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  1. - Top - End - #121
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Star Wars - Durasteel

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    I hate the GITP roller. I really do.

    Autofire - (1d20+17)[21]
    Damage - (3d8+17)[32]

    Autofire - (1d20+17)[32]
    Damage - (3d8+17)[30]
    I am not crazy! I prefer "reality impaired".

  2. - Top - End - #122
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    AyeGill's Avatar

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    Default Re: Star Wars - Durasteel

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    Quote Originally Posted by Tyrael View Post
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    Question before I decide my actions, what is that gray stuff in front of us on the map?
    Smoke


    {'233}NOT THAT BUILDING! The one we hit!{FT4}
    Thanks to araveugnitsuga for the awesome Warforged Artificer Avatar.

    The Engineer: a master of mechanical, uh, mastery. Robots and stuff.

  3. - Top - End - #123
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    Elfstone's Avatar

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    Default Re: Star Wars - Durasteel

    Viper moves toward the building the snipers were on. He hopes to take up a position there and pick off the remaining enemy.(How far can I move? I think thats 18 squares... But I dunno.)

  4. - Top - End - #124
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    RedWizardGuy

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    Default Re: Star Wars - Durasteel

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    Okay if it's a swift action I also move down the furrow 6 squares.
    Also its status as an electricity trap is why I kicked it with my boot which is made out of a hard composite not metal. As opposed to a synthetic leather glove.


    I hate the GITP roller. I really do.
    I did too at first, but once you get the hang of it, it'll be no problem.
    What I DON'T understand is why the diceroller hasn't been added to the replying screen. Seems like something obvious to get put in.


    As Derec fires repeatedly, cries of pain and surprise emit from the billowing smoke screen the traitors have created...
    {{'601}To the building! There are doors! Where the snipers were!{Fireteam 4}}


    (How far can I move? I think thats 18 squares... But I dunno.)
    Viper can move close to the building, but he won't be able to land on or in it. If he wants to go inside, he'll have to use the door at the front, land in the sniper position in the middle, land on top-the roof, or find another way. Perhaps the back? Anyways, I'm going to let you decide. So no narration for Jonas just yet.

  5. - Top - End - #125
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    Elfstone's Avatar

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    Default Re: Star Wars - Durasteel

    Go as far as he can and then land on top. But I think thats going to be next round.

  6. - Top - End - #126
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    RedWizardGuy

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    Default Re: Star Wars - Durasteel

    As Jonas makes his way toward the roof, he gains altitude.
    From his higher vantage point, he can see their lost Sith, hidden behind the chunk of permacrete, back on the slope.
    It is clear that the Sith does not realize he's been spotted, as he is remaining crouched and still behind the permacrete.

  7. - Top - End - #127
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    Elfstone's Avatar

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    Default Re: Star Wars - Durasteel

    Would tossing a grenade still be considered a standard? I still have my swift... Id like to drop a grenade or two on teh sith.

  8. - Top - End - #128
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    RedWizardGuy

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    Default Re: Star Wars - Durasteel

    No, dropping one, I'd say swift action, but you'd actually have to toss it, so standard... Hang on, has everyone gone?
    Ah, no, Ryer Hask I believe has actions.

  9. - Top - End - #129
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    OrcBarbarianGuy

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    Default Re: Star Wars - Durasteel

    {JK-7213}JK7213 moving out towards the building, Keda throw down some coverfire!{FT4}

    Tambor abandons his position and runs towards Keda's position, taking cover behind the rubble.

  10. - Top - End - #130
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    SolithKnightGuy

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    Default Re: Star Wars - Durasteel

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    No, I used mine. I had a move action to get up from prone, a swift action to kick the 'nade, and a standard downgraded to move toward the building.

  11. - Top - End - #131
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    Tyrael's Avatar

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    Default Re: Star Wars - Durasteel

    Reloading his rocket launcher, Hask stands out of cover again before launching a rocket into the smoke. "FIRE IN THE HOLE!"


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    Firing my rocket launcher at the indicated area.
    [roll0]
    [roll1]


  12. - Top - End - #132
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    Tyrael's Avatar

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    Default Re: Star Wars - Durasteel

    (1d20+13)[27]
    (8d6+12)[35]

  13. - Top - End - #133
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    DwarfBarbarianGuy

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    Default Re: Star Wars - Durasteel

    {{JK-'296}Wait boss-are we going to the building to the north or the one in the south?{'233}} asked a now thoroughly confused Derec.
    I am not crazy! I prefer "reality impaired".

