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2011-06-13, 07:46 PM (ISO 8601)
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Re: Habits that kill fun in a session.
A good guard against the rogue constantly telling the party the loot was worth less than it actually was is to have the party appraiser not be the party face. If the Wizard says the loot is worth 3500gp market value and the rogue claims he could only get 500, you know the rogue is either a liar or a moron. After that, the wizard gets to sell the loot, and the rogue can amuse himself pickpocketing drunks in the bar (which, unfortunately, means you'll need to budget for bail money).
Last edited by Grendus; 2011-06-13 at 07:48 PM.
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2011-06-13, 08:50 PM (ISO 8601)
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- Feb 2005
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Re: Habits that kill fun in a session.
Why would you budget for bail money? Seems like that'd be the perfect excuse to get rid of dead weight in the party.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2011-06-13, 09:05 PM (ISO 8601)
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- Dec 2010
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- New York
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2011-06-14, 02:25 AM (ISO 8601)
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- Jun 2011
Re: Habits that kill fun in a session.
Or budget for a monkey or two. Probably cause less mess.
Heck, if the guy couldn't sell a magic sword for diddly, I'd try to have the monkey sell items instead. It couldn't do any worse!Last edited by Honest Tiefling; 2011-06-14 at 02:33 AM.
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2011-06-14, 11:21 AM (ISO 8601)
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- Dec 2005
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- Danville
Re: Habits that kill fun in a session.
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2011-06-14, 11:29 AM (ISO 8601)
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- Mar 2010
Re: Habits that kill fun in a session.
Theres a door! Quick lets kick it in type player
The uncle of Player who rolls for everything this person thinks that combat it the resolution to everything. Are they bored? Are swords not drawn? Have they just showed up with a comment such as "aAlright, Times up, lets do this? If the awnser to any of these questions is "Yes" then they draw their sword and stab the nearest thing, Pc, important diplomat, king or cow. Elaborate plans? Pah! these are nothing compared to this guys desire to hack things to peices and fast.Thanks to BRC for the Wizard Avi!
And the science gets done and You make a neat gun for the people who are still alive!
I Critique Homebrew Races, PM me with your suggestions!
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2011-06-14, 01:52 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Habits that kill fun in a session.
The Let's change around class mechanics in the name of "balance" DM.
Happend....twice I think? Same guy I've had issues with in the past.
So we're making characters for a new campaign and we get a little freedom (still no Arcane, Divine or psionic classes, but hey, Adept is available!), so I ask if I can make a Warlock, seeing as we're starting in the Abyss. Guy says, more or less, sure, but I only get so many Blasts per day. This does not fly with me, as the Eldritch Blast is the bread and butter of the class. So I switch over and suggest the Pathfinder Gunslinger. Guy says sure, but limits the already presented stats for the firearm (or was it that feat that lets you pull 3 bullets from nowhere for a Grit point?).
So yeah, basically people that try to "balance" classes but have no idea how said classes work. And said balancing ends up gimping said class horribly (For the 'Lock, I would have taken the blasts hitting regular AC as opposed to Touch AC over limited number of blasts, but nooooooooo).
Edit: While we're on the topic...
The "Triple threat" DM (name subject to change)
Same guy, liked to run a Low-Magic, Low Wealth game, which was fine, seeing as we could still level up. And then he threw E6 into the mix and things just went to hell. No incentive there as far as I and a few others saw it.
1. Restricted to 6th level. Couldn't take any of the fun prestige classes or anything that you get for being higher than lvl 6.
2. Very limited wealth, so you can't upgrade your gear easily or purchase a whole lot.
3. Low to next to no magic (Adept was the only magic class allowed), so little to no magic items or spells. We were lucky to get a +1 weapon.Last edited by Silus; 2011-06-14 at 02:01 PM.
Awesome avatar by linklele
"The Barrier World" Google Doc
A post-post apocalyptic steampunk magitech Pathfinder setting.Spoiler
Awesome avatar by Akrim.elf and Ceika
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2011-06-14, 02:03 PM (ISO 8601)
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- Dec 2008
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- My apartment
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Re: Habits that kill fun in a session.
I second this. You don't even need to discuss it with the character at this point, just jump town while he's awaiting trial/execution . If the character is worth anything, he can get himself out.
But then again I am the only one in the group who always makes sure all my characters (regardless of profession, race, gender, age, etc.) have multiple creative ways to escape (mundane or magical) confinement, bondage, etc.
This brings on another habit:
The Can't Follow the Plan Guy-This guy was in on your planning session and agreed to everything. But as soon as the plan is in motion he runs off and impulsively does his own thing to completely ruin everything you and the other players planned for. Then of course he can't understand why everyone is mad at him. Basically this guy is Neebs from 'Doraleous and Associates'.
