mean ALL of my abilities.
-
2011-05-12, 11:59 AM (ISO 8601)
- Join Date
- Sep 2010
- Gender
Re: Habits that kill fun in a session.
Ahh yes, the powertrip DM. Probably been mentioned (heck, I think it was in the first five pages) but bears a repeat.
The Powertrip DM: It's generally understood, especially in games like D&D, that the DM is the final authority in a game. This guy either enjoys it too much or doesn't have any authority IRL, because he loves nothing more than to prove his superiority to the PC's over and over. PC wants to step off the rails (even if it's just to metaphorically pick up a bottle of aspirin from the train station gift shop) and he's mugged, trampled, hit by another train, and miraculously lands back on the first set of tracks right as the train departs. And of course, it's not just the rails, this guy seriously enjoys giving the PC's a problem and then swatting down every possible solution if it doesn't fit with his master plan.
A combination of the Opponent DM and the Railroad DM. As with all tropes, YMMV - if you enjoy a gritty game, the DM can tell a good story, or he has some other redeeming qualities you may not find this kind of DM aggravating.
-
2011-05-12, 12:14 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: Habits that kill fun in a session.
The 4e group I am DM'ing for right now is the exact opposite. I tried to go for more of a sandbox game and told them that their backstories would be used and they can take that opportunity to create parts of the world. What I got back was some basic 1 paragraph background from each of them that consisted entirely of "<x> class, born in <y> town, 1 cliche reason to be adventuring". Then I give them a few plot hooks and they just sit around. Apparently they don't know "which one I want them to take" and are sitting around until I lead them by the hand to the train station.
So what do y'all think? Should I keep trying to train them outta that habit, or consider myself lucky that I have a group that actually WANTS to be railroaded and just go with it?
Related somewhat:
Mr. No Personality-The name says it all, this player's characters never have any personality. I am talking characters who make chatterbox bots look like they have character.Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
-
2011-05-12, 12:27 PM (ISO 8601)
- Join Date
- Sep 2010
- Gender
Re: Habits that kill fun in a session.
Sounds like they want a hack and slash on a railroad. So give it to them, but give them a twist. Give them a moral quandary. Give them a trap with multiple solutions. Throw them some environmental challenges, or maybe some fights that aren't that straight forward. Train them. Give them some settings that change with their choices. Eventually they'll learn to start thinking outside the box.
-
2011-05-12, 12:54 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: Habits that kill fun in a session.
The Pathfinder campaign I just wrapped up had a guy like this, coupled with Mr. Inconsistent. He was playing a female half-elf ranger (another thing that bothers me - when guys play female characters for no other reason than to pretend they are a sexy woman. They don't do it because they legitimately think it would be fun to try playing a woman for once; they end up being exactly like every other character they play, but with a great big pair of... erm, let's say eyes... and a bunch of ranks in Perform: Poledancing. Then they get super uncomfortable when male NPCs show interest in their character) who he bothered to roleplay about 5 times over the course of 20 levels. Each time, his character's personality (and soetimes backstory) was completely different. First, his character did trick shots in a traveling circus. Then he decided he didn't like that, so she had suddenly been a hunter all her life. Then, out of nowhere, she turned out to have a deep hatred for all humans. After that, she was in love with one of the other party members (a gnome); a few weeks later, she was a nymphomaniac who found gnomes unattractive. When I finally called the guy out on this, he just shrugged and said, "Yeah, I don't really care about roleplaying this character. I'm just focusing on mechanics." Yeah, he was totally focused on mechanics... except for the fact that I constantly had to remind him to level, and he never bothered learning any of his Ranger spells or keeping track of his animal companion because "It was too much work."
My blog, in which I talk about Pathfinder books (and maybe other things, some day).
-
2011-05-12, 01:40 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- The great state of denial
Re: Habits that kill fun in a session.
Interesting. It's my male characters that end up having that skill.
Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
-
2011-05-12, 03:20 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Habits that kill fun in a session.
Not everyone wants a sandbox.
As a rule of thumb, if your players are trying to jump the rails, they need more choice. If the game halts in indecision, the players need less choice. The desired level varies, but for most groups, it's a pretty big window. Aim for somewhere in the middle.
-
2011-05-12, 03:46 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: Habits that kill fun in a session.
What if you have a group like mine that is constantly halted by indecision but if you try and put more structure in the game they lash out with random acts of chaotic evil or bitch incessently that you won't let them off the rails to do what they want to do? Of course they only thing they ever do when they are off the rails is to craft or shop for more magic items, reasearch spells, ask if they can get downtime XP for sitting in a room training, and complain about how bored they are.
Last edited by Talakeal; 2011-05-12 at 03:51 PM.
-
2011-05-12, 03:50 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Habits that kill fun in a session.
If I had the group you just described, I'd have one of the others DM or I'd just flat-out leave and settle with pbp until I find a new group.
Edit: hey, you're that guy that has the group that all play chaotic stupid and attack anything someone of higher authority says not to.Last edited by Hiro Protagonest; 2011-05-12 at 03:51 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
-
2011-05-12, 03:52 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
-
2011-05-12, 04:00 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Habits that kill fun in a session.
I'd probably light them on fire.
Make an entire campaign based around some guy telling them what to do, and what not to do. Assume that they will always do the exact opposite. For the finale, they find out how to get to this guy and kill him. It'll be the most terrible campaign ever, but they'll probably enjoy it.Last edited by Tyndmyr; 2011-05-12 at 04:02 PM.
-
2011-05-12, 04:42 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- In the T.A.R.D.I.S.