  14. - Top - End - #134
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    RedWizardGuy

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    Default Re: Star Wars - Durasteel

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    Which means everyone's gone! MAH TURN!

    From Viper's position, he can see that the Sith is holdings its position not moving, except to speak into a comlink on its hand.
    He can't see any movement on the floor where the snipers were hidden, though he'll have to make a closer examination to determine what's what.
    Hask's rocket utterly blows away the smoke screen, and leaves charred bits and pieces of the stormtroopers and the officer behind.
    Unfortunatel, Hask becomes the target of the traitor's desire for revenge...
    Two blaster bolts make their way through the hail and burn into the Joker's armor!

    Spoiler
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    (3d8)[5] Damage to Hask
    (3d8)[8] Damage to Hask
    Wow. Those rolls sucked. Big time.

    {{'601}Follow Keda, and get your butt to those doors!{'296}}
    Keda provides cover, spraying blaster bolts toward the traitors to the north-east as she runs.


    GO PCs!

  15. - Top - End - #135
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    OrcBarbarianGuy

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    Default Re: Star Wars - Durasteel

    OOC: How close am I to Keda now?

  16. - Top - End - #136
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    Elfstone's Avatar

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    Default Re: Star Wars - Durasteel

    Whispering into his comlink, Jonas alerts the others to the Siths position before Aiming his wrist rocket launcher and firing it at the Siths position. He remembers how several grenades can take their toll on Sith.
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    Aim for +1 to attack and damage die, Oh and PBS
    Rocket attack. Yay - (1d20+16)[18]
    Rocket damage - (4d10+6)[28](functions like grenade for reflex)

  17. - Top - End - #137
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    Elfstone's Avatar

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    Default Re: Star Wars - Durasteel

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    Luck shot reroll 1/day used.
    [roll=Rocket attack retry(I use better)]1d20+16[/roll]

    * post roll count doesn't match database

  18. - Top - End - #138
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    Elfstone's Avatar

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    Default Re: Star Wars - Durasteel

    Triple post... Wtf....
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    Luck shot reroll 1/day used.
    [roll=Rocket attack retry(I use better)]1d20+16[/roll]

    I dunno what the hell is going on, but I keep seeing post roll errors. Oasy, you mind rerolling my attack for me?

    * post roll count doesn't match database
    Last edited by Elfstone; 2011-04-28 at 09:20 PM.

  19. - Top - End - #139
    Bugbear in the Playground
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    Default Re: Star Wars - Durasteel

    Elfs attack
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    (1d20+16)[20]

    It doesn't like brackets in the roll section


    Soonto JK-7311 - Lion

    Throwing himself to his feet, Lion begins to move towards the doorway, hoping the others will provide him with cover.

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    Move action stand up
    Move action move 8 meters towards door (8 meter move ftw)
    Swift action recover (first part of shifting up condition)

  20. - Top - End - #140
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    SolithKnightGuy

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    Default Re: Star Wars - Durasteel

    Blue continues dashing toward the building running with his head low and focusing on reaching his destination. Serpentine, Serpentine, Serpentine.

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    I spend the whole turn running toward the building.

  21. - Top - End - #141
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    Elfstone's Avatar

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    Default Re: Star Wars - Durasteel

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    Wrath, I blame you for my crappy 4...

  22. - Top - End - #142
    Bugbear in the Playground
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    Default Re: Star Wars - Durasteel

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    I thought you might. So I'm going to give you this 20 to make up for it. This 20 was not roll and serves no purpose but to be a 20. Enjoy it.

  23. - Top - End - #143
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    RedWizardGuy

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    Default Re: Star Wars - Durasteel

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    OOC: How close am I to Keda now?
    On the map...
    4.5 meters or 15 feet...
    She WOULD have moved further this round.
    BUT...