Once, one of the PC's was captured and in prison, and I specifically got myself thrown in there with him so I can QUIETLY bust him out. The character was far from an impulsive and/or stupid type, so I thought this would be easy. But soon as his bonds are broken (AFTER I tell him the plan is to leave as quickly and quietly as possible with some of the other prisoners soon as the opportunity presents itself), he runs out and starts randomly eldritch blasting everyone and everything .
The other players were hiding outside the prison with our getaway vehicle, but instead they had to charge into the massive prison riot the Can't Follow the Plan Guy started before we get slaughtered. Of course reinforcements quickly showed up and we were practically fighting the whole town to get out. Miraculously we somehow made it out, BARELY alive, and with most of the other prisoners we tried to save dead.... Then he (IC and OOC) couldn't understand why I was so mad at him (IC and OOC) since we got out after all and everything worked out fine in the end.
Course, this would have been easier if the DM weren't...:
The Video Game World DM-Everywhere we go, everything we meet is level-appropriate. The world follows the pattern set up by video game RPG's for years: Your lvl 1 n00b zone, then the lvl 3 zone, then the lvl 4, then lvl 6, etc. Everyone you run into is at or around your level, even the commoners.Last edited by Choco; 2011-06-14 at 02:16 PM.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2011-06-14, 03:28 PM (ISO 8601)
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- Sep 2010
Re: Habits that kill fun in a session.
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2011-06-14, 03:32 PM (ISO 8601)
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- Oct 2010
Re: Habits that kill fun in a session.
Last edited by Silus; 2011-06-14 at 03:33 PM.
Awesome avatar by linklele
"The Barrier World" Google Doc
A post-post apocalyptic steampunk magitech Pathfinder setting.Spoiler
Awesome avatar by Akrim.elf and Ceika
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2011-06-15, 06:03 AM (ISO 8601)
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- Apr 2011
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Re: Habits that kill fun in a session.
I havent really read through the whole thread, but what really annoys me as a DM is that every time I describe something (any building, NPC or environment) it reminds my players of something and it goes like this:
DM: Before you stands a large tower, about 60 ft. high
Player 1: lol, you remember the tower i had in my pirate campaign, you guys really hated it.
Player 2: yh i remember it.... stupid tower.
Player 3: speaking of pirates, when are we going to see the movie?
DM: the tower is black and the top is covered in..
Player 1: How about next week on fridays?
Player 4: No i cant, i go to a festival on friday.
DM: covered in..
Player 1: What about saturday.
Player 4: Fine with me.
DM: guys, I'm trying to play a game here.
Player 1: Everyone fine with saturday?
All players (except for one in my case who seems to be able to ignore them): fine!
Player 1: DM, can u go to the movies saturday?
DM: ... fine, can we get on now.
It takes me approximately (is that written correctly?) 15 minutes to describe a tower for which i have about written 5 lines of text.
Do other DMs have the same problem as I do or do i just suck at being DM because for some reason my players arent interested in my storyline, any of my NPCs, buildings, environments and quests?
btw: follow the campaign journal of our current D&D 3.5 pirate campaign (in which I'm not the DM, but a level 5 Beguiler): http://www.giantitp.com/forums/showthread.php?t=192028Gnome is where the heart is!
There's no place like gnome!
Generation 4
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Check out my first prestige class (Guitar Hero) ever made and help me improve it!
http://www.giantitp.com/forums/showt...8#post12059798
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2011-06-15, 11:58 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Habits that kill fun in a session.
Are your players Hack n' Slashers? They might like the battles, and not care about the other bits. (The guy ignoring them might be an exception).
If you think you have a shot at them interacting with the world, try to institute a rule that the first 30 minutes is spent on catching up, goofing off, silly talk, etc. Keep it short, but perhaps giving them some time to get it out of their systems will allow them to concentrate on the game.
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2011-06-15, 12:19 PM (ISO 8601)
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- Apr 2011
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Re: Habits that kill fun in a session.
Thats not quite the problem.
At one point they asked me to come up with more interesting battles.
What we're doing in the campaign right now is an hour D&D and then 15 minutes take a drink and such.
If you guys have other tips please let me know.
for now thanks.Gnome is where the heart is!
There's no place like gnome!
Generation 4
The first time you see this in a signature, put it in your own signature and add one to the number. This is a social experiment.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Check out my first prestige class (Guitar Hero) ever made and help me improve it!
http://www.giantitp.com/forums/showt...8#post12059798
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2011-06-15, 12:24 PM (ISO 8601)
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- Jan 2011
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- Plane of Elemental Pie
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Re: Habits that kill fun in a session.
Last edited by Lemonus; 2011-06-16 at 01:36 PM.
Awesome Pony-Chul by slayerx!
My computer is on the blink. Posting will be affected.
The endless wisdom that is my extended signature lies here.
I have Pokemon!