- Gender
Re: Habits that kill fun in a session.
Originally Posted by The Doctor
-
2011-05-12, 05:21 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Habits that kill fun in a session.
I dislike Disney-Nerf and Meatgrinder, though I often get called a Meatgrinder DM as characters Do die in my games.
In order for a game to be fun, you have to have that possibility of loss. This is why people don't play 'Bumper Bowling', for example. And why major sporting events keep score.
But it's fine to play a Nerf or Meat game....if you tell everyone before the game even starts!Last edited by Gamer Girl; 2011-05-12 at 05:22 PM.
-
2011-05-12, 08:03 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
-
2011-05-12, 10:03 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- You don't want to know.
- Gender
Re: Habits that kill fun in a session.
I hate people like this, I played a woman once, sure she was attractive but she hated being hit on, and wanted to punch guys who go up to her in bars and hit on her.
now onto my complaint I don't know if this has been said the unversatile caster the guy who thinks wizards are one trick ponies and complains that nothing is really fun.
In my group one person wanted the destination not the journey to said destination, we did free form rp based on the stories going around what if D&D was real but based around them so we didn't have to do dice or boards.Pirate avatar thanks to serpentine.
-
2011-05-12, 10:06 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Habits that kill fun in a session.
That's generally how I play girls.
In my group one person wanted the destination not the journey to said destination, we did free form rp based on the stories going around what if D&D was real but based around them so we didn't have to do dice or boards.Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
-
2011-05-12, 10:10 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- You don't want to know.
- Gender
Re: Habits that kill fun in a session.
were you the one that your a paladin//monk? only a few people were gestalt in my game, my friend was given a barbarian//monk no alignment requirement I thought it was perfect for him as he gets angry easily and has martial training with fists
found it you weren't the pala//monkLast edited by slaydemons; 2011-05-12 at 10:12 PM.
Pirate avatar thanks to serpentine.
-
2011-05-12, 10:12 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Habits that kill fun in a session.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
-
2011-05-12, 10:14 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- You don't want to know.
- Gender
Re: Habits that kill fun in a session.
you said it after I found it my player kept trying to bring on action I had the big silver gorillas in multiple places showing something was wrong but then my friend wanted more action a meteor fell from the sky... and two of the gorillas attack by his livening up I told him to stop it
Last edited by slaydemons; 2011-05-12 at 10:18 PM.
Pirate avatar thanks to serpentine.
-
2011-05-12, 10:18 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Habits that kill fun in a session.
Last edited by Hiro Protagonest; 2011-05-12 at 10:19 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
-
2011-05-12, 10:23 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- You don't want to know.
- Gender
Re: Habits that kill fun in a session.
Sorry it can get a bit hectic I have like crap grammar. I basically played the scenario's like how I read them in the stories, then my player wanted more action so he made things happen that probably shouldn't of. One example of how I read it was, writing your character sheet down. the other things was the giant silver gorillas that attacked new york. I don't know the name at this time. my player forced events that didn't happen in the story. Example two giant four armed gorilla looking creatures attacking close by, a meteor falling from the sky.
Pirate avatar thanks to serpentine.
-
2011-05-12, 11:11 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Habits that kill fun in a session.
Mr. Stinks at Improv DM: Has no concept of improv storytelling and can't piece together a storyline on the fly to save his life.
Oh, very common.
Examples:
1.The Characters derail a planed story, and the DM is just all flustered. They can't figure out what to do or where to take the story and get very confused.
2.The Characters head down a empty un-detailed area, and the DM states that 'um, nothing is there'.
3.The DM just pulls the same things over and over and over again.....''you head into the woods and see....um, orcs...um..again''.Last edited by Gamer Girl; 2011-05-12 at 11:12 PM.
-
2011-05-13, 01:50 PM (ISO 8601)
- Join Date
- Feb 2011
- Gender
Re: Habits that kill fun in a session.
Alright, I'm tempted to turn this into a Beer Commercial Parody... So here we go....
Mr. Really bad Improv DM
SpoilerGiant in the Playground Forums Presents: Real Roleplayers of Genius...
Real Role-Players of Geeeeeenius!
Today we Salute You, Mr. Really Bad Improv Dungeon Master
Mr. Really Bad Improv Dungeon Maaaaster!
Like a four star General, you plan the defense of your evil warlord with various traps, planned choke point, and assaults by your overwhelming minions. What you didn't plan on, was the players rolling a Natural 20.
5% chances seemed so unlikely!!!!
But don't worry, you have a plan B. This carefully laid back up plan, is the one where you place your self in a near catatonic state, rolling away on the various encounter and treasure charts, while you're players get tired of just facing a bunch of random encounters, with room after unfurnished, boring rooms
Oh noooooo!
Your final bit of brilliance? throw the left over, low level minions at the adventurers, in a suicidal frontal assault, in a weak revenge attempt for the PCs derailing your plans.
"They were taking up space in my note book!
So power up the video game console and TV, O master of improv, and grab your self an ice cold Cure Light. Because at least First person Shooters and Tv show Re-runs may distract your friends long enough, for you to go cry about how they ruined your plans, in your room.
Mr. Really bad at Improv Dungeon Master!
-
2011-05-13, 03:33 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Habits that kill fun in a session.
what beer commercial is being parodied here?
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
-
2011-05-13, 03:50 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- In the T.A.R.D.I.S.
- Gender
Re: Habits that kill fun in a session.
Why, Real Men of Genius, of course.
Originally Posted by The Doctor