    {{'601}Stinky sneaking poodoo S-WHAT ARE YOU DOING!?!?!?{Fireteam 4}}
    Jonas' wrist mounted rocket is short, slamming into the Sith's permacrete cover with a dull thud and a spurt of dust and debris.
    {{'225}IDIOT! Now IT knows WE know it's HIDING!{Fireteam 4}}
    Soonto's boots rap loudly across the ground as he makes his way nearer and nearer to the door...
    Ryer sprints faster, his feet carrying him past the Cathar and up to the glass doors.
    He can barely see through the dark and grimy glass, which is cracked in some place.
    Keda, seeing the Chiss Joker out in the open exposed fires at one of the troopers before running to join him.
    "Hey, do you think you can shoot your way i-"
    The doors slide open, and the familiar crimson red light of a Sith's lightsaber greets Keda and Ryer.
    Pulling back his hood from his face, the red Twi'lek grins, his ugly and yellowed teeth matching the yellow eyes in his scared and tattooed face.
    "I can't believe Hart's plan worked!"
    As Ryer counts the three storm troopers standing inside the building along with the Sith, the Twi'lek raises his hands, and Keda and Ryer are pulled inside, the door slamming shut with a thud behind them.
    One of the trooper, standing in front of some sort of outdated memory bank aims his blaster dead-steady at Keda's head, daring her to reach for hers.
    The other two have their weapons trained on the front door...
    A heavy blaster of some sort and a rocket launcher.
    Above, Ryer can hear movement
    On the back south wall, beyond more archaic memory banks, there's a similar door and a large hole in the wall.
    Turning on his heel, the Sith gives its lightsaber a flourish.
    "Probably twenty seconds 'till your friends can come get you-I can kill you both in twelve."
    {{'225}Take the gunner, then scatter...{JK-7242}}



    Updated.
    Within the building.
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    Darker 'blocks' indicate databanks reaching the ceiling.
    Lighter blocks are various cover reaching to waist height. Databanks. Crates. Tables. Etc.
    The two rounded rectangles, in the center and at the top, are lifts that should take one up...
    Or down...

  24. - Top - End - #144
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    SamuraiGuy

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    STILL wasn't moved lol.

  25. - Top - End - #145
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    AyeGill's Avatar

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    Default Re: Star Wars - Durasteel

    {'233}KEDA! RYER!{FT4} Jack shouted into his mic, his shock breaking his no-nonsense mindset for just a second, making him forget everything about callsigns. Gathering himself, he turned to the building, and started running.
    {'233}Fireteam four, converge on the building. Boomer, make us a hole!

    Jack started sprinting towards the building, with no consideration for his own safety.

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    Run action with 6-square speed directly southwest. Each diagonal square of movement counts as 1,5, if i am not mistaken. Run is *3, so that should mean 12 diagonal squares, putting me almost at the building. Scratch that, i'll wait 'till boomer has actually fired the rocket.
    Last edited by AyeGill; 2011-04-29 at 02:44 AM.
    Thanks to araveugnitsuga for the awesome Warforged Artificer Avatar.

    The Engineer: a master of mechanical, uh, mastery. Robots and stuff.

  26. - Top - End - #146
    Bugbear in the Playground
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    Default Re: Star Wars - Durasteel

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    Run action with 6-square speed directly southwest. Each diagonal square of movement counts as 1,5, if i am not mistaken. Run is *3, so that should mean 12 diagonal squares, putting me almost at the building. Scratch that, i'll wait 'till boomer has actually fired the rocket.
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    Run is x4, as per my post last page, with page reference.

  27. - Top - End - #147
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    AyeGill's Avatar

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    Default Re: Star Wars - Durasteel

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    Sweet, then i can get inside the hole. But it'll have to wait until boomer's made his move. Actually, that would put me right in the Sith's face, so maybe i should make a Charging Fire instead, so i can get a shot off. What do you think?
    Thanks to araveugnitsuga for the awesome Warforged Artificer Avatar.

    The Engineer: a master of mechanical, uh, mastery. Robots and stuff.

  28. - Top - End - #148
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    Elfstone's Avatar

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    Default Re: Star Wars - Durasteel

    Jonas tosses a grenade before jumping off the side of the building and activating his jetpack right before he landed. He readies his weapon and prepares to storm the building. He keeps off the comm for fear of that Sith listening in.

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    This sucks..
    Grenade - (1d20+15)[20]
    Grenade damage - (4d6+6)[20]

  29. - Top - End - #149
    Bugbear in the Playground
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    Default Re: Star Wars - Durasteel

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    Elfstone, unless I am mistaken you have taken to turns this round.

    I'll be unable to post for the next 24 hours, Lion will move towards the building (move action) Shoot a bad guy (standard) and try to recover (swift action)

    His next turn he will hold the hole into the building, shooting with a standard and using a swift as his last action to regain a condition step.

  30. - Top - End - #150
    Ettin in the Playground
     
    RedWizardGuy

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    STILL wasn't moved lol.
    Frak it!

    Scratch that, i'll wait 'till boomer has actually fired the rocket.
    Delayed action, got it!

    Elfstone, unless I am mistaken you have taken to turns this round.
    Yup, he's gonna have to be patient...

    (1d20+9)[29] Ryer's Initiative Roll


    Seeing their comrades whisk into the building by another Sith. Soonto and Jack begin to run, their frenzied movements kicks up stone and dirt.


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