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2011-06-16, 07:45 AM (ISO 8601)
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- Nov 2010
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- Toledo, Ohio
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2011-06-16, 10:00 AM (ISO 8601)
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- Aug 2010
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2011-06-16, 11:09 AM (ISO 8601)
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- Dec 2008
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- My apartment
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Re: Habits that kill fun in a session.
Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2011-06-16, 11:42 AM (ISO 8601)
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- Jun 2010
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- Out in The Sticks
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Re: Habits that kill fun in a session.
gotta new one
this isn't so much a habit so much as "fun killer"
details
anywho
enemies who have either ?? HP or X HP, where X/?? is "more than you can do."
for some reason it just really grinds my gears to be told there is categorically no way I can kill something.
shouldn't kill? totally okay
WON'T kill? also fine
CAN'T? = problem.
and yes I do consider there to be a colossal distinction between won't and can't
my first level duskblade WON'T beat the 4th level fighter.
but it cooooooooooooooould happen. potentially.
oooh something else.
and this falls under "not really anybody's fault"
whenver you play in a 3.x group and they changed something in the update, and nobody noticed the discrepency until it was too late.
I.E.
boots of striding and springing
3.0 - doubles your movement
3.5 - adds 10 feet.
when aware of this in advance, you can easily make a call such as "this is lesser, this is greater" and you're all good and dandy.
when it comes up during combat....
uh ooooh
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2011-06-16, 11:48 AM (ISO 8601)
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- Dec 2008
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- My apartment
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Re: Habits that kill fun in a session.
I tend to agree with that, mostly. The exception I make is gods (or equivalent beings for the campaign setting). Unless it is a god-killing campaign, the players sure as hell aint gonna be killing any gods (no matter how powerful they get) unless they got the proper MacGuffin and/or become gods themselves. Gods don't have stats when I DM
OMG, that EXACT thing came up in our group a few weeks ago. Me and another player each have the item, me using the 3.5 and him using the 3.0. After an hour of arguing and referencing the rules, the DM finally called that unless he makes a specific exception, everything that has been updated in 3.5 uses the 3.5 version.Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
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2011-06-16, 12:18 PM (ISO 8601)
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- Jun 2010
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- Out in The Sticks
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Re: Habits that kill fun in a session.
oooh good spot Choco, I hadn't even considered dieties when I was typing my statement.
I stradle the line of "kill the gods? psht" and "if it's the goal of the campaign"
I was refering to non-deific beings in the "can't" kill category
as for 3.0 vs 3.5
I'm honestly ashamed that it didn't dawn on me to check.
I ruled that it'll be a case by case basis. the ground rule will likely be "In case of a substantial difference, the better version is the "greater" version, and keep them both."
when this isn't a viable solution, either because they've compeltely changed how it worked, or one version is utterly borked, the ground rule is "keep what works well"
but I digress
he went with the 3.5 version because he couldn't afford the 3.0 ones (or at least I ruled he couldn't keep them from the other campaign)
EDIT:
I've got two new ones that I don't think have been mentioned so far.
Mr. "I'm ashamed of my hobby" guy.
this is the guy who "Loves" the game, will sacrifice time and money to play. in fact, as far as showing up and contributing to the game goes, he might be your best player.
but he's embarrassed/ashamed to be identified as a DnD/roleplayer person.
in fact, he's probably/might be ashamed of the other people around the table.
just a theory mind, but to me at least.
if you're ashamed or embarrased of the hobby/activity/label.... mayhap ye should not be participating in it?
and 2nd.
the "I don't like that, so I'm going to be pissed off the rest of the session guy"
aka "I would have done it differently" or "I hate that mechanic"
this is the guy at your table who also DMs and the two of you just do things... different. and that's a problem*
since he would do it differently (and his way is OBVIOUSLY soooo much better) he complains or gets all huffy when certain things come up. "the ooze disintegrates his armor!? dude that's laaaaaaaaame
aha! a better name for this guy the "dude that's lame" dm/player
"I dislike how this functions, ergo, it is bad"
I subscribe to the belief of "just because it sucks, does not mean it should be omitted"
*I'll be the first too say there's no "right" way to do it.
*** if you can't follow the edit I apologize, I just got up and I'm not that coherent yet, and I needed to vent.Last edited by big teej; 2011-06-17 at 07:44 AM.
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2011-06-20, 03:37 PM (ISO 8601)
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- Dec 2004
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- Chicago!
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Re: Habits that kill fun in a session.
If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.
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2011-06-20, 04:00 PM (ISO 8601)
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- Dec 2009
- Location
- Hiding and fleeing.
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2011-06-20, 05:55 PM (ISO 8601)
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- Jul 2009
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- In the T.A.R.D.I.S.
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Re: Habits that kill fun in a session.
These players make me .
Had one, he kicked in the door and ran into the room before I finished the description. He fell into a pit criss-crossed by lasers that triggered an explosion. Nearly killed him and most of the party.
That feat better be called "The Seventh Bullet is for Evil."
Man! I love the tropes!Originally Posted by The Doctor
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2011-06-20, 06:07 PM (ISO 8601)
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- Jun 2007
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- The DownUnderdark!
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Re: Habits that kill fun in a session.
Man you pinged me twice here.
I am not so much ashamed i just dont like having to explain myself. I all so dont like being attached to the stigma that rping carries with people who dont play.
and as for #2 i do this one. I hate myself for doing it and i try not to do it but sometimes i still do.Aside from "have fun", i think the key to GMing is putting your players into situations where they need to make a choice that has no perfect outcome available. They will hate you for it, but they will be back at the table session after session.
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2011-06-20, 06:21 PM (ISO 8601)
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- Jul 2009
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- In the T.A.R.D.I.S.
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Re: Habits that kill fun in a session.
Originally Posted by The Doctor
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2011-06-20, 06:31 PM (ISO 8601)
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- Jun 2010
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- Out in The Sticks
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Re: Habits that kill fun in a session.
average is insuffcient, normal is boring.
to be honest, when I got into it. I was MAJORLY embarrased, I wouldn't even own up to it most of the time.
I'd offer advice on the explaining yourself side, but I'd need you to elaborate first.
I do it to, don't worry, but I must say I've improved grandly on the scale of keeping a lid on it.
now, if I really took issue with something, I"ll mention it to the DM after, but it takes something relatively major (to me) for someone to tell I'm pissed during the game.
for instance, to use a recent example, I was told the guy we were fighting had a HP total of ??? and we couldn't beat it.
as soon as I hear anything that can be boiled down/paraphrased into "your choices didn't/dont matter" I lose it.
and I feel bad about that.
then again, mayhap part of my reaction was the fact I had just made the decision to NOT do the exact same thing in my game...
/ramble
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2011-06-20, 10:32 PM (ISO 8601)
- Join Date
- Jun 2007
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- The DownUnderdark!
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Re: Habits that kill fun in a session.
I have been playhing for damn near 20 years now, its not so much the nerd stigma its more the fact that a simple answer never suffices.
Q:"Why do you play games like that?"
Me:"Because i enjoy them"
Q:"but wouldn't you have more fun doing x..."
and so on and so on.
I got stuff to do so rather then let the world know i rp on my weekends i just keep it to myself. If they find out from some one else i dont deny it i just can't be bothered with the questions from people who are at most vaugely interested.Aside from "have fun", i think the key to GMing is putting your players into situations where they need to make a choice that has no perfect outcome available. They will hate you for it, but they will be back at the table session after session.
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2011-06-20, 11:08 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Habits that kill fun in a session.
Hopefully I'm not digging a hole for myself here...
You know the type of player who has good hygiene, has good social skills, gets along with other people without making a spectacle of themselves, can interact with average people without getting strange looks, and can have a conversation with average people without bringing up something nerdy?
I've never actually met one of those. I'm aware that they exist, because I've encountered them online, or heard them described online, and they do seem to have lives outside of the hobby. But every time I've tried to find a group, every single person I encounter is the opposite of the person I've described above to varying degrees.
I was awkward myself when I was a kid (along with everyone else I played RPGs with at that stage), and I can understand how it is that some people never grow out of that stage. But it's like everyone around here who is a healthy normally functioning adult who might be interested in the hobby is driven away because of the kind of people they encounter already playing.
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2011-06-20, 11:25 PM (ISO 8601)
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- Jun 2010
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- Out in The Sticks
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Re: Habits that kill fun in a session.
I like to think I'm one of those well adjusted people.
granted, I'm ostraicsed for plenty of other reasons.
yea just gotta keep lookin, you'll find an awesome group eventually.
as for "simple answers" I too get hung up on that sometimes, my best response is typically "think lord of the rings"
I think the best answer I've ever seen is
"oh it's really just a pretext to hang out with friends and laugh together"
that's enough of a hook to get some people interested, and enough validity to those not interested at all to back off of antagonizing it.
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2011-06-21, 04:55 AM (ISO 8601)
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- Jul 2009
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- In the T.A.R.D.I.S.
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Re: Habits that kill fun in a session.
I've been asked that question before, and I usually reply with, "Why do you sit on your ass, watching large men in tight pants wearing pauldrons and helmets chase an oblong ball around a 100-yard length of grass for four hours every Sunday afternoon and Monday night?"
Or alternatively, "Why do you watch grown men, in oversized soap-box racers, drive at dangerous speeds and turn left for two hours every Sunday?"
It gives them pause, at the least. It's also hilarious when you see the faces they make as you say that.Originally Posted by The Doctor